Jump to content

Pokemon Legends: Arceus


DORODERE

Recommended Posts

Posted
22 minutes ago, DigitalDave1136 said:

Hey, question, I'm wondering if there's a way I can edit your mod to have different dialogue, I want something a little more lewd as a dialogue so I'd like to use yours as a base to make mine?

You could try moving my modified .dat files to replace the original .dat files found in the location of the game's extracted assets that you set pkNX to.

 

For example, move the mod's contents from:

"Nudity Reactions\romfs\bin\message\English"

to:

"<where you extracted the game>\RomFS\bin\message\English"

 

Though I recall that pkNX does save progress of dialogue edits if you saved them which in that case, there should be a "01001F5010DFA000" folder alongside "RomFS" in the same location where you extracted the game's assets to. You can move the mod's contents to "01001F5010DFA000\romfs\bin\message\English\script" instead if you want to keep the vanilla dialogue files for reference while pkNX loads in the edited dialogue.

 

image.png.39b704b234a7f404a121c97f536ae69f.png

Posted
8 minutes ago, Catnatic said:

You could try moving my modified .dat files to replace the original .dat files found in the location of the game's extracted assets that you set pkNX to.

 

For example, move the mod's contents from:

"Nudity Reactions\romfs\bin\message\English"

to:

"<where you extracted the game>\RomFS\bin\message\English"

 

Though I recall that pkNX does save progress of dialogue edits if you saved them which in that case, there should be a "01001F5010DFA000" folder alongside "RomFS" in the same location where you extracted the game's assets to. You can move the mod's contents to "01001F5010DFA000\romfs\bin\message\English\script" instead if you want to keep the vanilla dialogue files for reference while pkNX loads in the edited dialogue.

 

image.png.39b704b234a7f404a121c97f536ae69f.png

This worked thanks

Posted (edited)
On 11/15/2024 at 11:27 PM, Catnatic said:

You could try moving my modified .dat files to replace the original .dat files found in the location of the game's extracted assets that you set pkNX to.

 

For example, move the mod's contents from:

"Nudity Reactions\romfs\bin\message\English"

to:

"<where you extracted the game>\RomFS\bin\message\English"

 

Though I recall that pkNX does save progress of dialogue edits if you saved them which in that case, there should be a "01001F5010DFA000" folder alongside "RomFS" in the same location where you extracted the game's assets to. You can move the mod's contents to "01001F5010DFA000\romfs\bin\message\English\script" instead if you want to keep the vanilla dialogue files for reference while pkNX loads in the edited dialogue.

 

image.png.39b704b234a7f404a121c97f536ae69f.png

Hey, btw, since you're knowledgeable about the pkNX, I'm wondering, is it possible to edit the height/size of npc and players? The mc is really small at 5 foot, but a lot of other people are also shorter, so she's fairly tall, I'd like to make her shorter since she's young

Edited by DigitalDave1136
Posted (edited)
2 hours ago, DigitalDave1136 said:

Hey, btw, since you're knowledgeable about the pkNX, I'm wondering, is it possible to edit the height/size of npc and players? The mc is really small at 5 foot, but a lot of other people are also shorter, and she's supposed to be 15 so she probably should be taller

No, that sounds more like each model has to be manually stretched themselves with 3D modelling software to make them taller.

I think there's also a risk of breaking the animations if you do.

 

Considering that Hisui/Sinnoh is meant to be based on Japan, maybe the MC is meant to be similar height to Japanese teenagers.

Edited by Catnatic
Posted
22 hours ago, DigitalDave1136 said:

Hey, question, I'm wondering if there's a way I can edit your mod to have different dialogue, I want something a little more lewd as a dialogue so I'd like to use yours as a base to make mine?

