Lyrod Posted August 16, 2021 Posted August 16, 2021 Devious Locking System View File Devious Locking System 0.1.0 This mod follow semantic versioning. A new devious devices lightweight system built from scratch and without SexLab. Features Belts Bras Collars Leg cuffs Arm cuffs Armbinders Suits Blindfolds Collars Boots Corsets Harnesses Gags Gloves Vaginal plugs Anal plugs Breasts piercings Vaginal piercings You'll loose speed when wearing multiple devices Missing features [ ] NPC supports Known issues [ ] Sometimes, the gag does not match character facial, or the character's mouth is not opened. [ ] Some gloves have some glitches [ ] Sometimes, boots may visually disappear Getting Started Requirements SKSE SE Nemesis (or FNIS SE, but you need to migrate to Nemesis) for Armbinder animations Devious Devices SE (**`Devious Devices - Assets.esm` only**) Languages [x] English [ ] ... Used by Devious Traps Submitter Lyrod Submitted 08/16/2021 Category Adult Mods Requires SKSE, Devious Devices Assets SE, Nemesis Regular Edition Compatible No 1
BillyG Posted August 17, 2021 Posted August 17, 2021 (edited) This might be really noob problems, sorry to have to ask: So I'd have to use Nemesis _and_ the FNIS (to get the usual SL animations)? When running FNIS after installing this mod, I'm just getting the error screenshot'ed below. I'm running FNIS through MO2. Spoiler "Same Alternate Animation prefix >abc< used by DIFFERENT mods !!!!! ERROR(2011): OLD FNIS version? Wrong line in Animation List, line 55 (..\..\meshes\actors\character\animations\devious_locking_system\FNIS_devious_locking_system_List.txt): AAprefix abc" Edited August 17, 2021 by BillyG
Lyrod Posted August 17, 2021 Author Posted August 17, 2021 1 hour ago, BillyG said: This might be really noob problems, sorry to have to ask: So I'd have to use Nemesis _and_ the FNIS (to get the usual SL animations)? When running FNIS after installing this mod, I'm just getting the error screenshot'ed below. I'm running FNIS through MO2. Reveal hidden contents "Same Alternate Animation prefix >abc< used by DIFFERENT mods !!!!! ERROR(2011): OLD FNIS version? Wrong line in Animation List, line 55 (..\..\meshes\actors\character\animations\devious_locking_system\FNIS_devious_locking_system_List.txt): AAprefix abc" This must be because I used the same kind animations as DDT. Thanks, I'll look into it. You could use Nemesis or FNIS. Nemesis is just a fresh replacement of FNIS. It "enable" a lot of animations mods that normally conflict with each other with FNIS. Nemesis is fully compatible with FNIS mods (I use it myself). 1
Nikett7 Posted August 17, 2021 Posted August 17, 2021 I did not understand what it does. Is it upgrading DD or replacement? It is compatible with everything that uses DD?
Lyrod Posted August 17, 2021 Author Posted August 17, 2021 9 hours ago, Nikett7 said: I did not understand what it does. Is it upgrading DD or replacement? It is compatible with everything that uses DD? Hum, I thought this was clear. I built a new system from scrath that replicate what DD does. This was done with performances in mind, and standolone maximum as possible. By new, I mean, a... new one. Which mean, not compatible.
turtle321 Posted October 16, 2021 Posted October 16, 2021 On 8/18/2021 at 8:11 AM, Lyrod said: Hum, I thought this was clear. I built a new system from scrath that replicate what DD does. This was done with performances in mind, and standolone maximum as possible. By new, I mean, a... new one. Which mean, not compatible. Devious Devices SE (**`Devious Devices - Assets.esm` only**) Do you mean you delete all other installed files (esms and folders)? Or do you just delete the other esms/inactive in MO?
Lynx2066 Posted October 18, 2021 Posted October 18, 2021 So I've been using this for a bit of time. I used a empty esp for devious devices 5.1 because it requires sexlab.esm and sexlabaroused.esm. After everything was working fine, expansion, integration, and even conception were mostly working. The only things of note that didn't work were armbinders and the petsuit that I tested mainly the animations didn't work. So I'm not sure if that has something to with the load order or the way I generated the animations. I used nemesis though so technically it should have worked (?
Averoze Posted November 12, 2021 Posted November 12, 2021 This seems silly. the Mod requires Devious device assets.esm but that esm requires sexlab and aroused.esp, which contradict what this mod purpose. If you still need to install sexlab anyway... then whats the point. it does the same with original integration mod.
High5Ghost Posted January 4, 2022 Posted January 4, 2022 How is the progress on this mod? I really want to use it, it is exactly what I've been hoping for quite some time. So to try it out, do I have to install DD and delete the other .esp and only keep assets.esm?
glaxofi01 Posted February 2, 2022 Posted February 2, 2022 I'm looking forward to this. Will you use DAR for the bound animations in the future? I always encountered bound animations being overwritten by the animation set in the DAR folder when I use dd framework with nemesis. I just learned how it works and you just need to set a custom conditions that may look for keyword or equipment and if that condition is met the DAR framework will use the animations under that condition. It would be better than making calling animations within scripts.
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