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EFF Tattoos on followers incorrect skeleton on actor error


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Posted

I have been trying to apply 3ba morphs to followers via eff tattoos menu and always get incorrect skeleton msg.  I had about 150 mods installed but I recently did a fresh install of skyrim se and currently only have the below list installed in an attempt to troubleshoot this before I do the rest.  I'm using xpmsse from nexus.  Can anyone shed some light on either why this is doing this to me or other ways I can edit a character in game while using all shapes randomizer.  The character I've been trying to edit is jenassa and the full error message is Groovtama incorrect xpmse2 skeleton on actor.  (xpmse version 0.000000) xpm features are disabled.

 

If you must know, I just wanted to make jens butt proportionate to her breasts but while that triggers me I'm more triggered by stuff not working on principle.  I also assume body tattoos aren't going to be a thing till I figure this out which is something else I want.  Thats a battle for tomorrow.

 

0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Special Edition Patch.esp
  6  6     SexLab.esm
  7  7     FlowerGirls SE.esm
  8  8     EFFCore.esm
  9  9     SkyUI_SE.esp
 10  a     Immersive Wenches.esp
254 FE   0 KSHairdosSMP.esp
254 FE   1 KSWigsSMP.esp
 11  b     Helgen Reborn.esp
 12  c     OBIS SE.esp
 13  d     Immersive Encounters.esp
 14  e     HavenBag.esp
254 FE   2 3BBB.esp
 15  f     CBBE.esp
254 FE   3 Botox SE.esp
254 FE   4 Botox SE - Flower Girls.esp
254 FE   5 Botox SE - Helgen Reborn.esp
254 FE   6 Botox SE - Immersive Encounters.esp
254 FE   7 Botox SE - Immersive Wenches.esp
254 FE   8 Botox SE - OBIS.esp
 16 10     CC'sEnhancedOreVeinsSSE-HearthfirePatch.esp
254 FE   9 DibellaStatuesFixes.esp
 17 11     UIExtensions.esp
 18 12     icepenguinworldmapclassic.esp
 19 13     UnreadBooksGlow.esp
 20 14     EFFDialogue.esp
 21 15     SOSRaceMenu.esp
 22 16     RaceMenu.esp
 23 17     RaceMenuPlugin.esp
 24 18     RaceMenuMorphsCBBE.esp
 25 19     XPMSE.esp
 26 1a     FNIS.esp
 27 1b     Alternate Start - Live Another Life.esp

 

Posted

Well considering that I adjust everyone, I'm not in any position to mock about adjusting jen's butt. Although I just have to note that it sounds like this has been a real pain in the ass for you... (badumpbump)

 

At a guess, Jennasa is using a custom definition either containing one of those static old-school bodies (no Bodyslide, no advanced physics, no ability to adjust them in racemenu)  or a similar situation.

 

***note: In my experience, infrequently, Skyrim glitches and doesn't recognize an otherwise adjustable NPC, so try rebooting the game again and trying to adjust her before giving up. 

 

So... idk for sure, but if it's not just one of those "odd" skyrim temporary glitches, you *might want to consider swapping her body out. You can use something like MFBO Preset Creator (or more hands-on means, using bodyslide, sample images of her body for reference, and racemenu to cleanup after) to try to convert what she is into something a bit more friendly.

 

fwiw, I've recreated several followers from un-editable (in either bodyslide or racemenu) UNP versions into 3b variants (three BHUNP, a few CBBE-3BBB) using the hands-on approach, but since rediscovering MFBO, I'm going to give it another try (it's been updated quite a bit since I first tried it back in the "low" v2.x iterations).

 

good luck

 

 

Posted

it feels like my issue may be simpler than that but I'm just fumbling around really but I can't edit any npc with eff afaik so I assumed my issue was with skyui, racemenu or eff somehow not finding xpmse or about how 3ba installed the morphs.  I uninstalled all mods on vortex, uninstalled skyrim and completely deleted the steam folder then reinstalled what I listed and built the body then ran fnis.  Could I of done something when I built or installed the body to do this?

