noaslajuj Posted February 4, 2023 Posted February 4, 2023 (edited) It took me a lot of time to put my underpants on, and finally finished Desktop.zip This version can switch underwear, F2 and F6 Elaine.zip Edited February 7, 2023 by noaslajuj 4
noaslajuj Posted February 4, 2023 Posted February 4, 2023 (edited) I like Rene very much. Made her underwear and nude Switch between F2 and F6 Renne.zip Edited February 6, 2023 by noaslajuj 4
Sterbezz27 Posted February 5, 2023 Posted February 5, 2023 Yo can somone send me a vid/clip of the pol dance with nude Renne as a Model? Don't got a PC so I can't do it myself
lakovic Posted February 11, 2023 Posted February 11, 2023 On 12/31/2022 at 11:01 AM, amorrow28 said: I am not an expert. I read this article, which helped me understand a little. What you are playing with is color blending, an added step after the pixel shader is done drawing the scene. The four component value is red, green, blue, alpha. The first line defines the source and destination (which is basically the object behind the target, and the target itself, respectively). So to my understanding your code makes the mesh 50% transparent. If you want it more transparent, you can try 0.25,0.25,0.25,1. If you want it less transparent, try 0.75,0.75,0.75,1. I am probably not fully correct, and I have not tested this code. I do not know why nothing changed when you changed the 4th value. Did you make sure to change it to another number between 0 and 1? @amorrow28 I tried this transparency method, but it's not what I want. It can make clothing transparent, but it cannot show the human skin underneath the clothing. I remembered again, what you mentioned in Hajimari no kiseki, about modification marking_actions = clipboard hlsl, the way to get the shader. Today I try to use this method in KURO NO KISEKI, 3dmigoto prompts an error, I can't understand, do you know the reason? thank you very much
amorrow28 Posted February 11, 2023 Posted February 11, 2023 2 hours ago, lakovic said: @amorrow28 I tried this transparency method, but it's not what I want. It can make clothing transparent, but it cannot show the human skin underneath the clothing. I remembered again, what you mentioned in Hajimari no kiseki, about modification marking_actions = clipboard hlsl, the way to get the shader. Today I try to use this method in KURO NO KISEKI, 3dmigoto prompts an error, I can't understand, do you know the reason? thank you very much I do not know for sure, but my guess is that 3DMigoto is not able to decompile the shader. Instead, try: marking_actions = clipboard asm
goxgo88 Posted February 12, 2023 Posted February 12, 2023 On 2023. 1. 26. at 오전 5시 29분, jmedia7 said: 3dmigoto 도구는 여전히 kuro 2에서 작동합니다. ini를 조정해야 할 수도 있습니다. ---->
fakecheng Posted February 20, 2023 Posted February 20, 2023 (edited) --------How to get my Kuro 2 Mods work on K1-------- I did a quick test on K2 underwear mods running on K1.All models are tested by replacing mdl to K1 Agnes.Here the results: For characters and outfits that in Kuro 1 already: Install the mod directly. All the main characters seem to work well.As for the NPC,it seems that some textures are reversed in Kuro 2 so you need to replace that character K1 textures with K2 textures.For example,the textures of this NPC maid is reversed in K1.I changed the textures to K2 and she show up normally: Spoiler For new characters and outfits: If you're swapping Underwear mod controllable characters(like Agnes, Nadia, etc.),skip step two as they use unique textures and you don't need to find missing textures for them.You only need to find missing/reversed textures for Underwear mod NPC. 1.Rename the new character/outfit mdl to the character/outfit that exists in K1. 2.Copy the missing textures from K2 to K1. 3.Copy chrxxxx_face.mdl from K2,rename it to the character you want to replace and put the file to K1.(Skip this if you are swapping new outfit to the same character in K1) 4.Copy chrxxxx.mi and replace chrxxxx.json. For example,if you want to replace K1 Feri with K2 Towa: 1.Rename "chr5327.mdl" to "chr5003.mdl" and place it to K1 install folder\c\asset\common\model. 