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Some creatures animations not working


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Posted

Hi, my situation is very simple :

 

I'm running the elysium modlist downloaded from wabbajack. I've been trying to make SLAL animation working so i got all the requirements including FNIS and creature pack. Once creature animations generated, i put them into a fnis output. Then I run nemesis and let nemesis output overwrite everything.

Problem : my game seems to be able to run some creature animation fine (like horses) but when it comes to some others (like canine or cow, haven't tried all races) the creature stand still while my character animation plays fine.

 

Might it be due to some conflict with existing mods ?

 

Thanks for the help.

Posted

normally this could be due to some problem with FNIS or something like this, if running FNIS don't fix this try going into your overwrite folder and delete the FNIS files located under the script folder then run FNIS again.

 

this might not be the only reason for it, could be a mod that handles those animations that is not working but I would try the first and see if that fixes it for you.

 

good luck

Posted

I tried and followed the guide after removing everything from my output folder.

Even started a new game to make sure and hasn't fix the issue saddly. Horses are still working but dogs stand still. :(

Posted

i do not know for nemesis ! but you can try to go in fnis or fnis creature folder / meshes / creatures / find the horse folder and slide the defaultdog.hks or defaultcanin.hks (do not remember well ) outside your game in a folder for back up .  or use explorer to find this file in your Mod Manager .

 

Posted

Alright I fixed my issue. For whoever who get something similar I'll say how I fixed it :

 

It appears the bug was caused by the presence of Stagger Fix and Ultimate Combat and Creatures Behaviour compatibility for Nemesis. Disabling them solved the problem.

 

Thanks for the help.

Posted
2 minutes ago, Kuriido said:

Alright I fixed my issue. For whoever who get something similar I'll say how I fixed it :

 

It appears the bug was caused by the presence of Stagger Fix and Ultimate Combat and Creatures Behaviour compatibility for Nemesis. Disabling them solved the problem.

 

Thanks for the help.

As far as I know (haven't checked lately), Nemesis doesn't support animal animations.

 

As to the FNIS/ Nemesis post: Why? If Nemesis isn't working, just use FNIS? But that is a personal opinion

Posted
29 minutes ago, ButchDiavolo said:

As far as I know (haven't checked lately), Nemesis doesn't support animal animations.

 

As to the FNIS/ Nemesis post: Why? If Nemesis isn't working, just use FNIS? But that is a personal opinion

 

I need nemesis for some of my combats mods, which are not compatible with FNIS from what i've read.

Also, "Ultimate Combat and Creatures Behaviour compatibility for Nemesis" is actually the name of the patch that were designed for Nemesis but for some reason it just fucked up SLAL creature, don't know why.

Posted
On 1/25/2022 at 12:40 PM, Kuriido said:

Might it be due to some conflict with existing mods ?

Why not ask over at wabbajack or wherever the Nemesis support is?

None this has anything to do with Skyrim or Lover's Lab.

  • 3 months later...

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