Heroine HoneyCrotch Posted October 13, 2021 Posted October 13, 2021 The more I think about it. If it wrks sometimes then we can rule out the vast majority of stuff. I would look at animation packs I have installed
Warfoki Posted October 13, 2021 Author Posted October 13, 2021 2 hours ago, Heroine HoneyCrotch said: The more I think about it. If it wrks sometimes then we can rule out the vast majority of stuff. I would look at animation packs I have installed I had a long day and it's late (CET zone), I'll reload the full load order and then spawn all kinds of creatures and humans to test how this works, if at all.
Heroine HoneyCrotch Posted October 14, 2021 Posted October 14, 2021 -I did a solid recap. Looking at papyrus log I think pointed to a different problem you are having unrelated to females not acting right during sex sometimes. -I think the big clue was in your first post, so sorry, and that clue is it happens sometimes. If your skeleton is not right then sex should never work. I think overwrite folder shit got you, we can fix that. I would start with fixing sls mcm cause this should be easier fix. Im gonna do some quick research,and reach out to another user and get back to you. If you can identify any mods you created from stuff that generated to overwrite which had come from the mods that SLS has as requirements that would be helpful
Warfoki Posted October 14, 2021 Author Posted October 14, 2021 (edited) 5 hours ago, Heroine HoneyCrotch said: -I did a solid recap. Looking at papyrus log I think pointed to a different problem you are having unrelated to females not acting right during sex sometimes. -I think the big clue was in your first post, so sorry, and that clue is it happens sometimes. If your skeleton is not right then sex should never work. I think overwrite folder shit got you, we can fix that. I would start with fixing sls mcm cause this should be easier fix. Im gonna do some quick research,and reach out to another user and get back to you. If you can identify any mods you created from stuff that generated to overwrite which had come from the mods that SLS has as requirements that would be helpful Well, at least someone has some ideas. I've been trying to disable / enable different mods, nothing helped, if anything the more mods I disabled, the worse it got... Tested out sex scenes too... it's so inconsistent. Sex scenes with monsters tend to work, I think it only glitched out once. Sex scenes with human(oid) males always go the same way: my character disappears and bugs out, male NPCs are fine. Sex scenes with other females is a crapshoot. My character usually bugs out, but the female NPC seems completely random if they bug out or work normally. Also, a new version of SUM (Skyrim Utility Mod) came out just now, so I figured I update to that, thinking that maybe, by some miracle it'll solve things... it made it worse. Now DDE is refusing to work because it doesn't recognize this version of SUM... I can just reinstall the previous version of SUM and call it a day, but... yeah, wasn't my day. Quote If you can identify any mods you created from stuff that generated to overwrite which had come from the mods that SLS has as requirements that would be helpful About the overwrite file: I only have one overwrite file, as I deleted the previous ones. To my understanding the only things that generate meaningful stuff in there (so, not shit like SKSE crash logs) are bodyslide and FNIS. Which I always run one after the the other, just in case, then save to a new overwrite mod, then delete the old one. It is possible that another mod wrote something in the overwrite folder, that I saved in a mod, then deleted it when I ran FNIS + bodyslide the next time, but if that was the case, I'm fucked since I'm unaware which mod would do this, so I have absolutely no idea where to even start fixing it. Edited October 14, 2021 by Warfoki
Tlam99 Posted October 14, 2021 Posted October 14, 2021 10 minutes ago, Warfoki said: generate meaningful stuff in Lots of mods generate meaningful stuff in there. If you delete this, those mods start like level 1.
Warfoki Posted October 14, 2021 Author Posted October 14, 2021 4 minutes ago, T-lam said: Lots of mods generate meaningful stuff in there. If you delete this, those mods start like level 1. Then how do I deal with it? Just keep generating new overwrite files over and over? Create one and use the "merge" option every time? The reason I did it this way, is because I figured that if I rerun FNIS / bodyslide every time I do a mass update / mod install (which happens like twice a year maybe), then I'll have all the new stuff in the new overwrite mod, so having multiple will just be confusing later...
Tlam99 Posted October 14, 2021 Posted October 14, 2021 I have made of the overwrite 1 mod. Named OV "character name". This stays for the whole play. From time to time I check the overwrite for important stuff. If something is there, I copy over this the the char overwrite. SL exports, racemenu stuff and much much more is in the overwrite. Those mods access then this mod for this character. Second char, new mod "name" , deactivate other characters specific overwrite. Then the real overwrite contains mostly non important stuff. So it's easy to backup this on a new Fnis run etc. and restore if somethibg wents wrong.
Warfoki Posted October 14, 2021 Author Posted October 14, 2021 7 minutes ago, T-lam said: I have made of the overwrite 1 mod. Named OV "character name". This stays for the whole play. From time to time I check the overwrite for important stuff. If something is there, I copy over this the the char overwrite. SL exports, racemenu stuff and much much more is in the overwrite. Those mods access then this mod for this character. Second char, new mod "name" , deactivate other characters specific overwrite. Then the real overwrite contains mostly non important stuff. So it's easy to backup this on a new Fnis run etc. and restore if somethibg wents wrong. Well, this went to shit on a new character, but I get you. In retrospect, I was a moron for deleting the old overwrite mods. I mean, I already dated them, I knew which was the newest one. I should have just deactivate the old one, and then now I would have access to it and could solve this issue. But, yeah, easy to be smart in hindsight... But as is? Yeah, this is increasingly looking hopeless. To really know what exactly is broken, I'd need to know what I removed, but since I deleted the old overwrite, I have no way of checking, so... this is like finding a needle in a haystack... Well, at least I know what's the problem. Learning from my mistakes and all that...
