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error in dxgi.log


tommey

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Posted

Hi get the following error:
 

03/05/2022 05:23:40:809 [09092] | INFO  | Compiling 'D:\SBORKATK17v30FINA-myworkingclean\2 Pack\SBORKA V3.0 FINAL\TK17V3.0\Binaries\main11.fx' ...
03/05/2022 05:23:40:810 [09092] | ERROR | Failed to compile 'D:\SBORKATK17v30FINA-myworkingclean\2 Pack\SBORKA V3.0 FINAL\TK17V3.0\Binaries\main11.fx':
D:\SBORKATK17v30FINA-myworkingclean\2 Pack\SBORKA V3.0 FINAL\TK17V3.0\Binaries\main11.fx(1, 1): error X3000: syntax error: unexpected '['

 

Can anyone suggest what might be wrong? File main11.fx saved in ANSI, first line looks legit:

 

[global_constants]
;to apply changes for this constants you need recompile shaders
iShadowMapSize								= 2048
iLightPackMode								= 0
iPhysXSolverIterations					= 20
		
;all other settings will reload automaticaly
[global_settings]		
fFovMultiplier								= 1.000000
iProfileEnable								= 0
iTextureTrackingEnable					= 1
iEnableBackgroundRendering				= 0

[anaglyph]
iAnaglyphEnable 							= 1
fEyeSeparation								= 0.030000
fConvergent 								= 0.897000
		
...

 

Posted
[global_constants]
;to apply changes for this constants you need recompile shaders
iShadowMapSize								= 2048
iLightPackMode								= 0
iPhysXSolverIterations					= 20
		
;all other settings will reload automaticaly
[global_settings]		
fFovMultiplier								= 1.000000
iProfileEnable								= 0
iTextureTrackingEnable					= 1
iEnableBackgroundRendering				= 0

[anaglyph]
iAnaglyphEnable 							= 1
fEyeSeparation								= 0.030000
fConvergent 								= 0.897000
		
[render_settings]		
iUseDebug									= 0

iUseSkinWetness							= 1
fSkinWetness								= 0.124000

iSubsurfaceEnable							= 1
iSubsurfaceSteps  						= 3
fSubsurfaceRadius							= 3.000000
fSubsurfaceTakeColor 					= 0.150000
fSubsurfaceAmount							= 0.840000
		
iUseEyeShadowing							= 1
fEyeIrisSize								= 1.093000
fEyeSpecular								= 0.800000
fEyeShiftUp									= 0.680000
		
iSSAOEnable									= 3
fSSAORadius									= 2.100000
fSSAOStrength								= 24.800001
fSSAOBias									= 0.056000
iSSAOBlurEnable							= 1
iSSAONormalsEnable						= 1
fSSAONormalsFade							= 0.351000
iMXAOSteps									= 24
iHBAODetailEnable							= 0
	
iOutlineEnable								= 1
fOutlineAmount								= 0.206000
fOutlineThreshold							= 1.000000
		
iDOFEnable									= 1
iDOFType										= 0
iDOFSteps									= 3
fDOFBokehBias								= 0.0
fDOFBokehBiasCurve						= 0.65
fDOFBokehBrightnessThreshold			= 3.509998
fDOFBokehBrightnessMultipiler			= 5.240025
fDOFRadiusScaleMultiplier 				= 0.800000
		
iSMAAEnable									= 1
iSMAAQuality								= 4

iGlowEnable									= 2
fGlowAmount									= 1.000000
fGlowAccumAmount							= 1.000000
fGlowAmountToColor						= 2.000000
iHDRBloomEnable							= 2
iHDRFuncType								= 1
			
iSharpenEnable								= 1
fSharpenAmount								= 0.700000
		
iGrainEnable								= 1
fGrainSize									= 0.703000
fGrainAmount								= 0.057000

iChromaticAberrationEnable				= 1
fChromaPower								= 0.247000

iShadowEnable								= 1
iShadowBlurStep							= 3
iShadowBlurStepAlpha 					= 2

fImageSaturation							= 1.052000
iHiResScreenScale							= 3

;customizer settings---------------------------------------------------------------------------------
[customizer_environment]
cubemap					= E:\gamess\klub17\mod\activemod\_hook5data\envmaps\EveningField.dds
cubecenter 				= 0.000000, 1.200000, 0.000000
cubesize					= 4.000000, 2.000000, 4.000000
cubecolor				= 0, 0, 255, 80
parallax_correction	= false
ambient_color			= 255, 255, 255
ambient_intensity		= 1.000000
sky_intensity			= 3.000000
hdr_exposure			= 1.200000
hdr_bloom_clamp 		= 1.500000
hdr_bloom_amount 		= 0.500000

skybox_enable = false
skybox_cubemap = 
[customizer_sunlight]
type 						= sunlight
enable 					= true
rotation 				= 221, -4, 0
color						= 155, 130, 210 
intensity				= 1.300000
shadow_param			= 3.000000, 20.000000 
game_control			= false


;default room settings---------------------------------------------------------------------------------
[default_room_environment]
;cubemap					= E:\gamess\klub17\mod\activemod\_hook5data\envmaps\EveningField.dds
cubecenter 				= 0.000000, 1.500000, 0.000000
cubesize					= 6.000000, 2.000000, 6.000000
cubecolor				= 0, 0, 255, 80
parallax_correction	= false
ambient_color			= 255, 255, 255
ambient_intensity 	= 20.000000
sky_intensity			= 3.000000
hdr_exposure			= 0.400000
hdr_bloom_clamp 		= 3.500000
hdr_bloom_amount 		= 0.500000

cubemap = 
skybox_enable = false
skybox_cubemap = 
[default_room_sunlight]
type 						= sunlight
enable 					= true
rotation 				= 0, 0, 45
color						= 255, 210, 180 
intensity				= 10.000000
shadow_param			= 5.000000, 60.000000 
game_control			= true



