RawDarkness Posted April 30, 2022 Author Posted April 30, 2022 (edited) On 4/26/2022 at 10:03 PM, Kytis89 said: Is the player character's body customizeable and if yes, to which extent? The model in previews is just too petite for my taste... Yes, quite extensively. No face customization at all as of yet through. Not sure if I will add that. http://i.imgur.com/wT3O5fr.gifv Edited April 30, 2022 by RawDarkness 1
Kytis89 Posted May 1, 2022 Posted May 1, 2022 On 4/30/2022 at 10:13 AM, RawDarkness said: Yes, quite extensively. No face customization at all as of yet through. Not sure if I will add that. http://i.imgur.com/wT3O5fr.gifv Looks great! Wishlisting. 1
RawDarkness Posted May 23, 2022 Author Posted May 23, 2022 (edited) First ever demo build is live! Don't expect too much, scope is severely limited (single small demo dungeon) and only a few mechanics and enemies are being shown off. This is mainly to get something out there for you to try out and give feedback on. Feel free to share the link with whoever you like. Demo download links https://rawdarkness.itch.io/wicked-island https://drive.google.com/file/d/1KUwYVtyNNuuWl6NU1XWj0mfXMkWIskAC/view?usp=sharing https://mega.nz/file/ls1S1S6S#pK__9mABwsPbV10pkYeIpsdToAgWIlVI-ft2hPSH2WA https://www.dropbox.com/s/ote8esf7zo98nms/Wicked-Island.zip?dl=0 Instructions on how to unpack/play 1. download from above linke 2. right click and extract zip file (extract all should work) 3. open extracted folder Wicked-Island, open subfolder WindowsNoEditor 4. run Wicked-Island.exe 5. play game Edited June 1, 2022 by RawDarkness added itch.io link 3
BlunderousAma Posted May 24, 2022 Posted May 24, 2022 Just tried this and played around for about an hour! This is quite amazing for a start, shows a lot of promise. There are of course LOTS of glitches and bugs, Character customization does not show at all ingame and I couldn't find any way to get water or anything to drink so I forced to die of thirst.. But what IS here is really awesome. Hope you can continue building this into the best Adult game ever. 1
FilthyWeaboo Posted May 24, 2022 Posted May 24, 2022 8 hours ago, RawDarkness said: First ever demo build is live! Don't expect too much, scope is severely limited (single small demo dungeon) and only a few mechanics and enemies are being shown off. This is mainly to get something out there for you to try out and give feedback on. Feel free to share the link with whoever you like. Demo download links https://drive.google.com/file/d/1KUwYVtyNNuuWl6NU1XWj0mfXMkWIskAC/view?usp=sharing https://mega.nz/file/ls1S1S6S#pK__9mABwsPbV10pkYeIpsdToAgWIlVI-ft2hPSH2WA https://www.dropbox.com/s/ote8esf7zo98nms/Wicked-Island.zip?dl=0 Instructions on how to unpack/play 1. download from above linke 2. right click and extract zip file (extract all should work) 3. open extracted folder Wicked-Island, open subfolder WindowsNoEditor 4. run Wicked-Island.exe 5. play game For a first demo, not as rough around the edges as I expected. Only had one big issue, for some reason the game starts Steam VR and just shows a black screen, I was able to start it by temporarily uninstalling Steam VR but it's weird that the game even tries to use it in the first place. Other than that it was the usual issues you'd expect in a first demo, only bugs that really stood out to me was the hair physics going nuts and that I can't turn while sprinting. Otherwise, I like the what I saw and I'm looking forward to further progress. 1
RawDarkness Posted May 24, 2022 Author Posted May 24, 2022 Excellent feedback, thank you very much! The VR thing i would never have found myself as i don't own a VR headset. Apparently a default thing with unreal engine, fixed now, thank you! 1
Spiritseer Posted May 24, 2022 Posted May 24, 2022 Liking what I see so far, but won't be supporting anything until the game is actually finished, unfortunately. The graveyard of abandoned indie porn games is an ocean now, and a few of the most funded Patreon games are 4+ years past estimated goals with barely half the game completed and the majority of its members having already paid $100 or more for what was going to be a $20 game... Early Access isn't much better, but at least it doesn't charge you monthly, and don't incentivize you to basically never finish the game like Patreon does, so that's the route I would go if you really wanted to hand out access throughout the development period. Best of luck. You'll need it, as you've treaded onto a journey very, very few ever get anywhere near to completing. 2
