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Posted (edited)
On 9/12/2023 at 1:48 AM, PikaKen said:

Hello, the interior redesign is amazing! However I have noticed that "Benjen wants to have sex with the player" quest is not triggering anymore.

I have double checked the papyrus log and it looks like the quest isn't being called at all.

Is there anything that could be causing it to not trigger with this mod? Hope this can be fixed! Love the mod too!

 

Thanks I think I know why that happens. The location references for Benjen's bed where left behind on his old hobo bed (disabled). The new noble bed had them too but maybe that was causing issues.

 

Hopefully that will make the trick and the quest will resume as it should.

Edited by xtrange988
Posted (edited)
On 8/5/2023 at 7:05 AM, anonpersona said:

While I'm here: I can confirm that the Windhelm garden has no conflicts with JK's mods and fits in beautifully, really good job with that. The Solitude garden also currently has no conflicts... but we'll see when JK releases the inevitable Solitude outskirts.

 

Two errors I have found in TAP Interiors:

 

1. The interior doors in all TAP locations need their black backgrounds adjusted to be further back and larger, to avoid doors clipping into them when opening and to cover the void space. This is particularly apparent in same-cell transition doors in I think Windhelm, where the void is currently very noticeable.

 

2. I can't remember which garden has the golden statute of dibella in the middle of its foyer (I think it's Solitude?), but there needs to be a navcut added around it to prevent NPCs attempting to path through it. I've not looked at the navmesh to see how workable this is, and it may require navmesh adjustment if the floor has big vertices in that area. To save time in case you're not familiar, where navcut boxes intersect a navmesh they deactivate all the vertices they touch for the purposes of AI pathing, which means if the navmesh in the area is made of a few big vertices and a navcut touches one or more of them, a large section will be routed around by the AI. I haven't touched any navmeshes, so if you need to redo the interior navmeshes it shouldn't break compatibility. On the other hand, if you've inherited a navmesh from TAP and can't edit it, you can get around this by moving the navmesh away from all geometry and building a new one - NPCs should path based on the nearest navmesh, and so long as the old navmesh is preserved it shouldn't cause crashes.

 

Hope these help!

 

 

 

1. That's the default mesh, there's no black plane close behind to those doors. With the Windhelm interior load doors it's just more noticeable. So I can't be moved back without editing the nif itself.

 

2. There was a navcut collision box in place that I now adjusted. The interior navmesh needed a few edits too. The box was cutting a triangle it shouldn't, hence the issues. The changes inside Solitude were big so I had no choice but to move the old one and remake it by hand, so it's all new. I still hate that place, the construction set is atrocious.

 

 

On 9/12/2023 at 1:48 AM, PikaKen said:

Hello, the interior redesign is amazing! However I have noticed that "Benjen wants to have sex with the player" quest is not triggering anymore.

I have double checked the papyrus log and it looks like the quest isn't being called at all.

Is there anything that could be causing it to not trigger with this mod? Hope this can be fixed! Love the mod too!

 

I'm testing a new version and then I will upload it. But removing the location ref from the old bed doesn't seem to fix it. I also adjusted the navmesh so it performs better around stairs, someone was complaining on the main mod thread. about it.

 

I did other changes that are minor ones, like swapping textures here and there. Fixed the Zfighting in Whiterun that was driving me mad, edit a remove some written notes, fixed the navmesh outside Windhelm Garden (also navcut issues) and other little things I don't quite remember because I did them months ago. Also the Auto Undress add-on wasn't working on Windhelm, so that has been resolved too. 

 

I will not be making more updates to this mod unless there's a serious bug or a new location.

 

 

 

 

 

Edited by xtrange988
  • 1 month later...
  • 2 weeks later...
Posted

Sorry for the late reply, this site more often than not doesn't notify me at all.

 

This mod doesn't modify Benjen's package at all. He should be behind Haelga's Bunkhouse inside Riften and then travel to the brothel outside the city once you get your license.

  • 4 weeks later...
Posted

Hi. The interiors are terribly dark in my game, especially with Lux installed. Is there a possibility to make them much brighter? Thanks

Posted
5 hours ago, Veepeks said:

Hi. The interiors are terribly dark in my game, especially with Lux installed. Is there a possibility to make them much brighter? Thanks

 

Yes I think I can upload a brighter version. I also have Lux installed, the brighter version and  well I just love the darkness :pensive:

  • 4 weeks later...
Posted (edited)

Hello

Is there a link to TAP Interiors 1.5.4(non LE)?

I need it for masterstroke. 

Edited by R41n7
  • 2 weeks later...
Posted

Hi, can you try to replace the sign mesh with one from Blowing in the Wind for more immersive (should still use texture from TAP)

Posted (edited)
On 1/5/2024 at 1:00 PM, duy123a said:

Hi, can you try to replace the sign mesh with one from Blowing in the Wind for more immersive (should still use texture from TAP)

 

Ask the mod author of Blowind in the Wind. He has closed permissions.

 

On 12/24/2023 at 1:57 PM, R41n7 said:

Hello

Is there a link to TAP Interiors 1.5.4(non LE)?

I need it for masterstroke. 