 

For some background, I had creature reworks, werewolf reworks, vampire lord stuff and SOS that I left out since I wasn't sure if any of it would bother xpmse and I tried to leave out anything else in case it interacted with skyui or racemenu to maybe cause conflicts with its ability to do whatever it does with the tattoo function to show the 3bbb tab (thats empty).  I also don't know or have never found out how to use any tattoo body mod and since the 3ba tab is there it may be connected.  I tried Weathered Nordic Bodypaints from nexus to see if I could get that to work and my PC's racemenu doesn't seem to have anything working in the make up or body paint tabs but the 3ba tab works.  Before I uninstalled all my mods everything worked except this and it was still just like this so its prolly me doing something wrong.  I had juggled so many different mods, witched from aft to eff (for this) and such so thats why I opted to reinstall just for peace of mind when if I figure this out my old install would of prolly been fine.  Since she is in the base game I just picked her as my target since I doubted anything edited her that didn't edit the base..  well, and her butt really is too small for those breasts and if shes randomized too then she seems to always roll a 20. ATM she is petite in my game atm without the randomizer so the body is functioning.  No NPC can be changed though.

Posted

well, if you can't edit them using Racemenu and it keeps throwing the Groovtama error, either a) you're missing the necessary racemenu plugin, or the  body type isn't otherwise supported.  (for reference, I have three associated plugins... CBBE, 3BBB, and BHUNP, and used to have UUNP as well)

 

 

Posted

Sorry, someone came and I'm just getting back.  I checked my plugins and I got cbbe and 3bbb and racemenu, racemenuplugin and racemenumorphscbbe.  I have messed with this quite a bit but I enjoy modding skyrim as much as playing it and do intend to try to parse what you were talking about in the first post for a better understanding.  Maybe it will lead me to an answer since I can't find much of anything from google about this to help me.  Not many seem to be talking about using racemenu on npc bodies in game with the recent body, physics and skeleton mods.

Posted

I use 3BBB, then I suppose most of your NPC use 3BBB morphs.  but from seeing your plug in list, there is no 3BBB-racemenu.esp.

though I do not remember, all 3BBB install option, but if you install recent version, you should see option or as default which install 3BBB-racemenu.esp

if you use 3BBB, you may put 3BBB more below than CBBE.. (or I may suggest, set 3BBB mod and plug in most lower )

 

3bbbracemenu.JPG.3099dd8909f5941be5a7532e719dd90b.JPG

 

 

At same time I do not see such XPMSE compatible issue,, (though I keep to use recent version XPMSE ) with current EFF and Racemenu version.. so if it actually caused by skelton, I suppose some mod loose-file happen to overwrite XPMSE as different one..  and when you install XPMSE do you check option correctly?

 

Then One thing maybe it related with,, UI extension, EFF, then Racemenu SE  version conflict,,... y if you install EFF it already offer UI extension scripts as default.

So you can temporally hide and test  them.. (though if there is mod which set UIextension.esp as master,, you need to keep activate it,,but Mod list order, should be set EFF overwrite UI extension...) , Actually there have been problem about some mod which call  tatoo menu by script,  it is because Racemenu SE come with SKEE plug in ,.  but some mod try to set old Racemenu (LE)  plug in name  as same as LE.. then they stop to work with tatoo menu..

 

And.. have you check SKEE (not skse, but racemenu offer plug in)  configuration file setting?  there are options which relate with how morphs will be loaded...

 

Then do you generate custom body (3BBB)  with Body slide?  or keep to use default shape which 3BBB offer ?  I may suggest, generate body nif and tri files. (morph files) with BS just to confirm..   I can not see your loose file from your list at all. so I can not see if you actually have tri  morph files, which need to change Body .

 

 

Posted

And one more,, when you try to change NPC body with EFF tatoo menu,, do you make them nude?   From your mod list, I do not see some clothing mod, which you may use Body slide and generate with morph files.   = those clothing have no tri files which can change value with CBBE or 3BBB morph slider.

 

So when change Body , you may need to make NPC nude...  or those armor or clothing never change shape.  it may just show weight changed shape. 

Posted

This seems likely but after some research I found this post and

asgasgasggs.PNG

was mentioned so maybe 3ba doesn't have the racemenumorphs plugin anymore?  I could find no info on how or where racenamepatch came from or why I don't have it.  3ba I used.  https://www.nexusmods.com/skyrimspecialedition/mods/30174?tab=files .

 

I didn't see any check boxes I could of messed up installing xpmse and I have tried to edit her nude.  I have no idea what skee is but I'm looking into it.  Also, the way I built my body was just selecting cbbe 3bbb body amazing with the zeroed sliders preset, clicked build with build morphs checked then batch build everything with no group selected.  Not sure how to generate tri files but researching that too.  With uiextensions disabled I no longer get the eff wheel.  I didn't see any loose files in the data folder that didn't look to be associated with the list I posted

Posted

Generating tri files is CRITICAL to using racemenu. 