RawDarkness Posted May 25, 2022 Author Posted May 25, 2022 9 hours ago, Spiritseer said: Liking what I see so far, but won't be supporting anything until the game is actually finished, unfortunately. The graveyard of abandoned indie porn games is an ocean now, and a few of the most funded Patreon games are 4+ years past estimated goals with barely half the game completed and the majority of its members having already paid $100 or more for what was going to be a $20 game... Early Access isn't much better, but at least it doesn't charge you monthly, and don't incentivize you to basically never finish the game like Patreon does, so that's the route I would go if you really wanted to hand out access throughout the development period. Best of luck. You'll need it, as you've treaded onto a journey very, very few ever get anywhere near to completing. Yeah I'm not doing Patreon both because I don't feel it's justified to pay monthly for something "worth" $20-30. It also would add a stress for me to keep adding content/value each month rather than working on the game. Misaligned incentives, like you mentioned. My plan is to release a few free demo builds to get feedback and then release an EA on steam once I feel the game is good enough to actually play and enjoy. I'm a big proponent of iterative improvement and EA is perfect for that, especially for a solo dev. But I want the first EA release to be a game, not a prototype. I also realise 99% of games never get released or finished. The risk obviously goes up when it's a part time project like this. However I feel quite confident as I don't plan on stop developing this in a long long time. I think releasing a first demo is already having gone further than 80% of most games. Thank you for the feedback, greatly appreciated! 1
SirDoge Posted May 25, 2022 Posted May 25, 2022 Played it a bit,what I encountered at least : - stomach inflation works just fine,maybe some sliders in the menu in the future to allow bigger increase in size - animations don't line up ,she would be facing the wrong way,happened all the time - a little poorly optimized and buggy ( it's to be expected ) - what you choose in the character creation doesn't show up in gameplay,except the hair colour,at least for me Other than that it's fine for a first release,is this going to have more of a horror vibe ? Thank you. 1
RawDarkness Posted May 25, 2022 Author Posted May 25, 2022 5 hours ago, SirDoge said: Played it a bit,what I encountered at least : - stomach inflation works just fine,maybe some sliders in the menu in the future to allow bigger increase in size - animations don't line up ,she would be facing the wrong way,happened all the time - a little poorly optimized and buggy ( it's to be expected ) - what you choose in the character creation doesn't show up in gameplay,except the hair colour,at least for me Other than that it's fine for a first release,is this going to have more of a horror vibe ? Thank you. Thank you for the feedback! Will see what's possible with inflation sliders. Not really a horror vibe to the rest of the game. The dungeons are the most "horror'y" currently and that's what's in the demo.
saltandsour Posted May 26, 2022 Posted May 26, 2022 Hi @RawDarkness will your game only involve monster and female humans? As I think it could be a great sandbox where players can play as either humanoid/monster/hybrid of any gender and they can interact with the environment and npcs. It seems like you have been developing this foundation rather nicely so I would love if you keep those suggestions in your development interests.
RawDarkness Posted May 27, 2022 Author Posted May 27, 2022 On 5/26/2022 at 9:29 AM, saltandsour said: Hi @RawDarkness will your game only involve monster and female humans? As I think it could be a great sandbox where players can play as either humanoid/monster/hybrid of any gender and they can interact with the environment and npcs. It seems like you have been developing this foundation rather nicely so I would love if you keep those suggestions in your development interests. Currently the plan is for monsters vs player but like you say it's a bit of a platform that could be expanded on in the future. So i might add more options once the core stuff is finished. Great feedback, thanks!
Mart0206 Posted June 2, 2022 Posted June 2, 2022 Ahh...here we go again... Guess i pin the thread here. Stupid no booba for you - countries
RawDarkness Posted June 3, 2022 Author Posted June 3, 2022 On 6/2/2022 at 12:30 PM, Mart0206 said: Ahh...here we go again... Guess i pin the thread here. Stupid no booba for you - countries That sucks I will be releasing it on itch.io as well, I think you can follow it there and get updates for new releases. Demo is uploaded there already: https://rawdarkness.itch.io/wicked-island 1
Mart0206 Posted June 3, 2022 Posted June 3, 2022 2 minutes ago, RawDarkness said: That sucks I will be releasing it on itch.io as well, I think you can follow it there and get updates for new releases. Demo is uploaded there already: https://rawdarkness.itch.io/wicked-island Thank you very much.
