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In which locations to place hints that will be associated with creatures?


deder

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Posted

I'm looking for places and locations where I could place hints for my mod.
Name the locations or places in the game that come to your mind when you hear the name of the creature:

1. Wolf

2. Werewolf

3. Chaurus

4. Spider

5. Gargoyle

6. Death Hound

7. Lurker

8. Seeker

9. Troll

10. Bear

11. Skeever

12. SabreCat

 

Thank you!

Posted

1. Deep forest

2. Cave entrace

3&4. in the deep of a cave

5. Vampire hideouts

6. 5 and in the middle of a road

7&8. Solstheim and the boss rooms

9. Ice caves

10. Deep forest

11. Houses and sewers

12. Sabre Cat's cave and hunter's camps.

Good luck with your mod.

Posted
44 minutes ago, Algene said:

Vampire hideouts

 

Castle ravenloft basements

 

1 hour ago, deder said:

I'm looking for places and locations where I could place hints for my mod.

Tried to get inspired by the Forgotten Realm world?

Posted
1 hour ago, deder said:

9. Troll

Isoldas Bettroom ?4 of em. We all know what she is doing with the Mammothstusk ?

 

1 hour ago, deder said:

7. Lurker

8. Seeker

Maybe in some more interesting Mage location where you encounter bosses later on, like where the Caller is. Would give the name finally meaning.

 

Posted
19 minutes ago, Lestat1627 said:

 

Castle ravenloft basements

 

Tried to get inspired by the Forgotten Realm world?

My mod will add a new interactive to creatures. Some of them are quite simple and understandable, but to understand some of them you need hints. I'm thinking how to arrange the hints so that the player gets them before he meets the creature.
Eg:
Wolf (The note will lie near the first three Standing Stones. Since after them we meet wolves)
Spider (The note will be in the room with Arvel. Since there we meet the first spider)

Posted
37 minutes ago, deder said:

My mod will add a new interactive to creatures. Some of them are quite simple and understandable, but to understand some of them you need hints. I'm thinking how to arrange the hints so that the player gets them before he meets the creature.
Eg:
Wolf (The note will lie near the first three Standing Stones. Since after them we meet wolves)
Spider (The note will be in the room with Arvel. Since there we meet the first spider)

 

I am not sure you can guarantee the player will find your notes before encountering the related creature type, especially if you put them in areas associated with that creature.

 

While some players will visit the guardian stones before finding a wolf, many are using alternate start mods and are not leaving Helgen at the start of their games. With leveled creatures in most wild areas, one visit could encounter a wolf, a later visit a bear and a later game a troll.  If your intention is to affect all creatures of a type, I think you might need to have a quest of some sort to guide people through a bit of story in order to explain why they are able to find these notes.

 

On the other hand, going with your question of "what location do you associate with these animals?" you could put a dead adventurer or researcher or some other kind of NPC and a journal (or just the lost, abandoned journal) in locations particular to those animals and imply those were unique versions and by encountering them, and the journal, the player learns your new way of interacting with said animal type.

 

A book on the table at the bottom of the stairs after the pillar puzzle in Bleak Falls, possibly left by one of Arvel's associates, could detail the spider interaction. As an easter egg, you could put one on Thomas' corpse about trolls. Another one could be in Duskman's Cairn where Farkas is afraid of the spiders if the player is doing the Companions questline first. Crongvangr Hall is another heavily spider infested cave that could have a similar journal near the entrance.

 

Greywinter Watch always has a couple trolls, as does Darkshade Copse and Clearspring Cave.

 

A journal about bears could be in the Ivarstead Vilemyr Inn (both for Honeystrand cave nearby, and Temba's problem/quest) or in the cave with the dead NPC.

 

Death Hounds normally only show up in Dawngard added locations, but you could put something in any of the regular vampire caves.

 

Seekers and Lurkers require Dragonborn, maybe something in Neloth's tower, if you consider him doing research into Mora's realms.

Posted
25 minutes ago, karlpaws said:

 

I am not sure you can guarantee the player will find your notes before encountering the related creature type, especially if you put them in areas associated with that creature.

 

While some players will visit the guardian stones before finding a wolf, many are using alternate start mods and are not leaving Helgen at the start of their games. With leveled creatures in most wild areas, one visit could encounter a wolf, a later visit a bear and a later game a troll.  If your intention is to affect all creatures of a type, I think you might need to have a quest of some sort to guide people through a bit of story in order to explain why they are able to find these notes.

 

On the other hand, going with your question of "what location do you associate with these animals?" you could put a dead adventurer or researcher or some other kind of NPC and a journal (or just the lost, abandoned journal) in locations particular to those animals and imply those were unique versions and by encountering them, and the journal, the player learns your new way of interacting with said animal type.

 

A book on the table at the bottom of the stairs after the pillar puzzle in Bleak Falls, possibly left by one of Arvel's associates, could detail the spider interaction. As an easter egg, you could put one on Thomas' corpse about trolls. Another one could be in Duskman's Cairn where Farkas is afraid of the spiders if the player is doing the Companions questline first. Crongvangr Hall is another heavily spider infested cave that could have a similar journal near the entrance.

 

Greywinter Watch always has a couple trolls, as does Darkshade Copse and Clearspring Cave.

 

A journal about bears could be in the Ivarstead Vilemyr Inn (both for Honeystrand cave nearby, and Temba's problem/quest) or in the cave with the dead NPC.

 

Death Hounds normally only show up in Dawngard added locations, but you could put something in any of the regular vampire caves.

 

Seekers and Lurkers require Dragonborn, maybe something in Neloth's tower, if you consider him doing research into Mora's realms.

This is exactly the information I need. Thanks. I understand that many players can get past the hints. The quest is a good idea. Although initially I thought it was a bad idea. But I still need to place them in places where they could logically be located.

Posted

I would say you could do this one of two ways (or just drop books here and there and let players find them as they play)

 

1 An actual quest that the player can start really early in the playthrough, with some kind of hints, possibly an NPC, sending them places and having them discover your new methods. Part of the quest/story could be this NPC teaching them or them learning as they go.  Could be similar to the Kyne's Trials quest.

 

2 Breadcrumb books - as the player finds each book, they learn the new thing and find out where the author is going to go next. For some reason the author keeps leaving the books behind when traveling to the new location, rumored to have some special animal he, she, or they, are excited to find and "do".

 

Werewolves could be in Gallows Rock, if you want to cross the Companions questline.  The other option that comes to mind is related to Sinding.

 

Chaurus would fit in the Frostflow Lighthouse, with as dark and terrible as that place gets.

 

Saber cat could be Lost Knife Hideout, they have one in a cage, unless it gets killed by the bandits like always happens in my game, and the bandits at the start do talk about capturing one. Come to think of it, that would also work as a bear location.

 

Faldar's Tooth does have dog fights, so that might be another wolf-specific location.

 

Fort Dunstad has skeevers in a pen, probably for skeever fights, so that might work for them.  There is also the Stumbling Sabercat Inn, though that's more a name and logo.

 

Fort Greymoor does have a number of dead skeevers, with traps and cheese laid out for bait, in the basement as if they had an infestation problem. Could also be a place for an "alternate solution" option, or at least the documentation no one wanted to, or had time to, try.

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