Q4y Posted February 17, 2022 Posted February 17, 2022 Hi I have problem with CTD in or near Windhelm. Spoiler Unhandled native exception occurred at 0x7FF6EDD7D9BD (SkyrimSE.exe+D4D9BD) on thread 4100! FrameworkName: NetScriptFramework FrameworkVersion: 15 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 18 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 17 Feb 2022 23:00:18.190 Possible relevant objects (23) { [ 4] BSTriShape(Name: `FeetB`) [ 24] BSTriShape(Name: `BaseShapeB`) [ 28] NiNode(Name: `NPC Spine [Spn0]`) [ 36] NiNode(Name: `Scene Root`) [ 47] NiNode(Name: `NPC Root [Root]`) [ 52] NiNode(Name: `Scene Root`) [ 85] TESNPC(Name: `Windhelm Guard`, FormId: FF00145F) [ 85] Character(FormId: 0003EE7F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Windhelm Guard`, FormId: FF00145F)) [ 86] NiNode(Name: `CME Spine [Spn0]`) [ 87] NiNode(Name: `Scene Root`) [ 90] BSTriShape(Name: ` (000A6D7E)[0]/ (000A6D7F) [60%]`) [ 104] NiNode(Name: `BootsM_0.nif`) [ 110] NiNode(Name: `NPC COM [COM ]`) [ 116] BSFlattenedBoneTree(Name: `NPC Root [Root]`) [ 142] NiNode(Name: `CME Spine1 [Spn1]`) [ 148] NiNode(Name: `NPC Spine1 [Spn1]`) [ 152] NiNode(Name: `CME Body [Body]`) [ 160] NiNode(Name: `NPC Spine [Spn0]`) [ 170] NiNode(Name: `CME Camera3rd [Cam3]`) [ 176] BSFadeNode(Name: `skeleton.nif`, Owner: `Character(FormId: 0003EE7F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Windhelm Guard`, FormId: FF00145F))`) [ 320] BGSMovableStatic(FormId: 0007776E, File: `Skyrim.esm`) [ 320] TESObjectREFR(FormId: 000A7116, File: `Skyrim.esm`, BaseForm: BGSMovableStatic(FormId: 0007776E, File: `Skyrim.esm`)) [ 323] BSFadeNode(Name: `FXMistLow01LongHalfVis`, Owner: `TESObjectREFR(FormId: 000A7116, File: `Skyrim.esm`, BaseForm: BGSMovableStatic(FormId: 0007776E, File: `Skyrim.esm`))`) } Probable callstack { [0] 0x7FF6EDD7D9BD (SkyrimSE.exe+D4D9BD) BSTriShape::unk_D4D760+25D [1] 0x7FF6EDD7D465 (SkyrimSE.exe+D4D465) BSTriShape::unk_D4D360+105 [2] 0x7FF6EDD7DFE2 (SkyrimSE.exe+D4DFE2) unk_D4DFA0+42 [3] 0x7FF6EDD7DED8 (SkyrimSE.exe+D4DED8) NiNode::unk_D4DE90+48 [4] 0x7FF6EDD7DF53 (SkyrimSE.exe+D4DF53) NiNode::unk_D4DE90+C3 [5] 0x7FF6EDD7D2F0 (SkyrimSE.exe+D4D2F0) NiNode::unk_D4D2A0+50 [6] 0x7FF6ED1F78BF (SkyrimSE.exe+1C78BF) unk_1C6F90+92F [7] 0x7FF6ED395341 (SkyrimSE.exe+365341) TESNPC::unk_364FF0+351 [8] 0x7FF6ED2C43E5 (SkyrimSE.exe+2943E5) Actor::unk_2943B0+35 [9] 0x7FF6ED2D36D0 (SkyrimSE.exe+2A36D0) TESObjectREFR::unk_2A34D0+200 [10] 0x7FF6ED2C01EF (SkyrimSE.exe+2901EF) TESObjectREFR::Load3D_28FB90+65F [11] 0x7FFB80FE88F3 (po3_Tweaks.dll+288F3) [12] 0x218B28BEB30 [13] 0x218185ACA01 [14] 0x218185AE500 } Registers { AX: 0x1F2720 (u32):[2041632] BX: 0x219544C7F50 (void*) CX: 0x2D (u8):[45] DX: 0x5A0 (u16):[1440] SI: 0x21885347550 (void*) DI: 0x0 (NULL) BP: 0x2196FAE3640 (void*) SP: 0x860F3EED00 (void*) IP: 0x7FF6EDD7D9BD (SkyrimSE.exe+D4D9BD) (void*) R8: 0x20 (u8):[32] R9: 0x2D (u8):[45] R10: 0x21967060140 (void*) R11: 0x217F93E8BE0 (void*) R12: 0x1 (u8):[1] R13: 0x21885344740 (void*) R14: 0xFFFFFFFF2A141D00 (i64):[-3589006080] R15: 0x2187E609C50 (void*) Flags: 0x10282 XMM0: (double)3.92262125060023 / (float)2.240328 XMM1: (double)3.13403231283049E-306 / (float)2.909431E-37 XMM2: (double)-1290.95874451899 / (float)-9.97097 XMM3: (double)0.0215665139017083 / (float)1.172532 XMM4: (double)9.76562876303433E-05 / (float)0.6 XMM5: (double)3.43322653009181E-06 / (float)0.4 XMM6: (double)5.20552092075916E-315 / (float)0.4 XMM7: (double)5.26354424712089E-315 / (float)1 XMM8: (double)5.28219460272868E-315 / (float)1.45 XMM9: (double)5.26354424712089E-315 / (float)1 XMM10: (double)0 / (float)0 