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Castration Framework (Up for Adoption)


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Posted
10 hours ago, brrrryes said:

Yes, installed it on a clean skyrim with only a few mods, mainly the ones that are required for your mod. Papyrus still shows that is is not seeing the XPMSE. FNIS still reports an HDT Skeleton. The troll potion and and Racemenu allows node scaling for SoS. So this function works, just not in the case for this mod. Character animation, and collection of said parts works, just no change in Male NPC mesh.

Posted
3 hours ago, phades99 said:

Yes, installed it on a clean skyrim with only a few mods, mainly the ones that are required for your mod. Papyrus still shows that is is not seeing the XPMSE. FNIS still reports an HDT Skeleton. The troll potion and and Racemenu allows node scaling for SoS. So this function works, just not in the case for this mod. Character animation, and collection of said parts works, just no change in Male NPC mesh.

Can I see your papyrus logs?

Posted
7 hours ago, shoopdawhoop said:

All I can say is it really takes balls to come up with a mod like this

Not for long

Posted
25 minutes ago, brrrryes said:

Can I see your papyrus logs?

I can post it here in a few, however the error on the papyrus is the same as the one that had been posted on page 1 of this thread.

Posted
4 hours ago, phades99 said:

I can post it here in a few, however the error on the papyrus is the same as the one that had been posted on page 1 of this thread.

What about your load order?

Posted (edited)

The addition of the knife is cool, but sometimes it doesn't work on live targets. I made sure the undesired body parts were out and pressed N so that he was marked with Sexlab, but I keep getting "Not a valid target". Other than that the mod is good so far!

 

Edit: I reread the description. I use Defeat, and I guess tied up targets don't count as asleep, sitting, dead or unconscious. Oops!

Edited by RandomModificatiomer21
personal error
Posted
On 2/2/2022 at 3:18 AM, RandomModificatiomer21 said:

The addition of the knife is cool, but sometimes it doesn't work on live targets. I made sure the undesired body parts were out and pressed N so that he was marked with Sexlab, but I keep getting "Not a valid target". Other than that the mod is good so far!

 

Edit: I reread the description. I use Defeat, and I guess tied up targets don't count as asleep, sitting, dead or unconscious. Oops!

after you tied a dude  try bashing them while blocking....they will just get unconscious then hit G , undress the armor and then you can take your trophies....
there will be compatibility with SL defeat so no need to worry about

Posted
On 2/3/2022 at 6:31 AM, --Dibella-- said:

after you tied a dude  try bashing them while blocking....they will just get unconscious then hit G , undress the armor and then you can take your trophies....
there will be compatibility with SL defeat so no need to worry about

ah okay. nice

  • 2 weeks later...
Posted

I haven't heard from this mod in a bit so I just wanted to share an idea

 

I noticed that the severed "trophies" can be made into potions of healing, but that gave me a better idea. What if you could make a potion with them that acts the same as the dragon essence potion from the SOS mod? As in, a potion that increases your dick size, made out of severed dicks

Posted
10 hours ago, RandomModificatiomer21 said:

I haven't heard from this mod in a bit so I just wanted to share an idea

 

I noticed that the severed "trophies" can be made into potions of healing, but that gave me a better idea. What if you could make a potion with them that acts the same as the dragon essence potion from the SOS mod? As in, a potion that increases your dick size, made out of severed dicks

Actually, I kinda want to do this

Posted (edited)

this is a fun little mod!  It adds new spice to the game.  I am having a problem however with the Sexlab animation gender setting reverting to male, an awful lot of the time, making for a new twist on the concept of 'air guitar' in sex animations and incorrect animation choice.


I don't know what is causing the animation gender to not stay stuck at female for a dickless PC, but worse than that, if a sex animation is determined to use the PC as male for the animation then it results in having a textureless scrotum that's half black, half white and if I de-nullify a bizarre looking rubbery coloured schlong that doesn't look like any add-ons that I have installed.

 
Once this has happened it's unrecoverable and impossible to change it to anything else, and the only recourse is to abandon the game and go back to an earlier save.

 

I think it may have something to do with missing textures or a collision ?  I don't know which slots are being used, but I tried using console to unload the most likely candidates but it made no difference.  I looked into the most obvious mod contenders for mods which initiate sex (SLEN and spectators being my first guesses) to see if they are responsible for changing the PC gender prior to starting the animation and irreparably damaging the PC mesh/texture settings.

If it helps I can take a few screenshots to show what I mean.  My load order is pretty long but I can probably add that too if it helps.

One further thought would be to add dialogue options/amused/sarcstic comments etc at a later date - "so what happened to your....?"  "so I guess I'm the top from now on :)" "I see that not all of you made it back!" sort of thing.