Heroine HoneyCrotch Posted October 14, 2021 Posted October 14, 2021 14 minutes ago, Warfoki said: use the "merge" option every time? This is what I do, but I never create a new mod, I merge into parent mod. exp. Fnis, you run fnis and you get I believe 3 folders and 2 txt files? anyways the first and ever time I run fnis I open overwrite in MO, and I drag and drop into parent mod(Fnis Mod folder in left window of MO) -I want to get your SLS ;mcm wrkng. We need to reinstall the 3 requirements and then SLS itself. 1st I want to confirm on my end what we are expecting to get generated to overwrite with the 3 dependencies plus SLS. When we go through this process generated files will just be dumped into parent mod.
Heroine HoneyCrotch Posted October 14, 2021 Posted October 14, 2021 Simple Knock PapyrusUtil UI Extensions Reinstall/Update those 3, Remove old ones or rename new ones and uncheck(left window)old ones. Go into game, save load and come back out of game, you should get Simple Knock Skse folder in overwrite,Open folder from with in overwrite,poke around you'll see that it for simple knock mod. After opening folder from with in overwrite MO is now like Fuck You, you cant drag and drop, its so stupid, you have to close overwrite and reopen it to drag and drop into parent mod. This is probably why a lot of users dont do it, they get a folder in overwrite and look at it, figures out where it should go and MO says no and just wont fucking do it, until you close and reopen overwrite. So, after you poke around and close and reopen go ahead and drag and drop it into Simple knock mod(left window) And you can do this with current save, no need for new game were not testing just getting something for simple knock generate. When the game doesnt see the file it will generate new one, if it doesnt generate file than you have that file in an skse folder somewhere in your LO, that wont be any problem to identify. After you do that...... Reinstall SLS Close MO and reopen then go into game and test on new game, couple minutes in AltStart holding cell you should get SLS mcm -Make sure you get LE mods,
donttouchmethere Posted October 14, 2021 Posted October 14, 2021 I'm not sure if any of this helps. If it's a MO issue I can't help at all. I just looked at the LO and this is what I would change: Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 10 a WM Flora Fixes.esp 11 b AOM.esm 13 d ApachiiHair.esm 15 f BSAssets.esm 16 10 BSHeartland.esm 20 14 BS_DLC_patch.esp 21 15 ClimatesOfTamriel.esm 14 e Schlongs of Skyrim - Core.esm 6 6 SexLab.esm 8 8 SexLabAroused.esm 12 c CreatureFramework.esm 7 7 ZaZAnimationPack.esm 9 9 Devious Devices - Assets.esm 17 11 Devious Devices - Integration.esm 18 12 Devious Devices - Expansion.esm 19 13 Devious Devices - Contraptions.esm 23 17 Skyrim - Utility Mod.esm => if you add UIextensions later make sure you also grab UIextension patch 22 16 notice board.esp => it that an esp flagged as esm? 24 18 HighResTexturePack01.esp 25 19 HighResTexturePack02.esp 26 1a HighResTexturePack03.esp 27 1b Unofficial High Resolution Patch.esp 28 1c Weapons & Armor Fixes_Remade.esp 29 1d Clothing & Clutter Fixes.esp 30 1e Vampire Lord Serana Fixed.esp 31 1f SkyUI.esp UI Extensions => missing? 32 20 JaxonzNamedSave.esp 33 21 Vividian - Weather Patch CoT.esp 34 22 Vividian - Weather Patch Vanilla.esp 35 23 Vividian - Extended Weathers - CoT.esp 36 24 Vividian - Extended Weathers.esp 37 25 IcePenguinWorldMap.esp 38 26 CollegeOfWinterholdImmersive.esp 39 27 Complete Crafting Overhaul_Remade.esp 40 28 Complete Alchemy & Cooking Overhaul.esp 42 2a Populated Skyrim Legendary.esp 43 2b RaceMenu.esp 44 2c RaceMenuPlugin.esp 137 89 RaceMenuMorphsCBBE.esp 70 46 ethereal_elven_overhaul.esp 45 2d Hothtrooper44_Armor_Ecksstra.esp 77 4d Captured Dreams.esp => uses old DDix versions, be sure to not let it overwrite anything DD related 41 29 TreasureHunterWhore.esp 48 30 TakeNotes.esp 51 33 AMatterOfTime.esp 52 34 Weapons & Armor_TrueWeaponsLvlLists.esp 53 35 Improved Dragon Shouts - Dawnguard.esp 54 36 Improved Dragon Shouts.esp 55 37 Improved Dragon Shouts - Dragonborn.esp 56 38 LootandDegradation.esp 57 39 dD - Enhanced Blood Main.esp 58 3a dD-Dragonborn-Dawnguard-EBT Patch.esp 59 3b AcquisitiveSoulGemMultithreaded.esp 61 3d FNIS.esp 47 2f XPMSE.esp 46 2e SOSRaceMenu.esp 60 3c MoreNastyCritters.esp 62 3e WetFunction.esp => make sure you got all needed files/updates/patches for it 63 3f SlaveTats.esp 66 42 SLAnimLoader.esp 67 43 NibblesAnimObjects.esp 68 44 