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[Solved] How to make sure particular followers are not involved in sexlab stuff?


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Posted

I rejoiced when I finally found a mod to let me adopt pet dogs and that nether's follower framework would let me adopt so many.

Except I have paradise halls and sexlab aroused. It's common for my human followers to get horny and decide to relieve their passions with a slave and I like this. This is fine.

The problem is that my sweet pet dogs are treated as human followers and so they will command slaves to relieve them. This was all fine and funny when the subtitle said "Retriever: Slave, lie down" and then I see my golden retriever running around barking as Slave Jane tries her best to obey.

Except somehow they found a way. I just walked in on my Great Dane from Dogs Of Dovahkiin fucking my slave Wenya. Dogs of Dohkiin is a mod made to remember lost pets. It is sweet and wholesome. https://www.nexusmods.com/skyrimspecialedition/mods/40885

I do not want my dogs to fuck my slaves or any other people. To be clear I don't mind if wolves, trolls, giants or hoses decide to enjoy the player character, slaves opr any other character but I don't want these particular follower dogs to be involved in sexlab scenes. 

Pic to prove it happened
489830_20211130205304_1.png.656e15ea9c7699a6d4981ab2399bab3b.png



Edit: Solved Thanks to @donttouchmethere I had to go into framework to trigger puppet master on the dogs and then I could go into sexlab aroused and set the puppet master for the selected dog to be arousal blocked. Thank you.

Posted
6 minutes ago, Grey Cloud said:

You could try withholding their treats until they learn to behave. 

 

You can deselect dogs in the Creature Framework MCM.

There are no animals registered with creature framework, despite this I got the achievement for my character being screwed by a dog.

Posted
31 minutes ago, Farsh-nuke said:

There are no animals registered with creature framework, despite this I got the achievement for my character being screwed by a dog.

Then how do you expect to shag wolves, horses and the rest? If you have Creature Framework, mods to provide canine animations and the rest of it then you should have an entry or entries in CF for dogs.

Posted
1 hour ago, Grey Cloud said:

Then how do you expect to shag wolves, horses and the rest? If you have Creature Framework, mods to provide canine animations and the rest of it then you should have an entry or entries in CF for dogs.


I don't. I said don't mind wolves and the rest but I want to stop these folowers interacting with sexlab.

The title is about getting specific followers to not interact with sex lab. I have checked and there is nothing installed in the creature framework because I wasn't going out of my way to make it happen. These are dogs from a mod that has no sex lab element to it and I want to stop them being involved in sexlab stuff.

Posted

You could block their arousal rising in SLAR or any other arousal mod you are using.

Select the dog > open SL arousal MCM > set arousal to never rise (or stay below 0)

Idea behind this: not aroused actors don't trigger any mod scenes that need them to be aroused

Posted
27 minutes ago, donttouchmethere said:

You could block their arousal rising in SLAR or any other arousal mod you are using.

Select the dog > open SL arousal MCM > set arousal to never rise (or stay below 0)

Idea behind this: not aroused actors don't trigger any mod scenes that need them to be aroused


Thank you.

Posted

Okay I think that worked. I installed Creature Framework for the mod Riding Styles but that has very specific functionality I have not tried out yet. Here's a screenshot of my Creatures Framework MCM 489830_20211201034758_1.png.3bcca2a821f89238a143c021cff83cb6.png

Posted
27 minutes ago, Farsh-nuke said:

Okay I think that worked. I installed Creature Framework for the mod Riding Styles but that has very specific functionality I have not tried out yet. Here's a screenshot of my Creatures Framework MCM 

Success? ?

 

Yeah I guess the doggy mod is confusing for Sexlab mods. They aren't creatures CF recognized, but get registered as actors by SLaroused, thus they react as normal NPC.

 

I guess anything that gets registered as a follower by a mod gets additional dialogue. ?‍♂️

Posted
1 hour ago, donttouchmethere said:

Success? ?

 

Yeah I guess the doggy mod is confusing for Sexlab mods. They aren't creatures CF recognized, but get registered as actors by SLaroused, thus they react as normal NPC.

 

I guess anything that gets registered a follower by a mod gets additional dialogue. ?‍♂️



Yes, your suggestion worked. Though puppet master does first set the target to be ridiculously aroused and interested in the player character - which was slightly terrifying. I had to use puppet master to activate them then immediately set their state to unaroused and make sure the dog's behaviour updated to reflect it. And yes my first instinct was that it was the creature framework somehow activating but as you can see Dovahkiin Dogs does not register with creature framework.

Also I doubt dogs in creature framework have subtitles giving english orders to slaves telling them where they want them lol. It was very confusing.

Posted
9 hours ago, Farsh-nuke said:

I don't.

My point was that if CF is not working correctly then you will not get the animations for the other creatures which you do want.

 

9 hours ago, Farsh-nuke said:

The title is about getting specific followers to not interact with sex lab.

I know what you wrote as I can read. It is you who cannot read.

SexLab per se has little to do with this. Going from memory but I think the only thing directly involved in SexLab is ticking the 'allow creature animations' box.

 

9 hours ago, Farsh-nuke said:

I have checked and there is nothing installed in the creature framework because I wasn't going out of my way to make it happen.

Then you do not have CF set up properly so therefore creature sex will not work properly. There are something like 30 pages in my CF MCM.

 

9 hours ago, Farsh-nuke said:

These are dogs from a mod that has no sex lab element to it and I want to stop them being involved in sexlab stuff.

See above about SexLab.

 

Perhaps if you actually read and understood the descriptions of the mods you install then you would get the results you wanted earlier.

Posted
9 hours ago, Grey Cloud said:

My point was that if CF is not working correctly then you will not get the animations for the other creatures which you do want.

 

I know what you wrote as I can read. It is you who cannot read.

SexLab per se has little to do with this. Going from memory but I think the only thing directly involved in SexLab is ticking the 'allow creature animations' box.

 

Then you do not have CF set up properly so therefore creature sex will not work properly. There are something like 30 pages in my CF MCM.

 

See above about SexLab.

 

Perhaps if you actually read and understood the descriptions of the mods you install then you would get the results you wanted earlier.


I have offended you and you have offended me. I appreciate you were trying to help but you were not helpful. You have entirely missed my point and seem intent to tell me you know what my point was. 

If you made creature framework or were involved in its development then I apologise if I slandered your good name.

I over explain myself because I generally feel it is better to give more information than less. Clearly I provided so much information that I confused you. I mentioned creature framework to elaborate precisely that even if I could block all dogs I was particular that my issue was about blocking specific dogs. As I hope you have now seen the issue is that the dogs were not being handled by creature framework but were being treated as normal human followers by sex lab aroused because the dog mod and nether follower framework treat them as normal human followers.

The issue is solved now so we need never bother each other again. I am sorry to have bothered you.

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