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Traders Sell ZaZ items


What need to be next?  

10 members have voted

  1. 1. TradersSellZaz looks like big succses, so question is what need to be next?

    • TradersSellDD or may i call it TradersSellDeviousDevices? ( no key included version... of corse XD)
      2
    • TradersSellToys -Toys framework items/things like that etc.
      0
    • TradersSellClothing -not kidding lot of cloting item in skyrim hard to find, and this items has own uses....
      1
    • TraderSellCursedLoot --I have no idea it is possible or not( and probably need get presmision to do this), i know nothing DDCursedLoot inner workings.
      0
    • Other mod that Users suggest in comment section writen big leaters like this: "SUGGESTED MOD:"
      1
    • All of them in this order!
      6
  2. 2. If i plan a very very far future create a TraderSellUltimateEdtion what version is good for user usage?

    • DD + ZAZ + ModdersResurce (any one can add stuff init)
      3
    • DD + ZAZ + Clothing +ModdersResurce (any one can add stuff init)
      0
    • DD + ZAZ + Toys + Clothing +ModdersResurce (any one can add stuff init) [not sure this 3 big boy work togedher or not in same load order]
      7


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Posted (edited)

Traders Sell ZaZ items

View File

ScreenShot1.png.0dc254be072e954db6fd24a39d8c3e35.png

Intro:

This mod make possible to buy  most zaz item from Riverwood Trader or Belethor in Belethor shop.

(or if one use zaz 8rev2 se all traders option all general traders :) )

 

This items come with the zaz animation pack. i not cahnged anything in the originals.

If you use mods that change the original zaz items the items can brought from this traders also change.

 

i not changed original pricing so evrything costs 1 gold/item.

this means may soem times do nothing or buggy or both.

i done few hour of testing i think safe to use this items i put on sale.

if i mistaken pls let me know and i remove from sale the offending items to protect the users.

 

Traders not sell all the zaz items in one go, time to time new variant os same item on sale ( or not depend on rng)

-------------------------------

What version i need download?

-------------------------------

Using TradersSellDeviousDevices?

OR

Using any other item mod i created?

 if yes use one of the fallowing versions:

 

TSZ for ZAZ 7SE -Converted version to NSIM 

this for ZAZ 7.0 or higher users

 

TSZ for ZAZ 8Ver2 SE -Converted version to NSIM

this for ZAZ 8.0rev2 or higher users

 

TSZ for ZAZ8Ver3HDT-Converted verson to NSIM

this for ZAZ 8.0 rev 3 or higher users

 

you also need download my NSIM mod!

This one fixes lot of compatibility problems beatwen my mods!

All of my future mods going to use it and all exisitng get updated to use this!

can be found here:

https://www.loverslab.com/files/file/20396-noonseenitemmanager-nsim-realise-0/

 

Not using any of my other mod and not planning? then chose one of the fallowing mod versions:

Using ZAZ 7.0 SE? if yes download only one that contain this name

 

Using ZAZ 8.0SE rev2 or higher?

option 1: 

download this: "TSZ for ZAZ 8Ver2 SE - WithAddons"

this only add riverwood and whitrun traders zaz stuff

 

option 2: 

download this: "TSZ for ZAZ 8Ver2 SE all traders"

this add all general traders and caravans zaz stuff!

(if i not messed up anything. if one see any of this report it! i happy to fix it and very easy/quick)

 

Using ZAZ 8.0SE rev3 HDT?

download this: "TraderSellZaz for ZAZ8ver3 HDT-ReadManual-V1"

 

Wish to caravans, other traders, some DLC trader, Theaf Guild fences sell ZaZ stuff?

Download this: "TradersSellZaz-AddonsFor-ZAZ7-8Rev2-Rev3-READ-Manual-V1"

 

Please read the manual inside the package before use!

 

-------------------------------

Usage:

-------------------------------

step 1 - install the chosen version of mod (see below).

step 2.A - Start new game, go belethor shop or riverwood trader and buy

step 2.B - wait until the traders refresh the inventory

step 3 enjoy and wait the next trader inventory refreshment

step 4 check agin for new variants for same item may show up!

 

installation in playtrought:

i dont know. maybe okay maybe not. if one test it out pls let me know.

