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Posted

The Ancient Profession Interiors


Cosmetic overhaul for the Ancient Profession locations.

 

 

Interior overhaul.

 

- All Brothels.

- Secret Cave and Vanikseth Workroom.

- All containers belonging to the player in their room are safe to use.

 

Don't install in the middle a of playthrough, this add-on requires a new game.

Updating from 1.5.x to 1.6+ also requires a new save.

 

 

 

Mandatory requirement

 

 

Bathing Auto-undress add-on (ESL) SE version Only.

Requires Diziet's Player Home Bath Undressing for SkyrimSE and all it's requirements - Player automatic undressing needs the option activated in Dz's MCM.

 

More Customers add-on (ESL).

A small group of customers in Solitude and Windhelm that travel to the brothels at night (Needs update for 1.9, status: WIP)

 

Compatibility

- Windhelm Garden was moved from the riverside to the docks. It's compatible with Capital Windhelm and JK Windhelm, no idea about other overhauls that modify that location (Dock stairs bottom).

 

LE Version

Ended support.

 

Third Party Patches.

JK Whiterun Outskirts by Anonpersona

JK Riften Outskirts by AnonPersona

Tundra Homestead (CC) by AnonPersona

 

Permissions.

Open, do what you want.

 

 


  • Submitter
  • Submitted
    07/15/2022
  • Category
  • Requirements
    Sexlab, The Ancient Profession
  • Regular Edition Compatible
    No
  • Install Instructions

 

Posted (edited)
10 minutes ago, ecobotstar said:

Nice! Might I suggest also putting a bath / shower room in there for role-play's sake? Felt like what the original mod was lacking in.

 

It was something I thought about but I don't know how to get it to work, seems way too complex.

 

Might release an add-on or update using Diziet framework, as it's far easier to implement that way. Problem is... I don't want the mod to have too many requirements and too many add-ons might make things confusing too.

 

3 hours ago, anonpersona said:

Really cool idea. Do you need any assistance?

 

Only bug testing, mod resources and ideas for the moment. It's a small scale project after all. ;)

 

 

Edited by xtrange988
Typo
Posted
8 minutes ago, xtrange988 said:

 

It was something I thought about but I don't know how to get it to work, seems way too complex.

 

Might release an add-on or update using Diziet framework, as it's far easier to implement that way. Problem is... I don't want the mod to have too many requirements and too many add-ons might make things confusing too.

 

 

Only bug testing, mod resources and ideas for the moment. It's a small scale project after all. ;)

 

 


I agrees completely, But maybe it could of just be a bath that don't necessary have a functional script, like only have the water and stuff, it would work for a mod like Dirt and Blood for example.

Posted

Quick Question...

I used statue mods and was wondering if they would carry over to the statues here, or if the ones here would use the Vanilla satues?

 

Posted (edited)

Really good work, cant wait for more :)

 

Please take a look on the dibella shrine in WR brothel, I use a replacer and it seems that you placed it backwards. Looks stange over here :D

Edited by Vomit2
Posted (edited)
13 minutes ago, Vomit2 said:

Really good work, cant wait for more :)

 

Please take a look on the dibella shrine in WR brothel, I use a replacer and it seems that you placed it backwards. Looks stange over here :D

 

My bug reports. Will report some more when you have been updated :)

 

Screen-Shot1882.jpg
Screen-Shot1883.jpg
Screen-Shot1884.jpg
Screen-Shot1885.jpg
Screen-Shot1886.png

Edited by Vomit2
Posted (edited)
6 hours ago, Vomit2 said:

 

My bug reports. Will report some more when you have been updated :)

 

Thanks!

All fixed for next update. Except the bench that is static and intended in that way. The barrels and the clipping through it is caused by your mesh replacer, it's has been "fixed" too.

It's difficult to know in what direction the dibella's shrine is oriented because it's identical from both sides.

 

11 hours ago, dordorico said:

Quick Question...

I used statue mods and was wondering if they would carry over to the statues here, or if the ones here would use the Vanilla satues?

 

 

It should carry over if the replacer modifies the base statue.

 

 

16 hours ago, ecobotstar said:


I agrees completely, But maybe it could of just be a bath that don't necessary have a functional script, like only have the water and stuff, it would work for a mod like Dirt and Blood for example.

 

I will add a bath room next update and the automatic undress will be managed by Diziet framework. So it will be required but just for the undress add-on.

 

All that in the next update with Solitude Garden.

 

Edited by xtrange988
Formating
Posted
54 minutes ago, xtrange988 said:

 

Thanks!

All fixed for next update. Except the bench that is static and intended in that way. The barrels and the clipping through it is caused by your mesh replacer, it's has been "fixed" too.

It's difficult to know in what direction the dibella's shrine is oriented because it's identical from both sides.

 

 

It should carry over if the replacer modifies the base statue.

 

 

 

I will add a bath room next update and the automatic undress will be managed by Diziet framework. So it will be required but just for the undress add-on.

 

All that in the next update with Solitude Garden.

 


Fantastic news! Can't wait.

Posted (edited)

Allright! Quick update:

 

- Minor placement fixes.

- Light and FX adjustments.

- New bath room.

- Auto Undress Patch Add-on.

- Solitude Garden exterior.

 

 

I noticed the Solitude Garden interior doesn't match the exterior building model at all! So I decided to rearrange everything I had done and sort of start anew with it.  I will be uploading it during this next week hopefully.

