chamromppopo Posted May 11, 2025 Posted May 11, 2025 (edited) On 5/10/2025 at 2:13 AM, Catnatic said: It's such a sad irony when having to censor the NSFW parts would make it less likely to get removed on a NSFW adult forum. I'm not sure if that was what got the mod removed or not, but I did it just as a precaution.    On 5/6/2025 at 11:35 PM, CanonInterpretator said: Late to respond, but im glad you guys seem to have figured it out. I gotta be real though modding knowledge leaves my brain just as quickly as it enters and its definetly been long enough that Im struggling to remember anything lol  Good luck with the mods going forward though! I totally get that, it happens to me too, as soon as you stop everything leaves your brain pretty fast. Edited May 11, 2025 by chamromppopo 1
chamromppopo Posted May 11, 2025 Posted May 11, 2025 On 3/12/2025 at 4:17 AM, CanonInterpretator said: Anyone know if saltlapse is still active or available to message anywhere? Im gonna send them a dm through here but im suspecting thats not gonna be very effective. I want to make some clothes to go with their nude model, but as it stands, trying to make anything move correctly with the body seems like its gonna be imposible withouth the skeleton they worked with. @CanonInterpretator Hey, did you ever get the base skeleton that they worked with. I'm trying to see if I could open it, break it down, study it, and see what was done to the base skeleton and how the outfit's skeleton was merged to it. I'll trying to see if I can reverse engineer the trskl and apply what I learn from it try to merge both the base skeleton and p1_drs0001_00_default.trskl. 1
xc242001 Posted May 12, 2025 Posted May 12, 2025 (edited) On 5/11/2025 at 3:02 PM, chamromppopo said: I found out what's wrong with the survey corps outfit. In the base trskl IDs from 1 to 74 are assigned to the base skeleton file used by both main characters, IDs 75 to 125 are used on face bones, or the face trskl, IDs 126-147 are used by hair trskl and IDs from 148 onwards are for outfit skeleton, this is according to the original 3dsmax script that the blender script is based on. When exporting models, you have to choose one trskl and have the trmbf and trmsh generate based on the trskl chosen. The base skeleton provides all necessary bones needed for a basic model. Now the issue with the scarf lies with the physics of the scarf. The way that model import works is that once you generate the trmsh and trmbf based on the trskl that you used, the meshes will only end using the bones and the information from the trskl. Any additional rig_idx, skinning indexes used, bones, vertex groups come from another trskl that is specific to the outfit. For most outfits you can just use the normal base trskl because they don't have any extra bones compared to the base skeleton but for the survey corps outfit you have 7 extra bones, 2 of which are for the left and right sleeve respectively and the other five (root_parts, part_02, Part_02, part_03, and part_04) are for the scarf. The scarf is deformed mainly by the "root_parts" bone and this bone is parented by the "neck" bone. Now, when I export the model to the base trskl, the "root_parts" bones and the sleeve bones are deleted because the base trskl doesn't contain that information. And I can't import to the outfit trskl (p1_drs0001_00_default.trskl) because it only has 7 bones and it will deform the entire mesh to fit these 7 bones. I'm not 100% sure on how to fix this, but the issue lies in the trskl used to export the model and not the additional trskl of the outfit. I've tried editing the base trskl in blender to include all of the bones needed for the scarf and export the trskl but this method ends up ruining the values of the "rig_idx" and the "parent_idx" (Bone hierarchy / parenting). Additionally I've tried converting both to json and adding these additional bones to the base trskl manually but I'm not certain on which "rig_idx" corresponds to each of the 7 additional bones because in the survery corp outfit trskl the values of the "parent_idx" and "rig_idx" are reset and start from -1 and 0 respectively. I've also tried using NPC Rei's skeleton, because it has all of the necessary bones but this leaves us with a problem because along with the bones that are present in the base skeleton, the NPC skeleton also head, lod, and face bones in it and will end up distorting parts of the mesh. I'll see what I can do to solve this issue. If anyone has any idea about the proper way to add these extra bones to the base trskl let me know. I kinda get the idea that not many people know wtf is going on here, including me lol. But for those that have been helpful like @Catnatic, thank you This is a long shot but I'll try to get in touch with  @Saltlapse by @ them to this comment and ask what trskl was used to export the survey corp outfit. @chamromppopo Let me start by saying I know nothing about Blender or 3D design in general.  I have had a look online and found these which I expect you already know about but thought it wouldn’t hurt to post them:  Importing Merging Skeletons  Sorry if these are obvious and I have wasted your time. Edited May 14, 2025 by xc242001 Add name 1
