CFS Posted November 18, 2011 Share Posted November 18, 2011 CFS' date=' they aren't supposed to. You will be approaced by someone else in the Chorrol inn. I find it strange that he hasn't managed to get a hold of you for a full week nor interrupt your wait cycle though... [/quote'] Ah that would explain it, I tried waiting in and outside the inn, but didn't think to approach anyone. Thanks for the quick replies everyone =) Link to comment
Nightwynd Posted November 19, 2011 Share Posted November 19, 2011 Btw, have you considering using the Stripper mod to add to the story? It the dance animations and a script that has the player strip in stages. Also makes watchers to clap, whistle and talk to the player after she has finished dancing. Link to comment
Athstai Posted November 19, 2011 Author Share Posted November 19, 2011 Btw' date=' have you considering using the Stripper mod to add to the story? It the dance animations and a script that has the player strip in stages. Also makes watchers to clap, whistle and talk to the player after she has finished dancing. [/quote'] I haven't seen this mod yet, sounds interesting tho. It would probably fit best into the first part however, after all we are beyond showing flesh already Mhm, or maybe as intro for more action in a later part. I will have to think about it and see if it fits storywise. Link to comment
DogOnPorch Posted November 19, 2011 Share Posted November 19, 2011 Btw' date=' have you considering using the Stripper mod to add to the story? It the dance animations and a script that has the player strip in stages. Also makes watchers to clap, whistle and talk to the player after she has finished dancing. [/quote'] I haven't seen this mod yet, sounds interesting tho. It would probably fit best into the first part however, after all we are beyond showing flesh already Mhm, or maybe as intro for more action in a later part. I will have to think about it and see if it fits storywise. It's fairly reliable as a mod...one key to start the dancing...one key to stop it. The more clothes removed, the more money you make x the number of people watching. You do the money collection. Then dodge the pervs as you make your get-away...lol. TesNex seems to have pulled the latest version mind you. I have a copy if needed. Great work, btw. Link to comment
YunaBliss Posted November 19, 2011 Share Posted November 19, 2011 i LOVE this mod, but after saving the first girl, the leader does not appear at the Chorrol inn, even though I see the second hostage and two guys standing next to her. How can I make him appear and continue to 2nd girl? It's been more than a day since the first event. Thank you in advance. Link to comment
YunaBliss Posted November 19, 2011 Share Posted November 19, 2011 nevermine, I got it to work. This is a truly great mod, and we need more mods like this!! Please keep up your good work!! Link to comment
legraf Posted November 20, 2011 Share Posted November 20, 2011 Lesson 3 is very well done, I like the two options available - and I have to say, I really like your sensibility for the dialogue and details of the events. If there was a way to subscribe to any of your future projects, in any venue, I'd sign up! Just three notable blips in lesson 3: The quest journal should probably update after one talks to the drunk. (Actually from lesson 2) the second girl remained standing outside the Inn after her rescue. One could speak with her, though to no avail. Perhaps she should run to the church, disappearing at the church doors? If one chooses to make Vestia work for her own release, her dialogue (at least in my one test of that) is about two lines behind the goblin's dialogue and actions. Thus, he complains about her insulting him when her dialogue hasn't even acknolwedged his existance, and she is asking him not to start doing things he has already done and moved on from. To reiterate - this is an awesome addition to an awesome mod. If your cult needs followers to hand out flowers at the airport, shave my head and call me an Athstaifarian! Link to comment
