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Creation kit crash with download mod


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Posted

I take this opportunity and do another post

the problem is this: I can't open any esp if is not one made by me.
I would like to open the file of my follower, but not only that also others, but I can not because the program crashes.
The problem is that, however, I have the feeling that I am overlapping, in my mind, Skyrim and Oblivion so I am a bit confused as to whether, in the past, I have ever actually managed to open a downloaded esp.
anyway I'd like to understand something.
then I have Skyrim classic edition, with all the expansions, but I don't know where to find the version that, maybe, could help to understand more

Posted

In Skyrim you should be able to open any esp (but not esm). You simply choose it at the beginning, when you are opening the CK. If you are intending to alter the file permanently you will need to choose it as thee Active file as well.

Posted
13 hours ago, Psalam said:

In Skyrim you should be able to open any esp (but not esm). You simply choose it at the beginning, when you are opening the CK. If you are intending to alter the file permanently you will need to choose it as thee Active file as well.

in theory yes, in practice my CK can't open any mod. it closes with errors and there is no option.
I seem to remember that there was a step to take, I just don't remember what and, above all, I'm afraid it's confusing me with Oblivion

Posted

If you want to open an esp or esm in CK, the right window shows which esm/esp is loaded additionally, because this is the requirement of your esp/esm. If it says Unknown (or similar), then you are missing the esp/esm that is necessary to load this esp and use it in the game.

Posted
On 5/8/2022 at 12:40 PM, Andy14 said:

If you want to open an esp or esm in CK, the right window shows which esm/esp is loaded additionally, because this is the requirement of your esp/esm. If it says Unknown (or similar), then you are missing the esp/esm that is necessary to load this esp and use it in the game.

This have a sense! basically if i don't know exactly which esm / esp, that mod needs, i won't be able to open it. ok so i'd say it makes sense

 
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Posted
6 hours ago, Akuma81 said:

This have a sense! basically if i don't know exactly which esm / esp, that mod needs, i won't be able to open it. ok so i'd say it makes sense

 
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CK doesn't tell you which esm is missing, but LOOT does.

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