torolatorre Posted July 6, 2023 Posted July 6, 2023 On 3/20/2023 at 1:38 AM, notrustk said: Version 4 Updates: "Reposed Body" arms are closer to original ones "Pulled fingers out" "Unsqueezed boobs" Added shine Added 3dmigoto Toggle Added ability to change hair accessories (made all outfits nude) Made mod modular Deflated thighs while lifting them Added Scar glow Fixed fingernails Fixed Pussy Texture Darker insides 4.1 - Fixes Woodsmith/Forgehand T pose 4.2 - Fixes skinny calf weight bug 4.3 - Removed mipmaps and hip bone (butt no longer spins) 4.4 - Fixed rim lighting that I broke last update Version 4 bugs: Alternative outfits do not have different colored hair accessories No mipmaps (causes shimmering and colorshift, I think) *let me know if this is a significant problem, I can kinda fix it now* Install: Delete Old mod versions Copy "Kena" folder from zip to "...\Common\Kena Bridge of Spirits\", replace all files Open Game and Change Graphics API to "DirectX 11" Restart Game Profit Customize Install: Navigate to "...\common\Kena Bridge of Spirits\Kena\Content\Paks\~Mods\" Delete mod(s) that you don't want The "Core" file is required for "KenaV4" mods to run When installing optional mods, make sure you delete any mods that change the same Outfit Disable 3dmigoto Changes: Press Numpad0 (u should see green letters, this is called hunting mode), then hold F9, press Numpad0, and release F9. Re-enable 3dmigoto Changes: While in hunting mode, press F9 once, make sure you exit hunting mode by pressing Numpad0 again. Plans: Outfits SFW reconstruction stuff update scale/core/mips and skin material for No 3Dmigoto option glue arms to model Boots Sleeves Nails fix capes again learn how to make panties slim ver die Mirror: https://mega.nz/folder/6A10yYpZ#N0iGHEnYTi-VopBh2ooqaQ KenaV4.3.zip 72.25 MB · 1,050 downloads KenaV4.3_LeaderGateKeeper_Gloves_98_P.pak 3.28 MB · 415 downloads KenaV4.3_Main_Sleeve_Boot.zip 27.54 MB · 734 downloads KenaV4.4_Core_98_P.pak 41.25 MB · 44 downloads Rot_InstantTransmission_98_P.pak 5.64 kB · 251 downloads KenaV4.4_ArcherRanger_ArmbandBoot_98_P.pak.zip 3.85 MB · 45 downloads This mod is awesome Thank you very much for it On 4/2/2023 at 11:25 AM, notrustk said: Delete all "KenaV4.3_Main..." except "KenaV4.3_Main_BootsfurSleeves_98_P.pak" You can only have one mod per outfit It took me a while to found hot to make the boots+fur+sleeve to work it my fist play throw so i don't know much. is the hood or blue cape from another outfit? and I've seen that the necklace is kind of a recurrent item in the animations, she hold it very often. Is there a way to make it show? PS the quotes are so is easy to find the stuff TY 1
Maximo_ Posted July 8, 2023 Posted July 8, 2023 On 7/4/2023 at 5:56 PM, notrustk said: A weight painting issue would stretch the model everywhere, unless somehow all of the weights or vertex groups were deleted (highly unlikely). I also cannot move the bones in unreal I think this is still the ABP reference not being setup right. Here are a few Checks 1. In blender select the skeleton, go into 'pose mode', move some of the bones around (with "g" or "r") and make sure the mesh moves with it (not all of the bones are being used) 2. Do not package the cooked ABP files 3. Make sure the ABP is named "ABP_Kena_Clothing", it is case sensitive 4. Make sure your blender file looks something like this (the scale being set to 444 is an update I am working on) Reveal hidden contents its all coming together! the blender settings you showed didnt work for me but i remember reading that unreal uses centimeters for scale units so i set blender to centimeters and matched it with stock model (2585.27 cm) now its mostly fitted. a question i have is how do i make my model adhere to the existing textures inside existing KenaV4.4_Core_98_P.pak file? 10
notrustk Posted July 8, 2023 Posted July 8, 2023 (edited) @Maximo_ Ah, sorry I forgot about the scale. IDK why scale was causing a t-pose, if the scale is divisible by 10 theoretically it should still snap to the skeleton. I did my conversion from m to cm by setting the global units to 0.01, and it kinda slipped my mind because the psk tool does it automatically. Spoiler I use these setting, because it causes the t-pose without the ABP to roughly match the correct size in-game, which fixes the texture mipmap issue. But that doesn't really matter because both Core 4.3 and 4.4 have mipmaps turned off... To adhere the textures all you need to do is: go to the "Mochi/Characters/kena/" directory in the UE4editor make a "Materials" folder, then make a "Standard" inside of it. Inside of the "Mochi/Characters/kena/Materials/Standard/" directory you need to make a New Material named "NewMaterial", convert it to a Material Instance, delete "NewMaterial", rename "NewMaterial_Inst" to "MI_GoldenPalace", copy MI_GoldenPalace a bunch, change all the MI_GoldenPalace materials instances to the needed names, and finally link those material instances to the mesh. That is a lot, here is a video of a similar process https://youtu.be/vb--0jjXy2M?t=2177 Spoiler These pictures are just references If u don't know where the material is supposed to be, just highlight the material in blender. Edited July 8, 2023 by notrustk 2