 

Hey if you end up making another mod and if you feel like it would be great if you share it too I been loving this text change mods 

Posted
4 hours ago, magnoli said:

 

Hey if you end up making another mod and if you feel like it would be great if you share it too I been loving this text change mods 

Well, honestly, I was mostly going to have it a lot harsher and lewder than the nude reactions, also not really if I can share it here, I'm sharing it on ATF, but it'll take a while due to college and stuff, also that I'm not the best writer, so I'm trying to also get help from several people to make it flow more smoothly and be sexier to read during the story. Also partially hoping for other mods like npc mods as mine is more of a "it's normal for a child your age to be a prostitute" type thing, and hoping for other npc nude mods so that other people are also nude. Also, sort of hope after I graduate in a month that I can learn how to do modelling so I can replace different things to fit the story more and make the story more lewd. Basically it's a long term project.

Posted

In either case, I'm probably going to get more involved in modding in a month as I'm a game dev so learning how to mod and make models is something I'd also like to do so I don't have to spend money when making my games. I really enjoy this game, and I probably will try and make a nude mod for pokemon SV because it seems the *ability* to do so is already there. Not to mention, I've got a couple nude models from different games like genshin I could probably reuse as a base for them.

Posted

Hello! First of all, Thanks for all your efforts!

I have an idea for a mod: underwear mods like modern pantie and modern bra, or something more traditional like a fundoshi and sarashi (and a happi top)

  • 3 weeks later...
Posted
On 11/15/2024 at 11:27 PM, Catnatic said:

You could try moving my modified .dat files to replace the original .dat files found in the location of the game's extracted assets that you set pkNX to.

 

For example, move the mod's contents from:

"Nudity Reactions\romfs\bin\message\English"

to:

"<where you extracted the game>\RomFS\bin\message\English"

 

Though I recall that pkNX does save progress of dialogue edits if you saved them which in that case, there should be a "01001F5010DFA000" folder alongside "RomFS" in the same location where you extracted the game's assets to. You can move the mod's contents to "01001F5010DFA000\romfs\bin\message\English\script" instead if you want to keep the vanilla dialogue files for reference while pkNX loads in the edited dialogue.

 

image.png.39b704b234a7f404a121c97f536ae69f.png

Wanted to get into some text alterations myself, but I'm having some issues loading the files in pkNX, many of the files from your mod when attempting to load them into the program will give me an "invalid text file" error, then crash the entire editor. It also seems to happen randomly when trying to alter other files, even minor changes like removing a single letter will break it. Any idea what's causing that?

Posted (edited)
2 hours ago, moopie12 said:

Wanted to get into some text alterations myself, but I'm having some issues loading the files in pkNX, many of the files from your mod when attempting to load them into the program will give me an "invalid text file" error, then crash the entire editor. It also seems to happen randomly when trying to alter other files, even minor changes like removing a single letter will break it. Any idea what's causing that?

I think what you've described happened to me as well sometimes where if I try to load an edited file on pkNX, it just crashes.

I had to remove my own edited .dat file(s) that's causing the crashing out of the "01001F5010DFA000" folder so pkNX loads the original version instead and then import my edits from a .txt file to have them working on the editor again. No idea why that happens because the files can still be read by the game just fine so it's not like they're corrupted or anything.

 

Only solution for me is to provide my raw .txt files so anyone could import it to fix these problems but I'm not too keen on just dropping my WIP source files here, I rather post them on a git repository. Alternatively, wait for me to update my dialogue mod and hope that all updated files don't crash on the editor.

Edited by Catnatic
Posted
37 minutes ago, Catnatic said:

I think what you've described happened to me as well sometimes where if I try to load an edited file on pkNX, it just crashes.

I had to remove my own edited .dat file(s) that's causing the crashing out of the "01001F5010DFA000" folder so pkNX loads the original version instead and then import my edits from a .txt file to have them working on the editor again. No idea why that happens because the files can still be read by the game just fine so it's not like they're corrupted or anything.

 

Only solution for me is to provide my raw .txt files so anyone could import it to fix these problems but I'm not too keen on just dropping my WIP source files here, I rather post them on a git repository. Alternatively, wait for me to update my dialogue mod and hope that all updated files don't crash on the editor.