HearthfireMultiKid.esp 69 45 HearthfireMultiKid_LastName.esp 71 47 OBIS.esp 72 48 Hardcore Lockpicking1-12.esp 73 49 FtM_3 - OBIS + CCOR.esp 74 4a FtM_3 - OBIS.esp 167 a7 SexLab UtilityPlus.esp => above LAL 168 a8 AKSkyrimUnderground.esp => above LAL 143 8f SLSO.esp 107 6b SexLabSkoomaWhore.esp 75 4b SimplyKnock.esp => this comes with an older PapyrusUtil, DON'T overwrite PapyrusUtil 3.3 with it, if you don't have PapyrusUtil 3.3 grab it and overwrite all! 76 4c SL Survival.esp 157 9d SL Survival - Dawnguard Inequality Patch.esp 78 4e SPTConsistentOlderPeople.esp 79 4f HearthFire Display Case Fix.esp 80 50 OBISDB.esp 81 51 AOM.esp 82 52 TradeBarter.esp 83 53 Hothtrooper44_ArmorCompilation.esp 84 54 HOPv - Horses On Patrol - Vanilla.esp 85 55 BFT Ships and Carriages.esp 86 56 hothtrooper44_ArmorPatch.esp 87 57 Immersive Weapons.esp 88 58 WeaponsArmorFixes_ImmersiveWeapons_Patch.esp 89 59 OpulentOutfits_AIO-2017.esp 90 5a TheChoiceIsYours.esp 91 5b Inconsequential NPCs.esp 92 5c Further Dark Dungeons for ENB.esp 93 5d FtM_3.esp 94 5e FtM_3 - CCOR.esp 144 90 zzEstrus.esp => esp is not needed if it's only installed for Estrus+ 95 5f Deviously Cursed Loot.esp 119 77 FMEA Skyrim.esp 64 40 EstrusChaurus.esp => should be below all Estrus related mods 96 60 SorlisBalarnTreasure.esp 97 61 ExplorerDungeonPack.esp 98 62 Cloaks.esp 99 63 Run For Your Lives.esp 100 64 Forgotten DungeonsDLC.esp 101 65 Volundr.esp RND_BSHeartland.esp 102 66 SorlisBalarnBSBrumaPatch.esp 103 67 HOP - Horses On Patrol - Dawnguard.esp 104 68 Bandit_Honeypot.esp 105 69 Devious Devices For Him.esp 106 6a Devious Devices - BRRF.esp CACO_RND_DestBottles_Patch.esp CACO_RND_Patch.esp 108 6c s23_MCFE+CU.esp 109 6d Laura's Bondage Shop.esp 49 31 AmazingFollowerTweaks.esp 50 32 AmazingFollowerTweaks MCM.esp 141 8d RewardYourFollowers.esp 110 6e DeviousFollowers.esp 65 41 SexLabDefeat.esp 111 6f SimpleSlavery.esp 112 70 TimingIsEverything.esp 113 71 TheAmazingWorldOfBikiniArmor.esp 114 72 CWIOOPatchAIO.esp 115 73 MF_RadiantProstitution.esp 116 74 The Paarthurnax Dilemma.esp 117 75 HOPo - Horses On Patrol - Extra Orcs.esp 118 76 poison diseasespells.esp 120 78 notice board - dragonborn patch.esp 121 79 Destruction Damage Mod.esp 122 7a Apocalypse - The Spell Package.esp 123 7b TheEyesOfBeauty.esp 124 7c SLSW Addicted.esp 125 7d SLALAnimObj.esp 126 7e TheCleaner.esp 127 7f 12FemaleBrows.esp 128 80 ClimatesOfTamriel-Dawnguard-Patch.esp 129 81 ClimatesOfTamriel-Dragonborn-Patch.esp 130 82 Schlongs of Skyrim.esp 131 83 SOS - Smurf Average Addon.esp 132 84 AchieveThat.esp 133 85 UsableGauldurAmulet.esp 134 86 Skyrim Particle Patch for ENB - Flame Atronach Fix.esp 135 87 Vividian - Torches Preset.esp 136 88 GreenWaterFix_v2withDawnguard.esp 138 8a VioLens.esp 139 8b Lenhador.esp 140 8c Traps Are Dangerous.esp 142 8e Apropos2.esp 145 91 Spank That Ass.esp 146 92 SL_shrines.esp 147 93 KomAnimObjectsSBT.esp 148 94 SLAL_AnimationByBakaFactory.esp 149 95 BSHeartland - Meshes.esp 150 96 BSHeartland - Textures.esp 152 98 RapeTattoos.esp 151 97 FadeTattoos.esp 153 99 LewdMarks.esp 154 9a Devious Deviants.esp => remove it's old and included in DD4.0+, atm all DDi quests are deactivated, not needed anyways, might even conflict with DDi 155 9b Devious Devices - Equip.esp CACO_AOS_Patch.esp CACO_CoinReplacer_Patch.esp CACO_ETaC_Patch.esp CACO_SkyrimImmersiveCreatures_Patch.esp CACO_SkyrimImmersiveCreatures+DLC2_Patch.esp CACO_Wyrmstooth_Patch.esp CACO_GrayCowl_Patch.esp CACO_InvisibilityEyesFix_Patch.esp CACO_MightyMagick_Patch.esp CACO_UniqueBooze_Patch.esp CACO_USKP_Patch.esp 156 9c CACO_USLEEP_Patch.esp 158 9e BarenziahQuestMarkers.esp 159 9f RealisticWoodenMannequins.esp 160 a0 Ordinator - Perks of Skyrim.esp 161 a1 CACO-Ordinatored.esp 162 a2 CWIOrdinatorPatch.esp 163 a3 MLU.esp Tes5EditMerged.esp 164 a4 Alternate Start - Live Another Life.esp 165 a5 ccas_starts.esp 166 a6 Deviously Cursed Loot LAL AddOn.esp 147 93 KomAnimObjectsSBT.esp Do any actors vanish after KomAnimations? KomAnimations are extra long so make sure you rise the time in SL until scene changes. Also make sure Apropos2 doesn't interfere by jumping back SL animation stages What is your HDT source? Do you use AIO-HDT-P to install bodyfiles? If not you need a HDT source. 62 3e WetFunction.esp => make sure you got all needed files/updates/patches for it Is it installed right? Wetfunction will add overlays to actors, unless those are missing (but I guess you get just pink actors instead of invisible ones) Make sure you have enough overlay slots active in nioverride.ini (default is 3/bodypart) 1
