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Posted

Can I apply these to NPCs? That would be awesome.

 

I can go to the face sculptor in Riften if I want to morph myself. What do I need these elixirs for, exactly?

 

Now, if I could reverse pickpocket these onto NPCs or maybe throw them or coat my weapon with them, that would be a good reason for me to install this mod.

Posted
On 12/21/2022 at 9:30 AM, Hakuna_Matata said:

Can I apply these to NPCs? That would be awesome.

 

I can go to the face sculptor in Riften if I want to morph myself. What do I need these elixirs for, exactly?

 

Now, if I could reverse pickpocket these onto NPCs or maybe throw them or coat my weapon with them, that would be a good reason for me to install this mod.

 

You can apply them to allies with the use of a mod like Administer Potions and Poisons to Friendly NPCs. I do not think that pickpocketing them into people's inventory would work, but haven't tried. If anyone has tried, I'd be curious to hear that feedback.

 

If you have to ask the question "What do I need these for?" then you probably don't need/want them. The mod is for people who want a lootable potion that can cause body shape changes in a semi-random way. Not every mod is for everyone. I also see no point in allowing them to be applied to your weapon, as if you're killing an enemy with a weapon with this effect they'd probably be dead by the time you could take advantage of the body shape changes. I suppose if you used a mod that allowed you to defeat enemies instead of kill them that'd be a decent point, but I don't plan on expanding this mod to include a poison variant.

Posted (edited)

When accessing the mod trough MCM it displays error that I don't have MCM helper 1.3.0 installed, but I have. I tried reinstalling the mod and MCM helper, starting a new save, but still cant access it trough MCM. What could be the problem? I'm on 1.5.97.

Edited by Changalis
Posted
On 12/26/2022 at 4:38 AM, Changalis said:

When accessing the mod trough MCM it displays error that I don't have MCM helper 1.3.0 installed, but I have. I tried reinstalling the mod and MCM helper, starting a new save, but still cant access it trough MCM. What could be the problem? I'm on 1.5.97.

 

Did you install the MCM Helper SE 1.5.97 backport? It's listed under Miscellaneous Files on the downloads page for MCM Helper.

Posted

Hey FG. I think someone asked about auto feeding these on rape to the PC, is that a thing with TE already? Or any thoughts on how I might get this to happen? Sort of like how Milk Addict can feed lactacid on rape, or Skooma Whore can feed drugs on rape.

Posted
On 12/28/2022 at 12:48 AM, MysticDaedra said:

Hey FG. I think someone asked about auto feeding these on rape to the PC, is that a thing with TE already? Or any thoughts on how I might get this to happen? Sort of like how Milk Addict can feed lactacid on rape, or Skooma Whore can feed drugs on rape.

 

I have no idea how to do this.

Posted
On 12/22/2022 at 7:10 PM, ForgottenGlory said:

If you have to ask the question "What do I need these for?" then you probably don't need/want them. The mod is for people who want a lootable potion that can cause body shape changes in a semi-random way. Not every mod is for everyone. I also see no point in allowing them to be applied to your weapon, as if you're killing an enemy with a weapon with this effect they'd probably be dead by the time you could take advantage of the body shape changes. I suppose if you used a mod that allowed you to defeat enemies instead of kill them that'd be a decent point, but I don't plan on expanding this mod to include a poison variant.

 

I'm not trying to criticize the mod, man, I'm just trying to understand what it is for.

 

If you could get a random transformation like Cursed Loot randomly puts you in restraints, I could understand that.

 

But getting an elixir where the name tells you what it's transforming?

I don't understand. Is this like a slot machine where you feel good being surprised by whether you win?

Posted
On 1/3/2023 at 9:11 AM, Hakuna_Matata said:

I can't actually observe a change when drinking one of those potions.

 

Do you not support 3BA?

Maybe you could add support for Inflation Framework?

 

Works for me on 3BA.

  • 1 month later...
Posted

Does the MCM not function in AE? the rest of the mod works just fine, but even with the backported mcm helper the mcm just shows blank

  • 3 months later...
Posted

I had some ideas for this mod :

- First of all, you should add a new crafting station to refine the elixirs, instead of the cooking pot, it would allow you to separate the elixirs recipes from the cooking ones.

- Secondly, for the names that start with "something infused elixir", you could either add in the description of the item what exactly it changes and how, or you could completely change it. 

- Lastly, even refined elixirs are still too random, maybe you could add a second refining to narrow what they change, like for the milk-infused elixir that changes the breast area, it could be an elixir that widens the breast, making them bigger or sharper.