XMM11: (double)4.98503229837094E-315 / (float)0.01 XMM12: (double)1.58735232019473E-314 / (float)-1 XMM13: (double)5.53552857091405E-315 / (float)100 XMM14: (double)0 / (float)0 XMM15: (double)0 / (float)0 } Stack { [SP+0] 0x21885347550 (void*) [SP+8] 0x219544C7F08 (void*) [SP+10] 0x218D1188880 (BSTriShape*) -> (Name: `FeetB`) [SP+18] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+20] 0x217D2304D3C (void*) [SP+28] 0xFFFFFFFFFFFFFFFF (i64):[-1] [SP+30] 0xA080 (u16):[41088] [SP+38] 0x21959D1B6C0 (void*) [SP+40] 0x1 (u8):[1] [SP+48] 0x4300050000408 (u64):[1178677807154184] [SP+50] 0x20 (u8):[32] [SP+58] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+60] 0x3F19999A (u32):[1058642330] (f32):[0.6] [SP+68] 0x0 (NULL) [SP+70] 0x3ECCCCCC (u32):[1053609164] (f32):[0.4] [SP+78] 0x0 (NULL) [SP+80] 0xFFFFFFFFFFFFFFFF (i64):[-1] [SP+88] 0x219627C6FC0 (void*) [SP+90] 0x219627C6840 (void*) [SP+98] 0x780 (u16):[1920] [SP+A0] 0xFFFFFFFF (u32):[4294967295] [SP+A8] 0x218D1188880 (BSTriShape*) -> (Name: `FeetB`) [SP+B0] 0x2189BBE0100 (BSTriShape*) -> (Name: `BaseShapeB`) [SP+B8] 0x7FF6EDD7D465 (SkyrimSE.exe+D4D465) (void*) [SP+C0] 0x21900000001 (void*) [SP+C8] 0x21956E1D3C0 (NiSkinPartition*) [SP+D0] 0x2189C835440 (NiNode*) -> (Name: `NPC Spine [Spn0]`) [SP+D8] 0x218FFFFFFFF (void*) [SP+E0] 0x21956E1D3C0 (NiSkinPartition*) [SP+E8] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+F0] 0x3ECCCCCC (u32):[1053609164] (f32):[0.4] [SP+F8] 0x0 (NULL) [SP+100] 0x218D1188880 (BSTriShape*) -> (Name: `FeetB`) [SP+108] 0x218D1188880 (BSTriShape*) -> (Name: `FeetB`) [SP+110] 0x218689C0400 (NiNode*) -> (Name: `Scene Root`) [SP+118] 0x7FF6EDD7DFE2 (SkyrimSE.exe+D4DFE2) (void*) [SP+120] 0x0 (NULL) [SP+128] 0x2189BBE0100 (BSTriShape*) -> (Name: `BaseShapeB`) [SP+130] 0x1 (u8):[1] [SP+138] 0x21956E1D3C0 (NiSkinPartition*) [SP+140] 0x3ECCCCCC (u32):[1053609164] (f32):[0.4] [SP+148] 0x0 (NULL) [SP+150] 0x2189BBE0100 (BSTriShape*) -> (Name: `BaseShapeB`) [SP+158] 0x7FF6EDD7DED8 (SkyrimSE.exe+D4DED8) (void*) [SP+160] 0x20 (u8):[32] [SP+168] 0x218689C16C0 (NiNode*) -> (Name: `NPC Root [Root]`) [SP+170] 0x1 (u8):[1] [SP+178] 0x860F3EEF58 (char*) "h" [SP+180] 0x3ECCCCCC (u32):[1053609164] (f32):[0.4] [SP+188] 0x0 (NULL) [SP+190] 0x2189C834B80 (NiNode*) -> (Name: `Scene Root`) [SP+198] 0x7FF6EDD7DF53 (SkyrimSE.exe+D4DF53) (void*) [SP+1A0] 0x20 (u8):[32] [SP+1A8] 0x218689C0400 (NiNode*) -> (Name: `Scene Root`) [SP+1B0] 0x1 (u8):[1] [SP+1B8] 0x860F3EEF58 (char*) "h" [SP+1C0] 0x3ECCCCCC (u32):[1053609164] (f32):[0.4] [SP+1C8] 0x0 (NULL) [SP+1D0] 0x2189C834B80 (NiNode*) -> (Name: `Scene Root`) [SP+1D8] 0x7FF6EDD7D2F0 (SkyrimSE.exe+D4D2F0) (void*) [SP+1E0] 0x218689C0400 (NiNode*) -> (Name: `Scene Root`) [SP+1E8] 0x860F3EF040 (void*) [SP+1F0] 0x860F3EF028 (void*) [SP+1F8] 0x860F3EEF58 (char*) "h" [SP+200] 0x7FF6EE54F2A0 (SkyrimSE.exe+151F2A0) (void*) [SP+208] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+210] 0x218689C0400 (NiNode*) -> (Name: `Scene Root`) [SP+218] 0x219627C6FC0 (void*) [SP+220] 0x404E000020000000 (u64):[4633641067147689984] (f64):[60.0000038146973] [SP+228] 0x0 (NULL) [SP+230] 0x38 (u8):[56] [SP+238] 0x7FF6ED1F78BF (SkyrimSE.exe+1C78BF) (void*) [SP+240] 0x2189C834B80 (NiNode*) -> (Name: `Scene Root`) [SP+248] 0x21796182CF8 (char*) "clothes\cloaksofskyrim\Holds\cloakmstormcloaklinen_1.nif" [SP+250] 0x21796182CF8 (char*) "clothes\cloaksofskyrim\Holds\cloakmstormcloaklinen_1.nif" [SP+258] 0x7FF600000068 (u64):[140694538682472] [SP+260] 0x861E00538C (u64):[576028955532] [SP+268] 0x0 (NULL) [SP+270] 0x7FF6EE54F2A0 (SkyrimSE.exe+151F2A0) (void*) [SP+278] 0x7FF61E005394 (u64):[140695042020244] [SP+280] 