ScroodPooch Posted February 16, 2024 Posted February 16, 2024 16 hours ago, NCK30 said: I have posted it in my Club. You are a member. This is actually quite good. I may have to tweak it to my preferences, but I like how the NPCs look. Just looking at some quick in-game screen shots (No Archery) 2
NCK30 Posted February 16, 2024 Posted February 16, 2024 4 hours ago, ScroodPooch said: This is actually quite good. I may have to tweak it to my preferences, but I like how the NPCs look. Just looking at some quick in-game screen shots (No Archery) Colors are pretty nice. I have no reference point from what You used before. Then throw in "Face Light" mod and You are golden... 2
FlufyFox Posted February 21, 2024 Author Posted February 21, 2024 On 2/15/2024 at 3:42 PM, krzp said: You can, there are even batch converters for that: https://www.nexusmods.com/skyrim/mods/104459?tab=description So its act possible .. I will be making both packs still, i starting to make some anims on blender =p will take some time to get good on the program and the normal 3D animations but i going slowly and improving ^^ 2
ScroodPooch Posted February 21, 2024 Posted February 21, 2024 1 hour ago, FlufyFox said: So its act possible .. I will be making both packs still, i starting to make some anims on blender =p will take some time to get good on the program and the normal 3D animations but i going slowly and improving ^^ Is there a particular tutorial you followed for this? I was wondering if it's possible to tweak existing animations in Blender. I've done this to a minor extent using HKX Poser. But that tool is limited. 1
krzp Posted February 21, 2024 Posted February 21, 2024 1 hour ago, ScroodPooch said: I was wondering if it's possible to tweak existing animations in Blender. I've done this to a minor extent using HKX Poser. But that tool is limited. 2
krzp Posted February 21, 2024 Posted February 21, 2024 4 hours ago, FlufyFox said: So its act possible .. I will be making both packs still, i starting to make some anims on blender =p will take some time to get good on the program and the normal 3D animations but i going slowly and improving ^^ I know I'm shilling it on every corner 😆 but I can't recommend it enough - Cascadeur. If you use Blender, it might fit right into your workflow! 1
FlufyFox Posted February 22, 2024 Author Posted February 22, 2024 7 hours ago, krzp said: I know I'm shilling it on every corner 😆 but I can't recommend it enough - Cascadeur. If you use Blender, it might fit right into your workflow! I think you got me wrong, i not switching i still gonna do some skyrim snims, on blender i will be doing blender anims itself ^^ And what is that animation editor ? ppl can change already done anims ? :v
krzp Posted February 22, 2024 Posted February 22, 2024 15 minutes ago, FlufyFox said: I think you got me wrong, i not switching i still gonna do some skyrim snims, on blender i will be doing blender anims itself ^^ I've meant using both Blender & Cascadeur to create animations for Skyrim! It's pretty cool to harness the AI-powered animating technology of 2024 to create animations for a 12 year old game 😀 16 minutes ago, FlufyFox said: And what is that animation editor ? ppl can change already done anims ? :v Yeah, it's fairly easy too - convert the hkx back to kf, and then import it back into Blender for editing. I've made a bunch of animations for DD NG that way, works very well 👍 1
MadMansGun Posted February 22, 2024 Posted February 22, 2024 maybe one day i will lean how to use that thing and fix the dog's ears in the old mnc animations.....but that day is not today. 1
FlufyFox Posted February 22, 2024 Author Posted February 22, 2024 17 minutes ago, krzp said: I've meant using both Blender & Cascadeur to create animations for Skyrim! It's pretty cool to harness the AI-powered animating technology of 2024 to create animations for a 12 year old game 😀 Yeah, it's fairly easy too - convert the hkx back to kf, and then import it back into Blender for editing. I've made a bunch of animations for DD NG that way, works very well 👍 what you mean by using ia ? you dont need to make it by hand ?
