ATIMKOS Posted April 8, 2022 Posted April 8, 2022 Hi, so some "rooms" in my game look like that: Spoiler How to fix this? I use 10.1.00r game version and hook5 basic.
Guest Posted April 17, 2022 Posted April 17, 2022 Hi, first I would take a look into the folder of the room. If there isn't a _level_definiton.txt, you will have to create one or copy it from another room that is working. The more complicated part is to add and adjust lights in the room because you don't have the option to adjust the parameters in game, that means you will have to manually add the lights in the _level_definition.txt and enter the correct position and rotation.
ATIMKOS Posted May 14, 2022 Author Posted May 14, 2022 But what if i have _level_definition.txt in room folder? I need edit it too?
Guest Posted May 14, 2022 Posted May 14, 2022 Hi, Do you hear sound and does the cursor change when you move the cursor of your mouse around? You most likely will have to edit the _level_definition.txt file. Would you mind uploading the file here so that I can take a look at it? It might also be good to take a look at the mainfx_errors.txt in the Binaries folder.
IIIlll Posted May 17, 2022 Posted May 17, 2022 one possible issue could be a missing LUT that is defined. Open the lvl definition file with a text editor, look for LUT line and delete the address. Save the file, then alt+R ingame.
ATIMKOS Posted May 17, 2022 Author Posted May 17, 2022 23 minutes ago, IIIlll said: one possible issue could be a missing LUT that is defined. Open the lvl definition file with a text editor, look for LUT line and delete the address. Save the file, then alt+R ingame. There's no lut line (in _level_definition.txt from R_Hospital_At_Night) . And this is from _level_definition.txt: Spoiler [environment] envmap = _env_pool.dds ambcolor = 1, 1, 2, 2 skycolor = 1, 1, 1, 2 hdr_exposure = 0.1 hdr_bloom_clamp = 1 hdr_bloom_amount = 3 use_sun = 0 use_envcolor = 1 use_skycolor = 0 [spot_1] type = spotlight position = 2.5, 3.3, -4 rotation = 0.0, 0.0, 0.0 color = 0.5, 0.75, 0.95, 2.6 bound_color = 1, 0.5, 0.0, 1.06 fov = 2 near = 0.5 range = 3.5 fov_fade = 0 range_fade = 0 [spot_2] type = spotlight position = 2.5, 3.3, -1.5 rotation = 0.0, 0.0, 0.0 color = 0.5, 0.75, 0.95, 2.6 bound_color = 1, 0.5, 0.0, 1.06 fov = 2 near = 0.5 range = 3.5 fov_fade = 0 range_fade = 0 [spot_3] type = spotlight position = 2.5, 3.3, 1.0 rotation = 0.0, 0.0, 0.0 color = 0.5, 0.75, 0.95, 2.6 bound_color = 1, 0.5, 0.0, 1.06 fov = 2 near = 0.5 range = 3.5 fov_fade = 0 range_fade = 0
IIIlll Posted May 18, 2022 Posted May 18, 2022 16 hours ago, ATIMKOS said: There's no lut line (in _level_definition.txt from R_Hospital_At_Night) . And this is from _level_definition.txt: Hide contents [environment] envmap = _env_pool.dds ambcolor = 1, 1, 2, 2 skycolor = 1, 1, 1, 2 hdr_exposure = 0.1 hdr_bloom_clamp = 1 hdr_bloom_amount = 3 use_sun = 0 use_envcolor = 1 use_skycolor = 0 [spot_1] type = spotlight position = 2.5, 3.3, -4 rotation = 0.0, 0.0, 0.0 color = 0.5, 0.75, 0.95, 2.6 bound_color = 1, 0.5, 0.0, 1.06 fov = 2 near = 0.5 range = 3.5 fov_fade = 0 range_fade = 0 [spot_2] type = spotlight position = 2.5, 3.3, -1.5 rotation = 0.0, 0.0, 0.0 color = 0.5, 0.75, 0.95, 2.6 bound_color = 1, 0.5, 0.0, 1.06 fov = 2 near = 0.5 range = 3.5 fov_fade = 0 range_fade = 0 [spot_3] type = spotlight position = 2.5, 3.3, 1.0 rotation = 0.0, 0.0, 0.0 color = 0.5, 0.75, 0.95, 2.6 bound_color = 1, 0.5, 0.0, 1.06 fov = 2 near = 0.5 range = 3.5 fov_fade = 0 range_fade = 0 this looks like an older hook level definition, i suggest u try using the level definition from another room that is working as @Titanoboa Serpentes suggested. Also u should get the full version of hook 5, it has been leaked for a while now. then u will be able to modify the lighting to ur liking
Guest Posted May 20, 2022 Posted May 20, 2022 @ATIMKOS Do you have the _env_pool.dds in the ActiveMod folder of the room? I haven't used the basic version for at least a year, so you might want to get the extended version. There seem to be certain parameters for the environment missing, but I am guessing.
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