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eyes on the road!


sad rabbit

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Posted

hello hope you fine i needing someone to help me "fix" those 2 animations for me i add details in spoiler tab

 

 

ScreenShot366Resultado.png.63408bbbe4f35ba770b49f551ce02174.pngthe first one i need you to spin the actor soo she look foward and lower the height is off screen

ScreenShot369Resultado.png.0a9fe03e5caee1a2d0f8f3729d28633a.pngScreenShot368Resultado.png.daade25aac7a5a3397e472befac37af4.pngthe second one i just want to descrease the height if you want to sincronize the hands holding the broom fell free but i don't care much

ScreenShot367Resultado.png.0fb9611b61e273c9afbec0414523a527.pngto high see

runForward.hkxsprintForward.hkx tyvm sorry for the bad english i a little down these days soo probally is worst then normal they probally easy too do but i can't use the ck don't ask why please matane :3

 

 

ScreenShot365Resultado.png

 

ScreenShot370Resultado.png

Posted
5 minutes ago, Pamatronic said:

Has absolutely nothing to do with this issue. As always.

Contrary to what you think, 99% of the cases it solves a lot of problems due to animations

Posted

You have to figure out to which Bone the Broom is parented and have to modify its orientation accordingly.

Does this animation use the defaults broom mesh, or does it have its own one?

Posted
2 minutes ago, Pamatronic said:

You have to figure out to which Bone the Broom is parented and have to modify its orientation accordingly.

Does this animation use the defaults broom mesh, or does it have its own one?

it have his own thats why wen used with the broom mod it gets like that the pose and broom are diferent mods soo why it spin together??

Posted
25 minutes ago, fapman83 said:

it have his own thats why wen used with the broom mod it gets like that the pose and broom are diferent mods soo why it spin together??

There might be something lost in translation here but i THINK:

your Broom mod overwrites the default mesh and changes the parented Bone.

Posted
4 minutes ago, Pamatronic said:

There might be something lost in translation here but i THINK:

your Broom mod overwrites the default mesh and changes the parented Bone.

what.gif.dafd657fcd4e137bc555ff4036eb7a9d.gif

Posted
20 hours ago, fapman83 said:

what.gif.dafd657fcd4e137bc555ff4036eb7a9d.gif

Ok, lets try easier. Does the animation mod include any .nif files which look like they could be brooms? Maybe just post the Archive for the entire mod here or pm it to me, i´ll have a look.

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