 

-------------------------------

Requierments:

-------------------------------

Zaz animation pack SE version 7.0 or higher for "TSZ for ZAZ 7 SE"

Zaz animation pack SE version 8.0 Rev2 or higher for "TSZ for ZAZ 8Ver2 SE"

Zaz animation pack SE version 8.0 Rev3 HDT or higher for "TraderSellZaz for ZAZ8ver3 HDT-ReadManual-V1"

if you not sure use for the 7.0 version, worst thing can happen no acces the new items that in the more advanced versions.

 

WARNING:

Full version of ZAZ 8.0 Rev3 HDT require HDT-SMP or similar that handle HDT to be installed.

Missing this probably lead CTD.

 

-------------------------------

Installation:

-------------------------------

using your chosen mod manager install the game data folder.

 

then activate the "TradersSellZaz.esp"

Spoiler

OR

 

TradersSellZaz-TESTVERSIOn.esp  <<<<<WARNING!!! READ HOW TO USE TESTVERSION BEFORE USE OR YOU RISK A CTD!

-------------------------------

Update:

-------------------------------

In theory safe to do, i not tryed just overite the existng files.

 

-------------------------------

Compatibility:

-------------------------------

Done some experiment and found out any mod that add/remove item/leveledlist any effected trader chest need conflict fix patched.

 

Good news:

This is very easy procces any one can do it on self.

 

Bead news:

This produce a new esp so you going to lose another esp slot :(

Reason for this: i use leveled list to do the magic, 

 

possible solutions:

Wyne bashed patch, i dont expert on this i think this one can fix this. if any one know how to add bashed patch affixes to mod pls let me know!

 

Manual pathcing:

need xedit or sse edit from nexus.

https://www.nexusmods.com/skyrimspecialedition/mods/164

 

2 - start it with sseedit.exe

3 - load all your plugins/mods evrything

4 - after all plugin loaded in select TraderSellZaz.esp

5 - right click on it, a menu pop up!

6 - chose: apply filter show conflict(selected file only) <-from the top 7th option to chose

7 - new menu pop up press ok/enter and wait a bit

8 - after sse edit done the work, 3 thing can happen: 

     A - see nothing >>> win no conflict detected! nothing to do here.

     B - see something yelow >>> conflict detected, my mod win it something not going to loaded to traders

     C - see something red >>> conflict detected, my mod not effect the traders/some of the traders no zaz stuff on it

in case B and C need do the fallowing things:

open up the sub menus see what is colored yelow/red

Spoiler

SSEEditExample.jpg.c206610fd6389e8d4bf142092a0758d5.jpg

here we need look the red/yelow ish thing. more easy to find if one move cursore the colored place right click onit and select:

"hide no conflict rows" from the top 2th option

now you prably see something like this ( i use dark theme, to get it go top left corner 3 horizontal line select options, UI thame, dark :) ):

Spoiler

SSEEditExample2.jpg.e9141bb107a92137067a3ac06a3bb104.jpg

 

The problem is here i marked 1

this one record need fowarded.

to this we need to do few steps:

Step 1:

i amrked biig yelow 2 the record on your left. 

select it, then right click on it.

"Chose copy owerite into..." option 6th from button.

chose "yes  i know what i do" after this new window open up

here from buttom need chose 4th option!  this reads like this: <newfile>.esp    [Temaplte]   (empty row)     ESL

{this is a esl flagged plugin not waste our esp slots :) }

select it and press enter/chose ok

name it soemthing you can easy to indentify

 

Spoiler

SSEEditExample3.jpg.7a3dda56bd4e66d03497c6d570e3699b.jpg

 

here is mine i named it testfix as one can see we have new row in the right side. and now our mod is winning the other mod become red.

we wish bot take effect we need simple thing drag and drop the red one below our green one this way both mod can work.

doint it tigger new question about our action say yes.

at this point we done.

i suggest do agin a quick test so order SSE Edit "apply filter for show conflicts(selected file only)"

if its show nothing we done save and exit, use loot re organize load order and enoy :)

 

-------------------------------

About the TEST version:

-------------------------------

Dont use it! avoid it! 

I Sirius!  During testing i got lot of CTD.

I made avible for those who wish or need test zaz items and probably this make the life others more easy.

 

Here is why not use:

The test version  put all zaz item to riverwood trader inventory.

this is good and bead.

goog becuse easy to acces all on sale zaz item in game.

 

VERY BEAD becuse if one not cerful cause a CTD for self.

CTD happen if one start randomly scrol around the armor items of riverwood trader.

Skyrim game engine not built for that stress.

