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Sudden Mass Save Deaths


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Posted

So I'm getting this new issue where my save at some point just dies. This last time it happened I got to actually see what happens when everything dies while in game. Everything will still be running, npcs walking around, I could still shoot my bow, dodge, all animations worked, sexlab worked, but I couldn't move or use menus, pick up items, cant tfc around, nothing. So does anyone have some insight into this? I'm completely stumped as to how this happens. New games work fine until they dont. I make only new manual saves outside of combat, so they all work perfectly fine, but when this happens all saves just die even though a new game works fine. Sorry if this is a bit rambly.

Posted

In my personal experience, that is often caused by animation sequences that are, (as part of whatever action you are engaged in at a given moment)  meant to temporarily disable the player actions (walking, or interacting with items or NPCs),  but fails to reset properly upon exit from the sequence.

 

An example might be that you have initiated such an animation sequence (a death zoom, an NPC hug, performing the entrance or exit sequence from a workstation, an SL animation sequence, etc), and out of the blue, some dragon or Draghur or bear or whatever attacks you. (In  my case, it usually happens after I've been really bitchslapped hard, a stunning type blow, but don't hold me to it as perfect cause and effect. I just see a kinda pattern to it after the fact in my own play. When it happens, there was usually some stunning blow to me prior. A major stunning blow, like a hard shout or an overpowered hit.. Again, this is anecdotal so salt, take, with)

 

Most times, the game sees it, smiles to itself, smug that it knows what to do,  says (to itself) "Ah, player is being attacked, I will exit the transactions being made, gracefully, and allow player to fight or flee!".

 

During this (normal) exit,  the player is once again enabled for interactions and movements.

 

However, if the sequence is interrupted abnormally, the game picks its toe nails and stares blankly,  oblivious to what it was doing, and the reset may not be accomplished, leaving the player unable to move, or to interact with items, or with workstations, or any combo of the noted (and perhaps others, but I digress)

 

When this glitch occurs, and while not a 100% guarantee, most of the time, the following console command will remedy it.

 

Player.TAI

 

a response of "Player AI is ON" or something to that affect, means it worked. You should now be able to move and interact

 

If not, (a response of "Player AI is OFF"), issue the command once more to turn it back on (it should be ON for normal play), and try something else.

 

good luck

 

PS> Forgive the anthropomorphisms... I swear, sometimes I think it's self-aware. ;)

Posted
2 hours ago, anjenthedog said:
Spoiler

In my personal experience, that is often caused by animation sequences that are, (as part of whatever action you are engaged in at a given moment)  meant to temporarily disable the player actions (walking, or interacting with items or NPCs),  but fails to reset properly upon exit from the sequence.

 

An example might be that you have initiated such an animation sequence (a death zoom, an NPC hug, performing the entrance or exit sequence from a workstation, an SL animation sequence, etc), and out of the blue, some dragon or Draghur or bear or whatever attacks you. (In  my case, it usually happens after I've been really bitchslapped hard, a stunning type blow, but don't hold me to it as perfect cause and effect. I just see a kinda pattern to it after the fact in my own play. When it happens, there was usually some stunning blow to me prior. A major stunning blow, like a hard shout or an overpowered hit.. Again, this is anecdotal so salt, take, with)

 

Most times, the game sees it, smiles to itself, smug that it knows what to do,  says (to itself) "Ah, player is being attacked, I will exit the transactions being made, gracefully, and allow player to fight or flee!".

 

During this (normal) exit,  the player is once again enabled for interactions and movements.

 

However, if the sequence is interrupted abnormally, the game picks its toe nails and stares blankly,  oblivious to what it was doing, and the reset may not be accomplished, leaving the player unable to move, or to interact with items, or with workstations, or any combo of the noted (and perhaps others, but I digress)

 

When this glitch occurs, and while not a 100% guarantee, most of the time, the following console command will remedy it.

 

Player.TAI

 

a response of "Player AI is ON" or something to that affect, means it worked. You should now be able to move and interact

 

If not, (a response of "Player AI is OFF"), issue the command once more to turn it back on (it should be ON for normal play), and try something else.

 

good luck

 

PS> Forgive the anthropomorphisms... I swear, sometimes I think it's self-aware. ;)

 

I read it several times, and it still makes no sense, so, being the nice honest guy i am, i will call it utter bullshit, until proven otherwise :)
I am not trying be an ass (well, maybe a little, i had a tough day, or rather a night, so i feel very snarky and evil), it's just that people who don't know better, will read your post and think "aaah, animations are doing this, oooo" and draw all the wrong conclusions.
Or can you give us some example of animations that prevent the player from opening menus?
(maybe there are some, i don't know everything of course, but i find it strange that in more than 10 years of playing Skyrim and making all kinds of mods for it, i have never saw such a thing, so i am genuinely curious about this)

 

Wouldn't it make more sense that some bugged mod is causing this?