 

AND it's very EASY to accomplish

 

1) open bodyslide

2) choose the preset you used to build your body (or you're assigning to this build)

3) chose the Outfit/Body CBBE 3BBB body amazing (or whichever body type you're going to use)

4) optionally tweak sliders or do as you did and just leave them zeroed. each to his/her own... 

5) Check the box on the lower left, near to the Batch Build button, labeled Build Morphs

 

buildmorphs.jpg.8c41cc7d71b543e76185fe173a0caf8d.jpg

 

6) build your body as normal.

 

Obviously, repeat for the hands and feet to complete the full "body" build. (ps> if the character is female and you prefer narrower, more "feminine" feet, adjust her feet accordingly prior to building. But for both hands and feet, Personally I never touch the seam slidersDo make sure to leave the build morphs checked for both hands and feet btw, Not 100% sure it's required, but I find it safer to  err on the side of "it does matter" than to find out at some point later that it does.

 

Step 5 above ensures that during the Bodyslide build processing, a .tri file is generated for the item being built. A tri file is a spec file (don't ask me for details I have none to offer) needed for interacting in racemenu. <<< that much I *do* know

 

 

Posted
3 hours ago, Vistani said:

This seems likely but after some research I found this post and

asgasgasggs.PNG

was mentioned so maybe 3ba doesn't have the racemenumorphs plugin anymore?  I could find no info on how or where racenamepatch came from or why I don't have it.  3ba I used.  https://www.nexusmods.com/skyrimspecialedition/mods/30174?tab=files .

 

I didn't see any check boxes I could of messed up installing xpmse and I have tried to edit her nude.  I have no idea what skee is but I'm looking into it.  Also, the way I built my body was just selecting cbbe 3bbb body amazing with the zeroed sliders preset, clicked build with build morphs checked then batch build everything with no group selected.  Not sure how to generate tri files but researching that too.  With uiextensions disabled I no longer get the eff wheel.  I didn't see any loose files in the data folder that didn't look to be associated with the list I posted

I think it seems mentioned about old version, or different CBBE version.  (there have been released 3 bone breast physics mod as CBBE physics,, though I do not remember what actuall name was),   If you actually install (Fomod ) current 3BA(3BBB) , you should have  installed, 3BBB-racemenu.esp  It may change name with version,

but I downloaded newest version from nexus, (this sepetember) so I think current official version should have same name esp, and it must need to get tatoo menu work for 3BA Body slider generate mesh morph,, (tri) with  racemenu work.   

 

https://www.nexusmods.com/skyrimspecialedition/mods/30174?tab=files

 

I do not know which mod manager you used etc, but I may recommend once save current profile, then make new one, and  un-activate  3BBB mod first . then download and reinstall newest version. from nexus.  if you can confirm you have downloaded recent zip (mod pack of 3BA) , you may re-install with your select options, ..  at least , you should have installed the reacemenu plug in for each body.. 

 

At same time, as anjenthedog mentioned already,, you may better to follow guide, how generate 3BA body . and generate tri morphs. more clear.. 

 Then did you download recent version racemenu?

if you install recemenu , there should be SKSE/SKEE64.ini and SKSE/SKEE64.dll..   you sometimes need to edit SKEE64.ini  for racemenu setting. 

 

So to tatoo menu work for 3BBB body, ,minimum modlist  are 

 

body mod = 3BA (body),  skelton = XPMSE skelton, ,  racemenu = character edit and offer way to apply morph in game as you need.

and body slider/out fit studio. to genearte 3BA body nif and tri files.   then finally download EFF, which can offer UI to open tatoo menu for NPC.  

(it is ok download physics (CBPC or HDT) with the minimum list + may need body texture mod)

 

I may suggest,,  if you currently make new pfofile  ,  try minimum setting first..   after you can confirm it work without problem for normal NPC (not mod replace or newly added) . you can re-activate  sexlab, or animation, or any follower replacers.. 

 

 Why I recommend it,, with minimum setting  you can confirm which mod cause issue more clear...(or even though minimum setting,  we may often  miss install options, or miss setting files, etc )  so test and confirm with minimum mod list is best aploach to check specific issue. 

 

 

 

Posted

Then I recently do not see issue, but if you have already installed engine fix. it come with memory patch . and default = True. 