Edited by aethandor1
forgot something
Posted
On 2/18/2022 at 2:34 PM, aethandor1 said:

this is a fun little mod!  It adds new spice to the game.  I am having a problem however with the Sexlab animation gender setting reverting to male, an awful lot of the time, making for a new twist on the concept of 'air guitar' in sex animations and incorrect animation choice.


I don't know what is causing the animation gender to not stay stuck at female for a dickless PC, but worse than that, if a sex animation is determined to use the PC as male for the animation then it results in having a textureless scrotum that's half black, half white and if I de-nullify a bizarre looking rubbery coloured schlong that doesn't look like any add-ons that I have installed.

 
Once this has happened it's unrecoverable and impossible to change it to anything else, and the only recourse is to abandon the game and go back to an earlier save.

 

I think it may have something to do with missing textures or a collision ?  I don't know which slots are being used, but I tried using console to unload the most likely candidates but it made no difference.  I looked into the most obvious mod contenders for mods which initiate sex (SLEN and spectators being my first guesses) to see if they are responsible for changing the PC gender prior to starting the animation and irreparably damaging the PC mesh/texture settings.

If it helps I can take a few screenshots to show what I mean.  My load order is pretty long but I can probably add that too if it helps.

One further thought would be to add dialogue options/amused/sarcstic comments etc at a later date - "so what happened to your....?"  "so I guess I'm the top from now on :)" "I see that not all of you made it back!" sort of thing.

Oops. Are you using Gender Bender? That might be it.... the new update may or may not have broken compatibility. I'll start on a patch.

Posted (edited)
8 hours ago, brrrryes said:

Oops. Are you using Gender Bender? That might be it.... the new update may or may not have broken compatibility. I'll start on a patch.

hi there, no Gender Bender isn't in the active load order.  I did run it in a previous player character that's separate from this PC profile but it's disabled in MO2 in both left and right panels.

Experimenting to see if I could figure out where the problem occurred, something I decided to try, to see how "sticky" the sexlab animation gender change was, was to use the 'working male vagina' mod and manually ensure that the SL animation gender was set to female.  That was bombproof reliable. 


I also have JBT Becoming Futanari and Surprise Equipment installed.  This combo introduces a contractable 'sap schlong' disease which causes schlong owners (males and futanari), to progresively 'give' their schlong to their sexual partner through sexual activity.  If the disease persists long enough the male will end up with a working vagina, from the related mod, and the SL animation gender will be set to female.  This also works 100% reliably so it might be worth a look to see how they do it.  I've found this mod to be incompatible with yours as following changes applied by Surprise Equipment, the schlong reappears and the black/white scrotum problem happens upon first commencement of any sexual activity.

 

I have found that on load of a game, even though the PC has the 'dickless' active magical effect, they quite obviously and visibly are not.  This conflict seems to cause the black and white scrotum effect on first sexual activity, so I've found it essential to re-run this mod through MCM after game load. 

Also I noticed that any change to the SOS schlong through imbibing Essence of Dragon/Essence of Falmer Potions, or even simply by entering the Schlongs of Skyrim page to change either the PC schlong or that of a targeted NPC causes the schlong to reappear on the 'dickless' PC, which results in the black/white scrotum error upon sexual activity.

 

I've found that it's important to keep an eye on this mod to nurse it not break, which I'm happy to do, but I think it would be beneficial to have the mod check dickless/sterile active magical effect status and ensure correct SL gender settings and visible junk setting on load, following potion use, and before sexual activity.  I have no idea how to code these triggers and I'm kind of throwing suggestions up in the air to see what might help ?

Hope this is some help - I've having fun with this mod and appreciate your efforts.  

Perhaps when you feel it's more evolved you can look at ways to get NPCs to notice the active effects (dickless/sterile) and make comments as this would feel more immersive.  It's something I wish the Becoming Futanari/Surprise Equipment mods would do too tbh, I think that most guys would notice if their junk got smaller/bigger or they became female down there, and any NPC seeing it would too, but coding for the PC or NPC to notice the change, to react and comment is quite different to actually making the change.
Similarly I think, ideally, if you nullify or castrate an NPC they would notice, would hate you and you would become an arch-enemy (i.e. setrelationshiprank player -4); or if you, or an NPC, have it happen to them, then others would notice and potentially comment.

Thanks again :)

Edited by aethandor1
afterthought
Posted

my mind was chewing over the problem I mentioned above and I thought of what your mod is actually doing, and different ways to achieve what it does.
I figure that you're manipulating the mesh for the SOS add-ons for visual purposes and also some jiggery-pokery with the gender status and active magical effects.

