fiewiel Posted November 5, 2013 Share Posted November 5, 2013 I thought if you enable ipresentinterval in the skyrimprefs.ini you enable vsync in game? Whats the point in enabling vsync in game and in the enb settings? Read it from the ENBseries forum...this straight from Boris. "If vsync enabled in the enblocal.ini, then it enabled only if enabled in skyrimprefs.ini." http://enbdev.com/enbseries/forum/viewtopic.php?f=2&t=2493&sid=412e9e26f8c6bb35b5563429372b3dff&start=20 Thanks for clarification. Link to comment
Necrokat Posted November 5, 2013 Share Posted November 5, 2013 Ah, I see. I'm using the Victoria's High Heel Walk Walk Animation BBBB (seen here: http://skyrim.nexusmods.com/mods/25070/?) if that helps you in any way. Is it possible to adjust the physics within the HDT plugin itself? I'm assuming is possible that would require knowledge of .xml, which I have none. Also, I don't know if this is of any assistance, but if I disable and remove the plugin in completely butt-jiggle returns, but I reckon that's because HDT overrides the physics of the original animation...? Yes, the butt and breast jiggle of those animations will play alongside the HDT Physics, assuming that you have the "skeleton_female.hkx" still active. If you rename or delete that file, the BBBB animations will still run, but HDT Physics will take over the breast and butt movements. You can try out either method and find out which looks better for you. I'm assuming that the butt animations are being cancelled out by the movement of the HDT calculations since they could be moving opposite of each other and will visually look stale. If you look around on this thread, you might be able to find some preset .xml files others have made to play around with, just make sure to back up your default files in case you want to revert back. hmm. i had butt jiggle working but after i added HDT ext, jiggle when walking stopped and i only got the idle jiggle. did not remove my hkx Link to comment
jacques00 Posted November 5, 2013 Share Posted November 5, 2013 Ah, I see. I'm using the Victoria's High Heel Walk Walk Animation BBBB (seen here: http://skyrim.nexusmods.com/mods/25070/?) if that helps you in any way. Is it possible to adjust the physics within the HDT plugin itself? I'm assuming is possible that would require knowledge of .xml, which I have none. Also, I don't know if this is of any assistance, but if I disable and remove the plugin in completely butt-jiggle returns, but I reckon that's because HDT overrides the physics of the original animation...? Yes, the butt and breast jiggle of those animations will play alongside the HDT Physics, assuming that you have the "skeleton_female.hkx" still active. If you rename or delete that file, the BBBB animations will still run, but HDT Physics will take over the breast and butt movements. You can try out either method and find out which looks better for you. I'm assuming that the butt animations are being cancelled out by the movement of the HDT calculations since they could be moving opposite of each other and will visually look stale. If you look around on this thread, you might be able to find some preset .xml files others have made to play around with, just make sure to back up your default files in case you want to revert back. hmm. i had butt jiggle working but after i added HDT ext, jiggle when walking stopped and i only got the idle jiggle. did not remove my hkx That's how it will be commonly seen--the jiggle while walking will be hard to see, if it is visible at all. Again, results may vary based on everything you have so keep that in mind. I assume since the Butt and PreButt nodes are affected by the plugin, it might end up cancelling out the butt jiggle animation because they may be moving in opposing directions from the keyed animation. Link to comment