CanonInterpretator Posted May 13, 2025 Posted May 13, 2025 (edited) On 5/11/2025 at 12:23 PM, chamromppopo said: @CanonInterpretator Hey, did you ever get the base skeleton that they worked with. I'm trying to see if I could open it, break it down, study it, and see what was done to the base skeleton and how the outfit's skeleton was merged to it. I'll trying to see if I can reverse engineer the trskl and apply what I learn from it try to merge both the base skeleton and p1_drs0001_00_default.trskl.  Nah I wasnt able to get in contact with them unfortunately.  If it helps for anything, heres my blender file I have for female mc, thought mind you I was working with the newer blender add-on instead of the older one that I think I read you were using?  Also while looking at the blender file I remembered this trick I found while I was working on the clothes for my mods, not sure if itll be usefull but figured it helped me well enough to be worth sharing.    Edited May 17, 2025 by CanonInterpretator 1
Boborialus Posted May 14, 2025 Posted May 14, 2025 (edited) How can we get the nude Rei mod posted in here without it getting taken down by mods? I remember when the nude Victor mod was first taken down. (I still have it up in the SwSh thread). I really want to see that Nude Rei butt Edited May 14, 2025 by Boborialus
phonggapple08 Posted May 14, 2025 Posted May 14, 2025 guys do anyone of you have an legend arceus game rom that work on emulator? I try downloaded from switchrom.me and others website but the game just crash on yuzu when I open it
Boborialus Posted May 14, 2025 Posted May 14, 2025 (edited) 7 hours ago, phonggapple08 said: guys do anyone of you have an legend arceus game rom that work on emulator? I try downloaded from switchrom.me and others website but the game just crash on yuzu when I open it We don’t discuss piracy in here. Sorry. You would have better luck with getting the MiG Switch ROM extractor. Edited May 14, 2025 by Boborialus
chamromppopo Posted May 19, 2025 Posted May 19, 2025 On 5/12/2025 at 4:38 AM, xc242001 said: Let me start by saying I know nothing about Blender or 3D design in general.  I have had a look online and found these which I expect you already know about but thought it wouldn’t hurt to post them:  On 5/13/2025 at 11:04 AM, CanonInterpretator said: Also while looking at the blender file I remembered this trick I found while I was working on the clothes for my mods, not sure if itll be usefull but figured it helped me well enough to be worth sharing. Hey I'm back, I just saw these resources both of you shared, thanks for that. But the issue is actually in the trskl file itself, more specifically in the rig_indexes. You can make any type skeleton in blender but when you export as trskl it has to follow the file system that gamefreak uses. The scarf normally has rigs indexes 149-153, but these don't exist in the normal base skeleton. I did try adding new bones with rigs 74+. But these are stationary, so What I did to cheat the animation is attaching the first part of the scarf as a new bone and then having the other parts take the bones around the bags, spine, look, and neck. It won't behave exactly like the default scarf but for now this is the best I could do with my current understanding of TR*** files and their interactions between them.   On 5/14/2025 at 12:31 AM, Boborialus said: How can we get the nude Rei mod posted in here without it getting taken down by mods? I remember when the nude Victor mod was first taken down. (I still have it up in the SwSh thread). lol, why did they take the mod down. Do you still have a copy? I made one of the victor mods for that game and someone else also did another Victor mod too, although I don't remember who it was.   On 5/14/2025 at 12:31 AM, Boborialus said: I really want to see that Nude Rei butt Without spoiling too much here's the top part. As of now I'm almost done with this, I'm just doing a bit of testing. The modded outfits are the Casual Intro, the Casual outfit, the Survey Corp Outfit, the casual sandals, modern top and modern bottoms. Someone also requested a dick for the other playable character, so I'll also include a replacement for the modern bottoms to be used with the other character. I wanted to showcase a bit of gameplay of the mod but it looks like I can't share a video here to show a bit of gameplay of the intro part.  4
chamromppopo Posted May 19, 2025 Posted May 19, 2025 (edited) Ok, So here's a "Trailer" of the mod, it's just the intro. Ignore the foot glitch that happens in the 2nd part of the first video, I fixed that a few days ago, and I didn't bother to update the video. https://streamable.com/6vzn80 <-- Trailer https://streamable.com/izipu0 <--- Gameplay Trailer Sorry for the bad quality with the videos trailers, but I don't count with a Rockstar Games budget.  Edited May 19, 2025 by chamromppopo 2
Viewier Posted May 19, 2025 Posted May 19, 2025 (edited) 11 minutes ago, chamromppopo said: I wanted to showcase a bit of gameplay of the mod but it looks like I can't share a video here to show a bit of gameplay of the intro part. Â What you have to do is make an unlisted Youtube video and share the link here. That's what we did in the Pokemon Nude Mods Project thread. Edited May 19, 2025 by Viewier