Maybe the OP should look at his load order, and think really really hard about which mod does what and whether it might possibly have anything to do with disabling player controls, etc. - just a thought.

Posted
4 hours ago, Roggvir said:

f animations that prevent the player from opening menus?
(maybe there are some, i don't know everything of course, but i find it strange that in more than 10 years of playing Skyrim and making all kinds of mods for it, i have never saw such a thing, so i am genuinely curious about this)

It's not so much the animation itself that causes it that's true.

 

4 hours ago, Roggvir said:

Wouldn't it make more sense that some bugged mod is causing this?

 

More enthusiastic use of free came while in animation causes this for me very often. but not to a degree where i can't quit the game and load the save just fine again, which fixes it for me. 

 

So to make things clear: It's not the animations but what you do while animated that can cause this kind of bug, but as OP's problem seems to be more server without knowing what he/she does exactly we can't get the guessing game started for real.

So OP, give the helping hands something to work with ?

Posted

This similarity normally happens when messing with free cam. For example, sexlab and poserhotkey both has their own free cam hotkey. If you start a pose that automatically activate free cam, but while in pose you also use sexlabs hotkey, something can get glitched. Either stopping you from attacking, opening tween menu ect. Sometimes the camera glitchs out and you get this buggy old school resident evil fixed camera view. 

Usually can be fixed by reloading a save file. 

But you're saying all your saves dies wich i don't understand and what you mean by that and when this issue actually happens? 

Posted
6 hours ago, Roggvir said:

I read it several times, and it still makes no sense, so, being the nice honest guy i am, i will call it utter bullshit, until proven otherwise :)
I am not trying be an ass (well, maybe a little, i had a tough day, or rather a night, so i feel very snarky and evil), it's just that people who don't know better, will read your post and think "aaah, animations are doing this, oooo" and draw all the wrong conclusions.
Or can you give us some example of animations that prevent the player from opening menus?
(maybe there are some, i don't know everything of course, but i find it strange that in more than 10 years of playing Skyrim and making all kinds of mods for it, i have never saw such a thing, so i am genuinely curious about this)

 

Wouldn't it make more sense that some bugged mod is causing this?

Maybe the OP should look at his load order, and think really really hard about which mod does what and whether it might possibly have anything to do with disabling player controls, etc. - just a thought.

You can call "utter bullshit" all you like. Frankly I don't really care how much you beat your chest and misdirect your shitty day upon me for attempting to help.

 

I never said it was the animations themselves. I said that an interruption in an animation sequence can sometimes result in a abnormal recovery and failure to reset the tai variable to ON. 

 

Player.tai solves it in almost every case for me, and for me, it seems to happen in the way I described. I'd rather play than flounder. I used to force-kill the game early on when it happened. I rarely need to force-kill the game any more, by using console commands to solve the problem in-game. Not always, but most times. 

 

As I noted in my reply, if it doesn't work for the OP (or for you for that matter), move onto some other potential solution. I didn't say it was a guaranteed solution. In fact I disclaimed a guarantee 

 

Quote

"When this glitch occurs, and while not a 100% guarantee, most of the time, the following console command will remedy it."

 

If it was a mod contention, it would (I'd think) happen all the time, repeatedly, regularly with formulaic certainty. I've been playing since early 2019, and the only pattern or correlation of any sort I can detect is what I said. And I even said that it was a vague impression of a pattern.

 

So you do you. I'll play the game. As a former engineer, I seek solutions, even if they're workarounds, and even if I have to create a mythical explanation that works for me. I'd rather fire off a console command and continue playing without more than a frustrated pause. (the anthropomorphisms and the last comment btw, were a joke... you know... an attempt at humor?)

 

But when it happens to you, please do reinstall the entire game. It shows how uber leet you are to all your gAmEr friends. Also, Maybe post angrily to a help forum and demand that someone fix this problem for you right now,  cuz ur like so like pissed and ur about to leave the game otherwise cuz that'll show us!!!!

 

(BTW, you have no idea what a shitty day is. I wake and go to bed in pain, every day of my life. If I gave in to that pain - which admittedly I sometimes I do, although not here - this reply to your rudeness would have been a flurry of curse words backed by a minor in psychology for extra emphasis, and I'd never try to help anyone with anything. If you have a better solution, I sure didn't read it in your "scathing" reply)

 

Oh, PS> I just edited my original reply to highlight a few critical things that slow-minded readers and snarky jerks might fail to read. Or otherwise choose to fail to read.

Posted
2 hours ago, Gukahn said:

It's not so much the animation itself that causes it that's true.

