Someone92 Posted September 9, 2021 Posted September 9, 2021 I am trying to set up my Notepad++ to be able to compile Skyrim SE scripts. I have found and followed the following guide: https://www.creationkit.com/index.php?title=Notepad%2B%2B_Setup I have neither got the Setting up a quick compile method to work, nor the Fully Integrated Compiler with NppExec (Best Choice) one. For the quick compile my adjusted code is: S:\Spiele\Steam\SteamApps\common\Skyrim Special Edition\Papyrus Compiler\ScriptCompile.bat" "$(FILE_NAME)" "$(CURRENT_DIRECTORY)" Apparently I need to adjust my ScriptCompile.bat as well, so it reads: "S:\Spiele\Steam\SteamApps\common\Skyrim Special Edition\Papyrus Compiler\PapyrusCompiler.exe" %1 -f="TESV_Papyrus_Flags.flg" -o="S:\Spiele\Steam\SteamApps\common\Skyrim Special Edition\Data\Scripts" pause However if I get the error message: <unknown>(0,0): Unable to find flags file: Institute_Papyrus_Flags.flg as well as script-specific errors as these: Skyrim Special Edition\Data\Scripts\Source\MyFirstScript.psc(6,1): variable Debug is undefined Then I have tried to follow the instructions under Fully Integrated Compiler with NppExec (Best Choice): npe_console -- m- npp_save set local TES5 = S:\Spiele\Steam\SteamApps\common\Skyrim Special Edition\ set local papyrus = $(TES5)\Papyrus Compiler\PapyrusCompiler.exe set local scripts = $(TES5)\Data\Scripts set local source = $(scripts)\Source set local include = $(source)\user;$(source)\base;$(source) "$(papyrus)" "$(CURRENT_DIRECTORY)\$(FILE_NAME)" -f="TESV_Papyrus_Flags.flg" -i="$(include)" -o="$(scripts)" Again, same error message as above. For some reason the compiler does not seem to find TESV_Papyrus_Flags.flg So I tried to add the folder it is in to the above: npe_console -- m- npp_save set local TES5 = S:\Spiele\Steam\SteamApps\common\Skyrim Special Edition\ set local papyrus = $(TES5)\Papyrus Compiler\PapyrusCompiler.exe set local scripts = $(TES5)\Data\Scripts set local source = $(scripts)\Source set local include = $(source)\user;$(source)\base;$(source) set local flagg = $(TES5)Data\Source\Scripts\ "$(papyrus)" "$(CURRENT_DIRECTORY)\$(FILE_NAME)" -f="$(flagg)TESV_Papyrus_Flags.flg" -i="$(include)" -o="$(scripts)" The compiler seems to be able to find it now, but now I am getting way more errors: Spoiler Location.psc(7,50): unknown type locationreftype Location.psc(10,49): unknown type locationreftype Location.psc(16,41): unknown type locationreftype Actor.psc(27,49): unknown type globalvariable Actor.psc(28,34): globalvariable is not a known user-defined type Actor.psc(28,1): type mismatch on parameter 1 (did you forget a cast?) ActorBase.psc(4,15): unknown type class LeveledItem.psc(13,24): unknown type globalvariable LeveledItem.psc(14,40): unknown type globalvariable MagicEffect.psc(48,15): unknown type light MagicEffect.psc(49,24): unknown type light MagicEffect.psc(51,22): unknown type effectshader MagicEffect.psc(52,35): unknown type effectshader MagicEffect.psc(54,22): unknown type effectshader MagicEffect.psc(55,39): unknown type effectshader MagicEffect.psc(57,20): unknown type projectile MagicEffect.psc(58,34): unknown type projectile MagicEffect.psc(60,19): unknown type explosion MagicEffect.psc(61,32): unknown type explosion MagicEffect.psc(72,23): unknown type impactdataset MagicEffect.psc(73,40): unknown type impactdataset MagicEffect.psc(78,28): unknown type imagespacemodifier MagicEffect.psc(79,45): unknown type imagespacemodifier Race.psc(20,19): unknown type voicetype Race.psc(23,52): unknown type voicetype ActorBase.psc(55,24): unknown type class ActorBase.psc(104,19): unknown type voicetype ActorBase.psc(105,32): unknown type voicetype Shout.psc(4,21): unknown type wordofpower Shout.psc(8,46): unknown type wordofpower Actor.psc(187,17): unknown type package Ammo.psc(9,20): unknown type projectile Weapon.psc(54,16): unknown type static Weapon.psc(55,33): unknown type static Actor.psc(307,45): unknown type associationtype Actor.psc(471,28): unknown type idle Actor.psc(474,38): unknown type idle Actor.psc(760,29): unknown type package Actor.psc(764,30): unknown type package Actor.psc(768,27): unknown type package Game.psc(176,41): unknown type wordofpower Game.psc(251,57): unknown type imagespacemodifier Game.psc(257,31): unknown type wordofpower Game.psc(263,32): unknown type wordofpower ObjectReference.psc(110,5): unknown type key ObjectReference.psc(112,5): type mismatch on parameter 1 (did you forget a cast?) ObjectReference.psc(112,29): cannot compare a none to a int (cast missing or types unrelated) ObjectReference.psc(113,3): type mismatch on parameter 1 (did you forget a cast?) ObjectReference.psc(245,15): unknown