ilythiir Posted November 20, 2011 Share Posted November 20, 2011 Lesson 3 is very well done' date=' I like the two options available [/quote'] I can't believe I forgot to comment on that. Giving the player options is indeed a very nice touch to the concept, especially when it's a hard choice for the player (presumably? ;p). Who do you, knowing what will happen to either you or the girl, sacrifice to the goblin? If one chooses to make Vestia work for her own release' date=' her dialogue (at least in my one test of that) is about two lines behind the goblin's dialogue and actions. Thus, he complains about her insulting him when her dialogue hasn't even acknolwedged his existance, and she is asking him not to start doing things he has already done and moved on from. [/quote'] Ah, this actually happens to me too... I was thinking it was something on my end again. To reiterate - this is an awesome addition to an awesome mod. If your cult needs followers to hand out flowers at the airport' date=' shave my head and call me an Athstaifarian! [/quote'] Amen, brother! Link to comment
legraf Posted November 22, 2011 Share Posted November 22, 2011 I'm also open for story suggestions or even authors who want to collaborate and implement their own stages I have several ideas in this bloated post... Someone earlier mentioned the stripping mod, and possible integration with this mod. That's not really my thing, but if desired, perhaps that could be implemented in part 1? Or as part 2, pushing the current 2 & 3 back? If & when Thomthom's PlayerSlave mod is completed, a hook into that would be something to consider for Lesson 5. Right now that mod is a dead end, but the plan is to allow a much more open-ended structure with various possibilities of returning to the usual adventuring life. That might work well. It would be wonderful for player's actions to have an effect in future dialogues with NPCs. I suspect it is impossible, or very difficult, and possibly hazardous to actually add dialogue options to standard NPC responses based on quest variables, but this could be implemented for NPCs created by this quest. There could be a few scattered around in various Inns, for example, that might approach the player to initiate dialogue, or even just call out dialogue occasionally to add atmosphere. The dialogue would be coloured by how far the player had progressed in the quest, which choices they'd made, any girls who had been lost, etc. A much more elaborate expansion is hinted at my Vestia's comments in lesson 3. If the girls' village (complete with nearby goblin lair - perhaps use an existing lair?) existed, the inhabitants of that village would of course respond to the heroine in various ways according to how the lessons played out. This has huge potential for giving a sense of continuation, of memory, of consequence. On the other hand, I believe this is a huge project to implement. A (somewhat) easier variant would be adding a handful of NPCs to one of the existing hamlets, again with extensive conditional dialogue choices based on quest variables. The rescued girls would be obvious NPCs to move to the chosen location, and as few as 2 other "villagers" to give different viewpoints, or of course any number. Speaking of hints, both paths with Vestia leave open interesting future possibilities that could be built on, with difficulty! With the more heroic path, she'd be an amusing companion, though likely unreliable. Alternately, she could be a (dangerous) quest giver for future events, with her new-found interest in seeing goblins enjoying themselves. And speaking of goblins, the dialogue in Lesson 3 (heroic path) is particularly amusing, with the implication that the player's actions will cause distress for other adventuresses. This leads into yet another suggestion: For a future lesson, or tied to Lesson 3, the player could be required to provide a "totem" of sorts, for the benefit of the lucky goblin holder. Giving up a bit of hair, blood, perhaps a personal item, a goblin shaman or some agent of the mysterious Employer could craft a magic item which grants useful powers to the wielder. One could hand-wave that the item/token must be given "freely" (more or less) to be effective, and in some way draws on the player's power to the item holder's benefit. The obvious application would be an item to briefly incapacitate a female adventurer. Every so often - quite rarely I'd think, with an enforced delay period - the player might receive notification of its use. Even better: in those rare moments of use, the player would suffer a sudden fatigue/HP/mana drop, and I'd toss in a quick moan in the player's voice, reflecting the item's use to nefarious ends. I imagine this would have to be confined to when the Lessons quest is the active quest, as such an effect could break other quests, and the player needs a way to disable this. Still, this could add RP value to players wishing to pursue that. Well, you did leave open the door for suggestions. I only wish I had the time and skill to do more than talk. Link to comment
