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Kena: Bridge of Spirits


Delirious17

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Posted
On 3/20/2023 at 1:38 AM, notrustk said:

Version 4 Updates:

"Reposed Body" arms are closer to original ones
"Pulled fingers out"
"Unsqueezed boobs"

Added shine
Added 3dmigoto Toggle
Added ability to change hair accessories (made all outfits nude)
Made mod modular
Deflated thighs while lifting them
Added Scar glow
Fixed fingernails
Fixed Pussy Texture
Darker insides

4.1 - Fixes Woodsmith/Forgehand T pose

4.2 - Fixes skinny calf weight bug

4.3 - Removed mipmaps and hip bone (butt no longer spins)

4.4 - Fixed rim lighting that I broke last update

 

Version 4 bugs:

Alternative outfits do not have different colored hair accessories

No mipmaps (causes shimmering and colorshift, I think) *let me know if this is a significant problem, I can kinda fix it now*


Install:

Delete Old mod versions
Copy "Kena" folder from zip to "...\Common\Kena Bridge of Spirits\", replace all files
Open Game and Change Graphics API to "DirectX 11"
Restart Game
Profit


Customize Install:

Navigate to "...\common\Kena Bridge of Spirits\Kena\Content\Paks\~Mods\"
Delete mod(s) that you don't want
The "Core" file is required for "KenaV4" mods to run
When installing optional mods, make sure you delete any mods that change the same Outfit


Disable 3dmigoto Changes:

Press Numpad0 (u should see green letters, this is called hunting mode), then hold F9, press Numpad0, and release F9.


Re-enable 3dmigoto Changes:

While in hunting mode, press F9 once, make sure you exit hunting mode by pressing Numpad0 again.

 

Plans:

Outfits SFW reconstruction

stuff

update scale/core/mips and skin material for No 3Dmigoto option

glue arms to model

Boots Sleeves Nails

fix capes again

learn how to make panties

slim ver

die

 

Mirror:

https://mega.nz/folder/6A10yYpZ#N0iGHEnYTi-VopBh2ooqaQ

 

 

KenaV4.3.zip 72.25 MB · 1,050 downloads KenaV4.3_LeaderGateKeeper_Gloves_98_P.pak 3.28 MB · 415 downloads   KenaV4.3_Main_Sleeve_Boot.zip 27.54 MB · 734 downloads

 

KenaV4.4_Core_98_P.pak 41.25 MB · 44 downloads   Rot_InstantTransmission_98_P.pak 5.64 kB · 251 downloads

 

KenaV4.4_ArcherRanger_ArmbandBoot_98_P.pak.zip 3.85 MB · 45 downloads

This mod is awesome

Thank you very much for it

 

On 4/2/2023 at 11:25 AM, notrustk said:

Delete all "KenaV4.3_Main..." except "KenaV4.3_Main_BootsfurSleeves_98_P.pak"

 

You can only have one mod per outfit

 

It took me a while to found hot to make the boots+fur+sleeve to work

 

it my fist play throw so i don't know much. is the hood or blue cape from another outfit?

and I've seen that the necklace is kind of a recurrent item in the animations, she hold it very often. Is there a way to make it show?

 

PS the quotes are so is easy to find the stuff TY

Posted
On 7/4/2023 at 5:56 PM, notrustk said:

A weight painting issue would stretch the model everywhere, unless somehow all of the weights or vertex groups were deleted (highly unlikely).

I also cannot move the bones in unreal

 

I think this is still the ABP reference not being setup right.

 

Here are a few Checks

1. In blender select the skeleton, go into 'pose mode', move some of the bones around (with "g" or "r") and make sure the mesh moves with it (not all of the bones are being used)

2. Do not package the cooked ABP files

3. Make sure the ABP is named "ABP_Kena_Clothing", it is case sensitive

4. Make sure your blender file looks something like this (the scale being set to 444 is an update I am working on)

  Reveal hidden contents

image.jpeg.1a532126491cb9eaf7781627c866d3d1.jpeg

 

its all coming together! the blender settings you showed didnt work for me but i remember reading that unreal uses centimeters for scale units so i set blender to centimeters and matched it with stock model (2585.27 cm) now its mostly fitted. a question i have is how do i make my model adhere to the existing textures inside existing KenaV4.4_Core_98_P.pak file?

