xoonaka Posted April 8, 2023 Posted April 8, 2023 On 3/27/2023 at 4:01 PM, HongChina said: here you go Just me or is there not a download link here ?
yineed1for Posted April 10, 2023 Posted April 10, 2023 On 4/8/2023 at 9:04 AM, xoonaka said: Just me or is there not a download link here ? Not seeing it either and this is the version I really want
xpreto Posted April 10, 2023 Posted April 10, 2023 21 hours ago, yineed1for said: Not seeing it either and this is the version I really want KenaNude.zip 2
yineed1for Posted April 11, 2023 Posted April 11, 2023 17 hours ago, xpreto said: KenaNude.zip 20.7 MB · 93 downloads ty<3
Naharu90 Posted April 11, 2023 Posted April 11, 2023 On 3/20/2023 at 12:38 AM, notrustk said: Version 4 Updates: "Reposed Body" arms are closer to original ones "Pulled fingers out" "Unsqueezed boobs" Added shine Added 3dmigoto Toggle Added ability to change hair accessories (made all outfits nude) Made mod modular Deflated thighs while lifting them Added Scar glow Fixed fingernails Fixed Pussy Texture Darker insides 4.1 - Fixes Woodsmith/Forgehand T pose 4.2 - Fixes skinny calf weight bug 4.3 - Removed mipmaps and hip bone (butt no longer spins) 4.4 - Fixed rim lighting that I broke last update Version 4 bugs: Alternative outfits do not have different colored hair accessories No mipmaps (causes shimmering and colorshift, I think) Standard graphical artifacting and performance hit caused my 3Dmigoto. (the Bombmaker outfit can be used in DX12) Install: Delete Old mod versions Copy "Kena" folder from zip to "...\Common\Kena Bridge of Spirits\", replace all files Open Game and Change Graphics API to "DirectX 11" Restart Game Profit Customize Install: Navigate to "...\common\Kena Bridge of Spirits\Kena\Content\Paks\~Mods\" Delete mod(s) that you don't want The "Core" file is required for "KenaV4" mods to run When installing optional mods, make sure you delete any mods that change the same Outfit Disable 3dmigoto Changes: Press Numpad0 (u should see green letters, this is called hunting mode), then hold F9, press Numpad0, and release F9. Re-enable 3dmigoto Changes: While in hunting mode, press F9 once, make sure you exit hunting mode by pressing Numpad0 again. Plans: Boots Sleeves Outfits Nails Mirror.txt 54 B · 163 downloads KenaV4.3.zip 72.25 MB · 499 downloads KenaV4.3_LeaderGateKeeper_Gloves_98_P.pak 3.28 MB · 176 downloads KenaV4.3_Main_Sleeve_Boot.zip 27.54 MB · 328 downloads KenaV4.4_Core_98_P.pak 41.25 MB · 95 downloads Rot_InstantTransmission_98_P.pak 5.64 kB · 53 downloads This is the Kena nude mod be sure to bookmark it it gets updated here 6
eluegar Posted April 12, 2023 Posted April 12, 2023 any chance of a version with pubic hair option? 7
SirDoge Posted April 25, 2023 Posted April 25, 2023 Any chance for an update that keeps her accesories etc on like it's with this mod ? 12
piller Posted June 1, 2023 Posted June 1, 2023 If anyone has version 4 of this mod or the attachment version of the mod, can you put it on mega or google drive? The old download links no longer work.