 

I clear remember, old version engine fix,  there was issue, when I activate the  memory patch,, EFF tatoo menu often stop to work for NPC body. (some strange thing happen,, even though I confirm nif, and tri files  actually generated and check path in nif-scope)   I could confirm it, with on and off for old version Engine fix memory patch. 

 

It may related how Racemenu plug in load morph data  and change in game I suppose (though I do not know detail how the memory patch work. But I may recommend, if tatoo menu not up-date morphs for NPC , I suggest to un-activate memory manager patch of the engine fix setting file.   (though many user not said so, I actually experienced, this. and could confirm it before. with my old PC)    (though with recent version, I did not see this issue, but I may do same thing, if my NPC tatoo menu not work)

Posted

Push come shove, if you're running CBBE-3BBB and the generated tri files don't cut the mustard by themselves, and you don't want to update to CBBE-3BA, you can redownload/install the needed 3BBB morphs esp from the CBBE-3BBB support thread https://www.loverslab.com/applications/core/interface/file/attachment.php?id=843977

 

However, you still need to generate those tri files...

 

so I'd recommend trying to generate them, see if that solves your problem, and if not, use that link and install the 3BBB racemenu handler.  you *should be golden at that point.

Posted

So just quriosity (and I  plan to check all mod once again,,,to clean up my mod list) then, make new mostly minimum profiles to see EFF tatoo menu work for NPC 3BA body..

though I did not re-generate body,, but actually it work..

you may check my mod list (minimum) + some tools to make easy test follower..

 

One thing when I install xpmse for test,,  you must choose Race menu option . and it describe, to work racemenu you need to install skyUI (but I suppose you already install it too)

 

minprofile.JPG.02cdf4e1be075f8916ae199cbae0ba65.JPG

 

Though I call Delphin by mod and force to be follower by EFF, then access tatoo menu. as you can see I do not install any texture ^^; but the morph and tri used which I generate with BS (recently) with minimum setting without problem. (I tweak 3BBB sliders and confirm delphin vanila change shape ^^;;  It is my first time to see delphin vanila...  )

 

At same time as I mentioned, if you do not generate armor for 3BA with morphs, (you need to install those mod, which come BS data for CBBE or 3BA), even though open tatoo menu, they never change shape = the armor mesh do not have morph.. 

 

So if you hope to change body shape with clothing , you must need to generate clothing BS data, with body slider. (need to install mod which come with BS data, and generate mesh and tri files). or you need to make her nude  (after all you need to generate body and morph for  3BA body  as nude armor mesh)

 

delphin.JPG.af0d6e0996134e9c8826405a9897ea9a.JPG

 

 

At same time I believe actually I do not need to install UI extension, but the mod is master for other mod,, so I keep activate it..

So at least you download and install same version, it not cause issue for me... 

 

(Only thing may different, I do not ues most recent SKSE, 2.0.20  but keep to use SKSE 2.0.19  because I can not confirm actually all mods will work with or not.. so I just keep the version but Skyrim runtime version should be same (1.5.97),,

 

Posted

wow guys, thanks a lot for all this information.  Maybe by tomorrow I'll have something figured out.  Was already trying the eliminate everything but required approach.  I think I may of just built the body wrong.  I donno if I did steps for feet and hands, just sorta built everything so thats a thing and I think all my mods are updated but it seems like some ppl moved off nexus since I last played so i mean maybe something might be old.  Theres really not that many moving parts so I'm hopeful I can get it to work enough to troubleshoot from an operable position.  I'm hoping I just winged BS and did it wrong since I kinda just assumed I knew what I was doing because I used it years ago back before many new innovations to some success.

 

Edit: Tried installing the bare minimum and still got the error, this time i only built the body feet and hands and ran fnis, didnt touch batch build but did click the morphs box before I hit build just in case.  I also selected all 3 morph options installing cbbe and chose to replace them with 3ba morphs when i installed that.  I still have no racemenu morphs plugin from 3bbb with eff so I guess I should find that missing plugin and test tomorrow and double check for updated versions for stuff.  Below is all I installed now. 