Oh alright good to know. As long as they still work as long as I don't try re-opening them then I think I can get most of what I want done. The only ones from your mod that were breaking were some of the side quests, so most of the important stuff can still be worked with, thanks for the tip.

  • 2 weeks later...
Posted
On 12/12/2024 at 12:00 AM, silvergrill said:

Is it impossible to put custom animations? Cause a sex mod would be awesome, jiggle physics too.

I mean, it *may* be possible, but I find it unlikely, as it probably would require a lot of work.

  • 3 weeks later...
Posted
7 hours ago, NekoSayuri said:

will still have updates on Nudity Reactions?

There will be more updates but my attention was on earlier Pokemon games lately. I'll see if I can continue on it this month.

Posted
1 hour ago, Catnatic said:

There will be more updates but my attention was on earlier Pokemon games lately. I'll see if I can continue on it this month.

thank you

  • 3 weeks later...
  • 2 weeks later...
Posted
On 1/4/2025 at 8:15 PM, Catnatic said:

There will be more updates but my attention was on earlier Pokemon games lately. I'll see if I can continue on it this month.

I know you're taking a break and I completely respect that, but please do not forget about this mod. It's genuinely peak. It, coupled with the nude mod, is literally the game experience I've been looking for for years. I'm disappointed to have reached the end of the content. That's okay though, I just ask again please don't forget to come back to it. Thanks for your hard work thus far.

Posted
55 minutes ago, gm_zoul said:

I know you're taking a break and I completely respect that, but please do not forget about this mod. It's genuinely peak. It, coupled with the nude mod, is literally the game experience I've been looking for for years. I'm disappointed to have reached the end of the content. That's okay though, I just ask again please don't forget to come back to it. Thanks for your hard work thus far.

Thank you for your patience. It's still in the works and it'll be my priority right after I release a nude mod for Sword/Shield.

Posted
25 minutes ago, Catnatic said:

Thank you for your patience. It's still in the works and it'll be my priority right after I release a nude mod for Sword/Shield.

I'll love you for that too. I hope it'll be of similar quality to the one for this game? I say that, because I believe you're a different author from the PLA mod. Regardless, I very much look forward to your work. I'll 100% be playing that SwSh mod too.

Posted
On 8/15/2024 at 11:09 PM, Saltlapse said:

Pack 1 V2:

Preview-FemalePack1V2.thumb.jpg.cef6bcd42c3d1a97b4e38a65ed251471.jpg

 

Pack 2:

Preview-FemalePack2.thumb.jpg.fe5a33d3f0bd54c5649c6e202790eb66.jpg

 

Size Comparison:

Preview-BreastComparison.thumb.jpg.e361be8a2295362399eaac4d9c249224.jpg

 

Legs fixed in V2:

Preview-V2fixedleg.jpg.31a06d6b4879a6ba7a22ea5e75e20e2f.jpg

 

For Legends Arceus V1.1.1

 

Female Player Character Mod Pack 1 V2 and Mod Pack 2.

 

Pack 1 now has the satchel waistband on the models that normally have it for consistency and smoother play experience. Pack 2 has the versions without waistband. You can still get a full nude with only pack 1 by buying the extra casual tee from the shop.

I recommend uninstalling the old version of the mod before installing V2 as some folder names have changed, then pick which pack 2 mods you want to add on top of it.