jdods13 Posted November 5, 2013 Share Posted November 5, 2013 Ah, I see. I'm using the Victoria's High Heel Walk Walk Animation BBBB (seen here: http://skyrim.nexusmods.com/mods/25070/?) if that helps you in any way. Is it possible to adjust the physics within the HDT plugin itself? I'm assuming is possible that would require knowledge of .xml, which I have none. Also, I don't know if this is of any assistance, but if I disable and remove the plugin in completely butt-jiggle returns, but I reckon that's because HDT overrides the physics of the original animation...? Yes, the butt and breast jiggle of those animations will play alongside the HDT Physics, assuming that you have the "skeleton_female.hkx" still active. If you rename or delete that file, the BBBB animations will still run, but HDT Physics will take over the breast and butt movements. You can try out either method and find out which looks better for you. I'm assuming that the butt animations are being cancelled out by the movement of the HDT calculations since they could be moving opposite of each other and will visually look stale. If you look around on this thread, you might be able to find some preset .xml files others have made to play around with, just make sure to back up your default files in case you want to revert back. hmm. i had butt jiggle working but after i added HDT ext, jiggle when walking stopped and i only got the idle jiggle. did not remove my hkx That's how it will be commonly seen--the jiggle while walking will be hard to see, if it is visible at all. Again, results may vary based on everything you have so keep that in mind. I assume since the Butt and PreButt nodes are affected by the plugin, it might end up cancelling out the butt jiggle animation because they may be moving in opposing directions from the keyed animation. Do you use HDT with the female_skeleton.hkx removed? Link to comment
ElvinG Posted November 5, 2013 Share Posted November 5, 2013 I'm getting some weird thing happen with Khajiit and Argonians. They're breasts and butt are stretching out to infinity and beyond. Link to comment
Marisa Kirisame Posted November 5, 2013 Share Posted November 5, 2013 So I've picked v11-2 recently and I noticed a minute ago it forced an autosave (called "hdtPhysicsExtension Autosave", no less) and crashed the game. Link to comment
Illuminati Posted November 5, 2013 Share Posted November 5, 2013 I'm getting some weird thing happen with Khajiit and Argonians. They're breasts and butt are stretching out to infinity and beyond. Sounds like you don't have the right skeleton. Link to comment
ElvinG Posted November 5, 2013 Share Posted November 5, 2013 I'm getting some weird thing happen with Khajiit and Argonians. They're breasts and butt are stretching out to infinity and beyond. Sounds like you don't have the right skeleton. I'm using the XP32 skeleton. Link to comment
jacques00 Posted November 5, 2013 Share Posted November 5, 2013 Ah, I see. I'm using the Victoria's High Heel Walk Walk Animation BBBB (seen here: http://skyrim.nexusmods.com/mods/25070/?) if that helps you in any way. Is it possible to adjust the physics within the HDT plugin itself? I'm assuming is possible that would require knowledge of .xml, which I have none. Also, I don't know if this is of any assistance, but if I disable and remove the plugin in completely butt-jiggle returns, but I reckon that's because HDT overrides the physics of the original animation...? Yes, the butt and breast jiggle of those animations will play alongside the HDT Physics, assuming that you have the "skeleton_female.hkx" still active. If you rename or delete that file, the BBBB animations will still run, but HDT Physics will take over the breast and butt movements. You can try out either method and find out which looks better for you. I'm assuming that the butt animations are being cancelled out by the movement of the HDT calculations since they could be moving opposite of each other and will visually look stale. If you look around on this thread, you might be able to find some preset .xml files others have made to play around with, just make sure to back up your default files in case you want to revert back. hmm. i had butt jiggle working but after i added HDT ext, jiggle when walking stopped and i only got the idle jiggle. did not remove my hkx That's how it will be commonly seen--the jiggle while walking will be hard to see, if it is visible at all. Again, results may vary based on everything you have so keep that in mind. I assume since the Butt and PreButt nodes are affected by the plugin, it might end up cancelling out the butt jiggle animation because they may be moving in opposing directions from the keyed animation. Do you use HDT with the female_skeleton.hkx removed? No, I still have the skeleton_female.hkx and I have noticed the less butt jiggle during walking animations, especially compared to the jiggle in HDT Physics v07-22. Link to comment
