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Posted (edited)

JK'S Skyrim + Milk Mod Economy Patch

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I looked every where for a patch, and couldn't find one... so I made it myself.

This does exactly what it sounds like, it makes Jk's Skyrim compatible with Milk Mod economy. Completely navmeshed as well. 

THIS IS FOR THE FANCY PUMPS!  Someone else can do the work for all the others XD

The Whiterun and Falkreath locations have been completely moved and navmeshed. Whiterun is to the right of the Bannered Mare, and Falkreath is near the Blacksmith like usual, just not buried in the back of his building.

Solitude has the clutter cleaned up, even fixed some of JK's objects that were clipping through the floor. Riften and Markarth had minimal work done.

Windhelm got completely moved. One pump is in front of Candlehearth, the other is hugging the right wall just outside the Palace of the Kings.

The other minor cities got major cleanup. No more clipping objects (hopefully) Moved around wood piles, completely rebuilt the navmesh in DragonBridge from scratch. 

Most of the Milk Pumps have been rotated for natural access. That was one of my biggest pet peeves, how ridiculously hard it was to get in some of them. 

I tested all the locations in game myself. ESP has been cleaned with SSEEDIT.

Load the plugin AFTER Jk's Skyrim and all MilkMod economy stuff.

Please consider endorsing. ❤️

This took me ages to do, and I wanted to share it all with you guys.

Also, consider supporting my Patreon! I've got a HUGE follower mod coming with custom voiced characters and a dynamic and interesting storyline.

Click HERE to support! ❤️ You can also join our Discord!


Checkout my latest Bodyslide Preset for 3BA/3BBB
THICCUM UP
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  • Submitter
  • Submitted
    10/15/2021
  • Category
  • Requires
    JK's Skyrim, Jk'sWhiterun, MilkModEconomy SSE
  • Regular Edition Compatible
     

 

Edited by DaddyDubstep13
Posted
3 hours ago, FusRoDah2 said:

The esp requires both JKs Skyrim and JKs Whiterun enabled.

Isn't JKs Whiterun merged into JKs Skyrim?

At the time I thought they were separate because I had both in my load order and no conflicts lol. The new update doesn't require Jk's Whiterun. I removed it today and made some fixes :)

Posted
21 hours ago, 012009 said:

Will the nav meshes be compatible with other city mods that combine with JK's?

That I have no idea about. Because I only built this with Jk's Skyrim, I have no idea if it will conflict :) sorry about that!

  • 4 months later...
Posted (edited)

As I don't see it mentioned anywhere here, I assume this is for LE? or is it SE, in which case, any chance its compatible with AE?

Edited by yeet_yaw
  • 1 year later...
  • 1 year later...

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