 

Installation Instructions:

  Reveal hidden contents

Yuzu (or its clones): In Yuzu right-click game > Open Mod Data Location, or browse to yuzu\user\load\01001F5010DFA000\. Copy mod folders there. Yuzu > Right-click game > Properties to toggle mods.
Ryujinx: In Ryuji right-click game > Open Mods Directory, or browse to Ryujinx\mods\contents\01001F5010DFA000\. Copy mod folders there. Ryujinx > Right-click game > Manage Mods to toggle.
Atmosphere (CFW Switch): Copy the romfs folder from each mod folder to Atmosphere\contents\01001F5010DFA000\

 

Pack 1 V2 Mod Descriptions:

  Reveal hidden contents

Mod naming convention = [Body type] (Clothes being replaced) - (Modded outfit name)

 

Tops and full body clothes come in 5 different breast sizes. Flat, Small, Medium, Large, and XL. Only enable one mod for each clothing item.

 

Casual Tee (Intro version) - Full Nude: These are the clothes you start the game in. This mod lets you be nude from the beginning. This version of the clothes normally becomes unavailable after obtaining the satchel, it gets replaced by a version with the waistband to hold the satchel. But they are 2 different clothes in inventory so it can be unlocked with another mod that I have included. After buying, use with bag toggle cheat to be fully nude.

 

Casual Tee - Full Nude with Satchel Waistband: Nude version of the Casual Tee clothes you normally obtain in the game, with the waistband still on.

 

Sandals - Barefoot: This mod replaces the starting sandals with the barefoot model. Sandals' default footstep sounds are loud and hard, shop mod switches to softer sound set.

 

Survey Corps Uniform - Nude Scarf Waistband: Nude uniform with only the scarf still on.

 

Modern Jacket - Topless Nude Waistband: Topless option for pairing with other bottom part clothes. Modern clothes set is normally unlocked by having a BDSP save file, but I have also added it to the shop mod.

 

Modern Trousers - Bottomless Nude: Bottomless option for pairing with other top part clothes. Modern clothes set is normally unlocked by having a BDSP save file, but I have also added it to the shop mod.

 

Unequip Bag: Cheat code made by raph404. Toggles satchel model display with button combo. Plus+Dpad Left to hide, Plus+Dpad Right to show, takes effect after changing clothes. The satchel is its own equip slot that can't be accessed normally. Unequipping the bag with this cheat will stay on your save file until you equip it again with the cheat.

 

Unequip Shoes: Cheat code made by raph404. Activate with Plus+B then change clothes. This cheat code sets shoe slot to blank, making you barefoot. One issue with this code is that the devs didn't make footstep sound effects for barefoot outside of houses so most surfaces sounds like dirt/grass when run on. This cheat is not really needed unless you want to keep the original sandals model.

 

Change Sandals Sounds (for barefoot mod) and Unlock Casual and Modern in Shop: Adds the starting Casual Tee model (without waistband) and Modern Jacket/Trousers (for topless/bottomless mod) to shop from beginning of the game. Also mods the starting sandal sound effects to the ones used by the survey corps sandals which are much softer sounding.

 

Face Blush - Adds some blush. Can't really make it more visible during day because colors get blown out at night.

 

No Black Bars in Battle: Removes the cinematic black bars in battle, making it easier to see character.

 

Fancy Bottoms - Clipping Fix: Fits the pants to my modded body to better work with topless mod and reduce clipping.

 

Snow Trousers - Clipping Fix: Fits the pants to my modded body to better work with topless mod and reduce clipping.

 

V2 Changelog:

  Reveal hidden contents

-Fixed legs disappearing when close to camera (mainly in battle).
-Survey Corps and Topless mods now have satchel waistband for consistency in game, versions without waistband are in second mod pack.
-Fixed color of satchel waistband and survey corps scarf (accidentally tinted red).
-Slightly enhanced butt.
-Fixed rigging error on breasts.
-Added mods for Fancy Bottoms and Snow Trousers that reduce their clipping with the topless mod.
-Replaced invisible bag mod with cheat code to toggle bag display with button combo. Plus+Left to hide, Plus+Right to show, takes effect after changing clothes.
-Barefoot cheat now triggers with button combo. Plus+B to remove shoes, takes effect after changing clothes.
-Shop mod no longer crashes game and it also changes sound effects for the starting sandals to better suit the barefoot mod.

