xtrange988 Posted July 15, 2022 Posted July 15, 2022 View File The Ancient Profession Interiors Cosmetic overhaul for the Ancient Profession locations. Interior overhaul. - All Brothels. - Secret Cave and Vanikseth Workroom. - All containers belonging to the player in their room are safe to use. Don't install in the middle a of playthrough, this add-on requires a new game. Updating from 1.5.x to 1.6+ also requires a new save. Mandatory requirement Bathing Auto-undress add-on (ESL) SE version Only. Requires Diziet's Player Home Bath Undressing for SkyrimSE and all it's requirements - Player automatic undressing needs the option activated in Dz's MCM. More Customers add-on (ESL). A small group of customers in Solitude and Windhelm that travel to the brothels at night (Needs update for 1.9, status: WIP) Compatibility - Windhelm Garden was moved from the riverside to the docks. It's compatible with Capital Windhelm and JK Windhelm, no idea about other overhauls that modify that location (Dock stairs bottom). LE Version Ended support. Third Party Patches. JK Whiterun Outskirts by Anonpersona JK Riften Outskirts by AnonPersona Tundra Homestead (CC) by AnonPersona Permissions. Open, do what you want. Submitter xtrange988 Submitted 07/15/2022 Category Regular Mods Requirements Sexlab, The Ancient Profession Regular Edition Compatible No Install Instructions 3
ecobotstar Posted July 16, 2022 Posted July 16, 2022 Nice! Might I suggest also putting a bath / shower room in there for role-play's sake? Felt like what the original mod was lacking in.
xtrange988 Posted July 16, 2022 Author Posted July 16, 2022 (edited) 10 minutes ago, ecobotstar said: Nice! Might I suggest also putting a bath / shower room in there for role-play's sake? Felt like what the original mod was lacking in. It was something I thought about but I don't know how to get it to work, seems way too complex. Might release an add-on or update using Diziet framework, as it's far easier to implement that way. Problem is... I don't want the mod to have too many requirements and too many add-ons might make things confusing too. 3 hours ago, anonpersona said: Really cool idea. Do you need any assistance? Only bug testing, mod resources and ideas for the moment. It's a small scale project after all. Edited July 16, 2022 by xtrange988 Typo
ecobotstar Posted July 16, 2022 Posted July 16, 2022 8 minutes ago, xtrange988 said: It was something I thought about but I don't know how to get it to work, seems way too complex. Might release an add-on or update using Diziet framework, as it's far easier to implement that way. Problem is... I don't want the mod to have too many requirements and too many add-ons might make things confusing too. Only bug testing, mod resources and ideas for the moment. It's a small scale project after all. I agrees completely, But maybe it could of just be a bath that don't necessary have a functional script, like only have the water and stuff, it would work for a mod like Dirt and Blood for example. 1
dordorico Posted July 16, 2022 Posted July 16, 2022 Quick Question... I used statue mods and was wondering if they would carry over to the statues here, or if the ones here would use the Vanilla satues?
VomitMan Posted July 16, 2022 Posted July 16, 2022 (edited) Really good work, cant wait for more Please take a look on the dibella shrine in WR brothel, I use a replacer and it seems that you placed it backwards. Looks stange over here Edited July 16, 2022 by Vomit2
VomitMan Posted July 16, 2022 Posted July 16, 2022 (edited) 13 minutes ago, Vomit2 said: Really good work, cant wait for more Please take a look on the dibella shrine in WR brothel, I use a replacer and it seems that you placed it backwards. Looks stange over here My bug reports. Will report some more when you have been updated Edited July 16, 2022 by Vomit2
xtrange988 Posted July 16, 2022 Author Posted July 16, 2022 (edited) 6 hours ago, Vomit2 said: My bug reports. Will report some more when you have been updated Thanks! All fixed for next update. Except the bench that is static and intended in that way. The barrels and the clipping through it is caused by your mesh replacer, it's has been "fixed" too. It's difficult to know in what direction the dibella's shrine is oriented because it's identical from both sides. 11 hours ago, dordorico said: Quick Question... I used statue mods and was wondering if they would carry over to the statues here, or if the ones here would use the Vanilla satues? It should carry over if the replacer modifies the base statue. 16 hours ago, ecobotstar said: I agrees completely, But maybe it could of just be a bath that don't necessary have a functional script, like only have the water and stuff, it would work for a mod like Dirt and Blood for example. I will add a bath room next update and the automatic undress will be managed by Diziet framework. So it will be required but just for the undress add-on. All that in the next update with Solitude Garden. Edited July 16, 2022 by xtrange988 Formating 1
ecobotstar Posted July 16, 2022 Posted July 16, 2022 54 minutes ago, xtrange988 said: Thanks! All fixed for next update. Except the bench that is static and intended in that way. The barrels and the clipping through it is caused by your mesh replacer, it's has been "fixed" too. It's difficult to know in what direction the dibella's shrine is oriented because it's identical from both sides. It should carry over if the replacer modifies the base statue. I will add a bath room next update and the automatic undress will be managed by Diziet framework. So it will be required but just for the undress add-on. All that in the next update with Solitude Garden. Fantastic news! Can't wait.
xtrange988 Posted July 17, 2022 Author Posted July 17, 2022 (edited) Allright! Quick update: - Minor placement fixes. - Light and FX adjustments. - New bath room. - Auto Undress Patch Add-on. - Solitude Garden exterior. I noticed the Solitude Garden interior doesn't match the exterior building model at all! So I decided to rearrange everything I had done and sort of start anew with it. I will be uploading it during this next week hopefully. Edited July 17, 2022 by xtrange988 2
VomitMan Posted July 17, 2022 Posted July 17, 2022 Some more bug-reports ? Thanks for the update!!! 1
ruddycray Posted July 17, 2022 Posted July 17, 2022 Nice work! I like what you've done with the place and look forward to seeing more! Just a couple of things I noticed: The lean marker against one of the columns is too far into the wall, so the NPCs clip the column when they use it I don't know if anybody else is seeing this, but I loaded this into a game in progress and had some problems with the NPCs who are supposed to be in the brothel not being there, sometimes not until I left and came back and sometimes not at all. On a new game, everyone seemed to be where they were supposed to be.