Warfoki Posted October 15, 2021 Author Posted October 15, 2021 23 hours ago, Heroine HoneyCrotch said: Spoiler Simple Knock PapyrusUtil UI Extensions Reinstall/Update those 3, Remove old ones or rename new ones and uncheck(left window)old ones. Go into game, save load and come back out of game, you should get Simple Knock Skse folder in overwrite,Open folder from with in overwrite,poke around you'll see that it for simple knock mod. After opening folder from with in overwrite MO is now like Fuck You, you cant drag and drop, its so stupid, you have to close overwrite and reopen it to drag and drop into parent mod. This is probably why a lot of users dont do it, they get a folder in overwrite and look at it, figures out where it should go and MO says no and just wont fucking do it, until you close and reopen overwrite. So, after you poke around and close and reopen go ahead and drag and drop it into Simple knock mod(left window) And you can do this with current save, no need for new game were not testing just getting something for simple knock generate. When the game doesnt see the file it will generate new one, if it doesnt generate file than you have that file in an skse folder somewhere in your LO, that wont be any problem to identify. After you do that...... Reinstall SLS Close MO and reopen then go into game and test on new game, couple minutes in AltStart holding cell you should get SLS mcm -Make sure you get LE mods, Reinstalled Simple Knock and PapyrusUtil using your renaming method... normally I would have just installed them from their respective folder, used the same name and selected "replace" when asked, but not this time, I followed your way. As for UIE, I had never installed that one before, now I have. As for the skse file... I did what you said, but nothing was generated in the overwrite folder. I did find an SKSE Plugins folder with simplyknock.dll and StroageUtil.dll in it. This folder was in the Simply Knock directory. I checked the original .zip file, the mod comes with these two files. If something else should be generated... well, that didn't happen. Anyway, I reinstalled SLS, restarted MO and then started a new game. SLS MCM is now active and fully functional, so, yay. That's something. On an unrelated note, I noticed in the character creation that among the races, Breton is featured twice. Checking that out revealed that there's the normal race... and a weird one that has a different facial structure and no body mesh (just a floating head), crated by TreasureHunterWhore.esp. Not related to anything, but figured I mentioned, since it's quite a weird phenomenon. 22 hours ago, donttouchmethere said: Spoiler I'm not sure if any of this helps. If it's a MO issue I can't help at all. I just looked at the LO and this is what I would change: Reveal hidden contents 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 10 a WM Flora Fixes.esp 11 b AOM.esm 13 d ApachiiHair.esm 15 f BSAssets.esm 16 10 BSHeartland.esm 20 14 BS_DLC_patch.esp 21 15 ClimatesOfTamriel.esm 14 e Schlongs of Skyrim - Core.esm 6 6 SexLab.esm 8 8 SexLabAroused.esm 12 c CreatureFramework.esm 7 7 ZaZAnimationPack.esm 9 9 Devious Devices - Assets.esm 17 11 Devious Devices - Integration.esm 18 12 Devious Devices - Expansion.esm 19 13 Devious Devices - Contraptions.esm 23 17 Skyrim - Utility Mod.esm => if you add UIextensions later make sure you also grab UIextension patch 22 16 notice board.esp => it that an esp flagged as esm? 24 18 HighResTexturePack01.esp 25 19 HighResTexturePack02.esp 26 1a HighResTexturePack03.esp 27 1b Unofficial High Resolution Patch.esp 28 1c Weapons & Armor Fixes_Remade.esp 29 1d Clothing & Clutter Fixes.esp 30 1e Vampire Lord Serana Fixed.esp 31 1f SkyUI.esp UI Extensions => missing? 32 20 JaxonzNamedSave.esp 33 21 Vividian - Weather Patch CoT.esp 34 22 Vividian - Weather Patch Vanilla.esp 35 23 Vividian - Extended Weathers - CoT.esp 36 24 Vividian - Extended Weathers.esp 37 25 IcePenguinWorldMap.esp 38 26 CollegeOfWinterholdImmersive.esp 39 27 Complete Crafting Overhaul_Remade.esp 40 28 Complete Alchemy & Cooking Overhaul.esp 42 2a Populated Skyrim Legendary.esp 43 2b RaceMenu.esp 44 2c RaceMenuPlugin.esp 137 89 RaceMenuMorphsCBBE.esp 70 46 ethereal_elven_overhaul.esp 45 2d Hothtrooper44_Armor_Ecksstra.esp 77 4d Captured Dreams.esp => uses old DDix versions, be sure to not let it overwrite anything DD related 41 29 TreasureHunterWhore.esp 48 30 TakeNotes.esp 51 33 AMatterOfTime.esp 