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Enemies Mods LoadOrder Question - ROTE/OBIS/Wenches/SIC/HLE


moody132

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Posted

Yo, i am remaking my modlist from three days now, and i am pretty much finished, ready to build patches, but i am still not sure about Enemies mods order.

Only sure information i have are from SIC site, they are saying if SIC+ROTE then SIC-ROTE-Rote SIC patch. and if SIC+HLE then SIC-HLE SIC patch. but what if both? And also some other mods

SIC=Skyrim Immersive Creatures, ROTE=Revange of the Enemies/Rebirth Monsters

 

The way i see and why i think it is correct but i am propably wrong 

 

SIC adds new Creatures

Populated add new human NPCs

zMerge Wenches is Deadly Wenches, so more human npc 

Obis, even more human enemies with variety in levellists, 

high level enemies SIC version, because i want to all of the above be level scaled as much as possible

Rebirth Monster,  it is last because it makes most important changes, like 'ai'/'combat style', something like that

And patches in order of main mods esps i guess? ROTE HLE SIC PATCH propably will completly overwrite ROTE SIC Patch.

 

And of course, tes5editmerged on top of that, and bashed patch, which will merge all rebirth monster patches in itself, but it will be based on order of them, as i understand.

Quote

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Now, i already played with this mods but propably with different order, last playthrough about 200h, zero problems, but now i am remaking this modlist, and i want to be sure, that i can get most out of theese mods, So much more enemies-> much more variety->level scaled-> revange of the enemeis. that would be optimal i think, at least, that is my goal.

 

Please, correct me if i am wrong.

edit/moved from general to technical support, my bad.

Posted

Not sure how useful my info will be as our aims may differ but I use the following:

 

WARZONES - Civil Unrest

 

EnemyPlus

 

MoreBanditCamps(Explorer'sEdition)

 

Skyrim Immersive Creatures

 

High Level Enemies

 

DemonicCreatures

 

EtR MBC Camp Patch (explore)

 

OBIS

 

Forgotten DungeonsAll

 

Extra Enemies

 

AKSkyrimUnderground

 

Honeypopcorn Skyrim Overhaul

 

SkyrimSewers

 

Populated Lands Roads Paths

 

That's pretty much how they appear in my LO. There are a couple of patches that aren't listed, one for SIC and one for HLE come to mind. I never bother with Bashed patches. I would guess that all the esps have be altered/edited by me.

 

I would just install the mods and let MO or LOOT sort the load order then see how things are in game. If something needs tweaking then tweak it; if things look okay then leave then be.

 

There are just under 29,000 NPCs in my game at the moment.

 

The blog link in my sig will give you some idea of what it's like in game.

Posted
4 minutes ago, Grey Cloud said:

Not sure how useful my info will be as our aims may differ but I use the following:

 

WARZONES - Civil Unrest

 

EnemyPlus

 

MoreBanditCamps(Explorer'sEdition)

 

Skyrim Immersive Creatures

 

High Level Enemies

 

DemonicCreatures

 

EtR MBC Camp Patch (explore)

 

OBIS

 

Forgotten DungeonsAll

 

Extra Enemies

 

AKSkyrimUnderground

 

Honeypopcorn Skyrim Overhaul

 

SkyrimSewers

 

Populated Lands Roads Paths

 

That's pretty much how they appear in my LO. There are a couple of patches that aren't listed, one for SIC and one for HLE come to mind. I never bother with Bashed patches. I would guess that all the esps have be altered/edited by me.

 

I would just install the mods and let MO or LOOT sort the load order then see how things are in game. If something needs tweaking then tweak it; if things look okay then leave then be.

 

There are just under 29,000 NPCs in my game at the moment.

 

The blog link in my sig will give you some idea of what it's like in game.

Bashed Patch is good for levellists.

 

Yeah, I always run LOOT first, but LOOT isn't always right, it does not know every signle mod combination. Understandable. So sometimes manual changes are needed.

 

You might try Populated Skyrim by Baka, it's bassicaly remade version of oryginal except newer, got option to enable/disable each modules as cities/roads/enemies and npcs in towns doesnt respawn except when they are killed.

 

Posted
12 minutes ago, moody132 said:

Bashed Patch is good for levellists.

They are also a pain in the arse having to be kept updated if you change things as much as I do. Level lists either work without a patch or I edit the esp thus saving a plug-in slot.

 

13 minutes ago, moody132 said:

but LOOT isn't always right, it does not know every signle mod combination.

I never said it was infallible. I said sort the load order, play the game and if there are any problems sort them out. The key phrase is 'play the game'. You are trying to find the perfect LO and the optimum combo of patches and levelled lists and whatnot before you begin.

 

15 minutes ago, moody132 said:

You might try Populated Skyrim by Baka,

I use the mods I use because they work and do what I want my game to do. I have tried and discarded many, many other mods.

Posted
8 hours ago, Grey Cloud said:

They are also a pain in the arse having to be kept updated if you change things

It's a simple click like FNIS, unless that's too much to ask for too ?

 

8 hours ago, Grey Cloud said:

Level lists either work without a patch or I edit the esp thus saving a plug-in slot.

Sure they work without a patch if only yhe last in LO wins or the mod has it's own spawnpoints.

What you are editing if a bash does that with one click?

Bash is one esp that can merge multiple patches thus saving a lot more esp slots.

 

Ha! Bashed the GC ^^

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