0x404E000020000000 (u64):[4633641067147689984] (f64):[60.0000038146973] [SP+288] 0x7FF6EDC883DC (SkyrimSE.exe+C583DC) (void*) [SP+290] 0x9 (u8):[9] [SP+298] 0x218DA3FFD00 (Character*) -> (FormId: 0003EE7F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Windhelm Guard`, FormId: FF00145F)) [SP+2A0] 0x218D40ABB00 (NiNode*) -> (Name: `CME Spine [Spn0]`) [SP+2A8] 0x219575DA0C0 (NiNode*) -> (Name: `Scene Root`) [SP+2B0] 0x2189C834B80 (NiNode*) -> (Name: `Scene Root`) [SP+2B8] 0x219627C6FC0 (void*) [SP+2C0] 0x2189C41CE80 (BSTriShape*) -> (Name: ` (000A6D7E)[0]/ (000A6D7F) [60%]`) [SP+2C8] 0x7FF600000010 (u64):[140694538682384] [SP+2D0] 0x218DA746560 (void*) [SP+2D8] 0x218DA3FFD00 (Character*) -> (FormId: 0003EE7F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Windhelm Guard`, FormId: FF00145F)) [SP+2E0] 0x0 (NULL) [SP+2E8] 0x300000003 (u64):[12884901891] [SP+2F0] 0x1000000 (u32):[16777216] [SP+2F8] 0x0 (NULL) [SP+300] 0x219627C6840 (void*) [SP+308] 0x300000003 (u64):[12884901891] [SP+310] 0x21801010000 (void*) [SP+318] 0x21966DB7380 (TESNPC*) -> (Name: `Windhelm Guard`, FormId: FF00145F) [SP+320] 0x1 (u8):[1] [SP+328] 0x0 (NULL) [SP+330] 0x218689C02C0 (NiNode*) -> (Name: `BootsM_0.nif`) [SP+338] 0x7FF6EDC883DC (SkyrimSE.exe+C583DC) (void*) [SP+340] 0x219627C6840 (void*) [SP+348] 0x10 (u8):[16] [SP+350] 0x0 (NULL) [SP+358] 0x2190FC04220 (void*) [SP+360] 0x21889BD9F80 (NiNode*) -> (Name: `NPC COM [COM ]`) [SP+368] 0xEDC883A5 (u32):[3989341093] [SP+370] 0x0 (NULL) [SP+378] 0x7FF6EEDE348C (SkyrimSE.exe+1DB348C) (void*) [SP+380] 0x1 (u8):[1] [SP+388] 0x0 (NULL) [SP+390] 0x218185AFD00 (BSFlattenedBoneTree*) -> (Name: `NPC Root [Root]`) [SP+398] 0xEDC883A5 (u32):[3989341093] [SP+3A0] 0x0 (NULL) [SP+3A8] 0x7FF6EEDE3488 (SkyrimSE.exe+1DB3488) (void*) [SP+3B0] 0x0 (NULL) [SP+3B8] 0x0 (NULL) [SP+3C0] 0x22400000001 (u64):[2353642078209] [SP+3C8] 0x3F8000003F800000 (u64):[4575657222473777152] (f64):[0.00781250184809323] (f32):[1] [SP+3D0] 0x2183F800000 (void*) [SP+3D8] 0x7FF6EDC883DC (SkyrimSE.exe+C583DC) (void*) [SP+3E0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+3E8] 0x0 (NULL) [SP+3F0] 0x218A80E20C0 (void*) [SP+3F8] 0x7FF6EDC883DC (SkyrimSE.exe+C583DC) (void*) [SP+400] 0x5C736568746F6C63 (u64):[6661779773115559011] [SP+408] 0x666F736B616F6C63 (u64):[7381245219316919395] [SP+410] 0x485C6D6972796B73 (u64):[5214162768247745395] [SP+418] 0x6F6C635C73646C6F (u64):[8028901484418853999] [SP+420] 0x6D726F74736D6B61 (u64):[7886488443422600033] [SP+428] 0x6E696C6B616F6C63 (u64):[7956009425178684515] [SP+430] 0x66696E2E305F6E65 (u64):[7379550609082379877] [SP+438] 0x7FF6EDC88300 (SkyrimSE.exe+C58300) (void*) [SP+440] 0x0 (NULL) [SP+448] 0x7FF6EEEEE620 (SkyrimSE.exe+1EBE620) (char**) "BSFaceGenNiNodeSkinned" [SP+450] 0x218DA3FFD00 (Character*) -> (FormId: 0003EE7F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Windhelm Guard`, FormId: FF00145F)) [SP+458] 0x7FF6ED6C3949 (SkyrimSE.exe+693949) (void*) [SP+460] 0x218D40AB9C0 (NiNode*) -> (Name: `CME Spine1 [Spn1]`) [SP+468] 0x7FF6EDC883DC (SkyrimSE.exe+C583DC) (void*) [SP+470] 0x0 (NULL) [SP+478] 0x7FF6EEEEE620 (SkyrimSE.exe+1EBE620) (char**) "BSFaceGenNiNodeSkinned" [SP+480] 0x218DA3FFD00 (Character*) -> (FormId: 0003EE7F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Windhelm Guard`, FormId: FF00145F)) [SP+488] 0x7FFB80B7B441 (skee64.dll+3B441) (void*) [SP+490] 0x218D40ABEC0 (NiNode*) -> (Name: `NPC Spine1 [Spn1]`) [SP+498] 0x7FF6EDC883DC (SkyrimSE.exe+C583DC) (void*) [SP+4A0] 0x0 (NULL) [SP+4A8] 0x7FF6EEEEE620 (SkyrimSE.exe+1EBE620) (char**) "BSFaceGenNiNodeSkinned" [SP+4B0] 0x21889BD8CC0 (NiNode*) -> (Name: `CME