meagainzthewrld Posted June 2, 2023 Posted June 2, 2023 Great job.. Would ~love~ it if it covered up her bits a bit with a bikini or something
greedo75 Posted June 2, 2023 Posted June 2, 2023 22 hours ago, piller said: If anyone has version 4 of this mod or the attachment version of the mod, can you put it on mega or google drive? The old download links no longer work. This link still works. Just checked it. https://mega.nz/folder/6A10yYpZ#N0iGHEnYTi-VopBh2ooqaQ 4
piller Posted June 2, 2023 Posted June 2, 2023 The link really works, thanks a lot. I just couldn't find it. 5 hours ago, greedo75 said: This link still works. Just checked it. https://mega.nz/folder/6A10yYpZ#N0iGHEnYTi-VopBh2ooqaQ 1
Maximo_ Posted June 26, 2023 Posted June 26, 2023 im trying to make my own edit but it wont show up in game. made my edits in blender then exported to unreal engine 4.27.2, cooked my content and then took those files from the cooked folder and packed them into a pak file but then when i load the game the mod does not work it just resets to default skin in game. (does it want JUST 4.27? heard that the last number is not so important) i also tried with and without the KenaMeshTool and it made no difference, im on linux but i also tried in windows and same result. 1
notrustk Posted June 27, 2023 Posted June 27, 2023 @Maximo_ If nothing is being changed then double check the path names (they are case sensitive), and make sure the pak file has a "_P" at the end "example_P.pak" 1
Maximo_ Posted June 28, 2023 Posted June 28, 2023 (edited) On 6/26/2023 at 9:16 PM, notrustk said: @Maximo_ If nothing is being changed then double check the path names (they are case sensitive), and make sure the pak file has a "_P" at the end "example_P.pak" Everything seems to check out, but i dont have file you have, the ABP file, whats that all about? i also have textures applied so i can plan my final output. Thats not a problem is it? maybe something wrong with my packing method? Edited June 28, 2023 by Maximo_ 4
notrustk Posted June 28, 2023 Posted June 28, 2023 @Maximo_ Just having those 2 files packaged and placed into the Paks folder should stop the default model from rendering (even if they have no data on them). So it's either the packing method or there is no "_P". We have tried some packing tools, but to my knowledge they are not updated. I have been using a bat file from this post. If you are confident in your packaging process but are still having problems, let me have your pak file. On 3/19/2023 at 11:07 AM, notrustk said: I use some bat files I got from the tales of arise discord and just slapped them into "C:\Epic Games\UE_4.27\Engine\Binaries\Win64" and made shortcuts, because I didn't know what the dependencies were. Reveal hidden contents UnrealPak.zip 920 B · 35 downloads You will need the ABP reference later, so that the animations will work. Also it looks like your materials are not in the right directory, but that should not affect anything yet. Spoiler rename the anim blueprint to what the ABP file is named, that you are referencing Open up the mesh and add the skeletal mesh post process anim blueprint 2
ZeroMan64 Posted July 1, 2023 Posted July 1, 2023 Hey this is unrelated, but I saw a link to a smutbase model of Kena. The link is sadly down. Does anyone still have this model available? Thanks to anyone who is willing to share!
Fooker19721121 Posted July 2, 2023 Posted July 2, 2023 On 6/28/2023 at 11:35 AM, Maximo_ said: Everything seems to check out, but i dont have file you have, the ABP file, whats that all about? i also have textures applied so i can plan my final output. Thats not a problem is it? maybe something wrong with my packing method? Dark-skinned Kena? GREAT!
Maximo_ Posted July 3, 2023 Posted July 3, 2023 (edited) On 6/28/2023 at 1:41 AM, notrustk said: @Maximo_ Just having those 2 files packaged and placed into the Paks folder should stop the default model from rendering (even if they have no data on them). So it's either the packing method or there is no "_P". We have tried some packing tools, but to my knowledge they are not updated. I have been using a bat file from this post. If you are confident in your packaging process but are still having problems, let me have your pak file. You will need the ABP reference later, so that the animations will work. Also it looks like your materials are not in the right directory, but that should not affect anything yet. Reveal hidden contents rename the anim blueprint to what the ABP file is named, that you are referencing Open up the mesh and add the skeletal mesh post process anim blueprint Progress is PROGRESS! ? i see what i forgot to do. forgot to pack from ONE FOLDER UP. i started with Kena_P instead of "MOD_name_P>Kena now i can get to fixing whatever THIS is ? Edited July 3, 2023 by Maximo_ 6
notrustk Posted July 3, 2023 Posted July 3, 2023 Yay! The ABP should fix that Spoiler rename the anim blueprint to what the ABP file is named, that you are referencing Open up the mesh and add the "skeletal mesh post process anim blueprint" 1
Maximo_ Posted July 4, 2023 Posted July 4, 2023 5 hours ago, notrustk said: Yay! The ABP should fix that Hide contents rename the anim blueprint to what the ABP file is named, that you are referencing Open up the mesh and add the "skeletal mesh post process anim blueprint" i did add that blueprint before cooking and it acts the same. i also cant move the bones in unreal. maybe the weight paint got messed up along the way?
notrustk Posted July 4, 2023 Posted July 4, 2023 (edited) A weight painting issue would stretch the model everywhere, unless somehow all of the weights or vertex groups were deleted (highly unlikely). I also cannot move the bones in unreal I think this is still the ABP reference not being setup right. Here are a few Checks 1. In blender select the skeleton, go into 'pose mode', move some of the bones around (with "g" or "r") and make sure the mesh moves with it (not all of the bones are being used) 2. Do not package the cooked ABP files 3. Make sure the ABP is named "ABP_Kena_Clothing", it is case sensitive 4. Make sure your blender file looks something like this (the scale being set to 444 is an update I am working on) Spoiler Edited July 4, 2023 by notrustk 1
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