HongChina Posted March 21, 2023 Posted March 21, 2023 (edited) Still nothing. Same inflated mesh regardless, scale in ueditor seems to be the same I really hate modding UE4, it's just a massive pile of headaches every time I have to Edited March 21, 2023 by HongChina 1
notrustk Posted March 21, 2023 Posted March 21, 2023 Fuck, I don't see anything wrong. All my ue4 settings are set to default. I assume my blend file exported to fbx also inflates? I tried some things and i was only able to replicate the issue by having the parent skeleton in blender set to something other than x0.25 y0.08 z0.38 or having the scale not transformed to 1x1x1 1
HongChina Posted March 21, 2023 Posted March 21, 2023 No, apparently yours is just tiny and t-posing. I'm completely lost here
HongChina Posted March 21, 2023 Posted March 21, 2023 (edited) Alright after fucking around with it a bunch more it seemed to decide to randomly work this time Alright now i just need to figure out how to hide the original limb parts without editing the head's mesh (since you can't do that currently, right?) and then just adjust some textures so the shading is a bit more matching Edited March 21, 2023 by HongChina 19
notrustk Posted March 21, 2023 Posted March 21, 2023 (edited) The head arms and legs are all on the kena mesh. The face uses a special animation technique so they need different scale factors when we reimport them. I have not tried to scale the head back up to size, but if it is anything like the clothes then all the vertices associated with the affected bones need to be independently scaled up by some random number, but most of them need x4 what I am using (so expected dimensions instead of the .25).  Oh ya that is said, but I haven't touched the kena mesh because the clothes come out... Lumpy Also IDK how to re-import it since it doesn't have a ABP  You are free to use my 3Dmigoto files if it would be convenient for you. Edited March 22, 2023 by notrustk
HongChina Posted March 22, 2023 Posted March 22, 2023 i had it installed, but forgot that iirc 3dm doesnt work on dx12 set it back to dx11 and its good now. just need to adjust textures thanks for your help my dude 3
123lostes Posted March 22, 2023 Posted March 22, 2023 Thanks for the hard work! Really appreciate it.
Guest Posted March 22, 2023 Posted March 22, 2023 @HongChina How did you get yours to work? Mine always T-poses.
HongChina Posted March 22, 2023 Posted March 22, 2023 One more issue is that when Kena dunks in water, he body gets noticeably darker than her face. Does anyone know what texture applies to this? It seems to be the last issue I have with the model  @MemoryH Check this comment at the bottom, about animation blueprints 1
notrustk Posted March 22, 2023 Posted March 22, 2023 (edited) @HongChina I don't think the wetness is a texture, I think it is a material property, I made my custom materials based on the skin.uasset because it is the one used on her arms, I had previously used the head.uasset but it did not have the emissive mask setup for the scar's glow.  Also the red scar emissive, I am led to believe is used once or twice in later fights/story.  I had issues with there being more than necessary textures linked in my custom materials, so I had to add some characters to the texture link names, so it would point to nothing.  Toa custom materials  I would love to know what part of the uasset controls the wetness tho   T pose can be caused by a lot of things, but the things that come to mind are, the animation blueprint not being attached, or being named wrong, or yesterday I t posed because I accidentally made the mesh the parent. Edited March 22, 2023 by notrustk
g29504569 Posted March 23, 2023 Posted March 23, 2023 I think the normal map of the clothing is affecting the skin.