2.Go to K2 install folder\c\asset\common\model,find "chr5327_face.mdl".Copy and rename it to "chr5003_face.mdl",place the mdl to K1 model folder. 3.Go to K2\f\asset\common\model_info,find chr5327.mi.Copy and rename it to chr5005.json,place it to K1\f\asset\common\model_info 4.See the textures tutorial below. ---How to find the textures you need--- To get the missing/reversed textures,you need to find the textures your character needs. Go to K2\c\asset\dx11\image,search the character number you want.For example,if you are swapping Towa to K1,her mdl name is "chr5327",so search "chr5327" in image folder.You should see a bunch of dds files with this character number.Copy all of them and place them to K1\c\asset\dx11\image folder.This should fix most of the textures. However,some textures required by a character may not contain the character's number.If the method above didn't fix it,then you will need to find the missing textures by export the mdl with KuroMDLTools.After you export it,go into chrxxxx folder,open material_info.json with any text editor you like.Keep searching "texture_image_name",they are the textures name you need.Search all the textures name in K2\c\asset\dx11\image and copy them to K1\c\asset\dx11\image.This should fix all the textures missing/reversed issues. Known issues: Some NPC characters doesn't seem to work in K1,even if you place all the textures that characters needs.For example,Zita eyes doesn't work and I don't know how to fix it: Spoiler Some skirts may have physical issues.For example,Renne's new dress has weird physics in K1.You might want to use no skirt version instead: Spoiler As I said,I just did a quick test.I plan to replay K1 in the next few days.If I find any new issues,I will update here. All of my K2 mods: Underwear Kilika replace Van Z-1 Queen Type B Panties Removal Z-1 Queen Type A Chest X Removal Underwear Mod All-In-One v1.1 BEWARE!!!This method only work for my K2 Mod.If you try to replace K1 mdl with K2 original mdl,the game will crash. If you want to replace K2 unmodified new characters and new outfits to K1,you can try to export the K2 mdl with KuroMDLTools and import it back with force_version,then place all the missing textures from K2 to K1. Edited February 28, 2023 by fakecheng 6
untestedpower Posted March 2, 2023 Posted March 2, 2023 NISA just shadow dropped a JP only port of this game on steam. The port is done by Durante's team and thus has far more options than Clouded Leopard's. Of course, this also means the file format is totally different. It might be worthwhile to play around with it to see if you can get mods working with it since this is likely the exact structure the eventual localization will use. The English patch doesn't work with it and will have to be modified however. https://store.steampowered.com/app/2138610/The_Legend_of_Heroes_Kuro_no_Kiseki/
tigers Posted March 2, 2023 Posted March 2, 2023 7 minutes ago, untestedpower said: NISA just shadow dropped a JP only port of this game on steam. The port is done by Durante's team and thus has far more options than Clouded Leopard's. Of course, this also means the file format is totally different. It might be worthwhile to play around with it to see if you can get mods working with it since this is likely the exact structure the eventual localization will use. The English patch doesn't work with it and will have to be modified however. https://store.steampowered.com/app/2138610/The_Legend_of_Heroes_Kuro_no_Kiseki/ damn! This is bad! I was hoping the old mods would work with the eventual localized release..... shit.
untestedpower Posted March 2, 2023 Posted March 2, 2023 9 minutes ago, tigers said: damn! This is bad! I was hoping the old mods would work with the eventual localized release..... shit. I actually have no idea anon. This was a message to modders. These people have made mods for the NISA games, so it's not like they're unmoddable. I'm sure they can find a way to transfer them, but it won't be as simple as dragging it over.