NatanusLikens Posted November 22, 2011 Share Posted November 22, 2011 Ok... I don't see any issues that match mine, so I'm guessing I just need a hint as to why once I get to the "go to the drunkard over there" part... nothing happens. My only lead on this is PK Extender. Is it time related? or something special I have to do, cause the mod works up to that point, then nothing less I walk out of the Inn. I'm guessing that there is some trick to that part, though what isn't obvious. Link to comment
Nightwynd Posted November 22, 2011 Share Posted November 22, 2011 The dancing mod could be added easily. Perhaps, rather than take the heroine to a regular tavern you could add a new one only for the mercenaries, and add several. Or just a tavern for criminals and other shady characters. So rather than just walk around nude, here she would have to dance and continuously please the patrons. Since she already had sex with a goblin the next thing I imagine is her having to please many men. It would be fun if by the end of the story she became the sex slave-pet of whoever arranged it all. I wonder if it is possible to have different endings. Like, good ending: She gets rid of the bad guys and is free. Bad ending, she ends enslaved. And worst ending she is enslaved -and- broken, so she no longer refuses her sex slave role. A similar option would be for the unknown mastermind to own a brothel of sorts (anyone played Sexy Maid of Chorrol?) and the heroine becoming one of the main attraction. You could say something like Sexy maid of Chorrol just from a female POV. Just a couple thoughts! Link to comment
Athstai Posted November 22, 2011 Author Share Posted November 22, 2011 Ok... I don't see any issues that match mine' date=' so I'm guessing I just need a hint as to why once I get to the "go to the drunkard over there" part... nothing happens. [/quote'] Well.. you need to go to the drunkyard Pretty close actually. Maybe you just tried to go to the wrong guy? About all sugestions: They sound nice. However right now I'm playing Skyrim and that lead my to the following plan: If the Skyrim CS comes out in the next weeks/months I will start working on a Skyrim mod like this one. The first few stages might be even done without any lover framework (talk, nudity and so on could be enough for the beginning). So with other words, if the Skyrim CS comes out I will discontiue this mod in favor of Skyrim version. A more epic one that is with more story elements. Link to comment
ilythiir Posted November 23, 2011 Share Posted November 23, 2011 It would be fun if by the end of the story she became the sex slave-pet of whoever arranged it all. I wonder if it is possible to have different endings. Like' date=' good ending: She gets rid of the bad guys and is free. Bad ending, she ends enslaved. And worst ending she is enslaved -and- broken, so she no longer refuses her sex slave role. [/quote'] I like the way you think. ...if the Skyrim CS comes out I will discontiue this mod in favor of Skyrim version. I was half expecting, half hoping you'd do this. I'm waiting for the Skyrim CS myself to start modding. On the one hand I'm sad that I probably won't see the full product of this mod in Oblivion... On the other I'm looking forward to seeing the Skyrim iteration. A lot. Link to comment
