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Atelier Sophie 2: The Alchemist of the Mysterious Dream mods


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Posted
2 hours ago, 5878 said:

现在,它不起作用。

请帮帮我

(可能)游戏更新)

I like this mod very much. Could you please make a version that switch can use
 

Posted
12 hours ago, fiore99 said:

The difference between skin color and cloth color is due to post processing defined in each g1m file.
My comments #62 and #90 and subsequent discussion in the 5ch thread below may help you.
https://egg.5ch.net/test/read.cgi/game/1645882212/

またまた御教授有難うございます。
リンク先の書き込みを拝見しました。
・・・が、一部理解できなかったです;

取り敢えず35 00 00 00で始まるセッションを参照し、手当たり次第に03に書き換えてはインポートの繰り返しで当たりが付けられたので結果オーライな感じで出来ました;

この方法は単純に1つのメッシュを肌⇔服に変える場合には凄く良い方法ですね!

今まで頂点グループが合わせられず断念していたメイドのパンツ化が出来ました;

 

Thank you again for your teaching.
I have read the linked posts.
I did not understand some of it, though.

I referred to the session starting with 35 00 00 00 00, rewrote it to 03 at random, and repeated the import process.

This method is great for simply changing one mesh from skin to clothing!

I was able to convert a maid into pants, which I had previously given up on because I couldn't match the vertex groups; I'm very happy with the result.

Translated with www.DeepL.com/Translator (free version)

 

image.jpeg.da6a142fe3c1f6d5cc2536a9349644ae.jpeg

Posted
7 hours ago, 5878 said:

now,it don not  work。

请帮帮我

(也许)   game’s  update )

i get  it

it not work in  sun,but  work  in  rain。

Posted
5 hours ago, qizhang said:

I like this mod very much. Could you please make a version that switch can use
 

抱歉,我不太懂,我目前只会使用mod。

Sorry, I don't understand, I only use mods at the moment

Posted
On 5/5/2022 at 5:34 PM, Switch608 said:

Thank you for your answer.
With the skeleton you can adjust pose, adjust the weight, increase the jitter, and do a lot of things. Just like UE4.
I have noesis, but it seems to have limited functionality, I just use it to look at the model  quickly, I'll see what more it does.

For just importing the skeleton into Blender, you can drag and drop PC**_MODEL.g1m (not PC**_MODEL_default.g1m) to g1m2fbx.exe of g1mtools_1.2, and import the generated fbx file into Blender.
However, all imported bones seem to rotate at 90°.
In addition, I do not know how to convert fbx file into g1m file.
By the way, do you use g1mtools_1.2 or use newer version?

Posted
On 5/5/2022 at 8:34 AM, fiore99 said:

The difference between skin color and cloth color is due to post processing defined in each g1m file.
My comments #62 and #90 and subsequent discussion in the 5ch thread below may help you.
https://egg.5ch.net/test/read.cgi/game/1645882212/

あれから色々触っている内に理解が出来ました;

 

腕や足などで一部のみ肌にしたい時には使えなさそうですが移植が難しかったウェストまわりの作業が大幅に楽になりました。

 

image.jpeg.3961794dedf791ed3b7bd4b29efd54f1.jpeg

Posted (edited)
5 hours ago, Switch608 said:

Thank you so much for your help! I found the skeleton like you said!?


I used a character of 'Blue Reflection Second Light' to test , the bones seem normal, not rotate 90°,but that doesn't matter.

But there is another big problem - the bone's name and the vertex group's name do not match at all.?

I tried another method:Use the Noesis to export the .g1m file to the .fbx file,but the result is same.

In any case, there has been a lot of progress.?

 

I'm also very grateful to the maker of Noesis, it's a very good mod tool, and I haven't studied using it properly before.

 

Convert .fbx file(or other format,such as .xps) into .g1m file is very easy,I do this often:
Import .fbx file into blender,After modification,export to VB/IB files,then use g1m_import.exe to convert into .g1m file.

 

I'm using g1mtools_1.2, and I guess it should be the latest version because the maker made it only for DOA6. I don't know if there is a newer version.

Attached is g1mtools that seems to be newer than 1.2.
I recently obtained it in 5ch thread, and I do not know where it was originally distributed and whether it is redistributable.
Anyway, it may help you as for the bone's name and the vertex group's name.

Specifically, you can drag and drop PC**_MODEL_default.g1m to g1m2fbx.exe and then PC**_MODEL.g1m to the command prompt window to generate fbx file comprising the skelton and meshes wherein the same bone's name and vertex group's name are used.
In addition, use of g1m_export_with_vgmap.bat of this version instead of g1m_export.exe generates ib/vb files having vertex groups named "ExternalBone*" corresponding to "UnnamedBone*" of fbx file, which means that all vbs share the same vertex group names and will make it more easy to transplant meshes between vbs .