RawDarkness Posted June 9, 2022 Author Posted June 9, 2022 Version 0.3 of the demo build now available. Demo available at https://rawdarkness.itch.io/wicked-island Mostly bug fixes and quality of life improvements but some new stuff as well. As always all feedback and all found bugs are extremely valuable. Thank you for helping me make this game a reality! Change notes: Newly added * Added cheat menu (num +) * Added sliders for inflation and pregnancy chance * Made items dropping be picked up automatically * Added logic to scale beast physics according to morphs (bigger bewbs = more jiggle) * Added message when enemies get erection due to low health * Added distance limit for free camera from player during animations * Added wasp to desert * Added delay and fade to black at start and end of animation * Added wind to hair simulation * Added text message at start of animation * Added toggle for rotating camera (caps lock) Changed * Changed starting location to island instead of dungeon * Altered several spawns in dungeon/on island * Defeat/pregnancy/inflation toggles now affect game and are persistent * Increased butt physics visibility * Changed respawn time for monsters in dungeon * Altered durability values to reflect quality of gear (better = more durability) * Containers now close using the same key as opening them * Unlocked loot chests Fixed * Fixed cover face during rain to not break animations * Fixed some clothing items to not adjust to body morphs * Fixed ability to build on ground * Fixed animations not playing for harder version of enemies * Fixed collisions on desert rocks * Fixed loot bags rolling away too easily * Fixed some floating trees and a hole in the cave * Fixed cum inflation not working properly * Fixed hair style changes not being persistent * Fixed free camera initial rotation to always face player
Krh Posted June 11, 2022 Posted June 11, 2022 Quite an impressive demo. The "sexy heroine fights monsters and may be violated upon defeat" dealie is relevant to my interests, be it text or 3D action. This already looks good in many ways: graphics, variety and types of monsters, mix-and-matchable outfits, explorable surroundings with loot and so on. Personally, I am not very enthusiastic about crafting and survival, so hopefully there will be options to tweak that side of the game. Some issues I noticed (version 0.3.1): Hair changes when switching between dungeon and island. The "kick up dust while moving" visual effect is persistent even when not moving, once activated. Heeled boots look kinda like the character is standing on broken ankles. Rest encounter doesn't spawn anything. Very promising work, all in all.
Uxot Posted June 13, 2022 Posted June 13, 2022 I hope you get to fix inflation to work always at 100%.
RawDarkness Posted June 14, 2022 Author Posted June 14, 2022 On 6/13/2022 at 5:52 AM, Uxot said: I hope you get to fix inflation to work always at 100%. In the latest version it should work all the time (provided you set the slider to 100%). However it won't happen if the character is pregnant at the same time since that would lead to strange morphs that can't be handled in a reasonable way.
CY_KI Posted June 16, 2022 Posted June 16, 2022 Haven't tried the demo yet though I intend to when I have actual free time. From what I've read and seen here and there and the Itch.io page this definitely looks like a game I could enjoy. Though I will say that Defeat Sex only stuff is a negative for me personally even if the content is solid. Looking at you literally every single Non-Battle H adult game ever. So all I'd suggest is enemies having some sort of chance to start a grapple attack or something that obviously you could avoid if you want but if you do get hit by it you'd have like a little mini-game type of thing to break free rather than mashing buttons or ya know mash buttons like an old school fighting game Super. For example you get hit by a grapple and an Arrow Key sequence pops up that if you succeed at the sequence (or multiple short sequences) you break free (not with some awful "oops you're resisting so now you're rapidly getting exhausted so now it's always going to be nearly impossible to break free" function) but if you mess up the sequence once or maybe if you mess up(or do nothing :P) each sequence in the mini-game then the enemy transitions to sex. Just my 2cents, I understand you're a solo dev and perhaps that may be time consuming or rough to design but I'm still gonna keep my eye on this one. Seems like it could be a good one.
