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Hiyoko Grow - Dukky Edition


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Hiyoko Grow - Dukky Edition

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(Based upon versions by Speele and Sunhawken)

 

What is HiyokoGrow?

 

GrowGirls.jpg.2dd36824fb4d34277a4fc25b87

 

This, as Speele so put it, was a 'minimalistic'  mod that lets the Hiyoko within your game to actually grow in size.  They begin their life  at a very diminutive size and will literally grow as time passes.

 

Within this mod, hiyoko will have seven stages of growth after birth, other than their initial infant/baby stage. They evolve from little child, through pre-teen stages into adulthood, each with a different height and possibly an age-adjusted face if blockhead is in use.

 

Also with age comes growth in the Hiyoko's personality and skill. The hiyoko may inherit the strength or personality of their parents.  However, HiyokoGrow takes that into consideration and stunts these, letting the hiyoko to get stronger and wiser as they grow.  Much of this  is adjustable  thanks to a comprehensive .Ini file within the package.

 

From a design and implementation standpoint, the original version only accounted for the (no-x117) version  of HiyokoGenerator, and hiyoko borne  with the (x117) generator would never grow to the full height of any typical/imperial sized NPC. For this, a new option and growth chart was added. This new option allows hiyoko based on races shorter than a 0.90 scale to grow to an approximate adult height.

 

The system affects only NPCs, and has no impact upon creatures.

 

 

 

FEATURES

  • Seven stages of adulthood for any hiyoko
  • Growth per stage based upon the hiyoko's adult race/sex standards
  • Growth stages may adjust attributes, disposition and AI personality
  • Some attributes and AI personality content may blend with parent's content
  • Option to erase/clean hiyoko from the game upon its death
  • (Blockhead Required) Facial aging of Hiyoko for each age stage
  • Extensive INI file allow alteration of age stages, body growth, and much more

 

This system does not alter any of the hiyoko's inherited factions, inventory, or any learned spells. Nor does it affect any player spells that may affect or control the hiyoko in your game.

 

 

 

INSTALLATION

  • Copy the .esp and accompanying Ini folder into your Oblivion/Data folder.
  • Ensure that HiyokoGrow.esp is placed some place after/below HiyokoGenerator.
  • Adjust the HiyokoGrow.ini file as desired.
  • Activate your HiyokoGrow.esp and enjoy.

 

 

 

CHANGES FROM THE ORIGINAL:
No longer as minimalstic as Speele so suggested,  the original script was broken into smaller sections.  Sections determining a recommended adult age, and disposition with parents are now separate and enclosed. Isolating these separate sections allowed bug detection and elimination to proceed with ease.

 

The edit Speele placed into the hiyoko inventory option  has been removed.  This edit is no longer required  as the newer Tamago/Hiyoko updates  made it possible to disable the annoying alert message when checking a hiyoko's inventory.

 

The original system was defined to update each hiyoko at a specific, abiet slow, interval.  The original rate of speed  was that one hiyoko would be tested every thirty (30) seconds.  As such, testing four hiyoko as to their growth would take a lengthy two minutes.  This speed rate has been greatly altered, now performing tests every 1/4th of a second. But this rate covers not one hiyoko, but up to 10 hiyoko every 1/4th of a second... or fourty hiyoko a second.

 

To prevent or dissuade the possibility of mass graphic refreshes triggering your game to crash, HiyokoGrow's main system uses a staggered update system. With it, the system calculates how many hiyoko it needs to update at a time. And after it determines how many, it will process up to ten hiyoko in one session,  and after a minor 1/4th second delay, it will process another ten hiyoko. If your game had up to fifty hiyoko, it would take 1 1/4th a second to process (in groups of 10). And for one-hundred hiyoko, the process would take 2 1/2 seconds to test each.

 

 

 

COMPATIBLE WITH

Lovers Hiyoko Shooter - Dukky Edition (and older)

Tamago Fertility Clinic - Dukky Version (and older)

Tamago Setbody Override

 

 

 

NOT FOR USE WITH THE FOLLOWING
There are certain mods which will not function with HiyokoGrow for some apparent reasons. The ones known are listed below, and with the reasons given.

 

HiyokoGeneratorGeneForge

  • Said system's aggressive graphic update system  may interfere  with the growth and face aging options.

 

 

HiyokoGenetics_tweakedChildInventory_and_FollowControl

  • Obsolete. Not fully functional with the current Tamago/Hiyoko package that has revised and updated its system settings menus.

 

HiyokoFutureDream

  • Unless HiyokoGrow's stat adjusting system is disabled, HFD's stat growing system will be disabled.

