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Posted

ERF Futanari CBBE SSE Uncut Option

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This is beta release of Uncut sliders pack for SOS- Addon - Futanari CBBE SSE

 

Whats new in this version:

 

0. Base bodel (sliders on 0) is uncutted

1. Much mor accurate model rework

2. Proper weighting

3. Looks good with  SOS erection animations

4. 3 different "uncut" states: base, uncut more, uncut less (see screenshots)

5. Nomore conflicts with SOS size option in SOS MCM menu.

 

Some pictures for better undestanding :)

Spoiler

1.png

2.png

3.png

 

 

 

How to install this

 

1. Install main mod SOS- Addon - Futanari CBBE SSE

2. Install this addon

3. Set up and build your cock in BS

 

Credits:

 

To EvilReFlex for main mod SOS- Addon - Futanari CBBE SSE and permission for this experiments

 

Permissions

 

Do not reupload this mod enywhere else.

 


  • Submitter
  • Submitted
    08/20/2021
  • Category
  • Requires
    SkyrimSE, SOS
  • Regular Edition Compatible
    No

 

Posted

So... On my opinion this version is better solution then previous one. 

 

I think there will be reason to make little texture patch to remove red tone from cocks end. May be not.... Im not shure. I will be very grateful for tests, screenshots and feedback on this mod. You can post them here in the support thread of the mod. Perhaps I will be able to use scripts to animate the foreskin in different stages of erection. I'm not sure about this, but it's worth a try.

  • 6 months later...
Posted
9 minutes ago, r3L4xr3L4x said:

Hi, or this works for male?

 

Not really- neither the textures or mesh will fit without severe reworking. However, TRX_Trixter recently released a male version of his schlong that does have uncut options- I recommend you check it out.

  • 7 months later...
Posted

Currently using old ERF high poly with BHUNP conversion but find the alignment/angle is always slightly off during MF scenes. Is there a way to compensate for this on a global scale as opposed to editing for each animation/scene? I realize this is out of support scope for your mod but not sure where else to ask.

 

Posted (edited)

thisishow.png.8aa0de45c9734c2c5f1c8cffe60cf10f.png

 

@modball

 

You can change the highlighted string to SOSmale.hkx, which will make the schlong use male schlong bones instead.

 

What it looks like:

 

Before:

Spoiler

 

sosfemale.jpg.06d1b7d7e0144d6c33c1354ed9f55dfa.jpg

 

 

 

 

After:

Spoiler

 

sosmale.jpg.6f0f1de7ece4210eb5e6d60fc6bea4b7.jpg

 

 

Edited by donnerwetter
Posted
On 10/2/2022 at 1:10 PM, donnerwetter said:

You can change the highlighted string to SOSmale.hkx, which will make the schlong use male schlong bones instead.

Thank you for the info and excellent instructions. Works perfectly!

  • 4 months later...
Posted

Simple question : 
The SMP Log reports duplicates to me 

 

Spoiler

[Sun Feb  5 00:09:28 2023]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\Futa\MaleGenitals.xml(36,0):
Bone NPC Genitals01 [Gen01] is already exist, skipped
[Sun Feb  5 00:09:28 2023]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\Futa\MaleGenitals.xml(37,0):
unknown element - mass
[Sun Feb  5 00:09:28 2023]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\Futa\MaleGenitals.xml(38,0):
unknown element - margin-multiplier
[Sun Feb  5 00:09:59 2023]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\Futa\MaleGenitals.xml(36,0):
Bone NPC Genitals01 [Gen01] is already exist, skipped
[Sun Feb  5 00:09:59 2023]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\Futa\MaleGenitals.xml(37,0):
unknown element - mass
[Sun Feb  5 00:09:59 2023]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\Futa\MaleGenitals.xml(38,0):

 

But despite everything, it works

To eliminate these errors, I simply edit the XML with the syntax <!--  --> at the beginning and end of the reported strings , but , this happens 

 

Spoiler

Immagine.jpg.0f6999e8605ae9eeb27274f2fd011cb2.jpg

 

 

ScreenShot100.jpg.562a26d955b59279ec0a9273a2b1878c.jpg

 

If, however, with the same syntax, I edit the subsequent strings, it reports that the constants cannot be executed

 

Spoiler

Immagine.jpg.e61c97b5ca11cadbbb3ae988ccf2012d.jpg

 

 

 

[Sun Feb  5 11:18:09 2023]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\Futa\MaleGenitals.xml(98,0):
constraint between two kinematic object NPC Genitals01 [Gen01] <-> NPC GenitalsBase [GenBase], skipped
[Sun Feb  5 11:18:09 2023]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\Futa\MaleGenitals.xml(112,0):
constraint between two kinematic object NPC Genitals02 [Gen02] <-> NPC Genitals01 [Gen01], skipped
[Sun Feb  5 11:18:09 2023]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\Futa\MaleGenitals.xml(122,0):
constraint between two kinematic object NPC Genitals03 [Gen03] <-> NPC Genitals02 [Gen02], skipped
[Sun Feb  5 11:18:09 2023]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\Futa\MaleGenitals.xml(132,0):
constraint between two kinematic object NPC Genitals04 [Gen04] <-> NPC Genitals03 [Gen03], skipped
[Sun Feb  5 11:18:09 2023]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\Futa\MaleGenitals.xml(141,0):
constraint between two kinematic object NPC Genitals05 [Gen05] <-> NPC Genitals04 [Gen04], skipped
[Sun Feb  5 11:18:09 2023]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\Futa\MaleGenitals.xml(150,0):
constraint between two kinematic object NPC Genitals06 [Gen06] <-> NPC Genitals05 [Gen05], skipped

 

 

In both cases, to fix the problem, simply ignore the log
But , is it fixable in any other way?

 

  • 7 months later...
Posted

I loved your work so much that I made a outfit based on this addon! But there's a problem, Which occurs to the penis part of the outfit (that I copy & pasted the bone weight from your work) looks very wrinkled when my character hasn't erected. Mostly, It indicates that the bone is not applied correctly from my understanding.

Will you check the image from below? And if you could afford a little more of your precious time, Can you download my outfit mod and take a look into it?

I'd really appreciate it if you could!
 

Image

https://mega.nz/file/Hh0xGBjK#4mS3FNsUAQO_WilCDh3IKC39ZNUjHLFrSVx7aE7VG1E

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