Catnatic Posted May 19, 2025 Posted May 19, 2025 (edited) On 5/12/2025 at 6:38 PM, xc242001 said: @chamromppopo Let me start by saying I know nothing about Blender or 3D design in general.  I have had a look online and found these which I expect you already know about but thought it wouldn’t hurt to post them:  Importing Merging Skeletons  Sorry if these are obvious and I have wasted your time. When it comes to importing custom models to video games, they're typically much more specific as file formats are tailored for certain game engines. General resources of importing from another standard file and merging skeletons isn't going to help much for modding certain games, although they are still very much handy for learning how to use Blender.  On 5/14/2025 at 2:31 PM, Boborialus said: How can we get the nude Rei mod posted in here without it getting taken down by mods? I remember when the nude Victor mod was first taken down. (I still have it up in the SwSh thread). I really want to see that Nude Rei butt I'd say just upload them here anyway and see how it goes. If anyone's flipping over a cartoony character's canonical age or youthful looks then logically, other nude mods here should be taken down as well including Saltlapse's nude mod, those early lewd textures for Akari's clothing, and my Marnie mod for SwSh but they're still all up because it's almost as if moderation here is inconsistent and perhaps even arbitrary. It's kinda like a case-by-case basis. Regardless, it's always best to have backup links and also distribute them on another forum if a nude Rei with his dong out is considered to be too much here.  2 hours ago, chamromppopo said: lol, why did they take the mod down. Do you still have a copy? I made one of the victor mods for that game and someone else also did another Victor mod too, although I don't remember who it was. There's no given reason and I don't think anyone was even warned. The SwSh thread did went off-topic though but when it got cleaned up, my mods were removed including Nude Victor, my updated version of xero12's Nude Gloria mod, a Blushing Face mod for the player characters, and the latest version of my Nudity Reactions mod. Even my progress reports of my nude Victor mod got removed as well. Yet they turned a blind eye to my Marnie mod, my fixed version of another nude female mod, and reuploads of my mods found in Viewier's modpack and Boborialus' modpack hence why I think the moderation here is inconsistent. It's such a major blow to my spirit that I didn't want to think about lewd modding games for a while. Anyway, those mods are still available elsewhere such as my GitGud account which I've linked on my profile here.   2 hours ago, chamromppopo said: Ok, So here's a "Trailer" of the mod, it's just the intro. Ignore the foot glitch that happens in the 2nd part of the first video, I fixed that a few days ago, and I didn't bother to update the video. https://streamable.com/6vzn80 <-- Trailer https://streamable.com/izipu0 <--- Gameplay Trailer Sorry for the bad quality with the videos trailers, but I don't count with a Rockstar Games budget. I'm very excited to hear that your nude mod for Rei is almost finished. Looking forward to playing the game with his body exposed for all to see.  2 hours ago, Viewier said: What you have to do is make an unlisted Youtube video and share the link here. That's what we did in the Pokemon Nude Mods Project thread. The problem is that the video being age-restricted means that we have to watch it directly on YouTube (no embeds) and we need to have an 18+ account. Quite frankly, I would prefer to keep my YouTube accounts clean from NSFW stuff but even when I tried to have a Google account dedicated for NSFW content, it's a bitch to sign back in because YouTube/Google demands my phone number for verification which, with sensitive personal info like that, I'm not comfortable tying it to anything NSFW.  There used to be a browser extension that allowed you to skip those restrictions without an account but YouTube broke it as part of their ongoing UI/UX degradation lol. Anyway, Streamable seems good enough for uploading and sharing videos that's only accessible with a link. Edited May 19, 2025 by Catnatic 1
Boborialus Posted May 19, 2025 Posted May 19, 2025 (edited) On 5/18/2025 at 8:51 PM, chamromppopo said: Ok, So here's a "Trailer" of the mod, it's just the intro. Ignore the foot glitch that happens in the 2nd part of the first video, I fixed that a few days ago, and I didn't bother to update the video. https://streamable.com/6vzn80 <-- Trailer https://streamable.com/izipu0 <--- Gameplay Trailer Sorry for the bad quality with the videos trailers, but I don't count with a Rockstar Games budget.  Aww yeah! Rei going all natural in the past! Good luck with your mod release. Sad to see the trailers gone. I should have saved them myself but oh well. I’m hoping to finally play Legends Arceus as naked Rei. Edited May 21, 2025 by Boborialus
chamromppopo Posted May 24, 2025 Posted May 24, 2025 (edited) Just a quick update, hopefully this will be the final one. I was planning on releasing this mod today but I found a little bit of clipping on the penis mesh. The issue is really minor but I thought that I might as well just fix it before release. That means I'll have to edit 6 models but it won't take much time. I'll share some more images of NPC Rei. The playable Akari you see here is from Saltlapse's mod, I've also used that as a base to add the bottoms I used for Rei to give her an eggplant, replacing the modern trousers; that way you can use any breast size you'd like. I wanted to ask something would you all rather have the modern top (topless) with or without the belt pouch? Â Here's more pictures before I release this. Â Â Â Â (WTF is the prof wearing on his head, lol I just noticed this. Rei is also looking at it like wtf dude) Edited May 24, 2025 by chamromppopo 5