Nightwynd Posted November 23, 2011 Share Posted November 23, 2011 Ok... I don't see any issues that match mine' date=' so I'm guessing I just need a hint as to why once I get to the "go to the drunkard over there" part... nothing happens. [/quote'] Well.. you need to go to the drunkyard Pretty close actually. Maybe you just tried to go to the wrong guy? About all sugestions: They sound nice. However right now I'm playing Skyrim and that lead my to the following plan: If the Skyrim CS comes out in the next weeks/months I will start working on a Skyrim mod like this one. The first few stages might be even done without any lover framework (talk, nudity and so on could be enough for the beginning). So with other words, if the Skyrim CS comes out I will discontiue this mod in favor of Skyrim version. A more epic one that is with more story elements. Oh well. I won't get to play it for a long time then. Besides all of the Skyrim nude patches look BAD so far . Good luck, anyways! Link to comment
RanneRo Posted November 23, 2011 Share Posted November 23, 2011 Stage 3rd, when the goblin started having sex with my character, the animation run only for a second then they kept idle standing 'till the end. Please help me. My Active Mod Files: 00 Oblivion.esm 01 Beautiful People 2ch-Ed.esm 02 x117race.esm 03 ScreenEffects.esm 04 CM Partners.esm 05 Chanpon.esm 06 No Lights Flicker.esm 07 Lovers with PK.esm 08 LoversCreature.esm 09 HrmnsOblivionScriptOptimizationv1.0.esp 0A MaleBodyReplacerV4.esp 0B Carry_all_you_want-5118.esp 0C fpsboost-arenanolights.esp 0D No psychic guards v1.2.esp 0E no_wind-2578.esp 0F Unofficial Shivering Isles Patch.esp [Version 1.4.0] 10 Unofficial Oblivion Patch.esp [Version 3.2.0] 11 Knights.esp 12 Z51_Boy_SocK_89.esp 13 DLCShiveringIsles.esp 14 VanityCameraSmoother.esp 15 Alternative Start by Robert Evrae.esp 16 ChaseCameraMod.esp 17 CTAddPose_2ch_(Hentai).esp 18 ScreenControls.esp 19 CTAddPose_2ch-2.esp 1A CTAddPose_Dsk(erori)Pose.esp 1B CM Partners NPC.esp 1C CTAddPose_2ch.esp 1D CTAddPose_bondage_sex-2.esp 1E CTAddPose_ bondage_sex.esp 1F CM Partners.esp 20 PCSoundInnocent.esp [Version 2.6] 21 LongTop.esp 22 Personality Idles - Modified version.esp [Version 1.5] 23 ServiceAmulet.esp 24 actors_in_charge.esp 25 AddMapMarkers.esp 26 PlaceableMapMarker0.5.esp 27 MoreMapMarkers.esp 28 Quick Wardrobe.esp 29 EFGAddPose.esp 2A Teleport Everywhere.esp 2B StandingJOJO.esp 2C bondage_sex.esp 2D FlyingCameraMod.esp [Version 1.3] 2E shinyEmotions.esp 2F CTAddPose_v_1.esp 30 Eroblivion.esp 31 Slof's Sexy Anims.esp 32 Active_Inventory_Spell_1.2.esp 33 Bonds Studio Apartment.esp 34 Moonshadow Elves - NoSc.esp 35 Gloria Armor.esp 36 FastShortcuts.esp 37 Lockpicking Spells.esp 38 Chanpon_cha01.esp 39 AK_corpses_collector.esp 3A Cazy Hairs.esp 3B [Clothes]ShortJeans.esp 3C Risk of Bandits in Cities.esp 3D R18PN - FuruFuru Armor.esp 3E SPB Boots Set.esp 3F CTAddPose_OTpair2.esp 40 zzEstrus.esp 41 High Heels.esp 42 R18PN - Fiona Armor.esp 43 Chloe.esp 44 HentaiSummerFesta.esp 45 NaRae Pose - 02.esp 46 phinix-waterfix.esp 47 egiondragon.esp 48 Notused_Leather.esp 49 Comand Scrolls!.esp 4A Jhaerik's Dungeon Fog Remover.esp 4B AdvancedHealthRegen.esp 4C Idle Pose Replacer.esp 4D mythsandlegends.esp 4E HentaiSchoolGirlCollection.esp 4F Hentai_Juliet_Uniform.esp 50 Tona's_ModsStore.esp 51 SexyTops.esp 52 CHEAT - 12 Godlike Rings.esp 53 Skill Perk Descriptions.esp [Version 1.1] 54 Oblivion Graphics Extender Support.esp [Version 0.42] 55 Raestloz Auto Reset Emotion.esp 56 BasicInstinct.esp 57 P1DlookHereYou.esp 58 Stylish Jump.esp 59 cmlolita.esp 5A Specialanims.esp 5B Quest Log Manager.esp [Version 1.3.2] 5C _Prison_Mod_(TLB) v0.3a.esp 5D Populated Prisons.esp 5E Lovers with PK.esp [Version 89] 5F LoversAdultPlayPlus.esp 60 LoversAdultPlayPlusforSSP.esp 61 LoversCreature.esp 62 LoversBitch.esp 63 LoversJoburg.esp 64 LoversFSE.esp 65 LoversRaperS.esp 66 LoversBed.esp 67 LoversPower.esp 68 LoversSpermSplashEx.esp 69 LoversStopCombatEx.esp 6A LoversRapeSlave.esp 6B LoversTrueCrimeEx.esp 6C LoversGroup1.esp 6D LoversMagic.esp 6E LoversSlaveTrader.esp 6F LoversGalgatBeastRape.esp 70 LoversPayBandit.esp 71 LoversCrowningIsle.esp 72 LoversCreatureExtender.esp 73 FriendsAndLovers.esp 74 LoversMB2.esp 75 LoversDarkLessons.esp 76 Lovers3dorgasmMB2.esp 77 LoversIdleAnimsPriority.esp 78 Lovers3dorgasm.esp 79 LoversAnimObjectsPriority.esp If it can't be helped, i'll pass this stage no problem. But i want to ask, how can i countinue with the 'old-version' savegame if you release the new version? I don't want to start the quest over again! Link to comment