  • 3 months later...
  • 1 month later...
  • 2 weeks later...
Posted (edited)

I just uploaded v1.3.0, which has the following changelog:

  • Added FOMOD
  • Added descriptions to each of the non-stealth elixirs
  • Added optional "stealth" elixirs add-ons (selectable in FOMOD)
  • Made base elixirs (Curves, Diminishing, etc.) craftable for 1 wine + 1 skooma

The stealth elixirs are disguised as potions of health, stamina, and magicka. Instead of restoring the appropriate attribute, they instead modify your body. If you want the true lootbox experience with your potions, the "Stealth Only" add-on is highly recommended.

 

To address some other suggestions/questions:

 

On 6/15/2023 at 4:23 PM, La furie du Dragon said:

I had some ideas for this mod :

- First of all, you should add a new crafting station to refine the elixirs, instead of the cooking pot, it would allow you to separate the elixirs recipes from the cooking ones.

- Secondly, for the names that start with "something infused elixir", you could either add in the description of the item what exactly it changes and how, or you could completely change it. 

- Lastly, even refined elixirs are still too random, maybe you could add a second refining to narrow what they change, like for the milk-infused elixir that changes the breast area, it could be an elixir that widens the breast, making them bigger or sharper.

 

1. No thanks, I don't want to add things to the world that would require patching to make this play nice with location overhauls and such.

2. Descriptions have been added, but they are still fairly vague.

3. Maybe, I'll think about this.

 

On 10/9/2023 at 1:07 PM, DarkSinfulMage said:

Would like to see this work for UNP and similar bodies.

 

As I've said before, I only use CBBE/3BA but anyone is free to patch this to work with other bodies.

 

On 12/1/2023 at 6:10 PM, buttonpop said:

SLIF version plz?

 

I can see the advantages of doing this, so I'll add it to the "when I get a chance" pile.

 

On 2/19/2023 at 2:51 AM, Punkin' said:

Might be neat to add a patch to plug into something like skooma whore, or Bluefrog's dialogs' drugging topic.

 

Also in the "when I get a chance" pile.

Edited by ForgottenGlory
Posted
On 2/19/2023 at 8:51 AM, Punkin' said:

Might be neat to add a patch to plug into something like skooma whore, or Bluefrog's dialogs' drugging topic.

 

I think something similar can be achieved using Sexlab triggers. I think I saw once instructions how to do it.

Last time I messed something and it was applied for males too :D. I got very bimbo shaped Jarl of Whiterun that game.

Something like this cannot be unseen.

Posted
On 12/15/2023 at 9:54 PM, ForgottenGlory said:

I just uploaded v1.3.0, which has the following changelog:

  • Added FOMOD
  • Added descriptions to each of the non-stealth elixirs
  • Added optional "stealth" elixirs add-ons (selectable in FOMOD)
  • Made base elixirs (Curves, Diminishing, etc.) craftable for 1 wine + 1 skooma

The stealth elixirs are disguised as potions of health, stamina, and magicka. Instead of restoring the appropriate attribute, they instead modify your body. If you want the true lootbox experience with your potions, the "Stealth Only" add-on is highly recommended.

 

To address some other suggestions/questions:

 

 

1. No thanks, I don't want to add things to the world that would require patching to make this play nice with location overhauls and such.

2. Descriptions have been added, but they are still fairly vague.

3. Maybe, I'll think about this.

 

 

As I've said before, I only use CBBE/3BA but anyone is free to patch this to work with other bodies.

 

 

I can see the advantages of doing this, so I'll add it to the "when I get a chance" pile.

 

 

Also in the "when I get a chance" pile.

Noice, I can't wait to try the new version !

Posted (edited)

I've been made aware of an issue with the stealth add-ons causing crashes using the latest Skyrim SE version (1.6.1130). I'll look into fixing it soon.

 

False alarm, should be fine, just make sure you're installing all the requirements when using this mod.

Edited by ForgottenGlory
  • 2 weeks later...
  • 4 weeks later...
Posted

This is a really cool mod, love the concept a lot. Not sure if it's possible, but is there a way to make the stealth potions just copy the descriptions of their real counterparts? That way if you have a mod installed that changes their description, you can't just instantly tell them apart. Seems like it might be a pain in the ass to do, but I know a few mods can copy NPCs in a way that carry over their physical appearances from other mods.

Regardless, nice work! Hope to see future updates.

  • 1 month later...
Posted

Since the last update I haven't been able to get the MCM menu to work. I reinstalled the requirements multiple times. Yet every time I start a new game, the MCM menu says that an error has occurred.

 

Does anyone have any advice? I believe it might boil down to MCM Helper since I see a lot of people reporting errors with the latest version.

 

  • 3 months later...
Posted

Hey so i love this mod but im using More Interesting Loot Reborn which already changed the loot table but now Transformative elixirs is changing that loot table so no items from MILR are spawning anymore. Is there a way you can add a fomod version that removes the loot table and we just get potions from alchemist shops?

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