Catnatic Posted May 24, 2025 Posted May 24, 2025 1 hour ago, chamromppopo said: Just a quick update, hopefully this will be the final one. I was planning on releasing this mod today but I found a little bit of clipping on the penis mesh. The issue is really minor but I thought that I might as well just fix it before release. That means I'll have to edit 6 models but it won't take much time. I'll share some more images of NPC Rei. The playable Akari you see here is from Saltlapse's mod, I've also used that as a base to add the bottoms I used for Rei to give her an eggplant, replacing the modern trousers; that way you can use any breast size you'd like.  Here's more pictures before I release this. Take your time in polishing up your mod the best you can. It's awesome to hear it's real close to being finished!  1 hour ago, chamromppopo said: (WTF is the prof wearing on his head, lol I just noticed this. Rei is also looking at it like wtf dude) Seems to be some kind of beanie that's almost like a balaclava but with a cut out for the entire face. It's certainly a fashion choice for a professor to be wearing.  1 hour ago, chamromppopo said: I wanted to ask something would you all rather have the modern top (topless) with or without the belt pouch? For who? Rei or Akari? I think Akari's already been given mods that replaces her modern top with and without the waistband for topless, for each boob size as well. For Rei, it'd be extra work but it'd be nice if we have the choice to wear the belt pouch or not. Personally, I would have him wear a belt pouch at least as that gets referenced in the dialogue in the beginning.  Speaking of dialogue, here's a silly little image that I made because that naked Akari's reaction has slight potential to be memed here: 5
Boborialus Posted May 24, 2025 Posted May 24, 2025 I’ll be picking Rei with no belt or shoes or scarf or hat if that’s an option. Wearing nothing at all. Maybe the same for Akari, but you don’t have to take those requests. We are eagerly waiting for your mod release. 1
chamromppopo Posted May 24, 2025 Posted May 24, 2025 (edited) 42 minutes ago, Boborialus said: I’ll be picking Rei with no belt or shoes or scarf or hat if that’s an option. Wearing nothing at all. Maybe the same for Akari, but you don’t have to take those requests. We are eagerly waiting for your mod release. No need for a request! That's already included if you choose the first casual outfit (intro version) and use the casual sandals and remove the hat. I also have the invisible backpack mod. I don't know how to add cheat codes so I'll just submit the backpack mod that makes the backpack invisible for all outfits.   3 hours ago, chamromppopo said: Just a quick update, hopefully this will be the final one. I was planning on releasing this mod today but I found a little bit of clipping on the penis mesh. The issue is really minor but I thought that I might as well just fix it before release I fixed the issue with the penis mesh and I was also able to get in contact with Saltlapse. I'm going to try and test the proper scarf physics now that Saltlapse told me how Akari's survey corp scarf physics was kept along with the nude mod. This means a better looking mod but probably a significant delay, because the way the method works is by leaveing the original trmsh and trmbf intact and appending the mod meshes and buffers to it (so simple lol kind of like an Occam's Razor) The way I did was by manually editing the trskl file and adding new bones and adjusting bone indexes to other bones, this method allowed me to "Cheat" or mimic the scarf's physics using other bones, but I want to try Saltlapse's method. Therefore I'll likely have to leave rei's original scarf untouched and work around it. It sounds simple enough but it probably won't be because I'll have to adjust the UV mapping for the scarf after all the time I spent in photoshop I also want to experiment and try to see if I can add an extra material and save myself the trouble of UV mapping and photoshopping the scarf to fit the edited nude texture. I'll try to crunch this before Finals in a few weeks. No promises, but this new development has pushed back the release date to a week probably or earlier. The discord is an undocumented mess lol, old tutorials get deleted without just archive it and writing outdated on the title. No one knows what's going on and those that do aren't even active. I have to scroll to find some obscure messages from a long time ago of someone solving some issues and not sharing the fix. I believe I'm using SV scripts with PLA flatbuffers, because I try to convert trmbf and trmsh using flatbuffers from both SV and PLA and the script is freaking out due to some unknown term that's used in SV but not PLA. I'll see what I can do but everything else is done. This is just for the Survey Corp outfit everything else is ready to go.   2 hours ago, Catnatic said: For Rei, it'd be extra work but it'd be nice if we have the choice to wear the belt pouch or not. I'll release two versions of the modern top, one with the waist band and one without. Also please note that all I'm doing is working with model replacements, If I remember correctly the mod for Akari had cheats like "go barefoot" and "remove bag". I'm not sure if they're compatible with Rei but that's probably going to be for someone else to test out. Edited May 24, 2025 by chamromppopo