RawDarkness Posted June 17, 2022 Author Posted June 17, 2022 13 hours ago, CY_KI said: Haven't tried the demo yet though I intend to when I have actual free time. From what I've read and seen here and there and the Itch.io page this definitely looks like a game I could enjoy. Though I will say that Defeat Sex only stuff is a negative for me personally even if the content is solid. Looking at you literally every single Non-Battle H adult game ever. So all I'd suggest is enemies having some sort of chance to start a grapple attack or something that obviously you could avoid if you want but if you do get hit by it you'd have like a little mini-game type of thing to break free rather than mashing buttons or ya know mash buttons like an old school fighting game Super. For example you get hit by a grapple and an Arrow Key sequence pops up that if you succeed at the sequence (or multiple short sequences) you break free (not with some awful "oops you're resisting so now you're rapidly getting exhausted so now it's always going to be nearly impossible to break free" function) but if you mess up the sequence once or maybe if you mess up(or do nothing :P) each sequence in the mini-game then the enemy transitions to sex. Just my 2cents, I understand you're a solo dev and perhaps that may be time consuming or rough to design but I'm still gonna keep my eye on this one. Seems like it could be a good one. Thank you. Good feedback! Im not sure if the solution im building match your ideas but in the next version i have redone it slightly. The reason being that the defeat rather than being a fail state (like death in any normal game) defeat is the reward or goal. This makes it a bit tricky to make interesting. I don't want everyone to run around getting defeated by every enemy and then get bored with the game. So what i have added are some controls to make it more interesting. First you get a cooldown on defeat. If defeated you get a debuff for 5mins where you can't get defeated again, instead you simply die. Second i added a check for comparative level to enemy. High level enemies will simply kill you until you are higher level. This to gate the content and avoid death runs to all enemies. In addition to that there are injured and downed states before death or defeat. Injured you can't attack and move slower but can try to run away. Downed you have to crawl, you are pretty much smoked at this stage. Haven't released it yet to get feedback but hoping this will help somewhat with the points you brought up. The mechanics are based on feedback and input from users earlier as well so i only take credit for building and formalizing it
jpackinwood Posted June 17, 2022 Posted June 17, 2022 3 hours ago, RawDarkness said: Thank you. Good feedback! Im not sure if the solution im building match your ideas but in the next version i have redone it slightly. The reason being that the defeat rather than being a fail state (like death in any normal game) defeat is the reward or goal. This makes it a bit tricky to make interesting. I don't want everyone to run around getting defeated by every enemy and then get bored with the game. So what i have added are some controls to make it more interesting. First you get a cooldown on defeat. If defeated you get a debuff for 5mins where you can't get defeated again, instead you simply die. Second i added a check for comparative level to enemy. High level enemies will simply kill you until you are higher level. This to gate the content and avoid death runs to all enemies. In addition to that there are injured and downed states before death or defeat. Injured you can't attack and move slower but can try to run away. Downed you have to crawl, you are pretty much smoked at this stage. Haven't released it yet to get feedback but hoping this will help somewhat with the points you brought up. The mechanics are based on feedback and input from users earlier as well so i only take credit for building and formalizing it There are some good ideas in there definitely. I think having to be near level is a really solid solution for people trying to death run just to see all the content. The cooldown feels a bit artificial, but it would potentially help. I think the best systems, though, find a way to incentivize winning while still making defeat interesting and have lasting consequences. For example, some eroge RPGs have a system of passives you gain through sex acts, and the passives can permanently alter your character build. That kind of immersion can be interesting. If you want to keep your character a strong fighter who defeats her enemies, you may try to avoid sex most of the time. On the other hand, if you're ok with falling into perversion, you might welcome the changes. But it also might make the game harder to beat. That might be too much to try to fit into your game, but you could do something similar with your cooldown system. For example, maybe after sex, she has debuffs that make her walk more slowly or fight less effectively. You could have a sexual version of an injured state, where she gets fucked so roughly she walks awkwardly for a while. A cooldown that alters whether the enemies kill or fuck you might feel a bit artificial, but a similar effect that makes you move more slowly and hinders your ability to explore and scavenge might have the same effect on player behavior. While I'm just tossing around ideas, another one might be to implement an XP system like Dark Souls. If you're raped by an enemy, they take your experience (and maybe your gear), and if you want it back, you must defeat that enemy without getting defeated again in the meantime.