Kena_20230708_060102_743.jpg

Posted (edited)

@Maximo_ Ah, sorry I forgot about the scale. IDK why scale was causing a t-pose, if the scale is divisible by 10 theoretically it should still snap to the skeleton. I did my conversion from m to cm by setting the global units to 0.01, and it kinda slipped my mind because the psk tool does it automatically.

Spoiler

I use these setting, because it causes the t-pose without the ABP to roughly match the correct size in-game, which fixes the texture mipmap issue. But that doesn't really matter because both Core 4.3 and 4.4 have mipmaps turned off...

image.jpeg.0a5673ad3b3223ab3f2881d7debf23e7.jpegimage.jpeg.63ad2c158c52c77e60e6caaf0e2fd8b6.jpeg

 

To adhere the textures all you need to do is: go to the "Mochi/Characters/kena/" directory in the UE4editor make a "Materials" folder, then make a "Standard" inside of it. Inside of the "Mochi/Characters/kena/Materials/Standard/" directory you need to make a New Material named "NewMaterial", convert it to a Material Instance, delete "NewMaterial", rename "NewMaterial_Inst" to "MI_GoldenPalace", copy MI_GoldenPalace a bunch, change all the MI_GoldenPalace materials instances to the needed names, and finally link those material instances to the mesh. 

 

That is a lot, here is a video of a similar process https://youtu.be/vb--0jjXy2M?t=2177

Spoiler

These pictures are just references

image.jpeg.d55b7a10b6055234662c563141c06b59.jpegimage.jpeg.ca55edbf84ca2475e67c880105057b0e.jpeg

 

If u don't know where the material is supposed to be, just highlight the material in blender.

image.jpeg.988c38a7ffff5997f1cf48a8c648be49.jpeg

image.jpeg.5cb3b986e9f636daa76fbd26dcbf0dd1.jpeg

 

Edited by notrustk
Posted (edited)
On 7/8/2023 at 1:16 PM, notrustk said:

@Maximo_ Ah, sorry I forgot about the scale. IDK why scale was causing a t-pose, if the scale is divisible by 10 theoretically it should still snap to the skeleton. I did my conversion from m to cm by setting the global units to 0.01, and it kinda slipped my mind because the psk tool does it automatically.

  Reveal hidden contents

I use these setting, because it causes the t-pose without the ABP to roughly match the correct size in-game, which fixes the texture mipmap issue. But that doesn't really matter because both Core 4.3 and 4.4 have mipmaps turned off...

image.jpeg.0a5673ad3b3223ab3f2881d7debf23e7.jpegimage.jpeg.63ad2c158c52c77e60e6caaf0e2fd8b6.jpeg

 

To adhere the textures all you need to do is: go to the "Mochi/Characters/kena/" directory in the UE4editor make a "Materials" folder, then make a "Standard" inside of it. Inside of the "Mochi/Characters/kena/Materials/Standard/" directory you need to make a New Material named "NewMaterial", convert it to a Material Instance, delete "NewMaterial", rename "NewMaterial_Inst" to "MI_GoldenPalace", copy MI_GoldenPalace a bunch, change all the MI_GoldenPalace materials instances to the needed names, and finally link those material instances to the mesh. 

 

That is a lot, here is a video of a similar process https://youtu.be/vb--0jjXy2M?t=2177

  Reveal hidden contents

These pictures are just references

image.jpeg.d55b7a10b6055234662c563141c06b59.jpegimage.jpeg.ca55edbf84ca2475e67c880105057b0e.jpeg

 

If u don't know where the material is supposed to be, just highlight the material in blender.

image.jpeg.988c38a7ffff5997f1cf48a8c648be49.jpeg

image.jpeg.5cb3b986e9f636daa76fbd26dcbf0dd1.jpeg

 

Final thing, it seems like a double skin thing is going on here.

 

Kena_20230708_220542_468.thumb.jpg.3708f1f495e56553dc1eaf7f333ff6a9.jpg

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

even in this old photo has something to do with it. maybe these pieces are still present and poking through regardless of the new torso,arms and legs

Progress is still progress

 

also sometimes after moving around sporadically, this may happen sometimes and it will fix itself if you keep moving or going into camera mode and change skins or just  changing skins

 

Kena_20230709_213213_586.thumb.jpg.226983e4c755fe67c5243a676dcc09a7.jpg

Edited by Maximo_
Posted (edited)

This fixes the double skin, you are free to use it for redistribution, it has a readme. 

KenaV4.3 - 3Dmigoto only.zip

 

This would also work, but I still recommend 3Dmigoto instead because it can be turned off/on and it's not hard to install. The pak file works with the nude mods and the 4.4 barefoot mods, but not the vanilla outfits ofc because it removes the arms and legs.