Boborialus Posted May 24, 2025 Posted May 24, 2025 (edited) If you’re mod is done for now, then you can always just release the nude Rei mod and release another updated version of the nude Rei mod with the added changes later down the line if you want. No pressure. This will be my first time playing Legends Arceus and I will enjoy every bit of it as nude Rei. Edited May 24, 2025 by Boborialus
Catnatic Posted May 24, 2025 Posted May 24, 2025 21 minutes ago, chamromppopo said: I fixed the issue with the penis mesh and I was also able to get in contact with Saltlapse. I'm going to try and test the proper scarf physics now that Saltlapse told me how Akari's survey corp scarf physics was kept along with the nude mod. This means a better looking mod but probably a significant delay, because the way the method works is by leaveing the original trmsh and trmbf intact and appending the mod meshes and buffers to it (so simple lol kind of like an Occam's Razor) The way I did was by manually editing the trskl file and adding new bones and adjusting bone indexes to other bones, this method allowed me to "Cheat" or mimic the scarf's physics using other bones, but I want to try Saltlapse's method. Therefore I'll likely have to leave rei's original scarf untouched and work around it. It sounds simple enough but it probably won't be because I'll have to adjust the UV mapping for the scarf after all the time I spent in photoshop I also want to experiment and try to see if I can add an extra material and save myself the trouble of UV mapping and photoshopping the scarf to fit the edited nude texture. I'll try to crunch this before Finals in a few weeks. No promises, but this new development has pushed back the release date to a week probably or earlier. The discord is an undocumented mess lol, old tutorials get deleted without just archive it and writing outdated on the title. No one knows what's going on and those that do aren't even active. I have to scroll to find some obscure messages from a long time ago of someone solving some issues and not sharing the fix. I believe I'm using SV scripts with PLA flatbuffers, because I try to convert trmbf and trmsh using flatbuffers from both SV and PLA and the script is freaking out due to some unknown term that's used in SV but not PLA. I'll see what I can do but everything else is done. This is just for the Survey Corp outfit everything else is ready to go.  Model importing for PLA sounds real complicated and the poor documentation certainly doesn't help. If we could have a comprehensive tutorial on how model importing works for this game and SV, that'd be greatly appreciated so more people could produce skimpy lewd outfits or even more nude bodies for the other characters. Also once again, Discord should not be used as a repository for resources and knowledge because it's not made for it. It's a chatroom app, not a wiki replacement...  Anyway, good luck in trying to improve the scarf. Though I'm honestly sceptical in being able to add a new material to a model since from what I remember with the tools I used, they could only be replaced.  13 minutes ago, Boborialus said: If you’re mod is done for now, then you can always just release the nude Rei mod and release another updated version of the nude Rei mod with the added changes later down the line if you want. No pressure Yeah, I wouldn't mind having a nude Rei mod now without the scarf or with its odd physics. But of course, if you rather release the mod once it's up to your satisfaction with fully functional scarf physics, I can wait for another week. 1
daisy_lovers Posted May 24, 2025 Posted May 24, 2025 (edited) Ok so if I don't misunderstand akari nude mod is already available and rei will arrive soon  So do we have to modify the first message of the topic to include the 2 costume link ? Edited May 24, 2025 by daisy_lovers
chamromppopo Posted May 27, 2025 Posted May 27, 2025 All right it’s done, I'll release this mod once I get home today!! I'll also leave this write up as documentation in case anyone wants to do their own mod  I would have released this like a few weeks ago but I was trying to get the scarf working like the default version. I was looking inside the animations files looking for refrences for the root_parts bones and creating custom skeletons, editing trskls and I was able to end up with an acceptable scarf. Anyways I got in contact with Saltlapse and learned that no custom skeleton was used only for Akari’s survey corp outfit. The scarf physics was preserved from the original by appending  the modded trmsh and trmbf with the original outfit.  Spoiler The appending scripts never worked for me (they did for Scarlet and Violet), I believe the script was calling for terms used in the format used by Scarlet and Violet and not PLA files. I tried editing the script and got to append the meshes but it wouldn’t convert to binary (TR***) regardless of which Flatbuffer schema I used. The way I finally fixed it by looking at what the script does to append the jsons and doing it manually. The trmbf and trmsh have the same order of meshes in their file.  