Athstai Posted November 23, 2011 Author Share Posted November 23, 2011 Stage 3rd' date=' when the goblin started having sex with my character, the animation run only for a second then they kept idle standing 'till the end. Please help me. [/quote'] Migh want to try a more current Lovers With PK version (was developed with 91) but thats just a guess. Also you need to have Better Animations 2.4 installed. Oh well. I won't get to play it for a long time then. Besides all of the Skyrim nude patches look BAD so far Sorry to hear, but besides the fact the Skyrim probably offers a lot more possiblities and better graphics (I cant wait to see a dragon mount my heroine ) there isn't much point investing a lot work into a mod for a game which will become rarely used in the next few years. And of course the current nude mods are not perfect, but hell its been a week and oblivion is out 5 years Link to comment
ilythiir Posted November 23, 2011 Share Posted November 23, 2011 I'm a little concerned about nudemods for Skyrim and how difficult they'll be to produce due to the varying body sizes of PCs and NPCs. It might take a while. Then again, I might be clueless (very likely as I have no experience with this kind of thing) and it's not as hard as I imagine it to be. Link to comment
brewmasterhal Posted November 24, 2011 Share Posted November 24, 2011 I'm a little concerned about nudemods for Skyrim and how difficult they'll be to produce due to the varying body sizes of PCs and NPCs. It might take a while. Then again' date=' I might be clueless (very likely as I have no experience with this kind of thing) and it's not as hard as I imagine it to be. [/quote'] If we're lucky, the move from baked animations to havoc-based animations will make things much easier. Link to comment
souldead341 Posted November 26, 2011 Share Posted November 26, 2011 I seem to have a new case of the mercenary not detecting nudity. The only mods active are the DLC, the required ones, and a voice mod. I also got errors in the console window, 10001ca namely. I don't know if that'll help Link to comment
OWMG Posted November 26, 2011 Share Posted November 26, 2011 The goblin animation (on Stage 3) doesn't seems to play until the very end... Does anyone else experienced this? Link to comment
matisaac Posted November 26, 2011 Share Posted November 26, 2011 Hi all, I got a simmilar problem, for me, the goblin anim dosnt play at all it kinda goes into it, so I can see a split second of how it should look but then it comes up with a position error and both my char and the goblin just stand up straight for the rest of the procedings. Link to comment
Athstai Posted November 26, 2011 Author Share Posted November 26, 2011 Again, make sure you have Better Animations 2.4 installed - if the animations aren't there, you won't see nothing. Lovers with PK version should be >= 91 Link to comment
souldead341 Posted November 27, 2011 Share Posted November 27, 2011 Alright, I fixed the problem. I missed a resource pack for the PK Base. Link to comment
galgat Posted November 27, 2011 Share Posted November 27, 2011 I finally got around to playing this one. I like it a lot. I use to do a lot of this extortion, or blackmailed obedience stuff in morrowind. Have only touched on it in oblivion. It is always a Good scenario, and gives reason for much of what happens to your hero. I mean after all your character in the game can kill anything, so it is troublesome to place them in a submissive positions. I had no problems with anything,( it played very nicely ) but I did notice when I loaded the editor, that you have 3 extra quests made with no name. I figured these were just fill spots for future additions. The futanari ( I am sure I miss spelled that ) is duplicated, you might want to rename yours, for a compatibility problem, that could happen. ( or if it is not messing up your mod use the existing one ) I do love it, look forward to future additions. Link to comment
ilythiir Posted December 3, 2011 Share Posted December 3, 2011 Now that there's an ETA on the toolset, have you given any thought to continuing the Oblivion-version? Will you still wait for the Skyrim CS? Link to comment
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