xp32 Posted November 5, 2013 Share Posted November 5, 2013 Here is the latest version of HDTPhysX-Havok Ponytail hair changes: - Front hair strand is not static anymore - dual xml for main hair *.nif and hairline *.nif - main hair *.nif and hairline *.nif is now a different two part that inseparable. (you couldn't make it as wig except if you edit it with nifskope) - Hair will be less "shaky" since I add more kilograms to its weight - I got less performance hits (delta time) with this one, the prev version need to load xml three times of 2 try before it fully loaded. This two xml only once for 2 try Ponytail for HDTphyscis extension.7z NOTE: Not working with the latest version so here a link for the archive that at least works (HDT xml for the breast not included) http://www.loverslab.com/topic/19451-hdt-support-unof-rls-v9-28-minor-v11-8-see-minor-rls-links-for-info-xp32-hair-physics-upd-in-op/page-54?do=findComment&comment=564370 Hope to see some demo with it Link to comment
LaEspada Posted November 6, 2013 Share Posted November 6, 2013 Here is the latest version of HDTPhysX-Havok Ponytail hair changes: - Front hair strand is not static anymore - dual xml for main hair *.nif and hairline *.nif - main hair *.nif and hairline *.nif is now a different two part that inseparable. (you couldn't make it as wig except if you edit it with nifskope) - Hair will be less "shaky" since I add more kilograms to its weight - I got less performance hits (delta time) with this one, the prev version need to load xml three times of 2 try before it fully loaded. This two xml only once for 2 try Ponytail for HDTphyscis extension.7z Hope to see some demo with it Testing it out. P.S. I love your new avatar ♥♥♥ Kurisu ! ♥♥♥ Link to comment
LaEspada Posted November 6, 2013 Share Posted November 6, 2013 Here is the latest version of HDTPhysX-Havok Ponytail hair changes: - Front hair strand is not static anymore - dual xml for main hair *.nif and hairline *.nif - main hair *.nif and hairline *.nif is now a different two part that inseparable. (you couldn't make it as wig except if you edit it with nifskope) - Hair will be less "shaky" since I add more kilograms to its weight - I got less performance hits (delta time) with this one, the prev version need to load xml three times of 2 try before it fully loaded. This two xml only once for 2 try Ponytail for HDTphyscis extension.7z Hope to see some demo with it Testing thorugh it, the main hair part (pony tail part) is much better weighted and reacts in a much more fluidly, natural manner than the other versions. Although, the front hair strand is working, kind of, as it does clip into the head quite a bit. It literally falls in and out of the head. The front hair strand also has a part that seems to be rotating?? fixed around the right temple of the head mesh. I don't know what exactly but that what it looked like. Link to comment
Whizkid Posted November 6, 2013 Share Posted November 6, 2013 Here is the latest version of HDTPhysX-Havok Ponytail hair changes: - Front hair strand is not static anymore - dual xml for main hair *.nif and hairline *.nif - main hair *.nif and hairline *.nif is now a different two part that inseparable. (you couldn't make it as wig except if you edit it with nifskope) - Hair will be less "shaky" since I add more kilograms to its weight - I got less performance hits (delta time) with this one, the prev version need to load xml three times of 2 try before it fully loaded. This two xml only once for 2 try Ponytail for HDTphyscis extension.7z Hope to see some demo with it nice this version makes everything so realistic gj Link to comment
pringles89 Posted November 6, 2013 Share Posted November 6, 2013 i didn't realize i needed to update my skeleton for the v11-2 version, since the skeleton had been working without issues for the v9-28 version. latest hair physics look great! only time hair goes crazy is when walking up steep hill/mountain backwards with tbbp walk animation, but that may be due more to the jerkiness of the animation under those circumstances. running animation up the same slope is better by comparison. Link to comment