52 34 Weapons & Armor_TrueWeaponsLvlLists.esp 53 35 Improved Dragon Shouts - Dawnguard.esp 54 36 Improved Dragon Shouts.esp 55 37 Improved Dragon Shouts - Dragonborn.esp 56 38 LootandDegradation.esp 57 39 dD - Enhanced Blood Main.esp 58 3a dD-Dragonborn-Dawnguard-EBT Patch.esp 59 3b AcquisitiveSoulGemMultithreaded.esp 61 3d FNIS.esp 47 2f XPMSE.esp 46 2e SOSRaceMenu.esp 60 3c MoreNastyCritters.esp 62 3e WetFunction.esp => make sure you got all needed files/updates/patches for it 63 3f SlaveTats.esp 66 42 SLAnimLoader.esp 67 43 NibblesAnimObjects.esp 68 44 HearthfireMultiKid.esp 69 45 HearthfireMultiKid_LastName.esp 71 47 OBIS.esp 72 48 Hardcore Lockpicking1-12.esp 73 49 FtM_3 - OBIS + CCOR.esp 74 4a FtM_3 - OBIS.esp 167 a7 SexLab UtilityPlus.esp => above LAL 168 a8 AKSkyrimUnderground.esp => above LAL 143 8f SLSO.esp 107 6b SexLabSkoomaWhore.esp 75 4b SimplyKnock.esp => this comes with an older PapyrusUtil, DON'T overwrite PapyrusUtil 3.3 with it, if you don't have PapyrusUtil 3.3 grab it and overwrite all! 76 4c SL Survival.esp 157 9d SL Survival - Dawnguard Inequality Patch.esp 78 4e SPTConsistentOlderPeople.esp 79 4f HearthFire Display Case Fix.esp 80 50 OBISDB.esp 81 51 AOM.esp 82 52 TradeBarter.esp 83 53 Hothtrooper44_ArmorCompilation.esp 84 54 HOPv - Horses On Patrol - Vanilla.esp 85 55 BFT Ships and Carriages.esp 86 56 hothtrooper44_ArmorPatch.esp 87 57 Immersive Weapons.esp 88 58 WeaponsArmorFixes_ImmersiveWeapons_Patch.esp 89 59 OpulentOutfits_AIO-2017.esp 90 5a TheChoiceIsYours.esp 91 5b Inconsequential NPCs.esp 92 5c Further Dark Dungeons for ENB.esp 93 5d FtM_3.esp 94 5e FtM_3 - CCOR.esp 144 90 zzEstrus.esp => esp is not needed if it's only installed for Estrus+ 95 5f Deviously Cursed Loot.esp 119 77 FMEA Skyrim.esp 64 40 EstrusChaurus.esp => should be below all Estrus related mods 96 60 SorlisBalarnTreasure.esp 97 61 ExplorerDungeonPack.esp 98 62 Cloaks.esp 99 63 Run For Your Lives.esp 100 64 Forgotten DungeonsDLC.esp 101 65 Volundr.esp RND_BSHeartland.esp 102 66 SorlisBalarnBSBrumaPatch.esp 103 67 HOP - Horses On Patrol - Dawnguard.esp 104 68 Bandit_Honeypot.esp 105 69 Devious Devices For Him.esp 106 6a Devious Devices - BRRF.esp CACO_RND_DestBottles_Patch.esp CACO_RND_Patch.esp 108 6c s23_MCFE+CU.esp 109 6d Laura's Bondage Shop.esp 49 31 AmazingFollowerTweaks.esp 50 32 AmazingFollowerTweaks MCM.esp 141 8d RewardYourFollowers.esp 110 6e DeviousFollowers.esp 65 41 SexLabDefeat.esp 111 6f SimpleSlavery.esp 112 70 TimingIsEverything.esp 113 71 TheAmazingWorldOfBikiniArmor.esp 114 72 CWIOOPatchAIO.esp 115 73 MF_RadiantProstitution.esp 116 74 The Paarthurnax Dilemma.esp 117 75 HOPo - Horses On Patrol - Extra Orcs.esp 118 76 poison diseasespells.esp 120 78 notice board - dragonborn patch.esp 121 79 Destruction Damage Mod.esp 122 7a Apocalypse - The Spell Package.esp 123 7b TheEyesOfBeauty.esp 124 7c SLSW Addicted.esp 125 7d SLALAnimObj.esp 126 7e TheCleaner.esp 127 7f 12FemaleBrows.esp 128 80 ClimatesOfTamriel-Dawnguard-Patch.esp 129 81 ClimatesOfTamriel-Dragonborn-Patch.esp 130 82 Schlongs of Skyrim.esp 131 83 SOS - Smurf Average Addon.esp 132 84 AchieveThat.esp 133 85 UsableGauldurAmulet.esp 134 86 Skyrim Particle Patch for ENB - Flame Atronach Fix.esp 135 87 Vividian - Torches Preset.esp 136 88 GreenWaterFix_v2withDawnguard.esp 138 8a VioLens.esp 139 8b Lenhador.esp 140 8c Traps Are Dangerous.esp 142 8e Apropos2.esp 145 91 Spank That Ass.esp 146 92 SL_shrines.esp 147 93 KomAnimObjectsSBT.esp 148 94 SLAL_AnimationByBakaFactory.esp 149 95 BSHeartland - Meshes.esp 150 96 BSHeartland - Textures.esp 152 98 RapeTattoos.esp 151 97 FadeTattoos.esp 153 99 LewdMarks.esp 154 9a Devious Deviants.esp => remove it's old and included in DD4.0+, atm all DDi quests are deactivated, not needed anyways, might even conflict with DDi 155 9b Devious Devices - Equip.esp CACO_AOS_Patch.esp CACO_CoinReplacer_Patch.esp CACO_ETaC_Patch.esp CACO_SkyrimImmersiveCreatures_Patch.esp CACO_SkyrimImmersiveCreatures+DLC2_Patch.esp CACO_Wyrmstooth_Patch.esp CACO_GrayCowl_Patch.esp CACO_InvisibilityEyesFix_Patch.esp CACO_MightyMagick_Patch.esp CACO_UniqueBooze_Patch.esp CACO_USKP_Patch.esp 156 9c CACO_USLEEP_Patch.esp 158 9e BarenziahQuestMarkers.esp 159 9f RealisticWoodenMannequins.esp 160 a0 Ordinator - Perks of Skyrim.esp 161 a1 CACO-Ordinatored.esp 162 a2 CWIOrdinatorPatch.esp 163 a3 MLU.esp Tes5EditMerged.esp 164 a4 Alternate Start - Live Another Life.esp 165 a5 ccas_starts.esp 166 a6 Deviously Cursed Loot LAL AddOn.esp 147 93 KomAnimObjectsSBT.esp Do any actors vanish after KomAnimations? KomAnimations are extra long so make sure you rise the time in SL until scene changes. Also make sure Apropos2 doesn't interfere by jumping back SL animation stages What is your HDT source? Do you use AIO-HDT-P to install bodyfiles? If not you need a HDT source. 