This is possible if the TRMSH and TRMBF are exported with the same mesh from blender because their mesh structure, materials, vertex format, and order match exactly. Mesh 1 in TRMSH corresponds to buffer 1 in TRMBF, and so on. Meaning that in order to rending everything correctly the order of meshes in trmsh must match the buffer order in trmbf.  But what if I had a mesh that had the exact topology vertex, faces and edges numbers and locations match exactly to the original mesh. The TRMBF has two types of data per mesh: index_buffer and vertex_buffer; I think they’re called differently in Scarlet and Violet. Anyways the index_buffer is a list of vertex grouped in 3 describing how they’re connected to each other and the Vertex_buffer has the actual vertex data including UV coordinates, bone weights, normals, etc.  I could theoretically transfer other data from the vertex_buffer like normals, UV, skinning, etc, assuming that the mesh has an identical vertex order, count and geometry . But this is problematic because I want to transfer everything except for the UV data. Transferring just part of the vertex buffer (like only weights or UV coordinates) requires precise editing and knowledge of the TRMBF layout. From the TRMSH you can kind of guess where is the UV data located based on the following lines:  "semantic_name": "TEXCOORD", "offset": 28, "format": "RG_32_FLOAT" "semantic_name": "BLEND_INDICES", "offset": 36, "format": "RGBA_8_UNSIGNED"  So I think the UV data was around byte 28-36, but then I was like just fuck it my brain is toast so I just decided to transfer the original scarf data from the trmbf to the modded one and change the order in the trmsh. This worked but now the scarf’s UV is where the leg is supposed to go. As you know I can’t edit the UV data because I would have to go to blender to do that and I’ll end up back in square one because I can’t use the exported scarf from blender. So I tried to create a new material and added it to the trmsh and trmtr, and double checked it in blender to see if the scarf has the material in its data. Everything looked fine in blender and in the files but the scarf had weird glitchy colors in game especially when reacting to lighting, I think this is because of the way the GFPACK handles additional files that are added added to them. Unlike scarlet and violet where you can easily add materials and new texture files to your meshes with no problem, it appears that it’s not possible for PLA, because when packed to the gfpack the new textures get corrupted and assigned a hash=0.  And  here I was like WTF am I doing, I’m doing all of this just so I could save myself from editing the texture in photoshop. So I just went back to photoshop and added the scarf portion from the default texture to all modded texture maps and went back to blender and moved the UV of one of the legs to accommodate the scarf area. I also want to say that if anyone is curious and wants to try the scarf that used the modded trskl let me know and I'll release that too (I'm weirdly proud of that, the physics don't look as good as the original but it looks good enough to me) I’ll most likely release this today once I get home, hopefully I won't forget , sometimes I'm really tired lol. Sorry for that essay I just thought to post this write up in case someone else wants to mod the game they can use this info. 3
chamromppopo Posted May 28, 2025 Posted May 28, 2025 (edited) Ok it's here. Here's pictures of the mod. Both versions of NPC Rei and NPC Akari are also available. I also forgot who requested this but here it is. Huge thanks to the developer of the tools on Discord, I don't think they might want to be named here so I'll leave this nameless thanks. Also @Saltlapse for creating the original mod for Akari, that I used that as the base and inspiration for this mod and for telling me how to fix the scarf's physics. And also @Catnatic for searching up the Discord to provide information on the modding scene, PKNX files used by the shop mod and being willing to test this mod back then before I was able to successfully import a working model. Rei Release v1.zip Rei Release v1.2.zip Rei Release v1.3.zip Let me know if you encounter any glitches or issues, and I'll try to fix them to the best of my ability and if my time allows it. Like I said earlier in this thread I'm a not an expert so don't expect top quality with this mod, there might be some issues with lighting here and also I've only tested to the point where you fight the giant Kricketune. So you might encounter some issues but I think you guys will find the quality acceptable. For a Read me and general instructions please open this spoiler. Spoiler Please Download Latest Version  Nude Rei Mod Ver 1.3  Changelog [Ver 1.3   *Fixed Clipping sphere for barefoot mod. Added new outfits (fancy kimono and bandit outfit) and fundoshi (snow goggles) to files. Every other file remains the same] [Ver 1.2   *Fixed the Barbershop Crash cause by the DressTable Mod, now there's no need to uninstall the mod.] Outfits that were modded and included in this mod are the following: Casual Intro (nude)            Casual  (nude with waistband)      Survey Corp Uniform (Nude Scarf & Nude Scarf with waistband) Casual Sandals (barefoot) No bag (removes bag for all outfits)  Modern Jacket (topless with and without waistband) Modern Trousers (bottomless) Modern Trousers (penis for Akari) Along with these outfit modifications, there's also the nude senpai mod that makes NPC Rei or NPC Akari (depending on which character you choose to play as) wear a naked version of their Survey Corp uniform. Please note the following before installing.  