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Skyrim Animation Problem


King_Warrior

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Posted

Hi, I was trying to create some new animations following this post. Especially creating animation on "existing animation part". So, I extracted the file "mt_walkforward.hkx" (female) from animation archive file, then converted it into "kf" through "HKXCMD" (powershell) and then imported it into blender following that post. The animation runs fine in blender but when I try to run it in the game, the animation gives weird flickering problem. I thought the problem was with my animation. So, I tried again importing the original kf file into blender and this time kept it unedited and exported it and tried running it in the game. But the problem still remained. I guess the problem is with first and last frame keys? It is not matching? I am not sure what to do. 

 

Can anyone help me please? 

 

Here is the video. 

Posted

As the skeleton and the animation is working so far, I guess you simply have to round the animation to have a full loop, not more than that.

Normally is such a detail being worked out inside of the BEHAVIOR-EDITOR (for skyrim it was HAT)...but here you have to switch the idle to become "round" and smooth, because the walking IS running under the havok-behavior which is being cutted ready to run without any chance for a further access.

Your loop has to become exported by the idle-length+1, a single frame addition, then it should be smoothly working, as long your loop is smoothly being created !!!

 

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