62 3e WetFunction.esp => make sure you got all needed files/updates/patches for it Is it installed right? Wetfunction will add overlays to actors, unless those are missing (but I guess you get just pink actors instead of invisible ones) Make sure you have enough overlay slots active in nioverride.ini (default is 3/bodypart) Answering your notes on my LO in order of appearance: Skyrim - Utility Mod.esm - installed the patch. I did not have UIE before, but on HoneyCortch's advice, I've installed it now, so I got the patch too. notice board - Possible, I don't know... that one is from this mod: https://www.nexusmods.com/skyrim/mods/70142 It's old, never had any issues with it before. UI Extensions - Nope, I just never used that mod before. Captured Dreams - Oh, nice catch, it was overwriting a couple DD files... that probably explains some bugs I got with them. Moved it on the priority list so now it doesn't overwrite anything. Honestly, I should just stop using this one. I mostly have it for the debug interface, if I'm being honest. Having a quick option to change in-game time scaling, eanble / disable controls and reset player idle animations proved to be REALLY helpful and I don't know any other mod that has those. Wetfunction - Double checked, everything is installed, and the last time I checked, it worked. In my last run it started to bug out in the end, but that was probably due to the, by then, horrendous script lag. (Just for reference, sometimes I had to wait for like 30 seconds or more for an animation to start, sometimes the audio of stuff like my steps or picking a plant was delayed by 10 seconds or so and so on, this always happens with old saves.) Sexlab Utility Plus / AKSkyrimUnderground- I'm assuming LAL means Live Another Life? Not quite sure what does that one has to do with either of these mods, but I modified the LOOT entry for Live Another Life to be loaded after these two. Simply Knock - Checked, it doesn't overwrite anything. zzEstrus - Oh, so this is what added those weird spells and shit... how didn't I notice this earlier? Well, deactivated now, nice catch. EstrusChaurus - Well, in the LO it is. In the left window both EstrusForSkyrimV240 and SLSO Estrus Chaurus+ v4.346 overwrite it. I'm not sure if that correct, I feel that Estrus Chaurus should overwrite EstrusForSkyrimV240, maybe? Devious deviants - Oh, that's a leftover I forgot to uncheck after an update. Removed. "What is your HDT source? Do you use AIO-HDT-P to install bodyfiles? If not you need a HDT source." I... have no idea what do you mean. I'll be honest, the whole bodyfiles / bodyslide stuff always kinda... went over my head. I have an SKSE HDT extension thing, but that's about it. Now that I think about it, I never quite managed to get the whole jiggle physics work... 2
Heroine HoneyCrotch Posted October 16, 2021 Posted October 16, 2021 3 hours ago, Warfoki said: Anyway, I reinstalled SLS, restarted MO and then started a new game. SLS MCM is now active and fully functional, so, yay. That's something. Its a little bit a pay dirt. Simply Knock should of generated some stuff, looks like maybe some json files. Im guessing you have them in another mod folder. Install this TestMod into MO, and see if anything in your LO is touching it other than SimpleKnock. The file can easily be remove/deleted, it is my SKSE folder from Simply Knock mod, which has the 2 dll plus another folder with some json. Most logical explanation as to why your MO didnt get files generated to overwrite for new Simple Knock mod is cause it was already seeing them. Having the your initial Simply Knock mod unchecked would of prohibited the game from seeing them when going into game with the new simply knock. TestModSimplyKnock.7z
Heroine HoneyCrotch Posted October 16, 2021 Posted October 16, 2021 3 hours ago, Warfoki said: I never quite managed to get the whole jiggle physics work... I thought about this today, When some animation work and some dont, some/most animation have bounce to em', I had bounce in my game before I got to sex stuff and have never really known what would happen with bounce induced animations if females,themselves, dont have their bounce set up. Definitely need to get your bounce right.