 

Posted
2 hours ago, tommey said:
[global_constants]
;to apply changes for this constants you need recompile shaders
iShadowMapSize								= 2048
iLightPackMode								= 0
iPhysXSolverIterations					= 20
		
;all other settings will reload automaticaly
[global_settings]		
fFovMultiplier								= 1.000000
iProfileEnable								= 0
iTextureTrackingEnable					= 1
iEnableBackgroundRendering				= 0

[anaglyph]
iAnaglyphEnable 							= 1
fEyeSeparation								= 0.030000
fConvergent 								= 0.897000
		
[render_settings]		
iUseDebug									= 0

iUseSkinWetness							= 1
fSkinWetness								= 0.124000

iSubsurfaceEnable							= 1
iSubsurfaceSteps  						= 3
fSubsurfaceRadius							= 3.000000
fSubsurfaceTakeColor 					= 0.150000
fSubsurfaceAmount							= 0.840000
		
iUseEyeShadowing							= 1
fEyeIrisSize								= 1.093000
fEyeSpecular								= 0.800000
fEyeShiftUp									= 0.680000
		
iSSAOEnable									= 3
fSSAORadius									= 2.100000
fSSAOStrength								= 24.800001
fSSAOBias									= 0.056000
iSSAOBlurEnable							= 1
iSSAONormalsEnable						= 1
fSSAONormalsFade							= 0.351000
iMXAOSteps									= 24
iHBAODetailEnable							= 0
	
iOutlineEnable								= 1
fOutlineAmount								= 0.206000
fOutlineThreshold							= 1.000000
		
iDOFEnable									= 1
iDOFType										= 0
iDOFSteps									= 3
fDOFBokehBias								= 0.0
fDOFBokehBiasCurve						= 0.65
fDOFBokehBrightnessThreshold			= 3.509998
fDOFBokehBrightnessMultipiler			= 5.240025
fDOFRadiusScaleMultiplier 				= 0.800000
		
iSMAAEnable									= 1
iSMAAQuality								= 4

iGlowEnable									= 2
fGlowAmount									= 1.000000
fGlowAccumAmount							= 1.000000
fGlowAmountToColor						= 2.000000
iHDRBloomEnable							= 2
iHDRFuncType								= 1
			
iSharpenEnable								= 1
fSharpenAmount								= 0.700000
		
iGrainEnable								= 1
fGrainSize									= 0.703000
fGrainAmount								= 0.057000

iChromaticAberrationEnable				= 1
fChromaPower								= 0.247000

iShadowEnable								= 1
iShadowBlurStep							= 3
iShadowBlurStepAlpha 					= 2

fImageSaturation							= 1.052000
iHiResScreenScale							= 3

;customizer settings---------------------------------------------------------------------------------
[customizer_environment]
cubemap					= E:\gamess\klub17\mod\activemod\_hook5data\envmaps\EveningField.dds
cubecenter 				= 0.000000, 1.200000, 0.000000
cubesize					= 4.000000, 2.000000, 4.000000
cubecolor				= 0, 0, 255, 80
parallax_correction	= false
ambient_color			= 255, 255, 255
ambient_intensity		= 1.000000
sky_intensity			= 3.000000
hdr_exposure			= 1.200000
hdr_bloom_clamp 		= 1.500000
hdr_bloom_amount 		= 0.500000

skybox_enable = false
skybox_cubemap = 
[customizer_sunlight]
type 						= sunlight
enable 					= true
rotation 				= 221, -4, 0
color						= 155, 130, 210 
intensity				= 1.300000
shadow_param			= 3.000000, 20.000000 
game_control			= false


;default room settings---------------------------------------------------------------------------------
[default_room_environment]
;cubemap					= E:\gamess\klub17\mod\activemod\_hook5data\envmaps\EveningField.dds
cubecenter 				= 0.000000, 1.500000, 0.000000
cubesize					= 6.000000, 2.000000, 6.000000
cubecolor				= 0, 0, 255, 80
parallax_correction	= false
ambient_color			= 255, 255, 255
ambient_intensity 	= 20.000000
sky_intensity			= 3.000000
hdr_exposure			= 0.400000
hdr_bloom_clamp 		= 3.500000
hdr_bloom_amount 		= 0.500000

cubemap = 
skybox_enable = false
skybox_cubemap = 
[default_room_sunlight]
type 						= sunlight
enable 					= true
rotation 				= 0, 0, 45
color						= 255, 210, 180 
intensity				= 10.000000
shadow_param			= 5.000000, 60.000000 
game_control			= true



 

 

Seems to me that your directories are pointing to different things.  I am seeing one directory in your Main11.fx and something different in the error.

Posted

That's not it, fixed the paths and the error is still the same - looks like it doesn't like [ as the first sign of the file... weird.

It's not like that file have some specific start sequence, right? like --- in yaml.

Posted
10 hours ago, tommey said:

That's not it, fixed the paths and the error is still the same - looks like it doesn't like [ as the first sign of the file... weird.

It's not like that file have some specific start sequence, right? like --- in yaml.

Curious.  Did you install the game from scratch or are you trying to run a repack?

Posted

To be honest it's an old repack, cleaned up from the malware it somehow got... Didn't want to "rebuild" it from scratch because it's the only repack I have I guess :)

Didn't had much luck with repacks either (malware, man!)

 

I am an IT guy so I am used to dwell deep in the knees in code and messy files ;) so I think with a bit of help I can manage to clean this up

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