xtrange988 Posted July 17, 2022 Author Posted July 17, 2022 8 hours ago, Vomit2 said: Some more bug-reports ? Thanks for the update!!! Thanks. What replacer are you using for the shrine? I will run into this problem multiple times, as there's no way to tell where is the front side of the vanilla model. I will move the fire down a bit. It looks okay in the vanilla mesh. That's TestBardNordBench01 and it has a script attached that I assumed it was put there by some reason. But it turn out the same bench with the script is inside the Bannered Mare and it's just a leftover. So that bench will be changed The rag has been moved to the ground. Also doesn't look okay with bed replacers. 6 hours ago, ruddycray said: Nice work! I like what you've done with the place and look forward to seeing more! Just a couple of things I noticed: The lean marker against one of the columns is too far into the wall, so the NPCs clip the column when they use it I don't know if anybody else is seeing this, but I loaded this into a game in progress and had some problems with the NPCs who are supposed to be in the brothel not being there, sometimes not until I left and came back and sometimes not at all. On a new game, everyone seemed to be where they were supposed to be. Thanks!! - I hate those markers. A noticed the one closer to the fire that was a bit off. Moved forward. - I just checked my plugin and I don't touch the leveled npcs at all. It happened to me once, so I deleted all the references and decided to not touch them anymore. They came back and haven't had issues with the after that. No idea what is going on. haven't found anyone mentioning this problem yet with the CK. They seem to come back after reloading the cell. Maybe purging the cell buffer, waiting 30 days next time I see this problem appear. Otherwise I will leave a warning on the front page. 1
VomitMan Posted July 18, 2022 Posted July 18, 2022 (edited) go with the shrine and the dibella statues only -its not bad Edit: Can you please add an esl flag? I am struggeling with the plugin limit and each plugin counts Edited July 18, 2022 by Vomit2
xtrange988 Posted July 18, 2022 Author Posted July 18, 2022 Hopefully all Dibella shrines will face the right direction now. I will add an ESL version later, for now just the patch is flagged. 1
xtrange988 Posted July 22, 2022 Author Posted July 22, 2022 (edited) On 7/22/2022 at 4:50 AM, Vomit2 said: Any update on this? I need something to test Yes. Solitude is ready but haven't had time to test the quests there yet and I might make changes to the lighting and try to improve the performance with occlusion planes. I don't have a good pc and the performance hit seems okay, so it might not be necessary. I was thinking in putting a trigger box to switch on and off the third floor lights, otherwise you get those occasional blinking to black textures. That's why I haven't updated yet. New save recommended or Ginna the bartender will still be hanging around the opposite side of the room. Edited July 24, 2022 by xtrange988 Removed old files. 1
VomitMan Posted July 23, 2022 Posted July 23, 2022 Dude, thats real AAA stuff you are creating. Quality is like JKs interoirs. Some small things only (didnt test quest yet)
xtrange988 Posted July 23, 2022 Author Posted July 23, 2022 3 hours ago, Vomit2 said: Dude, thats real AAA stuff you are creating. Quality is like JKs interoirs. Some small things only (didnt test quest yet) Not a dude but thanks I hate this construction set the most, it's really the worst by far. You will notice z fighting in vanilla cells too, it's just the set doesn't fit together a lot of times, especially in the bottom corners. I will try to find other places where it happens and move them a little bit without leaving gaps. About the meshes, is easier for me to find a way to automatically switch lights on and off depending on what floor you are. I want to learn scripting so I feel it will be more beneficial considering there's another location (Benjen's place) that has 3 floors and is screaming for a makeover. The candle holder has been moved. 1
Frel Posted July 25, 2022 Posted July 25, 2022 Just so you know, your latest undressing patch has much more dependencies than diziet alone. From what I see it requires some windhelm overhaul, inconsequential NPCs and Palace Castle Enhanced. I assume it's probably just a generation mistake (as I would expect those to be part of main mod than the patch if really needed) but at any rate you probably need to either remove those dependencies or reflect them in the download page Beyond that little bug report, I agree with others that said you did a very nice job on improving those interiors.
xtrange988 Posted July 25, 2022 Author Posted July 25, 2022 (edited) 5 hours ago, Frel said: Just so you know, your latest undressing patch has much more dependencies than diziet alone. From what I see it requires some windhelm overhaul, inconsequential NPCs and Palace Castle Enhanced. I assume it's probably just a generation mistake (as I would expect those to be part of main mod than the patch if really needed) but at any rate you probably need to either remove those dependencies or reflect them in the download page Beyond that little bug report, I agree with others that said you did a very nice job on improving those interiors. Ops! Sorry about that, going to fix it as soon as I get home. Edit: Updated add-on with cleaned masters. That's what happen when I get the MO profiles mixed up... Edited July 25, 2022 by xtrange988 1
xtrange988 Posted August 19, 2022 Author Posted August 19, 2022 (edited) On 8/19/2022 at 9:38 AM, domla said: dz_undress_common.esp missing Only the for the undressing add-on, it's optional. The link is in the description. _____________________________________________________________ Temporary fix for the disappearing npcs in the brothels, it happens rarely with the vanilla locations but it's more recurrent with the interior overhaul. ESL flagged. Edited July 31, 2025 by xtrange988 Deleted File - Fix no longer needed
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now