Exactly. It's not the animation itself, it's the normal "housekeeping" processes that fail at some point during said animation sequence.

 

Normally

  1. Animation is called
  2. TAI is set to OFF for player during animation sequence setup
  3. Animation begins.
  4. Animation runs its course
  5. Animation exits, during which, the TAI variable is reset to ON, its default condition

 

Abnormally

  1. Animation is called
  2. TAI is set to OFF for player during animation sequence setup
  3. Animation begins.
  4. Something happens which abnormally terminates the sequence (which normally sets TAI ON as part of the exit routine)
  5. Player is now compromised. (can't interact with items, or workstations, or a variety of other issues. loss of pan capability in third person, inability to control direction of movement, stuck in one place -legs move but you go no where, etc) << and that's not to say that one necessarily experiences all of these, just that any can, ime, occur as a result. 

PS> for the "pan lost and can move but can't move properly" one (ie where pan is screwed up and you can still move but can't control direction, using a workstation usually solves this by Fast Traveling to somewhere that has one, using TFC  to change your view so you can maneuver to it , ie TFC change direction of view, exit TFC, move, enter TFC to change direction of view, exit, move some more... that is, if you still can interact with items - entering the workstation, then exiting once it's finished its setup and animation sequence for using the workstation. Teh exit routine from the workstation resets the 3rd person pan and player movement controls in most cases.

Posted
2 minutes ago, anjenthedog said:

Abnormally

  1. Animation is called
  2. TAI is set too OFF for player during animation sequence setup
  3. Animation begins.
  4. Something happens which abnormally terminates the sequence (which normally sets TAI ON as part of the exit routine)
  5. Player is now compromised. (can't interact with items, or workstations, or a variety of other issues. loss of pan capability in third person, inability to control direction of movement, stuck in one place -legs move but you go no where, etc) << and that's not to say that one necessarily experiences all of these, just that any can, ime, occur as a result. 

Ok, so it has nothing to do with animations, exactly as i wrote, but some mod that is animating the player is causing this by not handling whatever the "something" that happens is.
So, find which mod is playing those animations and fix it, or throw it away, or prevent the "something" from happening (which means find whichever mod casues the "something" and fix it, or throw it away).

Posted

 

 

15 minutes ago, Roggvir said:

Ok, so it has nothing to do with animations, exactly as i wrote

Wrong, it has everything to do with animation sequences. Animation sequences are supposed to reset TAI to an ON status upon exit. if they fail abnormally,  which is most often (and imo always) due to some external, interfering event,  the reset may not occur. You don't know what you're talking about. 

Posted
9 minutes ago, anjenthedog said:

Look it up. you have a computer.  After your snark, I owe you no more explanations.

Ooooh, touchy are we?
Whatever it is YOU call an "animation sequences", it has nothing to do with the problem.

In all the time i spent making mods for Skyrim, including an animation framework with functions SL can only dream about, i have NEVER seen an "animation" or "animation sequence" causing any such problem. Such problems, if they happen, are usually caused by badly written mods that disable player controls, or mess with some console commands, and do not revert things as they were when something "unexpected" like combat happens, etc.
It has nothing to do with animations, or "animation sequences" (whatever the fuck that is supposed to be), while in theory animations can use and set some variables that could potentially cause some problems, i have yet to see such animation - be it in vanilla skyrim, or any SL animations, or any combat animations, or anything, do you know about any such animation? if yes, then please do tell.

Posted

Snark begets snark. Tough luck bub. I tried to explain it to you in terms an adult would understand. I'm done with you, so please do reply with more snark if you like. I won't be responding to you. 

Posted
Just now, anjenthedog said:

Snark begets snark. Tough luck bub. I tried to explain it to you in terms an adult would understand. I'm done with you, so please do reply with more snark if you like. I won't be responding to you. 

No, you didn't try to explain anything. You just kept repeating the same nonsense. Which seem to indicate that the person who doesn't know what they are talking about, is you.

Posted

Unfortunately the OP is a little vague with his explanation, because he is saying things like 'saves files just dies'. if he could give more information like what actually happens if he reloads an older save file.. If he is getting a corrupted save message or..

Then my guess would be bad mods installed. So try to disable your latest installed mods and load up an older save file. 

 

 

22 hours ago, Amiiboae said:

This last time it happened I got to actually see what happens when everything dies while in game.

What does this even mean? 

 

22 hours ago, Amiiboae said:

New games work fine until they dont.

Like when? Random? After combat? After sitting? 

 

22 hours ago, Amiiboae said:

I make only new manual saves outside of combat, so they all work perfectly fine, but when this happens all saves just die

 

edit:

Possible solutions for player getting stuck (not able to move):

-Open console select your character type showracemenu - then finish character creation

 

-Use the console command, "enableplayercontrols"

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