RawDarkness Posted June 17, 2022 Author Posted June 17, 2022 1 hour ago, jpackinwood said: There are some good ideas in there definitely. I think having to be near level is a really solid solution for people trying to death run just to see all the content. The cooldown feels a bit artificial, but it would potentially help. I think the best systems, though, find a way to incentivize winning while still making defeat interesting and have lasting consequences. For example, some eroge RPGs have a system of passives you gain through sex acts, and the passives can permanently alter your character build. That kind of immersion can be interesting. If you want to keep your character a strong fighter who defeats her enemies, you may try to avoid sex most of the time. On the other hand, if you're ok with falling into perversion, you might welcome the changes. But it also might make the game harder to beat. That might be too much to try to fit into your game, but you could do something similar with your cooldown system. For example, maybe after sex, she has debuffs that make her walk more slowly or fight less effectively. You could have a sexual version of an injured state, where she gets fucked so roughly she walks awkwardly for a while. A cooldown that alters whether the enemies kill or fuck you might feel a bit artificial, but a similar effect that makes you move more slowly and hinders your ability to explore and scavenge might have the same effect on player behavior. While I'm just tossing around ideas, another one might be to implement an XP system like Dark Souls. If you're raped by an enemy, they take your experience (and maybe your gear), and if you want it back, you must defeat that enemy without getting defeated again in the meantime. Really like the idea of players getting to chose how they spend their defeats. I agree a simple cooldown is a bit boring. After reading your suggestions I came up with the following, please feel free to criticise if it's a bad idea. At lvl 1 player has 1 defeat point. When defeated the point is removed and regenerates over several minutes (5-10). If they get to 0 health without a point they die. For every 5 or so the player levels up they get an additional point, indicating their character can take a bigger beating before death. This gives the player an incentive to get stronger to get more control over the amount of defeats but still keeps a check on infinite defeat. Instead of checking comparative level higher level enemies could cost more points. Early ones cost 1, mid game 2, late game 3, bosses 4 or something. In effect gating higher content both by level but also gives the player some agency over their spending of points. First idea in to my head, might be really bad so feel free to come with counter ideas Very much appreciate your input by the way, extremely valuable!
jpackinwood Posted June 17, 2022 Posted June 17, 2022 2 hours ago, RawDarkness said: Really like the idea of players getting to chose how they spend their defeats. I agree a simple cooldown is a bit boring. After reading your suggestions I came up with the following, please feel free to criticise if it's a bad idea. At lvl 1 player has 1 defeat point. When defeated the point is removed and regenerates over several minutes (5-10). If they get to 0 health without a point they die. For every 5 or so the player levels up they get an additional point, indicating their character can take a bigger beating before death. This gives the player an incentive to get stronger to get more control over the amount of defeats but still keeps a check on infinite defeat. Instead of checking comparative level higher level enemies could cost more points. Early ones cost 1, mid game 2, late game 3, bosses 4 or something. In effect gating higher content both by level but also gives the player some agency over their spending of points. First idea in to my head, might be really bad so feel free to come with counter ideas Very much appreciate your input by the way, extremely valuable! I've never heard of a system like that, but it's a creative idea. I like how it links your ability to experience the naughty bits into your progression and power curve. I really like the idea that some kinds of enemies are particularly violent or aggressive and are more likely to just kill you than to fuck you unless you're strong enough to endure them. So it got me thinking a bit about how to deepen that connection and make it feel even more rewarding to the player. This might be a little out there, but what if the enemy pretty much *always* just kills you in defeat *unless* it's "horny" enough? Some enemies might get horny easily while others need a bit more convincing. Like maybe their horniness builds as they continue to fight with you and look at you in whatever sexy clothes you're wearing, and if they've gotten horny enough by the time they defeat you, rather than killing you, they fuck you. Your defeat point system could be linked into the character's desirability. The monsters are more turned on by the idea of fucking a woman who is strong and who hasn't lost (recently), and the stronger and higher level she is, the more easy it will be to build their horniness.
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