Alince Posted December 22, 2021 Posted December 22, 2021 Well this was fun while it lasted, a little background of what happened if you are interested in the spoilers below: Spoiler Well I was having a blast with the game and decided to go on survival mode after fixing everything I already seen happen, I get to level 6 finally after doing the claw mission and get Lydia introduced to me for the first time, I was mainly in Riverwood and Whiterun for that time and I didnt encounter any texture problems thus far, that is until I meet her, there she is.. in her all glory, rocking a black face that will put Justin Trudeau to shame. So now im at phase 2, upset again for having an issue after 5 days of constant problems here and there, so of course I delete those saves and go back to MO2 and start disabling certain mods while also rearranging their boot order and ofc running Bodyslide, FNIS and lastly Loot. FNIS still causes error 73 on occasion here and there when I add new stuff from time to time but fixing that just takes to De-install the creatures and than reinstalling all Behavior, Creature, Spell into reinstall Behaviors and merge Creatures and Spells into it and running FNIS after giving MO2 its location again. Now im practically done, I arranged everything again in hopes to be able to finally get rid the game of this black face epidemic im struggling through.. so I run the game and first I see whats in this image: I think to myself its probably nothing but some unusual shit cause of the overwrites order in which since Bijin NPC's,Wives and Warmaidens seem to have issues LK Lydia which I disabled? maybe with each other? idk what they conflict with, but basically instead of letting other textures overwrite them I set them as somewhere last until I seen the little green shock image next to it. well after getting into alternative life at that point selecting an area and going to the bed the game simply crashed, no warning no nothing, tried to fix that but decided on rolling back to a backup and trying again. So that was my issue. But nevermind that atm, I managed to fix it by going to a back up and trying again, my main issue is as follows: (Im starting to think the Bijin mod conflicts with itself...) 1) How can I check the models in game specifically those from the Bijin series which seem with the rest of my models prior to launching the game? 2) How can I know in what order I should put the mods to overwrite each other so there wont be any bugs like black face? *) What was that Groovtama thing all about and where can I find the game logs to identify what caused the spam or any other issue in the future? (edit:) also how do I figure out the correct load order for the mods? A many thanks to everyone here for helping me
aurreth Posted December 22, 2021 Posted December 22, 2021 Mod order doesn't cause the black face bug. That's caused by missing or mismatched facegen models and textures. You can fix them using the Creation Kit, or you can try something like Face Discoloration Fix.
Grey Cloud Posted December 22, 2021 Posted December 22, 2021 An image of the problem might have been a tad more useful than an image about SLLMU being updated. I for one haven't a clue as to what SLLMU is nor do I particularly care. 21 minutes ago, Alince said: while also rearranging their boot order and ofc running Bodyslide, FNIS and lastly Loot. What is the point of manually arranging a load order and then using LOOT? Rather than waste time grasping at straws why not use a guide to get a stable and working Skyrim? For LE https://stepmodifications.org/wiki/SkyrimLE:3.0.0 https://www.loverslab.com/blogs/entry/7521-conglomerate-01-installing-skyrim-stability-fixes-tools/
Alince Posted December 23, 2021 Author Posted December 23, 2021 52 minutes ago, aurreth said: Mod order doesn't cause the black face bug. That's caused by missing or mismatched facegen models and textures. You can fix them using the Creation Kit, or you can try something like Face Discoloration Fix. Hmm ill try it out. 43 minutes ago, Grey Cloud said: An image of the problem might have been a tad more useful than an image about SLLMU being updated. I for one haven't a clue as to what SLLMU is nor do I particularly care. What is the point of manually arranging a load order and then using LOOT? Rather than waste time grasping at straws why not use a guide to get a stable and working Skyrim? For LE https://stepmodifications.org/wiki/SkyrimLE:3.0.0 https://www.loverslab.com/blogs/entry/7521-conglomerate-01-installing-skyrim-stability-fixes-tools/ ehh, I dont think skyrim is the problem, I have all the patch fixes that I need... now that I look at it when I went into the plugins after using loot I noticed that even though it arranged them it didnt enable them for some reason, and now that I manually enabled them the game crashes again after the spam of:
nilead Posted December 23, 2021 Posted December 23, 2021 Bijin NPC overhauls are perfectly fine. Problem is something else also screws with same NPCs. Its just about the most popular NPC replacer ever. When it comes to such popular stuff one really should assume user error. So for that particular bug - reinstall Bijin mods, DONT let anything else overwrite them. LOOT might easily screw them up if any other npc replacers are in play. You can make custom rules to load bijin stuff after it. Or manually drag them to the bottom. As for your questions: 1 - You cant, Thats the point of in-game. You can use CK preview, but its not aneccecerily representetive, even if you do load everything. Wich is a bad idea in itself. 2 - LOOT is a good start. You really should not be running multiple mods modifying the same stuff (wich is the cause of black face bug) unless you know exactly what you're doing. Its a good idea to just follow LOOT untill you know for yourself when you shouldnt. 3 - Groovtma is an author of XPMSE skeleton that your character and every other playable race uses in game. You've installed it. With that said, ignoring errors and moving on is hardly a way to get a stable build. To put simply, its a waste of time. Cut corners will catch up to you. So yeah, you might be at the point where starting over properly is a better idea than plugging holes.
Alince Posted December 23, 2021 Author Posted December 23, 2021 Okay, thanks for the reskin suggestion, I think I fixed it, apparently when Loot ran it didnt enable the plugins as well, and as far as which plugin caused the issue with the Bijin one well apparently it was this one: https://www.nexusmods.com/skyrimspecialedition/mods/48278 isnt there an easier way to view that everything is ok with the models before loading into the game? i tried to prid select NPC's and move them to me but that didnt really help since some like Lydia dont spawn for some reason.. like I dont want to start a game only to discover that something is seriously wrong like black face or the white i dont even know what it is texture to the no texture at all(dont know how that one happened but one time I had models which were just floating teeth and eyebrows with cloths lol)
Alince Posted December 23, 2021 Author Posted December 23, 2021 16 minutes ago, nilead said: Bijin NPC overhauls are perfectly fine. Problem is something else also screws with same NPCs. Its just about the most popular NPC replacer ever. When it comes to such popular stuff one really should assume user error. So for that particular bug - reinstall Bijin mods, DONT let anything else overwrite them. LOOT might easily screw them up if any other npc replacers are in play. You can make custom rules to load bijin stuff after it. Or manually drag them to the bottom. As for your questions: 1 - You cant, Thats the point of in-game. You can use CK preview, but its not aneccecerily representetive, even if you do load everything. Wich is a bad idea in itself. 2 - LOOT is a good start. You really should not be running multiple mods modifying the same stuff (wich is the cause of black face bug) unless you know exactly what you're doing. Its a good idea to just follow LOOT untill you know for yourself when you shouldnt. 3 - Groovtma is an author of XPMSE skeleton that your character and every other playable race uses in game. You've installed it. With that said, ignoring errors and moving on is hardly a way to get a stable build. To put simply, its a waste of time. Cut corners will catch up to you. So yeah, you might be at the point where starting over properly is a better idea than plugging holes. I actually run loot and FNIS like a madman between each other, for some reason it simply didnt activate the plugins and the one causing the issue was: https://www.nexusmods.com/skyrimspecialedition/mods/48278 that I managed to fix. also.. I dont have errors... I literally have all it all clean with SSEEdit, the FINS is fixed too now that I understand kinda understand what caused me error 73 and as far as LOOT goes I made it a habit to always use it with SSEEdit on every minor change I make, but should Groovtma spawn like it does?
aurreth Posted December 23, 2021 Posted December 23, 2021 3 minutes ago, Alince said: I literally have all it all clean with SSEEdit Tell us you didn't clean the core game files. I know there are posts online saying you should and telling you how to do it, but you'll cause yourself more problems than it will solve.
nilead Posted December 23, 2021 Posted December 23, 2021 11 minutes ago, Alince said: but should Groovtma spawn like it does? Nothing criminal about that. Its not an error messsage.