Heroine HoneyCrotch Posted October 16, 2021 Posted October 16, 2021 3 hours ago, Warfoki said: Breton is featured twice. Checking that out revealed that there's the normal race... and a weird one that has a different facial structure and no body mesh (just a floating head), crated by TreasureHunterWhore.esp. Not related to anything, but figured I mentioned, since it's quite a weird phenomenon. Thats funny, Sounds like mod accidentitly referenced Breton race, or it is using that duplicated Breton race for it use, and then didnt mark it as unplayable. We'll look at that in soon time
donttouchmethere Posted October 16, 2021 Posted October 16, 2021 7 hours ago, Warfoki said: EstrusChaurus - Well, in the LO it is. In the left window both EstrusForSkyrimV240 and SLSO Estrus Chaurus+ v4.346 overwrite it. I'm not sure if that correct, I feel that Estrus Chaurus should overwrite EstrusForSkyrimV240, maybe? Yes! Let Estrus+ overwrite em all muhahahaha! Well, actually I'm not sure about SLSO ? (if it needs to patch Estrus+ for use with SLSO), but certainly zzEstrus, because Estrus+ only needs some files from it 7 hours ago, Warfoki said: I... have no idea what do you mean. I'll be honest, the whole bodyfiles / bodyslide stuff always kinda... went over my head. I have an SKSE HDT extension thing, but that's about it. Now that I think about it, I never quite managed to get the whole jiggle physics work... Bad HDT related installation can cause actors to vanish. Sadly I'm clueless of CBBE, because I had struggled longwith UUNP already because of the HDT stuff. Maybe you can find hints here?
donttouchmethere Posted October 16, 2021 Posted October 16, 2021 7 hours ago, Warfoki said: Sexlab Utility Plus / AKSkyrimUnderground- I'm assuming LAL means Live Another Life? Not quite sure what does that one has to do with either of these mods, but I modified the LOOT entry for Live Another Life to be loaded after these two. With MO you have a tool at hand that gives you much better overview in that regard. I work with a combination of guts feeling and dogma (that combo would make me a great communist leader or imperial republican ?) That's why I would move the TES5edit patch to the end of the LO. Or is it a mod merge? Confusing ? 7 hours ago, Warfoki said: Wetfunction - Double checked, everything is installed I had to ask, because I always struggle with it a bit, even if it works I always have a skeptical eye on it ? 7 hours ago, Warfoki said: Answering your notes on my LO in order of appearance: You make a lot of progress there!
Warfoki Posted October 16, 2021 Author Posted October 16, 2021 9 hours ago, Heroine HoneyCrotch said: Its a little bit a pay dirt. Simply Knock should of generated some stuff, looks like maybe some json files. Im guessing you have them in another mod folder. Install this TestMod into MO, and see if anything in your LO is touching it other than SimpleKnock. The file can easily be remove/deleted, it is my SKSE folder from Simply Knock mod, which has the 2 dll plus another folder with some json. Most logical explanation as to why your MO didnt get files generated to overwrite for new Simple Knock mod is cause it was already seeing them. Having the your initial Simply Knock mod unchecked would of prohibited the game from seeing them when going into game with the new simply knock. TestModSimplyKnock.7z 360.66 kB · 1 download This test mod conflicted with 4 things in my list: Simply Knock 1.0.8. (obviously) SexLabFramework v162 FULL PapyrusUtil 3.3 Overwrite 2021.10.12 (That's October 12th, obviously, the Hungarian date order is always from the largest unit to the smallest, so I'm used to date things this way.) Exact conflicts: StorageUtil.dll (also present in Simply Knock 1.0.8., SexLabFramework v162 FULL and PapyrusUtil 3.3) profile1.json (overwrite) Common.json (overwrite) simplyknock.dll (Simply Knock 1.0.8., obviously) I moved the two .json files from the overwrite mod to Simply Knock and deleted the test mod afterwards. 9 hours ago, Heroine HoneyCrotch said: I thought about this today, When some animation work and some dont, some/most animation have bounce to em', I had bounce in my game before I got to sex stuff and have never really known what would happen with bounce induced animations if females,themselves, dont have their bounce set up. Definitely need to get your bounce right. Well, I got linked the guide below. Seems very in-depth, complicated and time-consuming, so, I'll try to follow that in the evening, once I'm done with woodchopping for the day. (Need to heat up the fireplace with something after all :P) I have a feeling that it'll b dark outside by the time I'm done if I start now... 5 hours ago, donttouchmethere said: Yes! Let Estrus+ overwrite em all muhahahaha! Well, actually I'm not sure about SLSO ? (if it needs to patch Estrus+ for use with SLSO), but certainly zzEstrus, because Estrus+ only needs some files from it Bad HDT related installation can cause actors to vanish. Sadly I'm clueless of CBBE, because I had struggled longwith UUNP already because of the HDT stuff. Maybe you can