Edited by LongDukDong
Added compatibles
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  • 4 months later...

UPDATE

to Version 2.1

 

Requires fresh/new games.

Restarting/Loading games with previous versions of HiyokoGrow already running is not recommended.

 

 

Well, this version has a couple minor changes, the first being that the main block of code that actively checks the age of a Hiyoko and executes the growth effect is now its own separate script.  This code was in the quest system's main loop.  But now, as its own script, it can be used to perform the growth test and effect on any targeted hiyoko.

 

This, even if being called from an outside mod that handles hiyoko. ;)

 

Meanwhile, some cleanup routines were added to the block of code, this an attempt to reduce the number of resources used by your game.

 

 

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UPDATE

to Version 2.2

 

Requires fresh/new games.

Restarting/Loading games with previous versions of HiyokoGrow already running is not recommended.

 

 

Ah, for those that grimaced that their hiyoko were not set to their proper height when they restarted their game, that is no longer an issue.

 

For a while, the Hiyoko Growth update feature worked to update the hiyoko only if they went through one 'age' to another 'age', whether it be from child to adolescent or teen to young adult.  However, it hadn't been updating or ensuring the proper height of the hiyoko at game restart, so a young child that should be diminuitive... wasn't.

 

Now, the system that targets an individual hiyoko for growth changes has been altered with a secondary parameter that may bypass the age-to-age test, and the main loop in the quest script itself takes advantage of this when your game restarts!

 

No longer will hiyoko be the wrong height when you restart your game.

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UPDATE

to Version 2.3

 

 

At last.  When you close a Hiyoko's inventory, the Hiyoko typicall returns to its 'default' racial height.  But now, a new feature was added. 

As of now, when you close the inventory menu for a hiyoko, this mod will detect that it is being closed and will take action to return the Hiyoko back to its calculated growth after a second or two.  Yes, it may take two seconds for the Hiyoko to return to its calculated height, but it is a doublechecked system to ensure it works.

 

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UPDATE

to Version 2.4

 

 

While growth did occur, it did not satisfy me... or at least its means of growth was not accurate.  But now, when a hiyoko reaches adulthood, the height is fixed clearly and accurately depending upon which version of HiyokoGenerator that is in play.

 

For the classic version of HiyokoGenerator and subsequent versions with predefined MBP-styled Hiyoko, the resulting height of the Hiyoko will be the same as the player itself.  This was deemed ideal as the height of the hiyoko were, in general, 75%-80% that of normal NPC characters.

 

For the latter designed No-MBP version of HiyokoGenerator, the hiyoko generated are merely duplicates of one parent or the other, and ergo had very fixed race heights.  As such, the hiyoko's adult height will be roughly the same as the parent whose racial characteristics were inherited.

 

For this design, the use of the secondary height chart is no longer required or in use, and the entry to ignore/use short-height races is also no longer in use.  The older INI files that contain these values will still work. But the values mentioned are no longer in use and will be ignored.

 

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UPDATE

to Version 2.5

 

 

This latest update now solves an issue, that of Hiyoko from a cell that the player enters.

 

Until recently, entering a cell, a room, house or outside land, hiyoko may be at their full height or larger and would not properly update. This was because the updating stagger system would not reset when entering the cell. However, this latest upgrade now checks to see if the player enters a new cell.  And if he does, the stagger system fully resets as if the game is restarting.

 

Along with that, the initial Game Restart system underwent a slight one-line-of-code tweak so hiyoko height updates work even better.

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  • 1 month later...

UPDATE

to Version 3.0

 

 

This latest update fixes an inherit issue with the inherited age-based stats system.

 

When a hiyoko ages, it may receive an age-adjusted set of base attributes (Strength, Intelligence) and AI attributes (Energy, Aggression).  Read and combined from both of the hiyoko's parents, the Hiyoko is mean to only receives a portion of these stats, the portion increasing until the hiyoko has reached adulthood.  Unfortunately, this system had issues and could result in unfortunately low (if not negative) stats.  While one could turn off these features, it was felt required that this be fixed.

 

Now, the plugin's INI file has been expanded to include minimum default values for the necessary attributes and the plugin itself updated.


Of course, starting a new game is recommended.

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UPDATE

to Version 3.1

 

 

This latest update ensures that a Hiyoko's Health, Fatigue and Magicka scores are kept within a certain range.  This to ensure that no Hiyoko is borne with health or various stats in minimum values or with scores as high as 60000.  Said instances have occurred, and now limits can be set within the newly updated .INI file.

 

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