Alince Posted December 23, 2021 Author Posted December 23, 2021 24 minutes ago, aurreth said: Tell us you didn't clean the core game files. I know there are posts online saying you should and telling you how to do it, but you'll cause yourself more problems than it will solve. Nope, I actually cleaned that while following this guide: And to boot it off I also remember when got my first mod to use both SSEEdit and the autoclean version, I went through this already too many times to not know better, but when it comes to getting the mods to overwrite correctly or finding that one plugin that causes problems(atm) im at a loss. though nvm I fixed it thx to these 2 posts: 55 minutes ago, nilead said: Bijin NPC overhauls are perfectly fine. Problem is something else also screws with same NPCs. Its just about the most popular NPC replacer ever. When it comes to such popular stuff one really should assume user error. So for that particular bug - reinstall Bijin mods, DONT let anything else overwrite them. LOOT might easily screw them up if any other npc replacers are in play. You can make custom rules to load bijin stuff after it. Or manually drag them to the bottom. As for your questions: 1 - You cant, Thats the point of in-game. You can use CK preview, but its not aneccecerily representetive, even if you do load everything. Wich is a bad idea in itself. 2 - LOOT is a good start. You really should not be running multiple mods modifying the same stuff (wich is the cause of black face bug) unless you know exactly what you're doing. Its a good idea to just follow LOOT untill you know for yourself when you shouldnt. 3 - Groovtma is an author of XPMSE skeleton that your character and every other playable race uses in game. You've installed it. With that said, ignoring errors and moving on is hardly a way to get a stable build. To put simply, its a waste of time. Cut corners will catch up to you. So yeah, you might be at the point where starting over properly is a better idea than plugging holes. and(the info about the Bijin mods was helpful here, how it works that is, didnt need to reinstall anything, just remove an incompatible plugin): 2 hours ago, aurreth said: Mod order doesn't cause the black face bug. That's caused by missing or mismatched facegen models and textures. You can fix them using the Creation Kit, or you can try something like Face Discoloration Fix. thanks
Grey Cloud Posted December 23, 2021 Posted December 23, 2021 10 hours ago, Alince said: apparently when Loot ran it didnt enable the plugins as well, and as far as which plugin caused the issue with the Bijin one well apparently it was this one: Installed and used correctly LOOT will sort plug-ins which are not active. This is user error not LOOT error. 10 hours ago, Alince said: I literally have all it all clean with SSEEdit, After an initial cleaning of the esms there is no need to clean anything else and certainly no need to do it every time you change anything. 10 hours ago, Alince said: the FINS is fixed too now that I understand kinda understand what caused me error 73 and as far as LOOT goes I made it a habit to always use it with SSEEdit on every minor change I make If you add or remove mods then you need to run LOOT. If you add or remove animations then you need to run FNIS. You don't need to go near XEdit. That said, it is a good idea to run LOOT and FNIS everytime you change mods as it is better to do it even it is not needed than it is to forget to do it when it is needed. 10 hours ago, Alince said: but should Groovtma spawn like it does? 'Spamming' means that the update message appears multiple times on every game load. The message appearing once on each game load is normal. In any case,, 'Groovtama' is not not spamming, it is SLLMU which is the mod. SLLMU is a mod which you installed so if you find out what that mod is then perhaps there is a setting in an MCM to turn off the message. 10 hours ago, Alince said: I went through this already too many times to not know better, Evidently not. 10 hours ago, Alince said: but when it comes to getting the mods to overwrite correctly or finding that one plugin that causes problems(atm) im at a loss. Then learn how to use your mod manager. 10 hours ago, Alince said: how it works that is, didnt need to reinstall anything, just remove an incompatible plugin): See above comment about your mod manager. I use more than 12 female NPC replacers including Bijin without issue because I understand how to use my mod manager and how and when to use XEdit. This is the LE tech support section but you are yet another SE user who can't find the SE tech support section.
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