kasimir Posted November 2, 2011 Posted November 2, 2011 Nope. I will probably play Skyrim for something like 2 weeks, then burry it and head back to Oblivion until major mods are done...
GrimReaper Posted November 2, 2011 Posted November 2, 2011 Do you? No, why should I? Skyrim will be a very fun game for me, that's for sure, but once you played through it you'd have to wait for the new modding tools (nif scripts, nifskope, construction set...) to be released. Another thing is that it will take a very long time for Skyrim to have it's own adult themed mods. So if you want sexy stuff you HAVE to play Oblivion. Or Fallout New Vegas, but I don't like the character models / faces there.
Symon Posted November 2, 2011 Posted November 2, 2011 Nope. Nothing I've heard makes me confident it'll be any good. I'm certain I'll have to mod it to hell and back for it do be to my taste. Dragons and shouts sounds very dull to me. Seriously, there has been much jumping the Gun over Skyrim. Companies DO produce sequels that appall sometimes. Be pleased if it isn't a turkey but be prepared for it to be. The next great thing sometimes fails. I recall doom prophesied for Oblivion with Fallout. I recall doom prophesied for Morrowind when Oblivion came out but that still has a massive following. Anyone else remember the Horror that was MOO3?
Guest Posted November 2, 2011 Posted November 2, 2011 No, Oblivion has only recently begun producing advanced lovers mods and other very advanced mods as well. Why would I give that up for a vanilla Bethesda game?
Siouliusn Posted November 2, 2011 Posted November 2, 2011 The most probable case for me would be to stop oblivion for some time (2months?), to enjoy completely the story of Skyrim and then go back to Obli until all those mods that I like find an equivalent. Just because I usually play for the story first, but it might still change depending on how good TESV will be (retiring completely ? no)
Shantotto Posted November 2, 2011 Posted November 2, 2011 I mostly like mods as an addition to the gameworld and rarely play a game purely based on the mods. So if Skyrim is better than Oblivion (which I think it will be), then I don't think I'll return to Oblivion.
Tobbe27 Posted November 2, 2011 Posted November 2, 2011 Yep, and I will not look back. I liked Oblivion, but Skyrim is going to be so good.... I hope!
HanPL Posted November 2, 2011 Posted November 2, 2011 Nope. Moded Oblivion will still be 100x better than vanilla Skyrim. Gonna beat it and wait till mods start to show up. In the meantime gonna do some more translations & play other games.
Dreamer102 Posted November 2, 2011 Posted November 2, 2011 If I could play my Oblivion install, I'd still be on it...instead of Fallout:NV, GTA4, Bionic Commando-2010 and Just Cause 2. I'm sure I won't be able to play skyrim...at least not until I reinstall win-7. It looks beautiful but I'm sure I'll have to upgrade something or other... [video=youtube]
Old Book Posted November 2, 2011 Posted November 2, 2011 No. I played Arena even after Daggerfall was out, never much liked Redguard or Battlespire, Daggerfall (modded) now and then after Morrowind, Morrowind (modded) for a while after Oblivion. I still sometimes give in to the urge to play a little Baldurs Gate (modded beyond recognition) or Temple of Elemental Evil (also modded). There are at least two massive German quest mods I still plan to play for Oblivion, and all the new Lovers stuff as it comes out. I'll be playing all the way through CLS 1,2,3 & 4. I expect I'll be playing Oblivion for another 3-5 years. That said, I do expect to play Skyrim, probably some time in January. When the mods come out, I'll try them. I'd love to see an even better game, but modders have poured tens of thousands of hours into tweaking Oblivion; it'll be hard to match that.
Symon Posted November 2, 2011 Posted November 2, 2011 Well, to do mods to the standard of Oblivion, we are going to need the following:- * A version of NifSkope that will cope with the new nodes. I'm guessing they'll look like Fallout3 Nifs with some extra BSnodes. * A new version of NifScripts that can import/export these meshes into/from Blender. * SkSE (Skyrim Script extender) to do all the things Beth still (after years and years) don't realize are required. * The ability to open new BSA files. (Assuming they've just incremented the version number again. Not everyone is happy to whip out a Hex Editor and tweak a BSA so almost anything can open it). * Hope they've not done something even more stupid than the archive invalidation snafu to prevent 'nude textures'. * SMM (Skyrim Mod Manager) for people who just want to install and go. * sash (Skyrim mash/bash) for those of us who like our mods to do what we tell them to. * T5Edit (An essential). * A Darnified UI interface for use on the PC without screaming. etc A lot to wait for.