amorrow28 Posted March 2, 2023 Posted March 2, 2023 (edited) 2 hours ago, untestedpower said: NISA just shadow dropped a JP only port of this game on steam. The port is done by Durante's team and thus has far more options than Clouded Leopard's. Of course, this also means the file format is totally different. It might be worthwhile to play around with it to see if you can get mods working with it since this is likely the exact structure the eventual localization will use. The English patch doesn't work with it and will have to be modified however. https://store.steampowered.com/app/2138610/The_Legend_of_Heroes_Kuro_no_Kiseki/ I dunno. I’m not paying to find out. I get that buying this is probably safe given Durante’s post, but sorry I own way too many Falcom games in languages I don’t understand and my wallet isn’t bottomless. The new file format is a container format similar to PKA from NISA’s CS releases. The MDL underneath is the same, someone kindly let me analyze a model and it is bit-identical to the CLE version I have, after CLE compression removal. So my Unskirt Mod is immediately useable since those files are not compressed. I’ll need to update Kuro MDL tools eventually since right now it compresses by default. Folks who want to try will need to decompress the P3A archive and rename or delete it. The game uses the P3A preferentially over individual MDLs. The game comes with its own P3A pack / unpack tool. I’m told the shader compiles appear the same as well. We will need confirmation, but it sounds like the 3dmigoto mods will work without modification as well. If not, well, I have a lot of code ready to rapidly convert my mod when I buy the game. ? Edited March 2, 2023 by amorrow28
lakovic Posted March 2, 2023 Posted March 2, 2023 53 minutes ago, amorrow28 said: I dunno. I’m not paying to find out. I get that buying this is probably safe given Durante’s post, but sorry I own way too many Falcom games in languages I don’t understand and my wallet isn’t bottomless. The new file format is a container format similar to PKA from NISA’s CS releases. The MDL underneath is the same, someone kindly let me analyze a model and it is bit-identical to the CLE version I have, after CLE compression removal. So my Unskirt Mod is immediately useable since those files are not compressed. I’ll need to update Kuro MDL tools eventually since right now it compresses by default. Folks who want to try will need to decompress the P3A archive and rename or delete it. The game uses the P3A preferentially over individual MDLs. The game comes with its own P3A pack / unpack tool. I’m told the shader compiles appear the same as well. We will need confirmation, but it sounds like the 3dmigoto mods will work without modification as well. If not, well, I have a lot of code ready to rapidly convert my mod when I buy the game. ? You guys are always fast as always, I like the NIS version of kuro1, it's just as well optimized as CS4, not the CLE version. I hope the NIS version has Chinese language, I will make a mod for it? 1
amorrow28 Posted March 2, 2023 Posted March 2, 2023 6 minutes ago, lakovic said: You guys are always fast as always, I like the NIS version of kuro1, it's just as well optimized as CS4, not the CLE version. I hope the NIS version has Chinese language, I will make a mod for it? Japanese only… but you could probably try copying the all the language files over!
fakecheng Posted March 2, 2023 Posted March 2, 2023 My K2 UDW mod seems to work on NISA K1, but the mdls and dds need to decompress or the game will crash. 1
fakecheng Posted March 2, 2023 Posted March 2, 2023 (edited) 6 hours ago, lakovic said: You guys are always fast as always, I like the NIS version of kuro1, it's just as well optimized as CS4, not the CLE version. I hope the NIS version has Chinese language, I will make a mod for it? I decompress all the files in the CLE K1 tc folder and put them into the NISA K1 and it seems to work fine. I've only played some combat and some cutscenes, so I can't say if it will have issues later on. Spoiler Right now the cle_decrypt_decompress.py script in KuroMDLTools 1.3.3 does not seem to be able to decompress all files at once.You have to decompress them one by one. Save files also work between both CLE and NISA version,just go to: C:\Users\username\Saved Games\CLE\Kuro_no_Kiseki\savedata copy everything inside and paste them to: C:\Users\Weskeryiu\Saved Games\FALCOM\Kuro I only test on non-DLC save,I didn't bought DLC on NISA version therefore I am not able to load the save that have DLC item. However if you are playing CLE new game plus and you didn't take any DLC items from DLC menu,you still able to load the save in NISA K1 even you have dlc items in you inventory. Edited March 2, 2023 by fakecheng 2