Maximo_ Posted July 9, 2023 Posted July 9, 2023 (edited) On 7/8/2023 at 1:16 PM, notrustk said: @Maximo_ Ah, sorry I forgot about the scale. IDK why scale was causing a t-pose, if the scale is divisible by 10 theoretically it should still snap to the skeleton. I did my conversion from m to cm by setting the global units to 0.01, and it kinda slipped my mind because the psk tool does it automatically. Reveal hidden contents I use these setting, because it causes the t-pose without the ABP to roughly match the correct size in-game, which fixes the texture mipmap issue. But that doesn't really matter because both Core 4.3 and 4.4 have mipmaps turned off... To adhere the textures all you need to do is: go to the "Mochi/Characters/kena/" directory in the UE4editor make a "Materials" folder, then make a "Standard" inside of it. Inside of the "Mochi/Characters/kena/Materials/Standard/" directory you need to make a New Material named "NewMaterial", convert it to a Material Instance, delete "NewMaterial", rename "NewMaterial_Inst" to "MI_GoldenPalace", copy MI_GoldenPalace a bunch, change all the MI_GoldenPalace materials instances to the needed names, and finally link those material instances to the mesh. That is a lot, here is a video of a similar process https://youtu.be/vb--0jjXy2M?t=2177 Reveal hidden contents These pictures are just references If u don't know where the material is supposed to be, just highlight the material in blender. Final thing, it seems like a double skin thing is going on here. even in this old photo has something to do with it. maybe these pieces are still present and poking through regardless of the new torso,arms and legs also sometimes after moving around sporadically, this may happen sometimes and it will fix itself if you keep moving or going into camera mode and change skins or just changing skins Edited July 10, 2023 by Maximo_ 1
notrustk Posted July 11, 2023 Posted July 11, 2023 (edited) This fixes the double skin, you are free to use it for redistribution, it has a readme. KenaV4.3 - 3Dmigoto only.zip This would also work, but I still recommend 3Dmigoto instead because it can be turned off/on and it's not hard to install. The pak file works with the nude mods and the 4.4 barefoot mods, but not the vanilla outfits ofc because it removes the arms and legs. To fix the moving around sporadically, make sure that this thing is named "Armature", and make sure the hierarchy looks right too. This would cause it, but idk what else would. Edited July 11, 2023 by notrustk 2
Maximo_ Posted July 11, 2023 Posted July 11, 2023 @notrustk Thank you VERY much for all your help! i learned a lot and got all of the issues fixed thanks to you! appreciate your time in the last part the hide skin didnt work because it was being overridden by "KenaV4.4_Core_98_P.pak" so i unpacked it and just merged that whole thing with my mod and applied the hide skin files and it all worked! changing to Armature also seemed to fix the issue with the sideways mesh too! 13
notrustk Posted July 11, 2023 Posted July 11, 2023 Oh, I forgot to change the load order in the name to 99. Kena_HideKenaArms&Legs_99_P.pak Glad we could get your mod working, maybe one day I can learn to make videos to make this kind of thing easier. 5
Maximo_ Posted July 11, 2023 Posted July 11, 2023 2 hours ago, notrustk said: Oh, I forgot to change the load order in the name to 99. Kena_HideKenaArms&Legs_99_P.pak 16.95 kB · 7 downloads Glad we could get your mod working, maybe one day I can learn to make videos to make this kind of thing easier. more good to knows, i didnt know that number effected load priority. that reminds me of Udev rules in linux. 1
Hlamster Posted July 11, 2023 Posted July 11, 2023 What a drama! This once again proves that you should not give up as long as you have a good mentor. 2
FearStyle Posted July 11, 2023 Posted July 11, 2023 Hi, which is the latest version of this mod?: Spoiler And is there going to be an update to it with the lates versions of Kena body? 2
torolatorre Posted July 13, 2023 Posted July 13, 2023 (edited) can you wear the necklace / blue cape / belt? Edited July 22, 2023 by torolatorre 3
kraoro Posted July 20, 2023 Posted July 20, 2023 I downloaded the Notrusk mod from page 9, and found the various options (with boots, with sleeves, etc) but there doesn't seem to be an option that also has the cape. Was that linked in a different post?
