JohnyBurner Posted Thursday at 03:35 AM Posted Thursday at 03:35 AM I made changes to the .esp file to make this compatible with the very awesome Kziitd Toolset mod. Using both mods together was impossible due to the game finding itself in a equip-unequip loop when reaching "Arched Feet" status and having a full body restraint applied to you. So I mimicked the same logic this mod uses for Power Armor and now you can safely use Kziitd restraints. This in theory also makes it compatible with any mod that uses the restraints, like Violate and others. To keep it simple, since this is the very first time I'm changing scripts in FO4, the new script just checks for Kziitd restraints that occupy the BODY slot and then applies the PA logic. This means other restraints like gags and leg restraints can be used as usual, but some upper body restraints will remove the effect, because they use the BODY slot too. There might be some strange effects if you use the arched feet meshes (full disclosure, I don't) and have leg restraints on. If anyone finds this useful and finds any weird edge case, please do report. I'll see what I can do with my newly found modding powers. You don't need Kziitd's mod active in your load order to use this. HighHeelTrainingKziitdToolsetCompatibility.zip
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