xp32 Posted November 6, 2013 Share Posted November 6, 2013 i didn't realize i needed to update my skeleton for the v11-2 version, since the skeleton had been working without issues for the v9-28 version. latest hair physics look great! only time hair goes crazy is when walking up steep hill/mountain backwards with tbbp walk animation, but that may be due more to the jerkiness of the animation under those circumstances. running animation up the same slope is better by comparison. True, if the animation is made with to much movement or non fluent one it might happen to crazy. Why? because the hair is using ragdoll that apply the physics term for inertia and kinetics. e.g, when you run left try to suddenly run right. Skyrim doesn't have a proper turning motions for this kind of thing and as result our character instantly swap her face to other with super fast turn which also affect rigid body that I put for the hair. Imagine if a car have acceleration that it could reach 100km/h with just 0.02 sec and this apply to the bone that I put for the hair. Result=things go crazy. Good thing I put damper value at max for it Link to comment
Crowzer Posted November 6, 2013 Share Posted November 6, 2013 you obviously didnt read the logs... that aplication is a master piece! it checks all possible negative events after it removed the files. and it advises you what to do next, if its safe to reboot or not after it removed all AMD related references and files. Edit: have you been able to boot in safe mode? I'm not the kind of people just DL use a program wihtout read the "readme" file... Hopefully, I can restored my computer before I used this program. I'll retry this Atiman Uninstaller after. Anyways, the 11.02 and the last version of HDT Ponytail works perfect for now ! Link to comment
Crowzer Posted November 6, 2013 Share Posted November 6, 2013 I made a quick video using the last version of HDT Ponytail and hdtPhysicsExtensions. Works pretty well for me. Link to comment
Uriel Posted November 6, 2013 Share Posted November 6, 2013 With the latest .dll hair/boobs stop animating if i open console or main menu. They just freeze in the last position. Visiting inventory returns the movement. Link to comment
dje34 Posted November 6, 2013 Share Posted November 6, 2013 I made a quick video using the last version of HDT Ponytail and hdtPhysicsExtensions. Works pretty well for me. OMG ! The hair movements look soooooo cool ! Your game looks fantastic ! Much better than mine ! Would you mind telling us which skeleton, body replacer and idle animation you are using ? Or the whole load order list if you can, a picture is better than 1,000 words ! I'd like to try them on my PC to see the difference ! Thanks ! Link to comment
Monsto Brukes Posted November 6, 2013 Author Share Posted November 6, 2013 Here is the latest version of HDTPhysX-Havok Ponytail hair changes: - Front hair strand is not static anymore - dual xml for main hair *.nif and hairline *.nif - main hair *.nif and hairline *.nif is now a different two part that inseparable. (you couldn't make it as wig except if you edit it with nifskope) - Hair will be less "shaky" since I add more kilograms to its weight - I got less performance hits (delta time) with this one, the prev version need to load xml three times of 2 try before it fully loaded. This two xml only once for 2 try Ponytail for HDTphyscis extension.7z Hope to see some demo with it Added to the 2nd OP. If you're going to insist on doing this fine work, you may consider version numbers. even if just v1, v2, v3, so we can keep track of it. And oh btw . . . the acronym is HPHPH (lolol) I made a quick video using the last version of HDT Ponytail and hdtPhysicsExtensions. Works pretty well for me. Added this vid to the 2nd op. Link to comment
iggypop1 Posted November 6, 2013 Share Posted November 6, 2013 I made a quick video using the last version of HDT Ponytail and hdtPhysicsExtensions. Works pretty well for me. OMG ! The hair movements look soooooo cool ! Your game looks fantastic ! Much better than mine ! Would you mind telling us which skeleton, body replacer and idle animation you are using ? Or the whole load order list if you can, a picture is better than 1,000 words ! I'd like to try them on my PC to see the difference ! Thanks ! Hi Agree with the above..amazing Off topic which idle animation are you using in the start of the video? share? Link to comment