type scene ObjectReference.psc(269,13): unknown type key ObjectReference.psc(368,19): unknown type voicetype ObjectReference.psc(374,20): unknown type worldspace ObjectReference.psc(388,41): unknown type locationreftype ObjectReference.psc(465,90): unknown type encounterzone ObjectReference.psc(477,45): unknown type impactdataset ObjectReference.psc(517,19): unknown type topic ObjectReference.psc(665,67): unknown type projectile ObjectReference.psc(822,24): unknown type referencealias ObjectReference.psc(834,26): unknown type referencealias[] Quest.psc(12,66): unknown type globalvariable Quest.psc(13,12): globalvariable is not a known user-defined type Quest.psc(18,34): globalvariable is not a known user-defined type Quest.psc(18,40): cannot compare a none to a float (cast missing or types unrelated) Quest.psc(18,40): cannot relatively compare variables to None Quest.psc(18,90): globalvariable is not a known user-defined type Quest.psc(18,96): cannot compare a none to a float (cast missing or types unrelated) Quest.psc(18,96): cannot relatively compare variables to None Quest.psc(135,58): unknown type globalvariable MyFirstScript.psc(6,1): variable Debug is undefined MyFirstScript.psc(6,7): none is not a known user-defined type No output generated for MyFirstScript.psc, compilation failed. Anyone else uses Notepad++ as well and can help me out how I need to configure it?
Mister X Posted September 9, 2021 Posted September 9, 2021 TBH, I never bothered with getting my IDE (VS Code for me) to compile Papyrus, I just use PCA. Yes, it's another tool, but at least you don't have to open up the CK anymore for simple compilation
TRX_Trixter Posted September 9, 2021 Posted September 9, 2021 Working with scripting on SE in Notepad ++ Put this file here "..\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Scripts\Source" TESV_Papyrus_Flags.flg and try again. Check that you have unpacked game scripts in folder "\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Scripts\Source"
pinky6225 Posted September 9, 2021 Posted September 9, 2021 My amended .bat looks different as i have a i= and a o= "C:\Steam\steamapps\common\Skyrim Special Edition\Papyrus Compiler\PapyrusCompiler.exe" %1 -f="TESV_Papyrus_Flags.flg" -i="C:\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts" -o="C:\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts" pause Is what i have showing and i've been able to compile For reasons unknown the folders are reversed in SE as you have source\script and script\source
TRX_Trixter Posted September 9, 2021 Posted September 9, 2021 By default Creation Kit SE installs all script sources in "Skyrim Special Edition\Data\Source\Scripts" O_o What for? Unknown.... After installing CK i always move all scripts to they "natural" folder Skyrim Special Edition\Data\Scripts\Source\ Put there TESV_Papyrus_Flags.flg And then "C:\Steam\steamapps\common\Skyrim Special Edition\Papyrus Compiler\PapyrusCompiler.exe" %1 -f="TESV_Papyrus_Flags.flg" -i="C:\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source" -o="C:\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts" Parameter -i = input files directory for compiler = .psc files Parameter -o = output files directory = .pex files
Someone92 Posted September 9, 2021 Author Posted September 9, 2021 1 hour ago, pinky6225 said: For reasons unknown the folders are reversed in SE as you have source\script and script\source Oh, I noticed that besides Data\Scripts\Source also Data\Source\Scripts exists and has .psc files in it. I just thought those are duplicates from Data\Scripts\Source and ignored them. Added them to my inputs, and it worked. For anyone wanting the corrected commands for both: Spoiler ScriptCompile.bat "S:\Spiele\Steam\SteamApps\common\Skyrim Special Edition\Papyrus Compiler\PapyrusCompiler.exe" %1 -f="TESV_Papyrus_Flags.flg" -i="S:\Spiele\Steam\SteamApps\common\Skyrim Special Edition\Data\Source\Scripts" -o="S:\Spiele\Steam\SteamApps\common\Skyrim Special Edition\Data\Scripts" pause Notepad++ Execute F5 "S:\Spiele\Steam\SteamApps\common\Skyrim Special Edition\Papyrus Compiler\ScriptCompile.bat" "$(FILE_NAME)" "$(CURRENT_DIRECTORY)" NppExec execute: npe_console -- m- npp_save set local TES5 = S:\Spiele\Steam\SteamApps\common\Skyrim Special Edition\ set local papyrus = $(TES5)\Papyrus Compiler\PapyrusCompiler.exe set local scripts = $(TES5)\Data\Scripts set local source = $(scripts)\Source set local include = $(source)\user;$(source)\base;$(source);$(TES5)Data\Source\Scripts "$(papyrus)" "$(CURRENT_DIRECTORY)\$(FILE_NAME)" -f="TESV_Papyrus_Flags.flg" -i="$(include)" -o="$(scripts)"
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