 

 

Mod Pack 2 Descriptions:

  Reveal hidden contents

Nude Scarf, Topless, and Nipple Covers come in 5 different breast sizes. Flat, Small, Medium, Large, and XL. Only enable one mod for each clothing item.
Casual Bottomless only has the default size. Fancy Kimono only has Flat and Small.

 

Mod naming convention = [Body type] (Clothes being replaced) - (Modded outfit name)

 

Survey Corps Uniform - Nude Scarf: Nude uniform with only the scarf still on.

 

Modern Jacket - Topless Nude: Topless option for pairing with other bottom part clothes. Modern clothes set is normally unlocked by having a BDSP save file, but I have also added it to the shop mod.

 

Casual Tee (Intro version) - Casual Bottomless: Replaces the starting clothes with bottomless version. Need to buy this outfit with shop mod in mod pack 1 to unlock.

 

Casual Tee - Casual Bottomless Waistband: Bottomless version of the Casual Tee clothes you normally obtain in the game, with the waistband still on.

 

Fancy Kimono - Bare Chest: Removes the sarashi chest wrap from this top to expose the chest. Only Flat and Small variants, works with all kimono colors.

 

Headband/Monocle - Maebari: Genital covering accessory. Choice of replacing Headband or Monocle for hat slot or glasses slot. Works with all colors.

 

Twisted Headband/Snow Goggles: Maebari + Nipple Covers: Same as Maebari but also covers nipples. Variations for all breast sizes and works with all colors.

 

I'll try to get panties and pubic hair out next, as well as some more simple clothing edits and NPC Akari (maybe other females too). Male player character is also possible if I can get a good result.

Also breast physics are not possible as far as I know, can't do anything about it.

 

 

[Legends Arceus] Female Player Nude Mods Pack 1 V2 + Pack 2.7z 45.73 MB · 1,057 downloads

Question I had concerning the packs, I'm running native hardware and i would like to know which mods I need for everything to work properly and which ones I can set to the side. I only ask since the packs seem to be separated in a way that emulators can read and I don't have any emulators-

Posted (edited)

This line of dialogue was funny. I'm past the point of Nudity Reactions, so all my dialogue is vanilla at this point, but this line reminded me of the mod, lol.

 

Pokémon Legends_ Arceus_2025-02-06_17-11-43.png

Edited by gm_zoul
Posted (edited)
On 8/28/2024 at 9:11 PM, Catnatic said:

I'd like to give a shout out to the game's wet effect/shader whenever your character gets submerged in water.

It's just fun to see Akari's body get fully wet whenever she bathes herself in a pond, running through a river, or getting drenched by the rain.

Wet1.png.729e9664c3bb5a8c2974b2f926154022.pngWet2.png.a75e1b78174edcedcec093dc72a125c0.pngWet3.png.1899bc7f224c13a0c900aa95eff0b73c.pngWet4.png.54bc751be43fc8e1eb686b3a6747347d.png

I wish there's a mod that could just extend that effect for like a minute or two, because your character gets dried up really quickly in only seconds.

I could probably do it myself by messing around with pkNX but I'm not sure what to look for. All I've accomplished was extending the player's swim time.

Stay Soaked Mod

WetAkari1WetAkari2WetAkari3WetAkari4WetAkari5WetAkari6

Do you ever wish you could just stay wet after bathing yourself in a pond but Hisui's climate somehow keeps drying you up so quickly?

Do you ever wish that the dirty mud on your legs doesn't get cleaned off so easily as well?

This mod aims to solve this by using longer timescales for the drying effect so the amount of time it takes to get dry should be realistically long.

 

 

The base game takes about 20 seconds to get fully dry. I extended this value to about 120, 300, 600, or even 1200 seconds so basically, you have a choice of 2, 5, 10 or 20 minutes to get dry in the day. During the night, I increased this value by 50% since there's no warmth from the sun that would help dry up your skin (and pieces of clothing). Everyone's wetness including human NPCs and Pokémon will be affected by this change.

