emoboyy21k Posted June 23, 2022 Posted June 23, 2022 Hi everyone in this community. Actually i'm trying to make my own animations pack for Kinky World. Well, the reason why i make this topic it's cause i've been experiencing this error in every attempt of setting up the package in-game. Cause i'm actually a begginner (even using blender lol), probably i made something wrong baking the animations or making the packages. I'll share the latest log from my game. If someone could help me i would be so greatful!!! Â Â Â The first thing you might think it's that i haven't setup well the animations paths, but actually the paths are well. I added some bezier curves and other shit to both animations, though idk if it has something to do with it. Either way, it isn't the paths or the stbl, cause i added the same path in the easy stbl manager as well: KinkyAuthorName.a_authorname_object_animation_number (I used ghost-17a's tutorial for making the packages). Â None of the animations have any SoundEvent, but the log didn't printed that sounds events were missing. Yeah I also forgot, package is just got two animations. Â Â
Clydie Posted June 23, 2022 Posted June 23, 2022 12 hours ago, tu gatitia. said: KinkyAuthorName.a_authorname_object_animation_number You must not name your animation "Kinky". The name selection is free. Why the clip resurce is not found by KW can have various reasons. There must be an or some errors in the OKW XML. If you like, send your files via PM to me, or even here. I will fix it and let you know what was wrong. It's just a offer !
emoboyy21k Posted June 23, 2022 Author Posted June 23, 2022 Hi Clydie. I've actually fixed that mistake. Now i got another problem lol. I made an animation to my package, everything's ok. The game recognize both packages and all the animations within the packages. When i play the animations, both actors position it's centered, clipping through each other. How can i fix that? 1
Clydie Posted June 24, 2022 Posted June 24, 2022 11 hours ago, tu gatitia. said: both actors position it's centered, clipping through each other. Oh, that problem I had too on the beginning. On my side it turned out as a problem with the rigs used in blender. To my experience, the very first what is to ensure is that all actors in the rig MUST be alingned on the same position. Only then the animation looks the same in blender and in the game. What rig do you use ?
emoboyy21k Posted June 24, 2022 Author Posted June 24, 2022 i use mary jane's rigs. what do you mean with they must be aligned in the same position? should they be aligned on the same position in blender or how?
Clydie Posted June 24, 2022 Posted June 24, 2022 3 hours ago, tu gatitia. said: should they be aligned on the same position in blender or how? Yes, in blender of course. On the rig I use, when you load the rig both actors clip exactly into each other. That is always my starting point. But I am everything else as an expert with blender, but that is the way how it works for me.
emoboyy21k Posted June 24, 2022 Author Posted June 24, 2022 uhhh should i set the transform orientation to local then?Â
Clydie Posted June 25, 2022 Posted June 25, 2022 10 hours ago, tu gatitia. said: should i set the transform orientation to local then? OH, I don't know to be honest. But think that has nothing to do with that. I.e. Lucas use local, but I use global. Try this : One of the rigs should be placed exact in the middle when you open the rig file in blender. This rig you select all bones with "a" and "alt-h" then "strg C" then you select the second rig and select it in the same way and push "strg V" Do not know why, but on some rigs you have to turn the female by 180° first. I do use rigs without any pre defined bone constrains usually and place then afterwards where needed. For me, the better way so far. Use the old basic female rig and the male with P-mod from Lucas. But removed all bone constrains there first.
emoboyy21k Posted June 25, 2022 Author Posted June 25, 2022 6 hours ago, Clydie said: Use the old basic female rig and the male with P-mod from Lucas. Do you got these rigs links? I'd like to use them. I actually tried changing the Clip End Section values on s3pe but it didn't changed anything at all. probably it just adjust the rotation and the values weren't pretty much the same. Quote Try this : I'm gonna also try this, though I talked to Mary Jane she probably ain't remain active. btw, do I have to do these actions in pose mode right?
Clydie Posted June 25, 2022 Posted June 25, 2022 (edited) 2 hours ago, tu gatitia. said: do I have to do these actions in pose mode right? YES, and all the rigs can be found here at LL but do not have the links on hand yet. I.e. search for Masters tutorial and look into Luca's threads. Load up for you the rig I mostly use. May you have a look to see what I mean. This rig have no constraints anymore, but the penis bones from lucas..... Â LUCAS_P_RIG_cly_ohne_constraints_and_female1.zip Edited June 25, 2022 by Clydie
emoboyy21k Posted June 26, 2022 Author Posted June 26, 2022 (edited) Well, I tried the rigs, They work perfectly, now the problem it's once again in-game. Now they are clipping the bed, though they are not clipping each other. I'm wondering if i must move the rig with pose mode instead of moving it in the object mode. I moved the rig in object mode cause the rig deforms so when i try to pose it in a bed using the pose mode. Tell me it's not that cuz i lasted 3 hours making the animation lmao Edited June 26, 2022 by tu gatitia. badly wroten text
Clydie Posted June 26, 2022 Posted June 26, 2022 11 hours ago, tu gatitia. said: move the rig with pose mode instead of moving it in the object mode Everything I do in blender with animations I do ONLY in the pose mode ?
emoboyy21k Posted June 26, 2022 Author Posted June 26, 2022 well, i missed that animation so u.u . however i had the time to make another one, actually i posed actors in pose mode and fixed that problem. so i guess now i am totally able to make animations! thank you sooo by your help clydie!!!1!!!
Clydie Posted June 27, 2022 Posted June 27, 2022 14 hours ago, tu gatitia. said: i am totally able to make animations! Nice. I am curious to see your animations in the game later on !
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