 

 

To fix the moving around sporadically, make sure that this thing is named "Armature", and make sure the hierarchy looks right too. This would cause it, but idk what else would.

Armature.png.061120f6b673f1059e81dfbb0157054d.png

Edited by notrustk
Posted

@notrustk  Thank you VERY much for all your help! i learned a lot and got all of the issues fixed thanks to you! appreciate your time

 

 

in the last part the hide skin didnt work because it was being overridden by "KenaV4.4_Core_98_P.pak" so i unpacked it and just merged that whole thing with my mod and applied the hide skin files and it all worked! changing to Armature also seemed to fix the issue with the sideways mesh too!

Kena_20230711_033815_311.jpg

Posted

I downloaded the Notrusk mod from page 9, and found the various options (with boots, with sleeves, etc) but there doesn't seem to be an option that also has the cape. Was that linked in a different post?

Posted

Awesome, thanks. I don't suppose there's a chance for an option for the body with pubic hair? And if not, is there a way to edit the textures myself without needing a UE dev kit? Or is the UDK needed for creating pak files?

Posted

Any chance that barefoot+nude+cape+armband or collar etc?

I mean, I tried many combinations, but they overwrote each other. 

Like," KenaV4.4_ArcherRanger_ArmbandBoot_98_P" with boots removed?

Just saying, she is very good already?

Posted

@kraoro texture edits are relatively easy, but you will need to download ue4 to save the textures as .uassets and to package them. Another way without downloading ue4 would be to edit the textures with specialk and having somebody else package the texture, but that's involved in its own right. If you've never used specialk before, then we can setup a drag-and-drop-install, so that all you need to do is change a .dds in a directory.

 

@Medivisme I will release a nude+ tonight, sorry about the wait

Posted (edited)

Is there way to be able to use other outfits (Villager, Woodsmith, Lookout, etc.) without the invisible arms (and not ruining the existing nude mod)? Oddly enough, sometimes I just don't want her to be nude. 

 

image.png.a544410cf8235224a5ef74750887782b.png

 

 

 

Edited by greedo75
Posted
On 3/19/2023 at 11:38 PM, notrustk said:

 

Disable 3dmigoto Changes:

Press Numpad0 (u should see green letters, this is called hunting mode), then hold F9, press Numpad0, and release F9.


Re-enable 3dmigoto Changes:

While in hunting mode, press F9 once, make sure you exit hunting mode by pressing Numpad0 again.

 

Posted
9 hours ago, notrustk said:
On 3/19/2023 at 9:38 PM, notrustk said:

 

Disable 3dmigoto Changes:

Press Numpad0 (u should see green letters, this is called hunting mode), then hold F9, press Numpad0, and release F9.


Re-enable 3dmigoto Changes:

While in hunting mode, press F9 once, make sure you exit hunting mode by pressing Numpad0 again.

 

Oh man. I recall seeing those instructions earlier in the thread but disregarded them as something else. Apologies. Worked perfectly! Thank you so much.

  • 2 weeks later...
Posted
On 7/11/2023 at 9:48 AM, Maximo_ said:

@notrustk  Thank you VERY much for all your help! i learned a lot and got all of the issues fixed thanks to you! appreciate your time

 

 

in the last part the hide skin didnt work because it was being overridden by "KenaV4.4_Core_98_P.pak" so i unpacked it and just merged that whole thing with my mod and applied the hide skin files and it all worked! changing to Armature also seemed to fix the issue with the sideways mesh too!

Kena_20230711_033815_311.jpg

Hey, Hi! Where can I download your version of the mod?

Posted

Dude, yes, I know perfectly well that the files are on page 9, so yeah, thanks. I don't like how her crotch was done in original mod.

User Maximo made his own version (on the screenshot you can see the vagina is done differently) so I'm specifically asking about his mod.

Posted
On 8/13/2023 at 7:26 AM, Hiki23 said:

Dude, yes, I know perfectly well that the files are on page 9, so yeah, thanks. I don't like how her crotch was done in original mod.

User Maximo made his own version (on the screenshot you can see the vagina is done differently) so I'm specifically asking about his mod.

well it was only a little test i was using to learn to mod but theirs some interest ill put it here.

 

this mod

 

things i did was just made her proportions more closer to estimated stock and close the vagina.

Max_Kena_N_97_P.pak

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