 

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Special Edition Patch.esp
  6  6     EFFCore.esm
  7  7     SkyUI_SE.esp
254 FE   0 3BBB.esp
  8  8     FNIS.esp
  9  9     EFFDialogue.esp
 10  a     UIExtensions.esp
 11  b     RaceMenu.esp
 12  c     RaceMenuPlugin.esp
 13  d     CBBE.esp
 14  e     RaceMenuMorphsCBBE.esp
 15  f     XPMSE.esp
 16 10     Alternate Start - Live Another Life.esp

Posted

No, not really. Most problems Vortex users face are self-made. (In fact, most problems most user face are self made): Not reading the mod documentation,  ignoring the incessant warnings people post time and time again about being careful with which flavor of mod is installed (LE vs SE: answer: SE only as a general rule), installing a dozen or more mods back-to-back, without any testing in between to make sure they haven't introduced a fatal error, installing to alternate drives when their primary has plenty of room, m'cuz that's what leets do man... I mean, after all, someone said years ago you shouldn't install some game to the primary drive so it's now a universal truth for all users and all games, like kachaw everyone knows that..., using bashed patches because they're kewl without really knowing enough to put them together correctly, overloading the system with too many "active" plugins (ESMs afaik) , etc.

 

I use Vortex. Unapologetically. It works and it doesn't require me to jump through hoops. it handles LOOT in the background, it handles FNIS in the background, and it just does what it's supposed to do. When I got this game in Feb of 2019, I hadn't had a game on my computers in over a decade. it made life easy for this forcibly retired engineer who is otherwise well versed in computers and has been using them for ~40 years now. ... I knew nothing about modding or all the complexities of a contemporary Skyrim install. Vortex made it possible with a minimum of hair pulling (for that portion of the equation) . shrug.,..

 

I'm running around 400 mods. I have my issues (a perennial issue with lobsterhands, and dealing with the golden glow bug as well right now) but those aren't the manager, they're the game, mods, and my own particular installation of those mods. But oherwise, the game runs pretty well. And as far as the mod manager? Vortex has behaved pretty much flawlessly.

Posted

Nice, you even answered the question I deleted out of the post.  Decided switching mod managers would just be 1 more thing to confuse me and I didn't need more stuff to do that so I'd leave vortex as my manager.  Looks like I'm going to have something pull me away for a couple days though unfortunately so this post might die for a bit but I think all the info I need is in here already so thats prolly ok.

 

Never the less ill list exactly what I did since theres not too many moving parts and its still not working.  Ok first this is all done from previously dl'd files stored by vortex and the only update inconsistency was maybe my skse being newer than the example as mentioned.  I also should check my source for UIextensions and papyrus but havent

-installed SKSE, skyui, racemenu and alt start and unofficial patch so I could hop into whiterun on a test char and grab jen.

-CBBE with curvy and pubic hair then on the morph screen theres SKEE racemenu morphs option and Morph files (body) and outfits.  Selected all that.

-xp32 special extended with physics extensions, race menu, and none on all other options

-fnis, cbpc (Selected curvy and gravity config), hdt.  Also went ahead and put in uiextensions, pap and eff

-3ba with base install and pre-built mesh selected and mostly default choices (performance improved, low to high collision, etc) and it only lets me pick replace cbbe morph sliders at the end so I do that

-I make 3ba load after cbbe and cbpc

-in body slide I pick 3bbb amazing body, curvy preset and build morphs box then click build.  I then select 3bbb feet/hands and do the same thing.  I also checked the folder and seen tri files with a proper time stamp

-run fnis and go test

 

With only that its still telling me jen has the wrong skeleton.  Installing the plugin 3bbb racemenu morphs doesn't do anything.  Its frustrating because idk whats wrong and its not that many mods for me to screw up so I feel kinda lost.  Ive even wondered if vortex remembered some settings or something to inject into my fresh install that could be messing this up.

Posted

still don't work, tried MO2, tried reinstalling  skyrim again, tried a multitude of settings with all the small number of mods I use, still getting the 0.000000 wrong skeleton msg on jen.  Don't know how to find what skeleton shes using exactly, no clue how to modify that and nothing seems to be working.  image.png.8f02e0452e3b66f80e11d83315b3fcbf.png

ScreenShot0.jpg

Posted

Which option did you choose when install 3BA (recent version),

I happend to find 3BA topic which seems related with your issue.. if you do not have install CBBE, you do not have CBBE racemenu plug in.

anyway,  I may hope to ask you which option, you choosed. 

 

Quote

option.JPG.403285991952df709d6fd8830fc11cf1.JPG

 

My recommend (though I suppose both option should work, if you correctly instlall all related mord. )  is the last option, not prelace, but add 3bbb morph slider.

so you should get, 3BBB-racemeneu plug in, and script file which used to change slider. for Tatoo menu.

