TRX_Trixter Posted August 20, 2021 Posted August 20, 2021 ERF Futanari CBBE SSE Uncut Option View File This is beta release of Uncut sliders pack for SOS- Addon - Futanari CBBE SSE Whats new in this version: 0. Base bodel (sliders on 0) is uncutted 1. Much mor accurate model rework 2. Proper weighting 3. Looks good with SOS erection animations 4. 3 different "uncut" states: base, uncut more, uncut less (see screenshots) 5. Nomore conflicts with SOS size option in SOS MCM menu. Some pictures for better undestanding Spoiler How to install this 1. Install main mod SOS- Addon - Futanari CBBE SSE 2. Install this addon 3. Set up and build your cock in BS Credits: To EvilReFlex for main mod SOS- Addon - Futanari CBBE SSE and permission for this experiments Permissions Do not reupload this mod enywhere else. Submitter m4mk203 Submitted 08/20/2021 Category Adult Mods Requires SkyrimSE, SOS Regular Edition Compatible No 2
TRX_Trixter Posted August 20, 2021 Author Posted August 20, 2021 So... On my opinion this version is better solution then previous one. I think there will be reason to make little texture patch to remove red tone from cocks end. May be not.... Im not shure. I will be very grateful for tests, screenshots and feedback on this mod. You can post them here in the support thread of the mod. Perhaps I will be able to use scripts to animate the foreskin in different stages of erection. I'm not sure about this, but it's worth a try. 1
donnerwetter Posted February 23, 2022 Posted February 23, 2022 9 minutes ago, r3L4xr3L4x said: Hi, or this works for male? Not really- neither the textures or mesh will fit without severe reworking. However, TRX_Trixter recently released a male version of his schlong that does have uncut options- I recommend you check it out.
modball Posted October 2, 2022 Posted October 2, 2022 Currently using old ERF high poly with BHUNP conversion but find the alignment/angle is always slightly off during MF scenes. Is there a way to compensate for this on a global scale as opposed to editing for each animation/scene? I realize this is out of support scope for your mod but not sure where else to ask.
donnerwetter Posted October 2, 2022 Posted October 2, 2022 (edited) @modball You can change the highlighted string to SOSmale.hkx, which will make the schlong use male schlong bones instead. What it looks like: Before: Spoiler After: Spoiler Edited October 3, 2022 by donnerwetter 2
modball Posted October 3, 2022 Posted October 3, 2022 On 10/2/2022 at 1:10 PM, donnerwetter said: You can change the highlighted string to SOSmale.hkx, which will make the schlong use male schlong bones instead. Thank you for the info and excellent instructions. Works perfectly!
Dorabella Posted February 5, 2023 Posted February 5, 2023 Simple question : The SMP Log reports duplicates to me Spoiler [Sun Feb 5 00:09:28 2023]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\Futa\MaleGenitals.xml(36,0): Bone NPC Genitals01 [Gen01] is already exist, skipped [Sun Feb 5 00:09:28 2023]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\Futa\MaleGenitals.xml(37,0): unknown element - mass [Sun Feb 5 00:09:28 2023]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\Futa\MaleGenitals.xml(38,0): unknown element - margin-multiplier [Sun Feb 5 00:09:59 2023]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\Futa\MaleGenitals.xml(36,0): Bone NPC Genitals01 [Gen01] is already exist, skipped [Sun Feb 5 00:09:59 2023]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\Futa\MaleGenitals.xml(37,0): unknown element - mass [Sun Feb 5 00:09:59 2023]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\Futa\MaleGenitals.xml(38,0): But despite everything, it works To eliminate these errors, I simply edit the XML with the syntax <!-- --> at the beginning and end of the reported strings , but , this happens Spoiler If, however, with the same syntax, I edit the subsequent strings, it reports that the constants cannot be executed Spoiler [Sun Feb 5 11:18:09 2023]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\Futa\MaleGenitals.xml(98,0): constraint between two kinematic object NPC Genitals01 [Gen01] <-> NPC GenitalsBase [GenBase], skipped [Sun Feb 5 11:18:09 2023]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\Futa\MaleGenitals.xml(112,0): constraint between two kinematic object NPC Genitals02 [Gen02] <-> NPC Genitals01 [Gen01], skipped [Sun Feb 5 11:18:09 2023]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\Futa\MaleGenitals.xml(122,0): constraint between two kinematic object NPC Genitals03 [Gen03] <-> NPC Genitals02 [Gen02], skipped [Sun Feb 5 11:18:09 2023]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\Futa\MaleGenitals.xml(132,0): constraint between two kinematic object NPC Genitals04 [Gen04] <-> NPC Genitals03 [Gen03], skipped [Sun Feb 5 11:18:09 2023]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\Futa\MaleGenitals.xml(141,0): constraint between two kinematic object NPC Genitals05 [Gen05] <-> NPC Genitals04 [Gen04], skipped [Sun Feb 5 11:18:09 2023]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\Futa\MaleGenitals.xml(150,0): constraint between two kinematic object NPC Genitals06 [Gen06] <-> NPC Genitals05 [Gen05], skipped In both cases, to fix the problem, simply ignore the log But , is it fixable in any other way?
Luxel341 Posted September 14, 2023 Posted September 14, 2023 I loved your work so much that I made a outfit based on this addon! But there's a problem, Which occurs to the penis part of the outfit (that I copy & pasted the bone weight from your work) looks very wrinkled when my character hasn't erected. Mostly, It indicates that the bone is not applied correctly from my understanding. Will you check the image from below? And if you could afford a little more of your precious time, Can you download my outfit mod and take a look into it? I'd really appreciate it if you could! Image https://mega.nz/file/Hh0xGBjK#4mS3FNsUAQO_WilCDh3IKC39ZNUjHLFrSVx7aE7VG1E
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