krzp Posted February 22, 2024 Posted February 22, 2024 54 minutes ago, FlufyFox said: what you mean by using ia ? you dont need to make it by hand ? Sadly, you still do (otherwise I'd be a lot more productive 😅), but AI helps out with general posing - like, if you move one limb, it sort of tries to guess where to move the other ones, that sort of thing. I think it's easier for me to show what I mean - this is my Skyrim's rig in Blender, which behaves as any conventional non-physics based rig does: Spoiler This, in comparison, is the same model in Cascadeur: Spoiler So, while you still need to do the poses yourself, it definitely helps me out to create more natural movement - and, if something doesn't look good, you could always switch to manual mode (either points or box controllers a-la Max) and adjust that particular keyframe. Plus, you can import almost any model nif & a skeleton through Blender to Cascadeur and rig it with their quick rigging tools in like an hour. Which, considering my profound lack of knowledge of anything animation related, makes me think that in the hands of more capable artists, that tool might do great things - so I've been running all over LL promoting it on every corner 😀 2
FlufyFox Posted February 22, 2024 Author Posted February 22, 2024 14 hours ago, krzp said: Sadly, you still do (otherwise I'd be a lot more productive 😅), but AI helps out with general posing - like, if you move one limb, it sort of tries to guess where to move the other ones, that sort of thing. I think it's easier for me to show what I mean - this is my Skyrim's rig in Blender, which behaves as any conventional non-physics based rig does: Hide contents This, in comparison, is the same model in Cascadeur: Hide contents So, while you still need to do the poses yourself, it definitely helps me out to create more natural movement - and, if something doesn't look good, you could always switch to manual mode (either points or box controllers a-la Max) and adjust that particular keyframe. Plus, you can import almost any model nif & a skeleton through Blender to Cascadeur and rig it with their quick rigging tools in like an hour. Which, considering my profound lack of knowledge of anything animation related, makes me think that in the hands of more capable artists, that tool might do great things - so I've been running all over LL promoting it on every corner 😀 Oh yeah i can see the difference, this can help a little yeah, well i act dont know how its going to be for Skyrim, i playing around blender lately but to make normal 3D anims on it, i jsut finished an test, i have animated a rig from RyanReos, one taht he gave me, i will leave here the animation so you guys can see it. My goal is to get good on blender now, so when i start making more complex scenes on it i prob will leave Skyrim community, but dont worry this gonna take long time for sure since i need to learn lots of stuff in blender, things are really complicated on it too, animations for Skyrim still hard but still more easy them making something in blender, i say on the tech part, on building scenes etc, the animation part itself is the same shit, and we need to make characters expressions too, wich i think its extremelly difficulty too, but yeah i want to keep going foward and build up my future in animation =D Spoiler 0040-0240.mp4 heres imgur link for looping: https://imgur.com/Ospaccg 1
FlufyFox Posted April 30, 2024 Author Posted April 30, 2024 public post here will be updated soon guys, idk how many ppl still around here but yeah 8
UsernameTaken666 Posted April 30, 2024 Posted April 30, 2024 6 hours ago, FlufyFox said: public post here will be updated soon guys, idk how many ppl still around here but yeah Lots of us here :)) Thank you!
MadMansGun Posted April 30, 2024 Posted April 30, 2024 i'm sort of here, but working on my own things.
unwashed biomass Posted May 14, 2024 Posted May 14, 2024 (edited) I will always welcome new good quality animations. Especially creature ones xD Edited May 14, 2024 by unwashed biomass
FlufyFox Posted May 28, 2024 Author Posted May 28, 2024 Animations updated guys ^^ i hope you enjoy it and Thank You again s2 10
-alpha- Posted May 28, 2024 Posted May 28, 2024 12 hours ago, FlufyFox said: Animations updated guys ^^ i hope you enjoy it and Thank You again s2 Hi Thanks for the new anims. Just wanting to check with you if theres something Im doing wrong or is your futa anims missing a behaviour file? 2
pitipol Posted May 28, 2024 Posted May 28, 2024 2 hours ago, -alpha- said: Hi Thanks for the new anims. Just wanting to check with you if theres something Im doing wrong or is your futa anims missing a behaviour file? Same here. And after run fnis the json just explodes xD 1
NOI_Nomer Posted May 28, 2024 Posted May 28, 2024 Oh nice , thank`s. Is there any poser(for poser hk) pack coming too ? 1
FlufyFox Posted May 28, 2024 Author Posted May 28, 2024 (edited) 2 hours ago, NOI_Nomer said: Oh nice , thank`s. Is there any poser(for poser hk) pack coming too ? I dont know, maybe i will update the poses too yeah ^^ Edited May 28, 2024 by FlufyFox 1
FlufyFox Posted May 28, 2024 Author Posted May 28, 2024 2 hours ago, pitipol said: Same here. And after run fnis the json just explodes xD 4 hours ago, -alpha- said: Hi Thanks for the new anims. Just wanting to check with you if theres something Im doing wrong or is your futa anims missing a behaviour file? Is missing ? what Version of the game you guys using, i checked SE and its fine, maybe LE got some stuff wrong as always xD 1
FlufyFox Posted May 28, 2024 Author Posted May 28, 2024 Heres the file missing for the LE pack FNIS_FlufyFoxFuta_Behavior.rar for ppl that already downloaded the pack, idk if is this is going to work but i put it here the behavior file :3 3
Lilzt3hcat Posted May 29, 2024 Posted May 29, 2024 Thanks for continuing to make these excellent animations. 1
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