amorrow28 Posted March 2, 2023 Posted March 2, 2023 5 hours ago, fakecheng said: I decompress all the files in the CLE K1 tc folder and put them into the NISA K1 and it seems to work fine. I've only played some combat and some cutscenes, so I can't say if it will have issues later on. Reveal hidden contents Right now the cle_decrypt_decompress.py script in KuroMDLTools 1.3.3 does not seem to be able to decompress all files at once.You have to decompress them one by one. Save files also work between both CLE and NISA version,just go to: C:\Users\username\Saved Games\CLE\Kuro_no_Kiseki\savedata copy everything inside and paste them to: C:\Users\Weskeryiu\Saved Games\FALCOM\Kuro I only test on non-DLC save,I didn't bought DLC on NISA version therefore I am not able to load the save that have DLC item. However if you are playing CLE new game plus and you didn't take any DLC items from DLC menu,you still able to load the save in NISA K1 even you have dlc items in you inventory. I'll update that in the next release. In the meantime, here is the fixed script, it will now properly decrypt ALL files instead of just the first! cle_decrypt_decompress.py 1
fakecheng Posted March 2, 2023 Posted March 2, 2023 (edited) ----------Kuro no Kiseki Underwear Mod---------- I ported my K2 underwear mod to K1. Preview screenshots can be view on Kuro 2 post. Mod includes Agnes/Elaine/Renne/Shizuna K2 outfits, but you need to rename the mdl files in model folder and the json files in model_info folder to any K1 outfits to use them. You can see the outfits name in the preview screenshot. K2 new NPCs are not included in this mod due to missing textures. If you want to use the new NPCs in K1, download the K2 version mod instead and follow this tutorial to get missing textures from K2. You need to own Kuro 2 to do this.You will also need to decompress the files with KuroMDLTools if you are playing K1 NISA version. ----------Separate Download---------- Agnes: K1AgnesUDW.rar Elaine: K1ElaineUDW.rar Judith: K1JudithUDW.rar Risette: K1RisetteUDW.rar Shizuna: K1ShizunaUDW.rar Renne: K1RenneUDW.rar Celis: K1CelisUDW.rar Fie: K1FieUDW.rar Feri: K1FeriUDW.rar Lucrezia: K1LucreziaUDW.rar Naje / Paulette / Odette: K1Snpc1UDW.rar Marielle / Hal / Nina / Ashen: K1Snpc2UDW.rar Sarah / Shahina / Esmeray / Kaela / Kilika: K1Snpc3UDW.rar Hermes: K1Snpc4UDW.rar Background Female Part I: K1BnpcUDW.rar Background Female Part II: K1Bnpc2UDW.rar ----------All-In-One Download---------- !!!Due to the new file size limit of loverslab, the All-In-One download file has gone!!! Please download from Separate Download. Update: LoversLab has raised the file size limit, so the All-In-One version is now available again. Update 2: They remove the All-in-One file again so please download from Separate Download. K1UDW.7z ----------Installation(For NISA version NEW)---------- This method is for NISA(JAP) latest game version. Spoiler 1. Extract the rar to anywhere you like. 2. Create a folder called “install” anywhere you like. 3. In the mod folder you just extracted, choose the characters you want to install, move their “asset” folder into the “install” folder you just created. 4. Go to the game installation folder, copy “p3a_tool.exe”, and paste it into the “install” folder. It should be in the same location as the “asset” folder. Spoiler 5. In the “install” folder address bar, type “cmd” and press enter, the command prompt should pop up. Spoiler 6. In the command prompt, run the following command: p3a_tool archive 99_K1UDW.p3a asset\common\model asset\common\model_info asset\dx11\image Spoiler 7. A file called “99_K1UDW.p3a” should be generated in the "install" folder. Spoiler 8. Go to your game installation folder, create a folder called “mods”, move “99_K1UDW.p3a” into the “mods” folder. Spoiler ----------Installation(For NISA version OLD)---------- This method is for NISA(JAP) first release version. Spoiler 1. Go to game install folder.Type "cmd" in address bar and press enter,command prompt should popup. Spoiler 2. In the command prompt, run the following command(DON'T