xp32 Posted November 6, 2013 Share Posted November 6, 2013 @monsto Oh for the latest files, it would be version 1.00 coz it finished product for now. I plan to make another hair from SG hair, and hellosanta gave permission for that Now, I'm in other project that using Momiji miko suit by JackGa. How well actually I could make physics with The sleeves and hakama. Finish rigging its mesh, now on ragdoll stages. In other notes, I also would like to ask if could have this url http://pan.baidu.com/s/1GGgvB#dir/path=%2FhdtPhysicsExtensions linked to new mod pages in nexus... Some of new plan for SG hair by hellosanta. I don't plan to upload the file (hdt plugin dll) since I'm not the one who made it and I can't maintain it even if with permission. So at least I want help some people that don't know where to download. It will be bad if one of nexusmoderatard googling "HDT" as keywords and linked to this site. Link to comment
Crowzer Posted November 6, 2013 Share Posted November 6, 2013 @iggypop1 @dje34 The body remplacer is CBBE customized with BodySlide ++. But the body is come from the armor (I forget the name). SG Female Textures Renewal for skin texture. Iddle animation (Number 1). Skeleton by XP32. Walking animation. My load order : Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmApachiiHairFemales.esmApachiiHairMales.esmApachiiHair.esmSkyrim Project Optimization - Full Version.esmClimatesOfTamriel.esmhdtHighHeel.esmSGHairPackBase.esmTERAArmors.esmXvision Children.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espXvision Children - Complete.espUnofficial Skyrim Patch.espUnofficial Dawnguard Patch.espUnofficial Hearthfire Patch.espUnofficial Dragonborn Patch.espUnofficial High Resolution Patch.espSerana.espAOS.espRemoveAmbientInteriorFog.espStaticMeshImprovementMod.espStaticMeshImprovementMod-FurnitureChestSnowFix.espBirdsofskyrim.espDead Body Collision.espImmersive Dragonborn.espImmersive Factions.espImmersive Mercenaries.espImmersive Patrols.espImmersive Travelers.espReal Clouds.espFootprints.espRaceMenu.espRaceMenuPlugin.espWetandCold.espWetandCold - Ashes.espSkyUI.espBBP_ArmorPack.espBBP_ArmorPack2.espCloaks.espCloaks - Dawnguard.espDF_T4.espDF_T6.espdf_t10.espdf_t11.espDF_T16.espDF_T18.espdf_t18_b.espDF_T19.espDF_T20.espDF_T21.espDF_T22.espDF_T25_B.espDF_T33.espDF_T34.espDF_T35.espDF_T41.espDF_T45.espMerged_armors_II.espNewHeelsAutumn.espBob's Boots CBBE v8.0.espDonMichHeels.espDonMichHeelsstock.espElewin Pumps.espImmersive Weapons.espLeftHandRings.espLeftHandRings - Dawnguard.espLustmordVampireArmor.espRemodeled Armor - Vanilla Replacer.espRemodeled Armor - Vanilla Replacer - Dawnguard.espRemodeled Armor - Vanilla Replacer - Dragonborn.espTERAArmors.espts_fetishpantyhoseoutfits.espTS_FetishWardrobe.espTS_FetishWardrobe_Uncut.espTS_SlickArmour.espTS_ECatsuit&Ballet.espMerged_armors.espRubber_Suit.espUltraVision.espvindictusblackleather.espERSO 02 - Enhanced Fauna and Monsters for Skyrim.espImmersive Solstheim.espOBIS.espOBISDB.esparmored-horses.espHeadtracking.espSkyrim bigger trees.espGrass On Steroids.espdD - Enhanced Blood Main.espdD-Dragonborn-Dawnguard-EBT Patch.espAOS_EBT Patch.espEnhancedLightsandFX.espELFX - Exteriors.espELFX - Dawnguard.espELFX - Dragonborn.espClimatesOfTamriel-Dawnguard-Patch.espClimatesOfTamriel-Dragonborn-Patch.espAOS_COT-DG Patch.espClimatesOfTamriel-Interiors-Warm.espELFXEnhancer.espStayPretty.espBFSEffects.espForgottenMagic_Redone.espBetterMagic_FULL.esp10XCarryWeight.espdD-No Spinning Death Animation.espnumenume femalebrows MARO.espSGHairPack02.espSGHairPack01.espSGHairPack04.espSGHairPack03.espSGHairPack05.espSGHairPack06.espAzarHairPonyTail 03 - Havok.espTheEyesOfBeauty.espNPC_Overhaul_1_3_.espAmazingFollowerTweaks.espHeight Adjusted Races with True Giants.espTTYM - Think to Yourself Messages.espPurewaters.espPurewatersDG.espPurewatersDB.espAOS_WetandCold Patch.espBashed Patch, 0.esp And ENB is Project ENB. I can make other videos with the next releases. Link to comment
Guest Jenova23 Posted November 6, 2013 Share Posted November 6, 2013 Does anyone know where I can find the most up to date bounciest hdt version I remember people use to edit the values but I am not sure if they are up to date anymore. Link to comment
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