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​Evagurin "Evy" Kamotsusen - Selachii Follower SE


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Posted

​Evagurin "Evy" Kamotsusen - Selachii Follower SE


Evagurin Kamotsusen - Selachii Follower

Yes, it's the meme boat that was stuck in Suez Canal that cost about $9.6bn in trade.

And yes, it's based on a R34 version.

 

 

EvyCutout.png

 

 

Requirements
- The Selachii - Shark Race 3.40+SE 
- XPMSE SE
- UUNP or other UNP-based body replacer (such as bhunp)

 


Description
A peculiar looking shark(?) gal has been stranded in Skyrim and could use a companion.

Adds a Selachii-ish follower based on the Ever Given cargo ship with unique assets.
She can be found in a very... unique, small camp straight west from Dawnstar shoreline, it's really hard to miss her.

Prefers heavy armor and one handed axes or swords but is also proficient with bows. She also has increased carry weight for hopefully obvious reasons.

Can be married, starts at level 7 and levels with player.
 

 

Installation
Install like any other mod, plugin placement shouldn't matter since it doesn't overwrite anything. I'm not aware of any mods that edit the worldspace where her camp is either.

 


Other notes
- No CBBE support. I don't use it and I don't like it but feel free to make a patch if you desire.
- The pants in her outfit use slot 52 so make sure SL/whatever you are are using to undress her automatically (because I know you are) unequips that slot too.
- Her outfit (and she as a whole) is meant for 7B Natural UUNP shape. She does use whatever your generic shape is since I don't like custom bodies and skeletons for followers in general.

- She has 4 different color variations for her outfit. She has a chance of spawning with any of them but she also has a spare laundry in a container in her camp.
- There are BodySlide files included for her outfit but it is strongly recommended to use the prebuilt meshes instead.
- She starts as probably pretty OP companion at first because Bethesda's vanilla companions are balanced by unfocused and weird perk choices. She's focused on heavy armor and one handed so she'll shine with those, perks and all, and hopefully stays useful forever.

 

 

Future plans
- More outfit variations?

- Maybe a "de-boat" patch that removes the Evergreen markings and boat... things on her head and makes her regular dark cyan/dark red selachii instead in the future.

- Bugfixes if there is anything to fix.

 


Credits
- Blaze69 for instigating this in the first place, boat ear things, finishing up what I started, worldspace edits and her outfit/other assets.
- Rest of the authors of The Selachii, this wouldn't have been possible without the race.

- Lana Faux for the "Cargo" color scheme.

- ShinglesCat for SC - KS Hairdos Retextured.
- Loimu, for inspiring this whole thing with a R34 meme. (https://twitter.com/LoimuTheDeer/status/1375802608363917312)
- "Wood Crate" (https://skfb.ly/6WNtJ) by Pedro Silva is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
- "Container" (https://skfb.ly/FZOL) by Willy Decarpentrie is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
- "Semi-Rigid Camo Backpack" (https://skfb.ly/6QTMF) by Baptiste Lonqueu is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

ASlySpyDuo for creating the mod (all credits go to them) 


  • Submitter
  • Submitted
    10/17/2021
  • Category
  • Requires
    The Selachii - Shark Race  & XMPSE
  • Regular Edition Compatible
    No

 

  • 1 month later...
Posted

@larpo Since only author, which obviously isn't me, can reply to reviews, I'm going to have to ask you here.

 

What exactly was your problem? If she didn't have textures, she would appear purple. If she didn't have meshes, she would be invisible, so despite what you are assuming there, she does have meshes and textures.

 

Better yet, duzellx left the textures as loose files instead of repacking them in BSA after running the thing through CAO (hello triple the mod size) so they are exposed right there in the open, so I really don't understand what you actually mean by "incomplete mod" or "I can change body meshes or textures if there are some, but I have no idea how to work without any" and I'm really curious what your actual issue is.

  • 3 weeks later...
Posted
3 hours ago, larpo said:

(random rambling)

Having Evy use separate nude body meshes instead of pointing to the default/shared/vanilla path (as she does right now) would do jack shit to help you since what you seem to want is basically have her be CBBE compatible. That won't happen unless someone actually goes through the trouble of converting her custom UNP-only body textures to CBBE and then refits the UNP-only outfits for CBBE. Which, I should add, isn't exactly an easy task, at least not the texture conversion from UNP to CBBE. So good luck with that.

  • 3 years later...

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