enter the next command until you see “Archive xxx.p3a extracted to xxx”): p3a_tool extract asset_common_model.p3a p3a_tool extract asset_common_model_info.p3a p3a_tool extract asset_image.p3a Spoiler 3. If you did everything correctly, you should see an "asset" folder in the game installation location. Rename "asset_common_model.p3a", "asset_common_model_info.p3a" and "asset_image.p3a" to whatever you like. I renamed them to "bak" myself. The game should now load the assets folder instead of the p3a files. Spoiler 4. Download underwear mods and paste the "asset" folder to your game root. ----------Installation(For CLE version)---------- This method is for CLE(Chinese) version. Spoiler 1. Create a folder call "c" on your desktop. 2. Download underwear mods and paste the "asset" folder into "c" folder 3 .Go to c\assets\common and see is there a folder call "model_info". If yes, go to step 4. If not, go to step 5 4. Create a folder call "f" on your desktop.Create "asset" folder inside "f".Then create "common" inside "asset".Move the "model_info" folder to "f\asset\common".Your directory should look like this: Spoiler 5.Paste "c" and "f" folder to your game root. ----------My Kiseki mods list---------- Kuro no Kiseki (Trails through Daybreak): Underwear Kilika replace Van Underwear Mod Renna Grim Kitty Mod(Kuro 1) Underwear Mod(DLC version)(Eng version only) Kuro no Kiseki 2: Underwear Kilika replace Van Z-1 Queen Type B Panties Removal Z-1 Queen Type A Chest X Removal Underwear Mod All-In-One v1.1 Renna Grim Kitty Mod(Kuro 2) Trails of Cold Steel 3: Juna Underwear Mod Trails of Cold Steel 4: Juna Underwear Mod Hajimari no Kiseki: Juna Underwear Mod Edited August 2, 2024 by fakecheng 11
fakecheng Posted March 2, 2023 Posted March 2, 2023 (edited) --------Kuro no Kiseki Underwear Kilika replace Van Mod-------- I ported my K2 underwear Kilika over Van mod to K1. Preview screenshots can be view on Kuro 2 post. I have adjust her face data so her face won't be deform in cutscene.If you replace other character with this mod,the face might not working for them in cutscenes. Mod includes K2 outfits, but you need to rename the mdl files in model folder and the json files in model_info folder to any K1 outfits to use them. You can see the outfits name in the preview screenshot. ----------Download---------- K1Kilika2Van.rar ----------Installation(For NISA version NEW)---------- This method is for NISA(JAP) latest game version. Spoiler 1. Extract the rar to anywhere you like. 2. Go to the game installation folder, copy “p3a_tool.exe” and paste it into the mod folder you just extracted. It should be in the same location as the “asset” folder Spoiler 3. In the mod folder address bar, type “cmd” and press enter, the command prompt should pop up. Spoiler 4. In the command prompt, run the following command: p3a_tool archive 99_K1Kilika2Van.p3a asset\common\model asset\common\model_info asset\dx11\image Spoiler 5. A file called “99_K1Kilika2Van.p3a” should be generated in the mod folder. Spoiler 6. Go to your game installation folder, create a folder called “mods”, move “99_K1Kilika2Van.p3a” into the “mods” folder. Spoiler ----------Installation(For NISA version OLD)---------- This method is for NISA(JAP) first release version. Spoiler 1. Go to game install folder.Type "cmd" in address bar and press enter,command prompt should popup. Spoiler 2. In the command prompt, run the following command(DON'T enter the next command until you see “Archive xxx.p3a extracted to xxx”): p3a_tool extract asset_common_model.p3a p3a_tool extract asset_common_model_info.p3a p3a_tool extract asset_image.p3a Spoiler 3. If you did everything correctly, you should see an "asset" folder in the game installation location. Rename "asset_common_model.p3a", "asset_common_model_info.p3a" and "asset_image.p3a" to whatever you like. I renamed them to "bak" myself. The game should now load the assets folder instead of the p3a files. Spoiler 4. Download underwear mods and paste the "asset" folder to your game root. ----------Installation(For CLE version)---------- This method is for CLE(Chinese) version. Spoiler 1. Create a folder call "c" on your desktop. 2. Download underwear mods and paste the "asset" folder into "c" folder 3. Create a folder call "f" on your desktop.Create "asset" folder inside "f".Then create "common" inside "asset".Go to c\assets\common.Move the "model_info" folder to "f\asset\common".Your directory should look like this: Spoiler 4.Paste "c" and "f" folder to your game root. ----------My Kiseki mods list---------- Kuro no Kiseki (Trails through Daybreak): Underwear Kilika replace Van Underwear Mod Renna Grim Kitty Mod(Kuro 1) Underwear Mod(DLC version)(Eng version only) Kuro no Kiseki 2: Underwear Kilika replace Van Z-1 Queen Type B Panties Removal Z-1 Queen Type A Chest X Removal Underwear Mod All-In-One v1.1 Renna Grim Kitty Mod(Kuro 2) Trails of Cold Steel 3: Juna Underwear Mod Trails of Cold Steel 4: Juna Underwear Mod Hajimari no Kiseki: Juna Underwear Mod Edited July 11, 2024 by fakecheng 5
