Z0mBieP00Nani Posted January 7, 2022 Posted January 7, 2022 Basically I've been noticing that schlongs are not responding to inputs from SexLab. For example maybe the input says the schlong should be at -6 well while the animation is playing the angle is clearly 0, or strait out.
Gukahn Posted January 7, 2022 Posted January 7, 2022 That's what the hotkeys are for. Sos has them too to change the angle of the "dangle" (i'm going to use this from now on)
greenmango12 Posted January 12, 2022 Posted January 12, 2022 On 1/7/2022 at 9:52 AM, Z0mBieP00Nani said: Basically I've been noticing that schlongs are not responding to inputs from SexLab. For example maybe the input says the schlong should be at -6 well while the animation is playing the angle is clearly 0, or strait out. if it version specific issue? I now often adjust SOS with Sexlab hot keys in game,, because I recently up-date many sexlab animations, (then hope to keep those profile with good angle. then I can adjust the angle with hot keys without problem..,, usually I go to sexlab menu, and adjust actorr transform change, and I can confirm SOS angle work too. with check MCM menu. did you check stage ? you can toggle. how those transform value will effect, (ALL stage / each stage) and recent sexlab have some new option how proflie work for . (Each race specific etc) ==== Runtime 1.5.97 SKSE 2.0.20 , sexlab 1.6.3 and (SLU) (so my SOS is for pre AE ,, SE version (not 1.6 later )
Z0mBieP00Nani Posted January 12, 2022 Author Posted January 12, 2022 I'm actually not sure what was wrong but when I wrote this there were a bunch of things going wrong with my game (I traced it back to experimentation with SMP I was doing), anyway after sorting out the mess in my SKSE plugins file the problem sort of went away on its own. This is why it always pays to have backups of working versions of the game (with mod files installed) to cannibalize from.
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