pinky6225 Posted September 21, 2021 Posted September 21, 2021 I tried making a port of slaverun V2 from LE to SE and everything was going fine, quests appeared to be mostly running and enforcer was working but when i tried to load into the dungeon kept getting CTD Tried opening the cell in CK and CK crashed saying wild_thing_02 was incompatible, deleted those from my \data\texture\clutter folder and then the cell loads in game but i have a couple of purple textures in the cell (annoying but not world ending) Tried running just these through CAO to see if that would fix but seems to ignore them Any idea's whats wrong with them and how i could fix? slaverunpaintings.rar Cheers
Pfiffy Posted September 21, 2021 Posted September 21, 2021 It could be a problem with the scaling or the format . try it with these: frameedit.ddsframe_nedit.ddscanvasEdit_n.ddsprison_posteredit_001.ddsprison_posterEdit_002.ddswild_thing_02Edit.dds The frame has a compatible scaling, so try this first.
pinky6225 Posted September 21, 2021 Author Posted September 21, 2021 9 minutes ago, Pfiffy said: It could be a problem with the scaling or the format . try it with these: frameedit.dds 341.48 kB · 1 download frame_nedit.dds 341.48 kB · 1 download canvasEdit_n.dds 341.48 kB · 1 download prison_posteredit_001.dds 1.33 MB · 1 download prison_posterEdit_002.dds 1.33 MB · 1 download wild_thing_02Edit.dds 341.48 kB · 1 download The frame has a compatible scaling, so try this first. Renamed those and put the folder back in \texture\clutter but back to CTD now, in CK when trying to open the cell it shows When i try and open those in nifscope it also says Not sure if that is actually the correct app for that file format tho
pinky6225 Posted September 21, 2021 Author Posted September 21, 2021 3 minutes ago, Pfiffy said: is it only the Wild thing? Yeah appears so, if i delete wild_thing_02 i can open the cell in CK without the crash
Pfiffy Posted September 21, 2021 Posted September 21, 2021 10 minutes ago, pinky6225 said: Yeah appears so, if i delete wild_thing_02 i can open the cell in CK without the crash how do the other .dds look?
pinky6225 Posted September 21, 2021 Author Posted September 21, 2021 24 minutes ago, Pfiffy said: how do the other .dds look? Downloaded GIMP and opening them up canvas_n , frame_n open fine The rest all say the same as wild_thing_02 Saying that i just tried the V3 versions of those .dds in GIMP and they loaded, will if i can use the V3 in V2 Yeah these work, i can't really tell the difference other than one opening in GIMP and the other not but CTD issue is solved and without having odd purple bit slaverunpaintings.rar
Pfiffy Posted September 21, 2021 Posted September 21, 2021 I tried it with paint.net. I thing, there is something wrong with the format. SE is picky...
pinky6225 Posted September 21, 2021 Author Posted September 21, 2021 6 minutes ago, Pfiffy said: I tried it with paint.net. I thing, there is something wrong with the format. SE is picky... Thanks for your help
Pfiffy Posted September 21, 2021 Posted September 21, 2021 Just now, pinky6225 said: Thanks for your help Not for that...
pinky6225 Posted September 21, 2021 Author Posted September 21, 2021 1 minute ago, Pfiffy said: Not for that... taking a look?
Pfiffy Posted September 21, 2021 Posted September 21, 2021 1 hour ago, pinky6225 said: taking a look? No, I'm occupied with a little Body Slide problem with this one: Maybe the files just got saved again with a newer version or in a different format. What I can say is that the new wild_thing.dds is much bigger... which might explain why it works. haven't checked the others.
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