 

It occurred to me that there's another way to do this that would'nt be vulnerable to the compatibility issues with other mods, or schlong changes which happen within the game that aren't detected by this mod (which is where it falls down), that I mentioned:


You could either create 3 SOS schlong add-ons (perhaps based on either VectorPlexus Regular or Muscular as they get installed by default with SOS anyway),
1 with dick no balls, 1 with balls but no dick, and 1 with a ruined groin with nothing. The active dickless/sterile or both magical effects could then be applied and SL gender set appropriately.

 

It wouldn't have the versatility or look of different schlong add-ons but it would be safer.

Alternatively perhaps a 'recover' option within the MCM to restore a stock SOS add-on and correct mesh/textures for if the mesh gets corrupted somehow might be the way to go ?

Best regards :)

Posted
13 hours ago, aethandor1 said:

my mind was chewing over the problem I mentioned above and I thought of what your mod is actually doing, and different ways to achieve what it does.
I figure that you're manipulating the mesh for the SOS add-ons for visual purposes and also some jiggery-pokery with the gender status and active magical effects.

 

It occurred to me that there's another way to do this that would'nt be vulnerable to the compatibility issues with other mods, or schlong changes which happen within the game that aren't detected by this mod (which is where it falls down), that I mentioned:


You could either create 3 SOS schlong add-ons (perhaps based on either VectorPlexus Regular or Muscular as they get installed by default with SOS anyway),
1 with dick no balls, 1 with balls but no dick, and 1 with a ruined groin with nothing. The active dickless/sterile or both magical effects could then be applied and SL gender set appropriately.

 

It wouldn't have the versatility or look of different schlong add-ons but it would be safer.

Alternatively perhaps a 'recover' option within the MCM to restore a stock SOS add-on and correct mesh/textures for if the mesh gets corrupted somehow might be the way to go ?

Best regards :)

Sure. I have a lot of homework I need to do, but these are good ideas. Also, do you mind linking to the working male vagina?

Posted
On 2/21/2022 at 2:01 AM, brrrryes said:

Sure. I have a lot of homework I need to do, but these are good ideas. Also, do you mind linking to the working male vagina?

Thanks, no problem. 
Actually here's the link to JBT's Becoming Futanari, which includes the link for both the male vagina and JBT's surprise equipment mods. 


The Male vagina mod is here, incidentally,


The male vagina mod does work from a functionality perspective, but it's not pretty, i.e. really rough around the edges in terms of the textures which are all set to something more like a hairless silicone sex-doll than actual flesh.

Something to play around with though :) 
Best regards :)

Posted

Ah, I've come to heap praise, but I see you've added "Hiatus" to the thread title. Oh well. I hope everything is going well in your life!

 

This is my first playthrough of "erotic" Skyrim, and I'm rolling a Bosmer huntress who's a bit of a collector. I had some suggestions and thoughts, but I don't want to bother you while you're focusing on other things in life. But I do want to thank you for this excellent work!

Posted
On 2/22/2022 at 11:44 AM, aethandor1 said:

Thanks, no problem. 
Actually here's the link to JBT's Becoming Futanari, which includes the link for both the male vagina and JBT's surprise equipment mods. 


The Male vagina mod is here, incidentally,


The male vagina mod does work from a functionality perspective, but it's not pretty, i.e. really rough around the edges in terms of the textures which are all set to something more like a hairless silicone sex-doll than actual flesh.

Something to play around with though :) 
Best regards :)

 

Well, I included the mod as an option, since the old thought "Someone will make it" and it happened, so I made use of it.  Granted, the person did a decent mesh, texture was another thing, but I am thinking this person could use more assistance in this since it is a WIP (the male vagina).  I'm neither good at 3d modelling or textures, so I can't do anything for their project, but someone out there may be able to if it had more exposure.  My addition to Becomng Futanari was what *if* the schlong was sucked out, now it can be.

 

GuruSR.

Posted (edited)
21 hours ago, GuruSR said:

 

 someone out there may be able to if it had more exposure.

 

agreed, it's a good mod, it just needs someone whose specialiity is textures to make some proper textures for it. :)
  
I appreciate the work you did
on the Becoming Futanari/Surprise Equipment mods. 
I managed to amend the 'disease' duration to 2 hours using SSEedit which suits my playthrough.  One thing I did want to do, but can't, is amend the shrinkage amount.  Currently the effect limit is set between 1 and 5.  I think it would be cool if it could be set anywhere up to the maximum amount, 20, effectively making it so that having sex even once, whilst infected, will transfer your schlong to your partner.
Anyway, thanks again. Best regards!

Edited by aethandor1
fixed typos & to read better
  • 2 weeks later...

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