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[SOLVED] How to force a non-respawning cell to respawn?


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Posted

I need to force a respawn on a non-respawning cell, in order to clean a horrible mess of floating debris and ash piles, that for some reason can't be targeted in a console and disabled. How can I do that? 

Posted

The only thing I have is:

From Wiki, console command:

 

resetinterior <cellID>

 

   

This command will reset an entire dungeon or location to default, including monsters, traps, chests and loot. E.g., ResetInterior Stillborncave01 or ResetInterior 00015206 would reset the dungeon Stillborn Cave to default; all monsters, traps, and loot would be respawned. If you reset a cell you have just been to, you'll need to use pcb command (purge cell buffer) as well, or the game will reload the buffered version of the cell, with all the modifications you've made to it. Both editorID and formID are acceptable in this command. Using this command in player homes appears to reset the furnishings without clearing the contents of initially empty containers, however, all weapon racks and cases will be empty and mannequins will need to have their inventories removed and replaced. (viz., the bedroom chest)[verification needed]

 

 

Posted
14 hours ago, Fotogen said:

resetinterior <cellID>

 

Thanks, just what I was looking for. My google-foo game must be weak, I never had console commands suggested in my search results.

 

Much appreciated.

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