notrustk Posted July 20, 2023 Posted July 20, 2023 (edited) The mod that has a cape was make by HongChina, it is available here https://twitter.com/RochesteDorm/status/1640262267399991297 I'll ask them if I can update it. I'm also working on a version with the cape done Spoiler Edited July 20, 2023 by notrustk 4
kraoro Posted July 20, 2023 Posted July 20, 2023 Awesome, thanks. I don't suppose there's a chance for an option for the body with pubic hair? And if not, is there a way to edit the textures myself without needing a UE dev kit? Or is the UDK needed for creating pak files?
Medivisme Posted July 20, 2023 Posted July 20, 2023 Any chance that barefoot+nude+cape+armband or collar etc? I mean, I tried many combinations, but they overwrote each other. Like," KenaV4.4_ArcherRanger_ArmbandBoot_98_P" with boots removed? Just saying, she is very good already?
notrustk Posted July 20, 2023 Posted July 20, 2023 @kraoro texture edits are relatively easy, but you will need to download ue4 to save the textures as .uassets and to package them. Another way without downloading ue4 would be to edit the textures with specialk and having somebody else package the texture, but that's involved in its own right. If you've never used specialk before, then we can setup a drag-and-drop-install, so that all you need to do is change a .dds in a directory. @Medivisme I will release a nude+ tonight, sorry about the wait 9
greedo75 Posted July 23, 2023 Posted July 23, 2023 (edited) Is there way to be able to use other outfits (Villager, Woodsmith, Lookout, etc.) without the invisible arms (and not ruining the existing nude mod)? Oddly enough, sometimes I just don't want her to be nude. Edited July 24, 2023 by greedo75 1
notrustk Posted July 24, 2023 Posted July 24, 2023 On 3/19/2023 at 11:38 PM, notrustk said: Disable 3dmigoto Changes: Press Numpad0 (u should see green letters, this is called hunting mode), then hold F9, press Numpad0, and release F9. Re-enable 3dmigoto Changes: While in hunting mode, press F9 once, make sure you exit hunting mode by pressing Numpad0 again.
greedo75 Posted July 24, 2023 Posted July 24, 2023 9 hours ago, notrustk said: On 3/19/2023 at 9:38 PM, notrustk said: Disable 3dmigoto Changes: Press Numpad0 (u should see green letters, this is called hunting mode), then hold F9, press Numpad0, and release F9. Re-enable 3dmigoto Changes: While in hunting mode, press F9 once, make sure you exit hunting mode by pressing Numpad0 again. Oh man. I recall seeing those instructions earlier in the thread but disregarded them as something else. Apologies. Worked perfectly! Thank you so much.
Hiki23 Posted August 8, 2023 Posted August 8, 2023 On 7/11/2023 at 9:48 AM, Maximo_ said: @notrustk Thank you VERY much for all your help! i learned a lot and got all of the issues fixed thanks to you! appreciate your time in the last part the hide skin didnt work because it was being overridden by "KenaV4.4_Core_98_P.pak" so i unpacked it and just merged that whole thing with my mod and applied the hide skin files and it all worked! changing to Armature also seemed to fix the issue with the sideways mesh too! Hey, Hi! Where can I download your version of the mod?
Hiki23 Posted August 13, 2023 Posted August 13, 2023 Dude, yes, I know perfectly well that the files are on page 9, so yeah, thanks. I don't like how her crotch was done in original mod. User Maximo made his own version (on the screenshot you can see the vagina is done differently) so I'm specifically asking about his mod.
Maximo_ Posted August 18, 2023 Posted August 18, 2023 On 8/13/2023 at 7:26 AM, Hiki23 said: Dude, yes, I know perfectly well that the files are on page 9, so yeah, thanks. I don't like how her crotch was done in original mod. User Maximo made his own version (on the screenshot you can see the vagina is done differently) so I'm specifically asking about his mod. well it was only a little test i was using to learn to mod but theirs some interest ill put it here. this mod things i did was just made her proportions more closer to estimated stock and close the vagina. Max_Kena_N_97_P.pak 8
TomBaswer Posted August 19, 2023 Posted August 19, 2023 Kena looking sexy, guys. Let's keep this going. ❤️❤️❤️❤️ 2
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