Old Book Posted November 2, 2011 Posted November 2, 2011 Yup. Poor ToEE never got a decent set of mod tools. It was simple enough that I could sort of mod a bit myself, but mostly I had to sponge off of other modders and help where I could. The Infinity Engine, on the other hand, had a great (for the time) set of dead easy mod tools I got good with. The TES Construction Kit has always been impossible for me to get working past the most basic stuff, but it is a beautiful, powerful tool for people who can work it, and even so it's a small part of what serious modders need. It's going to be a while (2 years? 3?) before Skyrim has something as good.
Guest Posted November 2, 2011 Posted November 2, 2011 You bring up a lot of good points there Symon. It's taken the community years to get/create/update these things to make oblivion as moddable as it is today, it would probably take the same amount of time (maybe less, maybe more) to get that for Skyrim. Don't quit Oblivion when Skyrim comes out guys, you'll miss out on all of the cool new mods that can and will be created for Oblivion. Lovers with PK Skyrim version isn't going to be available for a loong while.
Symon Posted November 2, 2011 Posted November 2, 2011 Now let's think of some 'improvements' that will make you throw the game away. * Hard-coded anti-nudity shadows (think Fallout3) * The 'Apple' interface turns out to be so embedded that it cannot easily be modded. No DarnifiedUI. * They really do have a brand new graphics engine that doesn't use Nifs. No specs are released in this day and age, so we are a bit stuffed. * Combat is not amenable to meaningful modding. (some will hate the new combat system. If it can't be at least adjusted...) There are many more imaginable horrors given the absence of real data and less than two weeks to go.
HanPL Posted November 2, 2011 Posted November 2, 2011 This kinda reminds me situation with Dragon Age... Dragon age 2 came out people mod it a bit for a while..then went back to play and mod Dragon Age Origins. Probably same thing will happen here. Agree with all you points Symon. And like I said many many times earlier, It will take LONG to add basic mods to Skyrim, not mentioning mods like LoversPK.
Guest Posted November 2, 2011 Posted November 2, 2011 This kinda reminds me situation with Dragon Age... Dragon age 2 came out people mod it a bit for a while..then went back to play and mod Dragon Age Origins. Probably same thing will happen here. Agree with all you points Symon. And like I said many many times earlier' date=' It will take LONG to add basic mods to Skyrim, not mentioning mods like LoversPK. [/quote'] But skyrim isn't going to be as half-assed as DA2 was since Skyrim has been in production for 3 years now. And with 300+ hours of content, plenty of people will be playing it to find and post all of the secrets and cool hidden things. But after that, I do agree with you that many modders will go back to oblivion, at least until Skyrim has been patched enough and the right modding tools have been created.
Symon Posted November 2, 2011 Posted November 2, 2011 How could Skyrim be really bad? How about, bsa always take precedence over loose textures. A digitally signed bsa always takes precedence over an unsigned bsa. Of course opening one of those would fall fowl of the DCMA. (That'd stop those pesky nude mods and all the bad publicity). In short, we don't know what will be in the game as technical details have been almost nil. Expect the worst, then you'll be surprised if the worst doesn't materialize. Remember, people thought DA2 would build on DA:origins. Don't think they'd do stuff like that? Well, look at the need for steam and that the main platform is the unmoddable Xbox. I bet these things have at least been considered.
Captain Oblivious Posted November 2, 2011 Posted November 2, 2011 Symon: The game isn't even out yet and you're giving it poor reviews. I've been lurking in the Skyrim forum for awhile and I've never seen you say a single good thing about it. Instead, you jump on many of the threads, raining happily on any parades that form. Of course the game might suck. There's nothing wrong with not buying into Bethesda's hype. But why are you so personally invested in this sequel being bad? It's weird.