 

Posted

Did you install SKSE already?  I do not recommend, if you use MO2, but directly locate SKSE scripts in game data.. (if you do so)

I can not see SKSE script from your mod list.  And show your MCM menu, for XPMSE , if there are info about  some missing mod. then cpmpare with this.

is there difference from your menu?

 

 

mcmskelton.JPG.184d33e0f8c92a2a112dbc541afaf8ad.JPG

 

Posted

Then to check skelton with MO2, without you use NPC mod which may come with original skelton, (then set different directory),  about NPC,

 

Go to MO2 right section > data

expand mesh>actors>character>character asset female.

then you should see, skelton female.nif and skelton female beast.nif, with currently overwrite mod name = should be XP 32 maximum skelton 4.8.0

 

skeltonfornpc.JPG.931ad9fe324a6953c61ea6af85909451.JPG

Posted

And I may suggest, once check your real game data directory, or are you stil lactivate voltex or other mod manager?  I actually do not know detail about voltex. but anyway, if it auto overwrite or use simlink etc,, then exchange data directory as old one.. I think there is case, auto skelton overwritten by old one...

 

Only one thing I still do not know clear, why you only see overwrite option for 3BA morphs,, I could see add 3BA slider option,, if it auto decide with compare each profile data etc?

I may test later how the 2nd option (overwrite slider data by 3BA work),,  I think if there is some bug which acro have not noticed... about tatoo menu.. (when choose the option)

Posted

So now I try the overwrite CBBE slider option ,when install 3BA ,, then it not generate racemenu plug in, but script will be overwritten (cbbe offer), then it worked for me. (with my minimum setting, just import CBBE to get plug in)

 

to work it of course you need to install CBBE with morph install option   first (so you can use RacemenuMorphsCBBE.esp)

then Acro 3BA will overwrite script as new one = RacemenuMorphsCBBE.pex  

without generate new script, and plug in.

 

For this test, I simply use 3BA offer default  morph and tri, (only CBPC option choosed)  then  not try to generate new body..  so if you still trying to make it work, test with defaut body, and tris without generate new body. (just to confirm),  if it work, there seems some conflict data for Body slide to generate 3bbb body with morphs I suppose..   

 

You may better to get clean save data mod.  to test those easy...   then copy the download save data, your MO2 current profile save directory (check it with MO2 setting , I do not know how you set up mod and profile directory for MO2,, it can editable easy with setting

 

https://www.nexusmods.com/skyrimspecialedition/mods/178?tab=files

 

 

 

Posted

sorry for not replying sooner, I kinda gave up and just reinstalled everything again and said to hell with the tattoos.  For what its worth, I have picked both replace and add in 3ba setup and neither work.  Add doesn't let me choose it depending on my options when I install cbbe concerning racemenu.  My xpmse mcm is below.  I have tried a fresh install like 3 times and tried .19 skse.  I didn't make a skse.ini but istalled it manually.  I haven't tried to do anything with the skeleton though.  Also, so happy to of found the dress up mod from your list before, that mod is great.

 

ScreenShot0.jpg

Posted
14 hours ago, Vistani said:

sorry for not replying sooner, I kinda gave up and just reinstalled everything again and said to hell with the tattoos.  For what its worth, I have picked both replace and add in 3ba setup and neither work.  Add doesn't let me choose it depending on my options when I install cbbe concerning racemenu.  My xpmse mcm is below.  I have tried a fresh install like 3 times and tried .19 skse.  I didn't make a skse.ini but istalled it manually.  I haven't tried to do anything with the skeleton though.  Also, so happy to of found the dress up mod from your list before, that mod is great.

 

ScreenShot0.jpg

 

hmmm,,, I am sorry I can not help more... I really do not know (so from mcm menu xpmse work correcttly, though I do not know why we see different version number about skelton.. I confrimed mod version, then it is 4.2.0 (which I currently used) only one thing I may recommend,,  check SKEE.ini (not SKSE.ini but setting file which offered with Racemenu)

you see SKEE plugin in your MCM menu.. then in Racemenu mod pack, there is ini file.. open it text editor, then see some properties. which relate with how Racemenu load tri morphs.  

 

I sometimes edit it, when I see strange issue to load morphs for NPC clothing, (though with recent version. I seldom see issue, and I had never seen skelton version error,, when I install XPMSE and SOS. ... + racemenu (and EFF or any mod which use tatoo menu)

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