Only install one version of the Survey Corp outfit. Both "SurveyCorp Scarf Only" and "SurveyCrop Scarf and Waistband" replace the same outfit; one version has the waistband and the other does not. Installing both together will create a conflict and could crash the game.  The "Dress Table Mod" unlocks the Casual outfit used in the game's intro (before you obtain the satchel), the Modern Trousers and the Modern Jacket in the clothing shop for free (In this economy?!) without having BDSP save data.  Once you Purchase these items, you can deactivate the "Dress Table Mod" mod, because it crashes the barbershop for some reason. You get to keep the clothes you bought in your wardrobe. This issue has been fixed, download the Dress Table Mod from Version 1.2 and replace it. Every other file remains the same  Only Install one version of Shirtless_Topless. Similar to the survey corp outfit, one version has the waistband and the other does not. Installing both together will create a conflict and could crash the game.  Only install one version of the bandit outfit. How to Install:  * Modded switch: Copy the romfs folders inside the root folders of the outfits you want to install to sdcard:\atmosphere\contents\01001F5010DFA000\           Modded switch continued. If you have a Mod manager place the romfs folder in the appropriate folder used by the mod manager  * Yuzu: Copy folders to: \yuzu\load\01001F5010DFA000. From there right click the game in yuzu select properties and check the mod you'd like to have activated.  * Ryujinx Copy the mod folders to Ryunjinx\mods\contents\01001F5010DFA000\. Then right click the game and select which mod you want to activate. Edited Monday at 04:59 PM by chamromppopo New Update 15
Boborialus Posted May 28, 2025 Posted May 28, 2025 (edited) I better get the mods now before some moderator cleans the whole chat room. (It has happened before in SwSh) Â id like to report that everything is working fine. No issues yet. Edited May 28, 2025 by Boborialus 1
Catnatic Posted May 28, 2025 Posted May 28, 2025 2 hours ago, chamromppopo said: Ok it's here. Here's pictures of the mod. Both versions of NPC Rei and NPC Akari are also available. I also forgot who requested this but here it is. Huge thanks to the developer of the tools on Discord, I don't think they might want to be named here so I'll leave this nameless thanks. Also @Saltlapse for creating the original mod for Akari, that I used that as the base and inspiration for this mod and for telling me how to fix the scarf's physics. And also @Catnatic for searching up the Discord to provide information on the modding scene, PKNX files used by the shop mod and being willing to test this mod back then before I was able to successfully import a working model. Rei Release v1.zip Let me know if you encounter any glitches or issues, and I'll try to fix them to the best of my ability and if my time allows it. Like I said earlier in this thread I'm a not an expert so don't expect top quality with this mod, there might be some issues with lighting here and also I've only tested to the point where you fight the giant Kricketune. So you might encounter some issues but I think you guys will find the quality acceptable. For a Read me and general instructions please open this spoiler.  Reveal hidden contents Outfits that were modded and included in this mod are the following: Casual Intro (nude)            Casual  (nude with waistband)      Survey Corp Uniform (Nude Scarf & Nude Scarf with waistband) Casual Sandals (barefoot) No bag (removes bag for all outfits)  Modern Jacket (topless with and without waistband) Modern Trousers (bottomless) Modern Trousers (penis for Akari) Along with these outfit modifications, there's also the nude senpai mod that makes NPC Rei or NPC Akari (depending on which character you choose to play as) wear a naked version of their Survey Corp uniform. Please note the following before installing.  Only install one version of the Survey Corp outfit. Both "SurveyCorp Scarf Only" and "SurveyCrop Scarf and Waistband" replace the same outfit; one version has the waistband and the other does not. Installing both together will create a conflict and could crash the game.  The "Dress Table Mod" unlocks the Casual outfit used in the game's intro (before you obtain the satchel), the Modern Trousers and the Modern Jacket in the clothing shop for free (In this economy?!) without having BDSP save data.  Once you Purchase these items, you can deactivate the "Dress Table Mod" mod, because it crashes the barbershop for some reason. You get to keep the clothes you bought in your wardrobe.  Only Install one version of Shirtless_Topless. Similar to the survey corp outfit, one version has the waistband and the other does not. Installing both together will create a conflict and could crash the game. How to Install:  * Modded switch: Copy the romfs folders inside the root folders of the outfits you want to install to sdcard:\atmosphere\contents\01001F5010DFA000\    Modded switch continued. If you have a Mod manager place the romfs folder in the appropriate folder used by the mod manager  * Yuzu: Copy folders to: \yuzu\load\01001F5010DFA000. From there right click the game in yuzu select properties and check the mod you'd like to have activated.  * Ryujinx Copy the mod folders to Ryunjinx\mods\contents\01001F5010DFA000\. Then right click the game and select which mod you want to activate. Fantastic work! Thank you so much for spending much of your time in developing not only a lovely nude mod for playable Rei but also a nude mod for both NPC Akari and Rei. I'm so happy to see that both characters can now finally embrace the dangerous world of Hisui in their most natural, albeit vulnerable, state. You definitely deserve a break after all that complicated work.  There is one thing I like to add to complement the nude mod and it's Rei blushing over being seen naked by other people. Since texture replacement is still pretty much easy for this game, I quickly made a texture mod that adds blushing to Rei's face.   Download: For convenience, I merged Akari's face blush mod found in Saltlapse' Nude Akari mod in the same package as Rei's face blush. You install the mod the same way you install the nude mods themselves. This only affects the player characters. [Player] Face Blush.zip 3
Viewier Posted May 28, 2025 Posted May 28, 2025 (edited) 11 hours ago, chamromppopo said: I also forgot who requested this but here it is. Huge thanks to the developer of the tools on Discord, I don't think they might want to be named here so I'll leave this nameless thanks. Also @Saltlapse for creating the original mod for Akari, that I used that as the base and inspiration for this mod and for telling me how to fix the scarf's physics. And also @Catnatic for searching up the Discord to provide information on the modding scene, PKNX files used by the shop mod and being willing to test this mod back then before I was able to successfully import a working model. Rei Release v1.zip Let me know if you encounter any glitches or issues, and I'll try to fix them to the best of my ability and if my time allows it. Like I said earlier in this thread I'm a not an expert so don't expect top quality with this mod, there might be some issues with lighting here and also I've only tested to the point where you fight the giant Kricketune. So you might encounter some issues but I think you guys will find the quality acceptable. For a Read me and general instructions please open this spoiler.  Reveal hidden contents Outfits that were modded and included in this mod are the following: Casual Intro (nude)            Casual  (nude with waistband)      Survey Corp Uniform (Nude Scarf & Nude Scarf with waistband) Casual Sandals (barefoot) No bag (removes bag for all outfits)  Modern Jacket (topless with and without waistband) Modern Trousers (bottomless) Modern Trousers (penis for Akari) Along with these outfit modifications, there's also the nude senpai mod that makes NPC Rei or NPC Akari (depending on which character you choose to play as) wear a naked version of their Survey Corp uniform. Please note the following before installing.  Only install one version of the Survey Corp outfit. Both "SurveyCorp Scarf Only" and "SurveyCrop Scarf and Waistband" replace the same outfit; one version has the waistband and the other does not. Installing both together will create a conflict and could crash the game.  The "Dress Table Mod" unlocks the Casual outfit used in the game's intro (before you obtain the satchel), the Modern Trousers and the Modern Jacket in the clothing shop for free (In this economy?!) without having BDSP save data.  Once you Purchase these items, you can deactivate the "Dress Table Mod" mod, because it crashes the barbershop for some reason. You get to keep the clothes you bought in your wardrobe.  Only Install one version of Shirtless_Topless. Similar to the survey corp outfit, one version has the waistband and the other does not. Installing both together will create a conflict and could crash the game. How to Install:  * Modded switch: Copy the romfs folders inside the root folders of the outfits you want to install to sdcard:\atmosphere\contents\01001F5010DFA000\    Modded switch continued. If you have a Mod manager place the romfs folder in the appropriate folder used by the mod manager  * Yuzu: Copy folders to: \yuzu\load\01001F5010DFA000. From there right click the game in yuzu select properties and check the mod you'd like to have activated.  * Ryujinx Copy the mod folders to Ryunjinx\mods\contents\01001F5010DFA000\. Then right click the game and select which mod you want to activate. I was the one who requested this, along with my friend @TapsWaterr. She says, "Yippee! I’m happy to see this kind of thing finally done for a pokemon mod." I think it looks good. Based on the fact that the dick seems to be attached to the trousers item, does that mean that it can be applied to any boob size (since the boobs are attached to the model and the dick is attached to the now invisible clothing item? And can this mod be added just like mods are added to sword and shield? The file structure seems very similar. Edited May 28, 2025 by Viewier 2
daisy_lovers Posted May 28, 2025 Posted May 28, 2025 (edited) Now we just have to wait for the next switch jailbreak discovery 🤠Edited May 28, 2025 by daisy_lovers 1
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