 

As long as one buy 30-40 item one time from the trader and evry time close the trade menu wait and save, its okay to buy things from the trader.

 

Problem if a player inventory full of zaz items and start scrol here same ctd becuse game engine overstressed.

solution: dont cary 100+ zaz item in inventory if not in use sell back.

 

droping grund to many zaz items may lead ctd. 

 

-------------------------------

How this thing work:

-------------------------------

i created some leveled list that contain lot of zaz item.

then this list made way a master list that list put the merchant chest.

 

this means this mod not contain script, futurer more in theory work all and any skyrim se futurer version.

(at least as long as not change the basic inner working of the game engine XD )

 

 

-------------------------------

Expected questions, premision:

-------------------------------

No i cant make this to a ESL becuse the limitations. I tryed.

 

No i dont go port this to Skyrim ( oldrim) reason: i have no knowlage to do it, and  no tools.

If you can do it please do it! Let others enjoy!

 

Premisions:

Any one free to use/merge/distribute it as see fit.

no need for credit, but heappy to accept :)

 

-------------------------------

Credits:

-------------------------------

All credit goes For the makers of ZAZ Animation pack!

 

I only made avible by traders the items other created.


  • Submitter
  • Submitted
    12/19/2021
  • Category
  • Requires
    ZAZ 7.0 SE+ or ZAZ 8.0 SE Rev 2 + or ZAZ7.0 or/and SNIM
  • Regular Edition Compatible
    Not Applicable

 

Edited by Nonseen
Posted
14 minutes ago, Nonseen said:

at least as long as not change the basic inner working of the game engine XD

 

Maybe in skyrim Century Edition ? but that's 90 years from now on.

 

Very nice addition, got tired of cheating my way through the world anyways, at least for zaz stuff. Thank you ^^

Posted
12 minutes ago, Gukahn said:
28 minutes ago, Nonseen said:

at least as long as not change the basic inner working of the game engine XD

 

Maybe in skyrim Century Edition ? but that's 90 years from now on.

i think bethesda not so fast... the next millenium edtion that the time point that chage going to happen XD

 

13 minutes ago, Gukahn said:

Very nice addition, got tired of cheating my way through the world anyways, at least for zaz stuff. Thank you ^^

:)
:)

 

i made it half part for my self i do lot of PAHE testing, i hope this addition make slave managment more easy.

Posted
11 hours ago, sigiel said:

I rather prefert to get them from the khajit !, maybe a optional files plz ?

be cereful what you ask for :)

check out new version in this theroy add lot of option to get zaz stuff, and no need for optional files.

 

in theory possible to make esl files that add the goodies any trader :)

Posted

Cool. I've thought for a while that there needs to be a merchant that supplies the needs of the professional slaver at reasonable prices.

 

So how does the wheel work? Is it like a garment? Placeable furniture?

Posted
50 minutes ago, DocClox said:

Cool. I've thought for a while that there needs to be a merchant that supplies the needs of the professional slaver at reasonable prices.

 

So how does the wheel work? Is it like a garment? Placeable furniture?

 

First i wish add i totaly new to modding. 

 

The wheel is a "armor" item form zaz, npc or player can equip it :)

tie hands back.

 

this item exist with many other "intresting" item inside ZAZ anim pack. i just simply made a mod that put this items to traders to sell.

 

if any one find items i added traders buggy pls let me know and i remove.

as i heard ZAZ tend to be buggy some times.

Posted

New version avible:

 

Added suport for ZAZ Anim pack 8.0 Rev 3 HDT

 

Added addon download pacage contains optional addons. Using that addons one can improve what traders sell ZAZ stuff.

The addons work all version of the TradersSellZaz!

 

If any one find bugged zaz item pls let me know i will remove from the traders inventory so others not going to face truble.

Posted (edited)

Added new vote options!

 

I wish hear opinion of my mod users!

 

And ZAZ 7.0 SE Version Get a updated version, now wepons and special effects included!

Edited by Nonseen
Posted

Hello, I have a question.  I have been using ZAZ for a very long time.  I never could quite understand the pros and cons of version 7 to the latest version 8.  I have had all of them installed and active the entire time (I use MO2).  I was hoping perhaps you could tell me whether this has been a bad idea on my end, like am I totally adding duplicate animations for no reason by having ZAZ 7, ZAZ 8, etc..  I could have sworn that one of the mods I utilized seemed to favour ZAZ 7, if I am remembering correctly.  Your mod specifying the differences has given me the opportunity to finally inquire about the different versions and whether I should have been completely removing the older versions as opposed to allowing the new ones to overwrite them.  I do have hdt-smp, cbpc, and 3ba and have not had any CTDs or any other issues with having ZAZ 7, ZAZ 8 rev 2 & ZAZ 8 rev 3 active in MO2.  Thanks.