 

The way of how the wet mechanic works is that the moment you stop submerging yourself in water, the game immediately decreases the opacity of your character's wet texture. If I make the game take 60 seconds to get dry, the wet texture appears half transparent in 30 seconds. There's no threshold in staying wet for a period of time before drying unless you're already submerged or drenched by the rain in which case the game maximises and maintains the opacity of the wet texture.

 

Downloads:

Stay Soaked [2 Mins].zipStay Soaked [5 Mins].zipStay Soaked [10 Mins].zipStay Soaked [20 Mins].zip

Extract and place one of these mods in the same folder as the other mods like the nude mod itself or my nudity reactions mod to install them.

 

If you want to manually customise the value yourself, you need to use pkNX and have it recognise the game's extracted assets (RomFS).

Once pkNX is set up and ready to modify Legends: Arceus, view this spoiler for information on changing the duration of being wet and dirty:

Spoiler

With pkNX opened, go to:

"Graphics > Weathering Config"

This brings up a "Field Weathering Config" window where you can change the duration of the wet texture (as well as changing the opacity of colours and roughness).

 

WetSpeed / DirtSpeed / SnowSpeed determines the rate of your character getting soaked. Default value is 0.1

DayWetToDry determines the rate of your character getting dry during the day.

NightWetToDry determines the rate of your character getting dry during the night.

There's a setting of WetToDry for each weather so you could have your character dry faster in sunny weather than if it's cloudy.

However, all of the default values for every WetToDry setting are set to 0.05 so the difference of weather has no effect on drying up your character in the vanilla game.

 

If you want to use a certain number of minutes to determine the rate of getting dry or wet, you need to figure out a mathematical formula for the value that corresponds to the number of seconds you want to use. To save you the effort of setting up the rate of getting dry, I've put down a list of values you'll need that matches the amount of time you want:

 

0.05                                = 20   seconds
0.0166666666666667    = 60   seconds / 1     minute
0.0083333333333333    = 120  seconds / 2    minutes
0.0066666666666667    = 150  seconds / 2.5 minutes
0.0033333333333333    = 300  seconds / 5    minutes
0.0023809523809524    = 420  seconds / 7.5 minutes
0.0016666666666667    = 600  seconds / 10  minutes
0.0011111111111111    = 900  seconds / 15  minutes
0.0008333333333333    = 1200 seconds / 20  minutes

 

The way of how a character's wetness seems to work is based on a programming variable that ranges from 0 to 1, float type.

If the character's wetness is 1, the wet texture would be fully visible and thus the character looks soaked.

If the character's wetness is 0, the wet texture is invisible so the character appears dry.

 

If a character gets submerged in water or drenched by the rain, the character's wetness increases based on the rate of WetSpeed with every second.

So because WetSpeed is set to 0.1 and the character's wetness variable starts at 0, it would take 10 seconds to increase the wetness variable from 0 to 1.

( 1 / 10 = 0.1 )

 

Similarly, if a wet character gets out of the water or rain, its wetness decreases based on the rate of WetToDry with every second depending on time of day (and weather).

Because WetToDry is set to 0.05, it would take 20 seconds to decrease the character's wetness from 1 to 0 as the variable reduces by 0.05 for each second.

( 1 / 20 = 0.05 )

 

With our formula, the first number represents the wetness/dryness variable which will be 1 in our case.

The second number represents seconds. You can change this number to a higher number of seconds.

The third/resulting number represents the value that you need to use for WetToDry's ConfiguredValue.

 

With your calculator, you divide 1 with the number of seconds you want which will produce the value you'll need.

For example, if you want to spend 120 seconds to get dry, you put down "1 / 120" and the result should be 0.0083333.

If you want 5 minutes, you put down "1 / 300 (seconds)" to get your result which should be 0.0033333. And so on.

Edited by Catnatic

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...