I checked it using PC01A (Plachta) of Sophie 2.

g1mtools_1.X.zip

Edited by fiore99
Posted
5 minutes ago, Switch608 said:

同修改字符,修改“tales00”文件夹中的文件

I mean, I need your same hat. Can I share it? If so, thank you very very much!

Posted
On 5/5/2022 at 3:11 PM, parapara said:

またまた御教授有難うございます。
リンク先の書き込みを拝見しました。
・・・が、一部理解できなかったです;

取り敢えず35 00 00 00で始まるセッションを参照し、手当たり次第に03に書き換えてはインポートの繰り返しで当たりが付けられたので結果オーライな感じで出来ました;

この方法は単純に1つのメッシュを肌⇔服に変える場合には凄く良い方法ですね!

今まで頂点グループが合わせられず断念していたメイドのパンツ化が出来ました;

 

Thank you again for your teaching.
I have read the linked posts.
I did not understand some of it, though.

I referred to the session starting with 35 00 00 00 00, rewrote it to 03 at random, and repeated the import process.

This method is great for simply changing one mesh from skin to clothing!

I was able to convert a maid into pants, which I had previously given up on because I couldn't match the vertex groups; I'm very happy with the result.

Translated with www.DeepL.com/Translator (free version)

 

image.jpeg.da6a142fe3c1f6d5cc2536a9349644ae.jpeg

its looks nice can you share it?

  • 4 weeks later...
Posted
On 3/1/2022 at 8:49 PM, Switch608 said:

Thanks to VitaSmith for the gust_tools tools!

我又做了一个

 

a1.jpg

a2.jpg

pc03a_model.elixir.gz 1.64 MB · 1,627 downloads pc03a_model.g1t 11.69 MB · 1,692 downloads

大佬,我想请教一下,我从noesis里查看plachta pc01a的模型里缺少了裙子的部分,打开里面其他的散件g1m也只是脸部的小部件+衣服上的两颗小球,请问裙子的模型哪去了呢?

Posted
55 minutes ago, Switch608 said:

很正常,不是所有的部件都能被正常显示的,有些衣服和头发之类的部分是所谓的4D数据,(好像是指POSITION有4个数值而不是通常的3个数值),

据我所知,现有的插件(无论是noesis还是blender的)不支持4D数据,所以不论noesis还是blender 都不能显示正常。
不过这里@Jupisoft改过的blender插件可以显示4D模型,就是位置好像有些不对。

谢谢大佬,我试着用了是有成功显示模型,不过模型不单单是位置,就连形状都有点奇怪....

  • 2 weeks later...
  • 3 weeks later...
  • 3 weeks later...
Posted

すみません。

「Switch608」さんが作成したヌードパッチをダウンロードしようとすると
見つからないと表示されダウンロードすることができません。

 

もしよろしければ、あげていただけるとありがたいです。
 

 

  • 2 weeks later...
Posted (edited)
On 8/5/2022 at 1:33 AM, aliceInTheSky13 said:

すみません。

「Switch608」さんが作成したヌードパッチをダウンロードしようとすると
見つからないと表示されダウンロードすることができません。

 

もしよろしければ、あげていただけるとありがたいです。
 

 

我が師匠のSwitch608さんは引退されました。

そして引退時に全ての記録も消されて行かれました。

 

また、Switch608さんのMODを許可なく第三者がアップすることは出来ません。

彼が二次配布を許可されれば、彼の消えた作品を持っている方がアップできますが・・・

Edited by parapara
Posted (edited)

Switch608さんに確認した所、既に公開したMODの二次配布に関して了承されました。

誰かが彼のMODを求める場合、既に所持されている方がおられましたらアップロードしても大丈夫だそうです。
(因みに私は彼と個人的に親しくさせていただいておりますが、彼のMODは所持していないので私が二次配布することはありえません;)

また、彼が作成したMODに追加の加工を施した場合の配布も、彼は言及しないそうです。

 

Switch608 has confirmed that they have approved the secondary distribution of mods that they have already released.

If someone wants his mod, they can upload it if they already have it.
(By the way, I am a personal friend of his, but I do not own his mods, so there is no way I can distribute them;)

He also said that he will not mention the distribution of any additional modifications to the mods he has created.

Translated with www.DeepL.com/Translator (free version)

Edited by parapara
Posted (edited)

> paraparaさん

ありがとうございます。

 

なるほど、引退されたのですね…。

教えていただきありがとうございます。

Switch608さん優しい方ですね。

 

MODの扱いの件承知いたしました。
気長に待つことにいたします

 

(topicに対しての返信方法がわからないので、新規ですみません…)

 

Edited by aliceInTheSky13
Posted (edited)

You can use the website https://oneleaf.icu/ that was mentioned in this thread https://www.loverslab.com/topic/178718-fatal-frame-maiden-of-the-black-water-nude-mods/?do=findComment&comment=3816876. The password required is in the url you posted. For example, for https://pan.baidu.com/s/1Vtr9K_X854U3P4YAI9-Ztw?pwd=xaun it would be "xaun". Then submit the request and you'll get a download link.

Edited by salomonRing2

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