Symon Posted November 2, 2011 Posted November 2, 2011 Well Captain, I'm old. It's because I've seen sequels that fail before and I feel sorry for people who KNOW that something will be brilliant and then get crushed when it is lousy. (I mentioned MOO3 for a reason. There were very similar calls to 'trust'. The resulting game was a joke and died very quickly indeed.) I know how things can go wrong. I truly have a very bad feeling about this game. From the rushed release schedule, lack of technical details, Apple interface, development on a Console for a console. New engine, that it now seems isn't, cliched (I think. Dragons! What?) story. Everything is screaming train-wreck to me. It's very simple, if it's amazing and doesn't disappoint, you can say 'see! I knew I was right to trust Beth'. However, every point I've made in the last few days is sadly, entirely plausible. Oh and pointing out the massive list of tools required to mod the game isn't strictly negative. (grin) And I'm not reviewing, I'm predicting, which I always thought requires a degree of courage, unless you confine yourself to 'it'll be ace'.
Old Book Posted November 2, 2011 Posted November 2, 2011 Back in the day, what made Arena and Daggerfall amazing was the feeling that this was someone's Pen & Paper game world on the computer. It was incredibly rich and obsessively detailed, and while the echoes of D&D were strong everywhere you looked, still, it wasn't just another D&D world. It was strange. Morrowind was incredible, but also small. If you were used to Daggerfall, Morrowind felt crimped. The world had lost its farms, and much more. Still, it was beautiful, and strange. Oblivion was a disappointment when it first came out. Too "normal". All of the flavor of the Empire, of Romans in a Rain Forrest, was gone, replaced with mainstream D&D style fantasy. Still, the rich background was there in books, the lore still came through here and there, and modders slowly built the game back almost into what it should have always been. I'm looking forward to Skyrim. I want to love it. I know it'll eat a hundred or more hours of my life eventually, maybe far more. But, the pattern at Bethesda has not been to make the world larger and stranger; quite the opposite.
Triratna Posted November 3, 2011 Author Posted November 3, 2011 I hope skyrim still pack everything in BSA package. So we can import everything to oblivion. the cells, the clutters, objects & what not. (The equipment may takes times)
demongoat Posted November 3, 2011 Posted November 3, 2011 Now let's think of some 'improvements' that will make you throw the game away. * Hard-coded anti-nudity shadows (think Fallout3) * The 'Apple' interface turns out to be so embedded that it cannot easily be modded. No DarnifiedUI. * They really do have a brand new graphics engine that doesn't use Nifs. No specs are released in this day and age' date=' so we are a bit stuffed. * Combat is not amenable to meaningful modding. (some will hate the new combat system. If it can't be at least adjusted...) There are many more imaginable horrors given the absence of real data and less than two weeks to go. [/quote'] they already said they were using nifs, they decided to use them since the modding community was so impressive and they wanted people to have an easier time updating the tools. how the heck could they make it so the interface couldn't be modded? sure it might be harder to mod it than xml files and ddses but unless the game does a crc check on every file when it loads there is no way you couldn't mod it. i doubt they would do such a silly thing if they want moders to mod the game. you can dream up any horrors you want but unless you think beth is lying all the time, your horrors are unfounded.
demongoat Posted November 3, 2011 Posted November 3, 2011 Back in the day' date=' what made Arena and Daggerfall amazing was the feeling that this was someone's Pen & Paper game world on the computer. It was incredibly rich and obsessively detailed, and while the echoes of D&D were strong everywhere you looked, still, it wasn't just another D&D world. It was strange. Morrowind was incredible, but also small. If you were used to Daggerfall, Morrowind felt crimped. The world had lost its farms, and much more. Still, it was beautiful, and strange. Oblivion was a disappointment when it first came out. Too "normal". All of the flavor of the Empire, of Romans in a Rain Forrest, was gone, replaced with mainstream D&D style fantasy. Still, the rich background was there in books, the lore still came through here and there, and modders slowly built the game back almost into what it should have always been. I'm looking forward to Skyrim. I want to love it. I know it'll eat a hundred or more hours of my life eventually, maybe far more. But, the pattern at Bethesda has not been to make the world larger and stranger; quite the opposite. [/quote'] hehe as much as i loved daggerfall it really was just 600 miles of copy+paste dungeons,towns and caves in the end. morrowind and oblivion were better because it wasn't just endless miles of the same copied over and over again.
Old Book Posted November 3, 2011 Posted November 3, 2011 For its time, Daggerfall was groundbreaking. There are endless things now we can look back on and pick apart; time passes, tools improve, but a classic is always a classic in context.
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