find hints here? Oh, boy, that's an epic wall of text that links another wall of text. Will get to it in the evening I guess, looks like a pain... Also, fixed the overwrite order for estrus mods. 5 hours ago, donttouchmethere said: That's why I would move the TES5edit patch to the end of the LO. Or is it a mod merge? Confusing ? That's deactivated, actually. It's a remnant of a botched attempt. Basically, SLS states that a TESEdit is pretty much necessary for the bikini armor stuff to be properly included in lootlists and in the inventory of merchants. From what I understand lootlist and merchant list modifications overwrite each other via the load order. So, you have to makes merged patch of inventory modifying mods so that they can all affect the lists, instead of the last one in the load order taking priority over all. Previously this wasn't an issue for me, since most mods that modified lists circumvented this (like Cursed Loot doesn't modify lists by default, it instead runs a script upon opening a container to modify it on the fly). So, I I did a merged patch of everything that modifies items and lootlists... and it was a complete mess. CACO ingredients with vanilla ones showed up. Originally overwritten equipment showed up, except they didn't work and just got stuck in my inventory... and so on. So I ended up removing this edit from the list. Now bikini armors fill up pretty much every chest, overwriting almost every other equipment that should show up, while they never show up in merchants, but... well, it is what it is. 1
donttouchmethere Posted October 16, 2021 Posted October 16, 2021 (edited) 19 minutes ago, Warfoki said: Oh, boy, that's an epic wall of text that links another wall of text. Will get to it in the evening I guess, looks like a pain... I tried the shortcut to get the information I needed... I seems possible in theory... ask about the CBBE details o.o "SLS states that a TESEdit is pretty much necessary for the bikini armor stuff to be properly included in lootlists and in the inventory of merchants." AH! That's the original reason I made a patch for it ? Edited October 16, 2021 by donttouchmethere
Warfoki Posted October 16, 2021 Author Posted October 16, 2021 20 minutes ago, donttouchmethere said: AH! That's the original reason I made a patch for it ? Did it actually work for you?
Heroine HoneyCrotch Posted October 16, 2021 Posted October 16, 2021 3 hours ago, Warfoki said: profile1.json (overwrite) Common.json (overwrite) these 2 files could/should be in your simple knock folder in MO/Mods/SimplyKnock/SKSE/Plugins/SimpleKnockData similar to my test mod. 3 hours ago, Warfoki said: StorageUtil.dll (also present in Simply Knock 1.0.8., SexLabFramework v162 FULL and PapyrusUtil 3.3) My understanding is this file found in 3 mods are all the same file so its no problem 3 hours ago, Warfoki said: I moved the two .json files from the overwrite mod to Simply Knock and deleted the test mod afterwards. That's right!
Heroine HoneyCrotch Posted October 16, 2021 Posted October 16, 2021 For the record, I dont think your overwrite folder is at fault for your females not acting right, DTMT put a good path forward for you to remedy that issue with your lack of bouncy bounce
donttouchmethere Posted October 16, 2021 Posted October 16, 2021 6 hours ago, Warfoki said: Did it actually work for you? Yes! SLS + bikini armor merged to the lootlists (remember to distribute the armor ingame via SLS MCM too) USLEEP + SLS + More Player Home Options solved quest conflicts I make a smashed patch and modify it with Tes5edit for the whole LO
Warfoki Posted October 17, 2021 Author Posted October 17, 2021 On 10/16/2021 at 3:00 PM, donttouchmethere said: I tried the shortcut to get the information I needed... I seems possible in theory... ask about the CBBE details o.o Well, followed the link to the nexus and followed the entire guide there. Good news: jiggle physics work now, yay. Bad news: didn't help my original problem. I did quite a bit of testing. NPC-on-NPC scenes work, pretty much always. Female NPCs seem to work too, at least none of them ever disappeared from a scene for me now. My own character on the other hand... the first scene I do after I load in a save usually went okay. Usually. But then, the same bug shows up. I reloaded the same save over and over, used the SexLab Animation Editor to force start the Missionary animation with the exact same male NPC. Sometimes the bug only showed up on the 3rd time I started the animation, sometimes right on the first try. With the location, NPC and animation being all the same I have no clue what causes the variation. what I know for sure is that the issue is the initialization: once the animation starts, it runs to completion without a hitch, it NEVER bugs out mid animation. Also, the issue isn't in any specific, more complex animation pack: I specifically used the default Missionary animation.
Tlam99 Posted October 17, 2021 Posted October 17, 2021 A guess, 8k skin, 4k pubes, 4k tattoos, hdt wig, hdt earrings.
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