 

 

Edited by xtrange988
Posted

Nice work! I like what you've done with the place and look forward to seeing more!

 

Just a couple of things I noticed:

  • The lean marker against one of the columns is too far into the wall, so the NPCs clip the column when they use it
  • I don't know if anybody else is seeing this, but I loaded this into a game in progress and had some problems with the NPCs who are supposed to be in the brothel not being there, sometimes not until I left and came back and sometimes not at all. On a new game, everyone seemed to be where they were supposed to be.
Posted
8 hours ago, Vomit2 said:

Some more bug-reports ?

 

Thanks for the update!!!

 

Thanks.

 

What replacer are you using for the shrine? I will run into this problem multiple times, as there's no way to tell where is the front side of the vanilla model.

I will move the fire down a bit. It looks okay in the vanilla mesh.

That's TestBardNordBench01 and it has a script attached that I assumed it was put there by some reason. But it turn out  the same bench with the script is inside the Bannered Mare and it's just a leftover. So that bench will be changed

The rag has been moved to the ground. Also doesn't look okay with bed replacers.

 

 

6 hours ago, ruddycray said:

Nice work! I like what you've done with the place and look forward to seeing more!

 

Just a couple of things I noticed:

  • The lean marker against one of the columns is too far into the wall, so the NPCs clip the column when they use it
  • I don't know if anybody else is seeing this, but I loaded this into a game in progress and had some problems with the NPCs who are supposed to be in the brothel not being there, sometimes not until I left and came back and sometimes not at all. On a new game, everyone seemed to be where they were supposed to be.

 

Thanks!! :) 

 

- I hate those markers. A noticed the one closer to the fire that was a bit off. Moved forward.

- I just checked my plugin and I don't touch the leveled npcs at all. It happened to me once, so I deleted all the references and decided to not touch them anymore. They came back and haven't had issues with the after that.

No idea what is going on. haven't found anyone mentioning this problem yet with the CK. They seem to come back after reloading the cell.

 

Maybe purging the cell buffer, waiting 30 days next time I see this problem appear. Otherwise I will leave a warning on the front page.

Posted (edited)

 

go with the shrine and the dibella statues only -its not bad ;)

 

Edit: Can you please add an esl flag? I am struggeling with the plugin limit and each plugin counts :D

Edited by Vomit2
Posted

Hopefully all Dibella shrines will face the right direction now.

 

I will add an ESL version later, for now just the patch is flagged. 

Posted (edited)
On 7/22/2022 at 4:50 AM, Vomit2 said:

Any update on this? :D 

 

I need something to test :P

 

Yes. Solitude is ready but haven't had time to test the quests there yet and I might make changes to the lighting and try to improve the performance with occlusion planes. I don't have a good pc and the performance hit seems okay, so it might not be necessary.

 

I was thinking in putting a trigger box to switch on and off the third floor lights, otherwise you get those occasional blinking to black textures. 

 

That's why I haven't updated yet. 

New save recommended or Ginna the bartender will still be hanging around the opposite side of the room.

 

 

Edited by xtrange988
Removed old files.
Posted
3 hours ago, Vomit2 said:

Dude, thats real AAA stuff you are creating. Quality is like JKs interoirs.

 

 

 

Some small things only (didnt test quest yet)

 




 

 

Not a dude but thanks :) 

 

I hate this construction set the most, it's really the worst by far. You will notice z fighting in vanilla cells too, it's just the set doesn't fit together a lot of times, especially in the bottom corners. I will try to find other places where it happens and move them a little bit without leaving gaps.

 

About the meshes, is easier for me to find a way to automatically switch lights on and off depending on what floor you are. I want to learn scripting so I feel it will be more beneficial considering there's another location (Benjen's place) that has 3 floors and is screaming for a makeover.

 

The candle holder has been moved.

 

 

Posted

Just so you know, your latest undressing patch has much more dependencies than diziet alone. From what I see it requires some windhelm overhaul, inconsequential NPCs and Palace Castle Enhanced.  

I assume it's probably just a generation mistake (as I would expect those to be part of main mod than the patch if really needed) but at any rate you probably need to either remove those dependencies or reflect them in the download page

 

Beyond that little bug report, I agree with others that said you did a very nice job on improving those interiors.

Posted (edited)
5 hours ago, Frel said:

Just so you know, your latest undressing patch has much more dependencies than diziet alone. From what I see it requires some windhelm overhaul, inconsequential NPCs and Palace Castle Enhanced.  

I assume it's probably just a generation mistake (as I would expect those to be part of main mod than the patch if really needed) but at any rate you probably need to either remove those dependencies or reflect them in the download page

 

Beyond that little bug report, I agree with others that said you did a very nice job on improving those interiors.

 

Ops! Sorry about that, going to fix it as soon as I get home.

 

 

Edit: Updated add-on with cleaned masters. That's what happen when I get the MO profiles mixed up...

Edited by xtrange988
  • 4 weeks later...
Posted (edited)
On 8/19/2022 at 9:38 AM, domla said:

dz_undress_common.esp    missing

 

Only the for the undressing add-on, it's optional. The link is in the description.

 

_____________________________________________________________

 

 

 

Temporary fix for the disappearing npcs in the brothels, it happens rarely with the vanilla locations but it's more recurrent with the interior overhaul.

ESL flagged.

 

Edited by xtrange988
Deleted File - Fix no longer needed

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