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Dialogue issues in GECK


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Posted

This is not the first npc with many lines of dialogue I'm doing. I always use the same procedure and I double checked it but I can't find why this time it looks different. You veterans already addressed me very kindly the issue of placing numbers on the IDs (00xxxxxx) and it was great, and I never use them anymore. I feel in this case too there's something I did that screws my GECK just like in that previous question.

My issue is this: sometimes (and I can't find why or when it decides to do that, it's absolutely random) when I have choices to choose on a dialogue, in game I see the choices ID and not the correct text line. I really can't get it. I have at least 6-7 cases like that in this whole new dialogue. I really, really can't understand why this happens.

I put a picture since I'm aware I explain very bad sometimes.

 

http://www.mediafire.com/view/lgvb68rdwu2hxd2/dialogue.jpg

 

The one circled in red is what it should point to the red x on the left, but instead of showing me the corresponding text string it shows me its ID aapSowhy etc.

 

Notes:

- I always use Choices, never Topics, it's a ... choice I made

- It seems it doesn't depend by how long is the ID itself (I'm trying to figure anything), since I have longer IDs that work

- I checked if for some reasons I used the same ID in a previous dialog, with some other npc, since I use that aaPstartofthesentence as ID. I didn't.

- The first time it happened was when I changed the Topic Title on top, hoping it could change the wrong ID I gave it, but since it wasn't happening I simply replaced it again with the previous Topic Title (that corresponds to the ID, I notice). But on the other cases I didn't do it. It also happens when I have, for example, 3 choices in a row: the first and the third are ok, the second one shows the ID... I said "the first time happened when I changed the topic title etc." just because it's the only different thing I did in this case, but I wrote the whole dialog before testing it in game, so I can't exactly say "it happened when I etc."

- I'm copying/pasting from written notes I did outside the GECK... grrrr I hope this isn't the possible issue *lol*

 

Any one knows why and when this happens?

 

Thank you

Posted

It would have been helpful to see the dialog that fails as well... ;)

 

Anyway:

 

Do you have a prompt that overwrites the topic ID?

Does aaPSowhywere have some sort of condition that would prevent the NPC from saying it?

Are any of the "say once" or "say once a day" boxes ticked and prevent you from accessing that dialogue?

Do you use the same topic ID in a different quest?

 

Can't think of anymore.

 

 

Posted

Just conditions or sayonce barring the topic line would just revert you to top-level, so there's probably a blank line for that topicID elsewhere. (Or this could just be something in your game save itself having something left over from before you made a change, possibly but less likely.)

 

I always use Choices, never Topics, it's a ... choice I made

It's the right one too, always.

Posted

I think double checking isn't enough if first I don't learn how to do things...

They all were wrong conditions, you both were right! I just should stop to put conditions following what the feelings tell me...

Thank you for your answers, I wish you all a good day!

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