notrustk Posted March 23, 2023 Posted March 23, 2023 (edited) Yup our custom material is loading the clothing normal map, you can get it to stop loading it in by changing "/Game/Mochi/Characters/Kena/Textures/Body/kena_cloth_NORMAL" to "/Game/Mochi/Characters/Kena/Textures/Body/[A_Different_Name]" I just added 00s to their name, but on the ones I was planning to edit eventually I changed to my naming scheme  Edited March 23, 2023 by notrustk 1
HongChina Posted March 23, 2023 Posted March 23, 2023 I seem to have finally fixed all the issues. After work tonight I'll do some testplay to make sure it all works properly and then upload it. Thanks for all your help notrust 12
Rarity Mane Six Posted March 23, 2023 Posted March 23, 2023 (edited) Hope this is fixable for the new mod. The inner thighs causes a dark shadow/texture under normal light. It's only when you apply a bright light facing it does it get rid of it. Though it would be nice not having to do this all the time for poses under certain lighting. If it can be fix that would be awesome. ?  Spoiler On the plus side, It's nice having both mods to able to switch between both.  Edited March 24, 2023 by Rarity Mane Six 4
notrustk Posted March 23, 2023 Posted March 23, 2023 (edited) I think that is the "_AO_R_M" texture, I just kinda slapped one together, green is shade, orange is not, kinda. Judging by the name: ambient occlusion, magenta bright to green dark roughness, yellow soft to blue rough metallic, cyan not shiny to red shiny Edited March 24, 2023 by notrustk 1
jlsegoviahd Posted March 24, 2023 Posted March 24, 2023 Excellent job! Kena looks perfect with this new model, this is how I imagined she'd look naked, she's such a cutie. 6
g29504569 Posted March 24, 2023 Posted March 24, 2023 9 hours ago, Rarity Mane Six said: Hope this is fixable for the new mod. The inner thighs causes a dark shadow/texture under normal light. It's only when you apply a bright light facing it does it get rid of it. Though it would be nice not having to do this all the time for poses under certain lighting. If it can be fix that would be awesome. ?   Reveal hidden contents On the plus side, I was able to get both mods to work to able to switch between both. I don't have the other outfits yet but im sure they also work for the nude ver.   I think the easier way is to increase the number of faces of the body. If you use blender 1. You can use ctral+L to select kena's body in edit mod 2. mesh -> Merge -> By Distance to merge all duplicate vertices 3. Alt+j for face to Quads 4. edge -> subdivids and adjust with smoot 5. Ctrl+T switch back to Tris face. 1
notrustk Posted March 24, 2023 Posted March 24, 2023 (edited) 4 hours ago, g29504569 said:  I think the easier way is to increase the number of faces of the body. If you use blender 1. You can use ctral+L to select kena's body in edit mod 2. mesh -> Merge -> By Distance to merge all duplicate vertices 3. Alt+j for face to Quads 4. edge -> subdivids and adjust with smoot 5. Ctrl+T switch back to Tris face. Ya the mod also needs a subdivide, but what is the purpose of changing the faces? The topology on my mod breaks when I convert the originally quads to tris  The shadow area is behaving like ao from my experience, I didn't know low poly could do something similar Edited March 24, 2023 by notrustk
g29504569 Posted March 24, 2023 Posted March 24, 2023 Because using the smooth option on triangular faces distorts the mesh. But I haven't tried the modifier's subdivision surface Maybe there is another way to solve this problem  I am sorry, My English is not that good!? 2
notrustk Posted March 24, 2023 Posted March 24, 2023 HongChina's mod needs a subdivide and likely needs an Ambient Occlusion texture or a dummy one.  I was just curious, so I followed your instructions on. I was only experimenting with changing quads to tris and vise versa. I started with squares and some kites, but I ended up with rectangles, rhombuses, and some triangles after subdivision. I'll play with it later.  You are right about subdividing tris creating distortions, but that shouldn't matter too much with our usecase and only doing one division.  The subdivide modifier is the same as edge->subdivide, but edge->subdivide let's you select the affected vertices in an object.  I have learned some new stuff thank you 2
DarkNKnightX Posted March 25, 2023 Posted March 25, 2023 This version of the outfit isn't uploaded yet? 3
Cappunocci Posted March 26, 2023 Posted March 26, 2023 So... I really love the mod by Notrustk on Page 9, but... is there a version of the mod where her butt isn't so... big? 'cause in my game, her butt looks really big. Personally I'd like it to be a bit smaller. Too cartoonish right now... 4
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