Posted
5 minutes ago, nefer385 said:

Hello, I have a question.  I have been using ZAZ for a very long time.  I never could quite understand the pros and cons of version 7 to the latest version 8.  I have had all of them installed and active the entire time (I use MO2).  I was hoping perhaps you could tell me whether this has been a bad idea on my end, like am I totally adding duplicate animations for no reason by having ZAZ 7, ZAZ 8, etc..  I could have sworn that one of the mods I utilized seemed to favour ZAZ 7, if I am remembering correctly.  Your mod specifying the differences has given me the opportunity to finally inquire about the different versions and whether I should have been completely removing the older versions as opposed to allowing the new ones to overwrite them.  I do have hdt-smp, cbpc, and 3ba and have not had any CTDs or any other issues with having ZAZ 7, ZAZ 8 rev 2 & ZAZ 8 rev 3 active in MO2.  Thanks.

Hello!

 

First i not epxert of this topick.

What i observed using CK:

Creators of ZAZ constantly added new futures/tools and items to the zaz anim pack.

 

The creators made sure backward compatibility this is why possible use zaz 7 version of my mod with all other version.

I wish to prise highly the creators of zaz becuse done great job in my oponnion.

 

So back to differences:

evry version of zaz has more things in it that npc/player can equip. New furnitures to!

my mod not make any use of furnitures... but tons of them inside. (maybe one day i make a zaz muzeum? linked to skyrim? who knows :) )

 

best of my Zaz 8.0 rev 3 se contains furnitures that can be interacted with.

 

best example for new items:

 

zaz 8.0 rev 3 has ball strechers in it. this items male only and you going to need scholog of skyrim (SOS) to feel the full use of them, but witout it working to.

and yes this item moved to mens ball... outch.

rare item that male only. most item in zaz female only or both grender working.

 

another thing zaz 8.0 rev 3 has some hdt chain within that chains realsiticly move as the vearers move.

 

I suggest if you have acces to all zaz version only use the latest one. to avoid problems.

as i mentioned for backward compatibility reasons all earlier zaz item included that pack :)

 

as i made my mod versions i started with zaz 7.0 then moved zaz 8.0 rev2 then finaly 8.0 rev 3.

 

if you realy curius about specific differences i suggest use sse edit, load up zaz 7 version of my mod and chek out item lists. you see there how "little" item in use in my mod.

Now move for the 8.0 rev 3 version and you can see the difference :)

( probably close to the dubble number of items in it )

Posted

Thank you for your fast and helpful reply.  You helped me out big time.  As you mentioned there were various modders who picked up and expanded on the ZAZ animations.  I would read descriptions in various mods, and some of them recommended one ZAZ or another (some of the descriptions were probably not updated to reflect the newer ZAZ anim).  I will pick the most updated ZAZ version for your mod now that I am more certain that I won't need the earlier ZAZ versions to remain active.  

 

Thanks again!!!

Posted

Today i realised V1.2 Version of the mod.

Sadly all ZAZ version  effected.

 

This update correct the ZAZ 7.0 SE version addons error. So now all addon pacaged with 7.0 work well with 7.0 version but only this version!

 

All other version use the the new addon pacage, update not needed! I just removed the unused files, updated the manual.

Sadly/luckly test versions not work with addons.

 

This update correct all version a bug that not allowed some traders sell zaz stuff.

 

I plan a new realise that use different method to add traders item.

Current method generate lot of conflict beatwen mods.

If i wish to expand scope of TradersSell brand i need do this big cahnge.

 

Currently experimenting possible solutions. 

Posted

Today i uploaded a new version. 

This one not work well with any existing version of TSZ.

 

This need to be done to make TSZ and TSDD compatible each other so one now can enjoy the zaz stuff and DD staff that brought from traders!

 

My other mods get use to the new master mod i put in use:

NoonSeenItemManager (NSIM)

 

 

i planning to create a new mod called Traders Sell Deviusly Cursed Loot or soemthing similar... of corse this only done after i finished updating all my existing mods.

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