 

I only have 1.5.5. You can download the LE and run Cathedral Assets Optimizer, it's the same esp.

Edited by xtrange988
  • 2 weeks later...
Posted (edited)

Hi, has this mod been updated to support quests like One Bad Apple? I can't find the Axe of Whiterun anywhere in the Whiterun brothel.

 

Also, all of the personal belongings containers in the Whiterun brothel are unsafe to use-- if I place any belongings in them, I'd have to steal them back out. 

Edited by rtzentmyer
Posted
1 hour ago, rtzentmyer said:

Hi, has this mod been updated to support quests like One Bad Apple? I can't find the Axe of Whiterun anywhere in the Whiterun brothel.

 

 

Yup, the Axe should be over bed of the madam's daughter on the second floor. As matter of fact the bed and the axe are in the same place as the TAP og version.

 

1 hour ago, rtzentmyer said:

Also, all of the personal belongings containers in the Whiterun brothel are unsafe to use-- if I place any belongings in them, I'd have to steal them back out. 

 

console command

setownership

 

It will be fixed next version, containers do not respawn but the ownership needs to be fixed.

 

 

  • 2 weeks later...
Posted (edited)

I just realised that my patch for Whiterun Outskirts causes issues with the ground outside the new player home in AE/Creation Club. xtrange988, if I drop a patch here, can you add it to the others in the OP?

 

Also, anything else needing patched while I'm at it?

Edited by anonpersona
Posted
On 1/31/2024 at 3:17 PM, miscys said:

Does this mod still break Benjen's asking for sex event as of 1.7?

 

Yes it still does. 

 

1 hour ago, anonpersona said:

I just realised that my patch for Whiterun Outskirts causes issues with the ground outside the new player home in AE/Creation Club. xtrange988, if I drop a patch here, can you add it to the others in the OP?

 

Also, anything else needing patched while I'm at it?

 

Sure.

  • 3 weeks later...
Posted
On 2/6/2024 at 2:22 PM, anonpersona said:

TAP Interiors Whiterun Outskirts Tundra Homestead Patch.esp 95.18 kB · 2 downloads

 

Trying again for a second time. This ought to do the job. Requires (in load order):

Dawnguard, Hearthfires, Dragonborn, Tundra Homestead Creation, Sex Lab, The Ancient Profession, TAP Interiors, JK's Whiterun Outskirts, TAP Interiors Whiterun Outskirts Patch

 

I hate this site, the notification misses half the time. I added the link to the frontpage. Thanks!

 

On 1/31/2024 at 3:17 PM, miscys said:

Does this mod still break Benjen's asking for sex event as of 1.7?

 

Not anymore, it has been fixed for good.

  • 2 months later...
Posted

Wonderful interiors!

 

However it's causing CTD for me in the necromancer's workshop, and only during the last phase of the quest.

 

Tested on both modlist Masterstoke, and my own setup. Not sure which of my probably 900 mods conflicted with this.

 

 

  • 1 month later...
Posted

I was testing out some things from my upcoming release, and I happened to have this mod active while I was testing succubus things, and it came to my attention that this mod unhooks most of the dead bandits in Vanikseth's workroom from their enable parent. The script for the succubus cure quest depends on the way the enable parents are set up in the TAP core mod, so that winds up breaking the quest.

Posted
On 6/17/2024 at 10:43 PM, ruddycray said:

I was testing out some things from my upcoming release, and I happened to have this mod active while I was testing succubus things, and it came to my attention that this mod unhooks most of the dead bandits in Vanikseth's workroom from their enable parent. The script for the succubus cure quest depends on the way the enable parents are set up in the TAP core mod, so that winds up breaking the quest.

 

Apologies - this is my mistake, but it is still something you need to be aware of. The upcoming release sets up the bandits with enable parents, and this change will need to be forwarded into this mod, or the cure quest will break.

Posted (edited)

 

3 hours ago, ruddycray said:

 

Apologies - this is my mistake, but it is still something you need to be aware of. The upcoming release sets up the bandits with enable parents, and this change will need to be forwarded into this mod, or the cure quest will break.

 

Always excited when there's a new update.

 

From what I remember I just lifted them a little, to stay above the platform. I can revert those changes and leave them as they were. At the time I didn't know the game corrects those placements and moves the npcs to the navmesh level.

Edited by xtrange988
Posted (edited)
On 4/27/2024 at 7:18 AM, FORMless000 said:

Wonderful interiors!

 

However it's causing CTD for me in the necromancer's workshop, and only during the last phase of the quest.

 

Tested on both modlist Masterstoke, and my own setup. Not sure which of my probably 900 mods conflicted with this.

 

 

 

Sorry I didn't see this.

 

Vanikseth workshop only has vanilla meshes and that does not change along the questline, so I doubt there's a problem there. However the last stages of the quests spawn a dead dunmer corpse of a woman, I think that might be the source of your problems. If you are using my facelift mod, try it without it. People have been reporting issues bc they have the wrong version of one of the requirements (Kalilies Brows HPH version), instead of the linked one on the mod page (Kalilies brows low poly version).

Edited by xtrange988

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