Body [Body]`) [SP+4B8] 0x7FF6EDC883DC (SkyrimSE.exe+C583DC) (void*) [SP+4C0] 0x218D40ABB00 (NiNode*) -> (Name: `CME Spine [Spn0]`) [SP+4C8] 0x7FF6EDC883DC (SkyrimSE.exe+C583DC) (void*) [SP+4D0] 0x0 (NULL) [SP+4D8] 0x7FF6EEEEE620 (SkyrimSE.exe+1EBE620) (char**) "BSFaceGenNiNodeSkinned" [SP+4E0] 0x21889BD9F80 (NiNode*) -> (Name: `NPC COM [COM ]`) [SP+4E8] 0x7FF6EDC883A5 (SkyrimSE.exe+C583A5) (void*) [SP+4F0] 0x218D40ABC40 (NiNode*) -> (Name: `NPC Spine [Spn0]`) [SP+4F8] 0x7FF6EDC883DC (SkyrimSE.exe+C583DC) (void*) [SP+500] 0x0 (NULL) [SP+508] 0x7FF6EEEEE620 (SkyrimSE.exe+1EBE620) (char**) "BSFaceGenNiNodeSkinned" [SP+510] 0x3335303045312820 (u64):[3689908453577402400] (f32):[2834.508] [SP+518] 0x202F5D305B294338 (u64):[2319174795388339000] [SP+520] 0x3933353030453128 (u64):[4121696565058679080] [SP+528] 0x5D2530365B202934 (u64):[6711823829680793908] [SP+530] 0x0 (NULL) [SP+538] 0x7FF6EEEEE620 (SkyrimSE.exe+1EBE620) (char**) "BSFaceGenNiNodeSkinned" [SP+540] 0x21868CD79C0 (NiNode*) -> (Name: `CME Camera3rd [Cam3]`) [SP+548] 0x7FF6EDC883A5 (SkyrimSE.exe+C583A5) (void*) [SP+550] 0x21889BD8CC0 (NiNode*) -> (Name: `CME Body [Body]`) [SP+558] 0x7FF6EDC883DC (SkyrimSE.exe+C583DC) (void*) [SP+560] 0x1 (u8):[1] [SP+568] 0x7FF6EEEEE620 (SkyrimSE.exe+1EBE620) (char**) "BSFaceGenNiNodeSkinned" [SP+570] 0x218185AE500 (BSFadeNode*) -> (Name: `skeleton.nif`, Owner: `Character(FormId: 0003EE7F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Windhelm Guard`, FormId: FF00145F))`) [SP+578] 0x7FF6EDC883DC (SkyrimSE.exe+C583DC) (void*) [SP+580] 0x21889BD9F80 (NiNode*) -> (Name: `NPC COM [COM ]`) [SP+588] 0x7FF6EDC883A5 (SkyrimSE.exe+C583A5) (void*) [SP+590] 0x0 (NULL) [SP+598] 0x7FF6EEEEE620 (SkyrimSE.exe+1EBE620) (char**) "BSFaceGenNiNodeSkinned" [SP+5A0] 0x7FF6EEEEE620 (SkyrimSE.exe+1EBE620) (char**) "BSFaceGenNiNodeSkinned" [SP+5A8] 0x7FF6EDD719E3 (SkyrimSE.exe+D419E3) (void*) [SP+5B0] 0x218185AFD00 (BSFlattenedBoneTree*) -> (Name: `NPC Root [Root]`) [SP+5B8] 0x7FF6EDC883A5 (SkyrimSE.exe+C583A5) (void*) [SP+5C0] 0x2 (u8):[2] [SP+5C8] 0x7FF6EEEEE620 (SkyrimSE.exe+1EBE620) (char**) "BSFaceGenNiNodeSkinned" [SP+5D0] 0x7FF6EEEEE620 (SkyrimSE.exe+1EBE620) (char**) "BSFaceGenNiNodeSkinned" [SP+5D8] 0x7FF6ED392EDC (SkyrimSE.exe+362EDC) (void*) [SP+5E0] 0x21868CD79C0 (NiNode*) -> (Name: `CME Camera3rd [Cam3]`) [SP+5E8] 0x7FF6EDC883A5 (SkyrimSE.exe+C583A5) (void*) [SP+5F0] 0x0 (NULL) [SP+5F8] 0x7FF6EEEEE620 (SkyrimSE.exe+1EBE620) (char**) "BSFaceGenNiNodeSkinned" [SP+600] 0xF9BF060A5D75 (u64):[274598835412341] [SP+608] 0x7FF6ED394306 (SkyrimSE.exe+364306) (void*) [SP+610] 0x218185AE500 (BSFadeNode*) -> (Name: `skeleton.nif`, Owner: `Character(FormId: 0003EE7F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Windhelm Guard`, FormId: FF00145F))`) [SP+618] 0x7FF6EDC883DC (SkyrimSE.exe+C583DC) (void*) [SP+620] 0x0 (NULL) [SP+628] 0x0 (NULL) [SP+630] 0x0 (NULL) [SP+638] 0x0 (NULL) [SP+640] 0x0 (NULL) [SP+648] 0x0 (NULL) [SP+650] 0x0 (NULL) [SP+658] 0x0 (NULL) [SP+660] 0x0 (NULL) [SP+668] 0x0 (NULL) [SP+670] 0x0 (NULL) [SP+678] 0x0 (NULL) [SP+680] 0x3C23D70A (u32):[1008981770] (f32):[0.01] [SP+688] 0x0 (NULL) [SP+690] 0xBF800000 (u32):[3212836864] (f32):[-1] [SP+698] 0x0 (NULL) [SP+6A0] 0x21966DB7380 (TESNPC*) -> (Name: `Windhelm Guard`, FormId: FF00145F) [SP+6A8] 0x219627C6840 (void*) [SP+6B0] 0x218DA3FFD00 (Character*) -> (FormId: 0003EE7F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Windhelm Guard`, FormId: FF00145F)) [SP+6B8] 0x0 (NULL) [SP+6C0] 0xA (u8):[10] [SP+6C8] 0x218DA3FFD00 (Character*) -> (FormId: 0003EE7F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Windhelm Guard`, FormId: FF00145F)) [SP+6D0] 0x860F3EF4A9 (void*) [SP+6D8] 0x7FF6ED395341 (SkyrimSE.exe+365341) (void*) [SP+6E0] 0xFFFFFF00 (u32):[4294967040] [SP+6E8] 0xFFFFFFFF (u32):[4294967295] [SP+6F0] 0x218DA3FFD00 (Character*) -> (FormId: 0003EE7F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Windhelm Guard`, FormId: FF00145F)) [SP+6F8] 0x0 (NULL) [SP+700] 0x7FF6ED17C610 (SkyrimSE.exe+14C610) (void*) [SP+708] 0x21868F21080 (void*) [SP+710] 0x219627C6840 (void*) [SP+718] 0x300000000 (u64):[12884901888] [SP+720] 0x21801000001 (void*) [SP+728] 0x7FFBAF9E9251 (tbbmalloc.dll+19251) (void*) [SP+730] 0x21700000073 (void*) [SP+738] 0x218185AE500 (BSFadeNode*) -> (Name: `skeleton.nif`, Owner: `Character(FormId: 0003EE7F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Windhelm Guard`, FormId: FF00145F))`) [SP+740] 0x3C872B03 (u32):[1015491331] (f32):[0.0165] [SP+748] 0x218DA3FFD00 (Character*) -> (FormId: 0003EE7F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Windhelm Guard`, FormId: FF00145F)) [SP+750] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+758] 0x68 (u8):[104] [SP+760] 0x0 (NULL) [SP+768] 0x0 (NULL) [SP+770] 0x0 (NULL) [SP+778] 0x0 (NULL) [SP+780] 0x0 (NULL) [SP+788] 0x218DA744760 (void*) [SP+790] 0x0 (NULL) [SP+798] 0x0 (NULL) [SP+7A0] 0x0 (NULL) [SP+7A8] 0x0 (NULL) [SP+7B0] 0x3F83D70A (u32):[1065604874] (f32):[1.03] [SP+7B8] 0x0 (NULL) [SP+7C0] 0x0 (NULL) [SP+7C8] 0x0 (NULL) [SP+7D0] 0x218185AE500 (BSFadeNode*) -> (Name: `skeleton.nif`, Owner: `Character(FormId: 0003EE7F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Windhelm Guard`, FormId: FF00145F))`) [SP+7D8] 0x2173E9A6A00 (void*) [SP+7E0] 0x0 (NULL) [SP+7E8] 0x21966DB7380 (TESNPC*) -> (Name: `Windhelm Guard`, FormId: FF00145F) [SP+7F0] 0x1 (u8):[1] [SP+7F8] 0x218DA3FFD00 (Character*) -> (FormId: 0003EE7F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Windhelm Guard`, FormId: FF00145F)) [SP+800] 0x860F3EF669 (void*) [SP+808] 0x7FF6ED2C43E5 (SkyrimSE.exe+2943E5) (void*) [SP+810] 0x21966DB7380 (TESNPC*) -> (Name: `Windhelm Guard`, FormId: FF00145F) [SP+818] 0x7FF600000001 (u64):[140694538682369] [SP+820] 0xFFFFFFFF10000000 (i64):[-4026531840] [SP+828] 0x86BB0D1EA3 (u64):[578663816867] (f32):[-0.002153315] [SP+830] 0x218DA3FFD00 (Character*) -> (FormId: 0003EE7F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Windhelm Guard`, FormId: FF00145F)) [SP+838] 0x7FF6ED2D36D0 (SkyrimSE.exe+2A36D0) (void*) [SP+840] 0x218185AE500 (BSFadeNode*) -> (Name: `skeleton.nif`, Owner: `Character(FormId: 0003EE7F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Windhelm Guard`, FormId: FF00145F))`) [SP+848] 0x218185AE500 (BSFadeNode*) -> (Name: `skeleton.nif`, Owner: `Character(FormId: 0003EE7F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Windhelm Guard`, FormId: FF00145F))`) [SP+850] 0x10000000 (u32):[268435456] [SP+858] 0x7FF6EDC372DF (SkyrimSE.exe+C072DF) (void*) [SP+860] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+868] 0x860F3EF5D8 (BSFadeNode**) -> (Name: `skeleton.nif`, Owner: `Character(FormId: 0003EE7F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Windhelm Guard`, FormId: FF00145F))`) [SP+870] 0x218185AE500 (BSFadeNode*) -> (Name: `skeleton.nif`, Owner: `Character(FormId: 0003EE7F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Windhelm Guard`, FormId: FF00145F))`) [SP+878] 0x3F800000 (u32):[1065353216] (f32):[1] [SP+880] 0x0 (NULL) [SP+888] 0x7FF6ED143066 (SkyrimSE.exe+113066) (void*) [SP+890] 0x218DA3FFD80 (void*) [SP+898] 0x7FF6ED396656 (SkyrimSE.exe+366656) (void*) [SP+8A0] 0x0 (NULL) [SP+8A8] 0x0 (NULL) [SP+8B0] 0x2173E9A6A00 (void*) [SP+8B8] 0xFFFFFFFF (u32):[4294967295] [SP+8C0] 