untestedpower Posted March 3, 2023 Posted March 3, 2023 22 hours ago, amorrow28 said: I dunno. I’m not paying to find out. I get that buying this is probably safe given Durante’s post, but sorry I own way too many Falcom games in languages I don’t understand and my wallet isn’t bottomless. The new file format is a container format similar to PKA from NISA’s CS releases. The MDL underneath is the same, someone kindly let me analyze a model and it is bit-identical to the CLE version I have, after CLE compression removal. So my Unskirt Mod is immediately useable since those files are not compressed. I’ll need to update Kuro MDL tools eventually since right now it compresses by default. Folks who want to try will need to decompress the P3A archive and rename or delete it. The game uses the P3A preferentially over individual MDLs. The game comes with its own P3A pack / unpack tool. I’m told the shader compiles appear the same as well. We will need confirmation, but it sounds like the 3dmigoto mods will work without modification as well. If not, well, I have a lot of code ready to rapidly convert my mod when I buy the game. ? Well at the very least trying to plug and play my mod setup from CLE (which was primarily based on 3Dmigoto since it was basically just lakovic's mod with one of coomi's) didn't work, so it needs something extra unless I'm misunderstanding your post here.
amorrow28 Posted March 3, 2023 Posted March 3, 2023 47 minutes ago, untestedpower said: Well at the very least trying to plug and play my mod setup from CLE (which was primarily based on 3Dmigoto since it was basically just lakovic's mod with one of coomi's) didn't work, so it needs something extra unless I'm misunderstanding your post here. ahh that’s too bad. Shaders will need updating. MDL version should work though, and now there is also @fakecheng’s amazing mod above. (My kuro 1 Unskirt mod is already uncompressed, no need to run the decompressor, just extract p3a.) Per Reddit, this version is confirmed to get English, so that’s good. I’m going to wait for a sale (or English release) though.
jimkage Posted March 3, 2023 Posted March 3, 2023 On 3/2/2023 at 1:44 PM, fakecheng said: ----------Kuro no Kiseki Underwear Mod---------- Do Rixia no skirt for Nisa please, I love her ass.
jimkage Posted March 3, 2023 Posted March 3, 2023 (edited) On 3/2/2023 at 3:05 PM, fakecheng said: ----------Installation(For NISA version)---------- 1. Go to game install folder.Type "cmd" in address bar and press enter,command prompt should popup. Reveal hidden contents 2. In command prompt,type "p3a_tool extract asset_common_model.p3a",press enter. Wait for the program to finish extract. You will know it is done when you see "Archive asset_common_model.p3a extracted to xxx".Do the same thing for "asset_common_model_info.p3a" and "asset_image.p3a". Reveal hidden contents 3. If you did everything correctly, you should see an "asset" folder in the game installation location. Rename "asset_common_model.p3a", "asset_common_model_info.p3a" and "asset_image.p3a" to whatever you like. I renamed them to "bak" myself. The game should now load the assets folder instead of the p3a files. Reveal hidden contents 4. Download underwear mods and paste the "asset" folder to your game root. My game stops working if I rename asset_image.p3a to asset_imagebak.p3a. Why ? NVM I fixed it. Edited March 4, 2023 by jimkage
fakecheng Posted March 4, 2023 Posted March 4, 2023 (edited) 11 hours ago, jimkage said: Do Rixia no skirt for Nisa please, I love her ass. You can install @amorrow28 unskirt mod mdl version on NISA K1.Go to UnSkirt Mod\c\assert\common\model and find chr5113.mdl,move it to NISA K1\asset\common\model. Edited March 4, 2023 by fakecheng 2
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now