0x21966DB7380 (TESNPC*) -> (Name: `Windhelm Guard`, FormId: FF00145F) [SP+8C8] 0x7FF6ED2C01EF (SkyrimSE.exe+2901EF) (void*) [SP+8D0] 0x218185AE500 (BSFadeNode*) -> (Name: `skeleton.nif`, Owner: `Character(FormId: 0003EE7F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Windhelm Guard`, FormId: FF00145F))`) [SP+8D8] 0x218185AE500 (BSFadeNode*) -> (Name: `skeleton.nif`, Owner: `Character(FormId: 0003EE7F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Windhelm Guard`, FormId: FF00145F))`) [SP+8E0] 0x860F3EF669 (void*) [SP+8E8] 0x218DA3FFD00 (Character*) -> (FormId: 0003EE7F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Windhelm Guard`, FormId: FF00145F)) [SP+8F0] 0x21800000000 (void*) [SP+8F8] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+900] 0x21966DB7380 (TESNPC*) -> (Name: `Windhelm Guard`, FormId: FF00145F) [SP+908] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+910] 0x3C23D70A (u32):[1008981770] (f32):[0.01] [SP+918] 0x0 (NULL) [SP+920] 0x3D6F0023BF7F9057 (u64):[4426757112265150551] (f32):[-0.9982962] [SP+928] 0xBD6F002300000000 (i64):[-4796614927802433536] [SP+930] 0xBF7F9057 (u32):[3212808279] (f32):[-0.9982962] [SP+938] 0x0 (NULL) [SP+940] 0x3F800000 (u32):[1065353216] (f32):[1] [SP+948] 0x7FF6EDC372DF (SkyrimSE.exe+C072DF) (void*) [SP+950] 0x0 (NULL) [SP+958] 0x0 (NULL) [SP+960] 0x0 (NULL) [SP+968] 0x0 (NULL) [SP+970] 0x0 (NULL) [SP+978] 0x0 (NULL) [SP+980] 0x218B28BEB40 (void*) [SP+988] 0x5 (u8):[5] [SP+990] 0x768 (u16):[1896] [SP+998] 0x0 (NULL) [SP+9A0] 0x0 (NULL) [SP+9A8] 0xFFFFFFFF (u32):[4294967295] [SP+9B0] 0x218DA3FFD00 (Character*) -> (FormId: 0003EE7F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Windhelm Guard`, FormId: FF00145F)) [SP+9B8] 0x218EFD503C8 (void*) [SP+9C0] 0x218EFD50100 (QueuedCharacter*) [SP+9C8] 0x7FFB80FE88F3 (po3_Tweaks.dll+288F3) (void*) [SP+9D0] 0x218B28BEB30 (ExtraPersistentCell**) [SP+9D8] 0x218185ACA01 (void*) [SP+9E0] 0x218185AE500 (BSFadeNode*) -> (Name: `skeleton.nif`, Owner: `Character(FormId: 0003EE7F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Windhelm Guard`, FormId: FF00145F))`) [SP+9E8] 0x0 (NULL) [SP+9F0] 0x218B28BEAC0 (TESObjectREFR*) -> (FormId: 000A7116, File: `Skyrim.esm`, BaseForm: BGSMovableStatic(FormId: 0007776E, File: `Skyrim.esm`)) [SP+9F8] 0x7FF6ED2C04FC (SkyrimSE.exe+2904FC) (void*) [SP+A00] 0x218B28BEB40 (void*) [SP+A08] 0x218185ACA00 (BSFadeNode*) -> (Name: `FXMistLow01LongHalfVis`, Owner: `TESObjectREFR(FormId: 000A7116, File: `Skyrim.esm`, BaseForm: BGSMovableStatic(FormId: 0007776E, File: `Skyrim.esm`))`) [SP+A10] 0x6F37A9E47347 (u64):[122284864205639] [SP+A18] 0x860F3EF799 (void*) [SP+A20] 0x860F3EF780 (char**) "h" [SP+A28] 0x768 (u16):[1896] [SP+A30] 0x218DA3FFD00 (Character*) -> (FormId: 0003EE7F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Windhelm Guard`, FormId: FF00145F)) [SP+A38] 0x7FF6ED5FE257 (SkyrimSE.exe+5CE257) (void*) [SP+A40] 0x0 (NULL) [SP+A48] 0x0 (NULL) [SP+A50] 0x21801040000 (void*) [SP+A58] 0x7FFB00000003 (u64):[140716013518851] [SP+A60] 0x218DA3FFD00 (Character*) -> (FormId: 0003EE7F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Windhelm Guard`, FormId: FF00145F)) [SP+A68] 0x0 (NULL) [SP+A70] 0x768 (u16):[1896] [SP+A78] 0xFFFFFFFF (u32):[4294967295] [SP+A80] 0x2173E9A7168 (char*) "h" [SP+A88] 0x7FF6ED175C4B (SkyrimSE.exe+145C4B) (void*) [SP+A90] 0x218EFD50100 (QueuedCharacter*) [SP+A98] 0x21800000068 (void*) [SP+AA0] 0x768 (u16):[1896] [SP+AA8] 0x218EFD50100 (QueuedCharacter*) [SP+AB0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+AB8] 0x7FFBF0E01A5E (KERNELBASE.dll+21A5E) (void*) [SP+AC0] 0x5 (u8):[5] [SP+AC8] 0x218EFD50100 (QueuedCharacter*) [SP+AD0] 0x216FB838100 (BackgroundProcessThread*) [SP+AD8] 0x2173E9A6A00 (void*) [SP+AE0] 0x218EFD50100 (QueuedCharacter*) [SP+AE8] 0x7FF6ED17A9B9 (SkyrimSE.exe+14A9B9) (void*) [SP+AF0] 0x12C65C (u32):[1230428] [SP+AF8] 0x7FF600000068 (u64):[140694538682472] [SP+B00] 0x0 (NULL) [SP+B08] 0x218DA3FFD00 (Character*) -> (FormId: 0003EE7F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Windhelm Guard`, FormId: FF00145F)) [SP+B10] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+B18] 0x0 (NULL) [SP+B20] 0x5 (u8):[5] [SP+B28] 0x2173E9A7168 (char*) "h" [SP+B30] 0x0 (NULL) [SP+B38] 0x218EFD50100 (QueuedCharacter*) [SP+B40] 0x216FB838100 (BackgroundProcessThread*) [SP+B48] 0x3 (u8):[3] [SP+B50] 0x218EFD50100 (QueuedCharacter*) [SP+B58] 0x7FF6ED177203 (SkyrimSE.exe+147203) (void*) [SP+B60] 0x218EFD50100 (QueuedCharacter*) [SP+B68] 0xD (u8):[13] [SP+B70] 0x0 (NULL) [SP+B78] 0x104C (u16):[4172] [SP+B80] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+B88] 0x0 (NULL) [SP+B90] 0x0 (NULL) [SP+B98] 0x0 (NULL) [SP+BA0] 0x0 (NULL) [SP+BA8] 0x0 (NULL) [SP+BB0] 0x0 (NULL) [SP+BB8] 0x0 (NULL) [SP+BC0] 0x216FB838100 (BackgroundProcessThread*) [SP+BC8] 0x7FF6EDC3D6BD (SkyrimSE.exe+C0D6BD) (void*) [SP+BD0] 0x2 (u8):[2] [SP+BD8] 0x216FB838100 (BackgroundProcessThread*) [SP+BE0] 0x218EFD50100 (QueuedCharacter*) [SP+BE8] 0x2169B55CE28 (void*) [SP+BF0] 0x216FB838100 (BackgroundProcessThread*) [SP+BF8] 0x0 (NULL) [SP+C00] 0x0 (NULL) [SP+C08] 0x7FFBF2C17034 (KERNEL32.DLL+17034) (void*) [SP+C10] 0x0 (NULL) [SP+C18] 0x0 (NULL) [SP+C20] 0x0 (NULL) [SP+C28] 0x0 (NULL) [SP+C30] 0x0 (NULL) [SP+C38] 0x7FFBF32E2651 (ntdll.dll+52651) (void*) [SP+C40] 0x0 (NULL) [SP+C48] 0x0 (NULL) [SP+C50] 0x0 (NULL) [SP+C58] 0x0 (NULL) [SP+C60] 0x0 (NULL) [SP+C68] 0x0 (NULL) [SP+C70] 0x2A0ABCE000000000 (u64):[3029441369618776064] [SP+C78] 0x0 (NULL) [SP+C80] 0x0 (NULL) [SP+C88] 0x7FFBF0EEB690 (KERNELBASE.dll+10B690) (void*) [SP+C90] 0x860F3EDE80 (void*) [SP+C98] 0xDAE40A7000007FFB (i64):[-2674000802598584325] [SP+CA0] 0x7FFBDAE40A70 (u64):[140719685896816] [SP+CA8] 0x860F3EDE80 (void*) [SP+CB0] 0x0 (NULL) [SP+CB8] 0x0 (NULL) [SP+CC0] 0x0 (NULL) [SP+CC8] 0x0 (NULL) [SP+CD0] 0x0 (NULL) [SP+CD8] 0x0 (NULL) [SP+CE0] 0x0 (NULL) [SP+CE8] 0x0 (NULL) [SP+CF0] 0x0 (NULL) [SP+CF8] 0x0 (NULL) [SP+D00] 0x0 (NULL) [SP+D08] 0x0 (NULL) [SP+D10] 0x0 (NULL) [SP+D18] 0x0 (NULL) [SP+D20] 0x0 (NULL) [SP+D28] 0x0 (NULL) [SP+D30] 0x0 (NULL) [SP+D38] 0x0 (NULL) [SP+D40] 0x0 (NULL) [SP+D48] 0x0 (NULL) [SP+D50] 0x0 (NULL) [SP+D58] 0x0 (NULL) [SP+D60] 0x0 (NULL) [SP+D68] 0x0 (NULL) [SP+D70] 0x0 (NULL) [SP+D78] 0x0 (NULL) [SP+D80] 0x0 (NULL) [SP+D88] 0x0 (NULL) [SP+D90] 0x0 (NULL) [SP+D98] 0x0 (NULL) [SP+DA0] 0x0 (NULL) [SP+DA8] 0x0 (NULL) [SP+DB0] 0x0 (NULL) [SP+DB8] 0x0 (NULL) [SP+DC0] 0x0 (NULL) [SP+DC8] 0x0 (NULL) [SP+DD0] 0x0 (NULL) [SP+DD8] 0x0 (NULL) [SP+DE0] 0x0 (NULL) [SP+DE8] 0x0 (NULL) [SP+DF0] 0x0 (NULL) [SP+DF8] 0x0 (NULL) [SP+E00] 0x0 (NULL) [SP+E08] 0x0 (NULL) [SP+E10] 0x0 (NULL) [SP+E18] 0x0 (NULL) [SP+E20] 0x0 (NULL) [SP+E28] 0x0 (NULL) [SP+E30] 0x0 (NULL) [SP+E38] 0x0 (NULL) [SP+E40] 0x0 (NULL) [SP+E48] 0x0 (NULL) [SP+E50] 0x0 (NULL) [SP+E58] 0x0 (NULL) [SP+E60] 0x0 (NULL) [SP+E68] 0x0 (NULL) [SP+E70] 0x0 (NULL) [SP+E78] 0x0 (NULL) [SP+E80] 0x0 (NULL) [SP+E88] 0x0 (NULL) [SP+E90] 0x0 (NULL) [SP+E98] 0x0 (NULL) [SP+EA0] 0x0 (NULL) [SP+EA8] 0x0 (NULL) [SP+EB0] 0x0 (NULL) [SP+EB8] 0x0 (NULL) [SP+EC0] 0x0 (NULL) [SP+EC8] 0x0 (NULL) [SP+ED0] 0x0 (NULL) [SP+ED8] 0x0 (NULL) [SP+EE0] 0x0 (NULL) [SP+EE8] 0x0 (NULL) [SP+EF0] 0x0 (NULL) [SP+EF8] 0x0 (NULL) [SP+F00] 0x0 (NULL) [SP+F08] 0x0 (NULL) [SP+F10] 0x0 (NULL) [SP+F18] 0x0 (NULL) [SP+F20] 0x0 (NULL) [SP+F28] 0x0 (NULL) [SP+F30] 0x0 (NULL) [SP+F38] 0x0 (NULL) [SP+F40] 0x0 (NULL) [SP+F48] 0x0 (NULL) [SP+F50] 0x0 (NULL) [SP+F58] 0x0 (NULL) [SP+F60] 0x0 (NULL) [SP+F68] 0x0 (NULL) [SP+F70] 0x0 (NULL) [SP+F78] 0x0 (NULL) [SP+F80] 0x0 (NULL) [SP+F88] 0x0 (NULL) [SP+F90] 0x0 (NULL) [SP+F98] 0x0 (NULL) [SP+FA0] 0x0 (NULL) [SP+FA8] 0x0 (NULL) [SP+FB0] 0x0 (NULL) [SP+FB8] 0x0 (NULL) [SP+FC0] 0x0 (NULL) [SP+FC8] 0x0 (NULL) [SP+FD0] 0x0 (NULL) [SP+FD8] 0x0 (NULL) [SP+FE0] 0x0 (NULL) [SP+FE8] 0x0 (NULL) [SP+FF0] 0x0 (NULL) [SP+FF8] 0x0 (NULL) Any solution?
coolfreaky Posted February 18, 2022 Posted February 18, 2022 16 hours ago, Q4y said: TESNPC(Name: `Windhelm Guard`, FormId: FF00145F) this one might be your issue : a mod that modify windhelm guard more precisely the skeleton 16 hours ago, Q4y said: Possible relevant objects (23) { [ 4] BSTriShape(Name: `FeetB`) [ 24] BSTriShape(Name: `BaseShapeB`) [ 28] NiNode(Name: `NPC Spine [Spn0]`) [ 36] NiNode(Name: `Scene Root`) [ 47] NiNode(Name: `NPC Root [Root]`) [ 52] NiNode(Name: `Scene Root`) [ 85] TESNPC(Name: `Windhelm Guard`, FormId: FF00145F) [ 85] Character(FormId: 0003EE7F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Windhelm Guard`, FormId: FF00145F)) [ 86] NiNode(Name: `CME Spine [Spn0]`) [ 87] NiNode(Name: `Scene Root`) [ 90] BSTriShape(Name: ` (000A6D7E)[0]/ (000A6D7F) [60%]`) [ 104] NiNode(Name: `BootsM_0.nif`) [ 110] NiNode(Name: `NPC COM [COM ]`) [ 116] BSFlattenedBoneTree(Name: `NPC Root [Root]`) [ 142] NiNode(Name: `CME Spine1 [Spn1]`) [ 148] NiNode(Name: `NPC Spine1 [Spn1]`) [ 152] NiNode(Name: `CME Body [Body]`) [ 160] NiNode(Name: `NPC Spine [Spn0]`) [ 170] NiNode(Name: `CME Camera3rd [Cam3]`) [ 176] BSFadeNode(Name: `skeleton.nif`, Owner: `Character(FormId: 0003EE7F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Windhelm Guard`, FormId: FF00145F))`) just by reading the log !!! and also watch for a double mod ( if you have installed twice same mod )
Q4y Posted February 18, 2022 Author Posted February 18, 2022 12 minutes ago, coolfreaky said: this one might be your issue : a mod that modify windhelm guard more precisely the skeleton just by reading the log !!! and also watch for a double mod ( if you have installed twice same mod ) I fix it, that be Mesh problem with Cloaks Of Skyrim with HDT. I just edit it by my sefl and fix the problem. 2
VseTmirykS Posted September 30, 2023 Posted September 30, 2023 (edited) On 2/18/2022 at 5:14 PM, Q4y said: I fix it, that be Mesh problem with Cloaks Of Skyrim with HDT. I just edit it by my sefl and fix the problem. How did you edited the mod? I have exactly the same situation, even the Crashlogs are the same, except for the location and NPC Once I have disabled cloaks the CTD stopped but I wouldn't like to play without it Edited September 30, 2023 by VseTmirykS
traison Posted September 30, 2023 Posted September 30, 2023 Issue appears to be in clothes\cloaksofskyrim\Holds\cloakmstormcloaklinen_1.nif What I'd do: Since this is a SMP enabled mod, disable SMP to see if it is involved in this. If it is, simplify (if possible) the config file for the cloak mesh and see if its still crashing. Open the mesh in NifSkope to see if there's anything out of the ordinary there. NifSkope has various tools it calls spells that can maybe do something. Compare to another cloak mesh that does not cause a crash. Run the mesh through a nif optimizer. Convert the shape to LE and back to SSE. Compare the before and after files to see if any changes were made. Checksums are handy for this.
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