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COtR Muscle body normalmaps (option 1)


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COtR Muscle body normalmaps (option 1)

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Description

 

I like to play with muscled warriors characters so i decide to make my own wersion of muscle body for my characters. Its not better then others, its just my taste :)

 

This is option 1 muscle normalmaps for COtR CBBE SE body (included in last version of COtR mod). Normals baked from hi poly sculpting model in Substains Painter. Some details was added in photoshop. Looks best with light mods and ENB (in my case on screenshots you can see this normalmaps with The Truth ENB and ELFX)

 

Normalmaps resolution - 4k. Compressing ARGB 8888.

 

This is my first attemt to baking Word Space normal maps so there can be some issues but i hope not. On my side all looks fine.

 

About LE compability: this is only texture files pack so i think it will work on LE. I dotn compress them to BC7.

 

Permissions:

 

You can do anything you whant with this files: mke any options and impruvements, use this files in your own mods etc. Just credit me.

There id only one limitation: DO NOT REUPLOAD THIS MOD anywhere without my permission.

 


  • Submitter
  • Submitted
    08/13/2021
  • Category
  • Requires
    Skyrim, COtR
  • Regular Edition Compatible
    Yes

 

Posted (edited)
45 minutes ago, 27X said:

 

why

Uncompressed normals.

 

Untitled-3.png

Minimum quality loss if im not wrong. So you can resize this textures to 2k or 1k with any compression you need.

Edited by m4mk203
Posted (edited)
Quote

This is my first attemt to baking Word Space normal maps so there can be some issues but i hope not. On my side all looks fine.

Substance Painter auto generates object space maps from imported Genesis human normal maps. Invert channels and its Skyrim texture maps in 2 min work, there should be no issues at all, except you need to use RGB8 (24) or S.Designer's DDS plugin without alpha in normal maps.  

 
 

Edited by RomeoZero
Posted
5 hours ago, RomeoZero said:

Substance Painter auto generates object space maps from imported Genesis human normal maps. Invert channels and its Skyrim texture maps in 2 min work, there should be no issues at all, except you need to use RGB8 (24) or S.Designer's DDS plugin without alpha in normal maps.  

 
 

Genesis models has completely different UV maps so i dont understand how to use genesis textures in my case 

 

Im backing world space normals from hi poly model to Skyrin cbbe as usual and in result i have ws normal. After that i need just invert blue chanel on exported maps. This is my current method.

 

But if you can give any tutorial link i will be wery grateful for that.

 

 

Sorry im very newbe in this questions.

Posted (edited)
9 hours ago, m4mk203 said:

Genesis models has completely different UV maps so i dont understand how to use genesis textures in my case 

 

Im backing world space normals from hi poly model to Skyrin cbbe as usual and in result i have ws normal. After that i need just invert blue chanel on exported maps. This is my current method.

 

But if you can give any tutorial link i will be wery grateful for that.

 

 

Sorry im very newbe in this questions.

In general it is almost your method but I use minor projection painting in scene for some tweaks and details, anyway its all the same method.
To the strong woman ?

Edited by RomeoZero
Posted

Thanks for the mod - are you going to update the COR versions, too? I'm seeing an "option 2" 1.1 for CBBE, and it would be nice to have it for COR, too.

Posted
26 minutes ago, BillyG said:

Thanks for the mod - are you going to update the COR versions, too? I'm seeing an "option 2" 1.1 for CBBE, and it would be nice to have it for COR, too.

Yes. In few days. Main work, sorry.

Posted
5 hours ago, m4mk203 said:

Yes. In few days. Main work, sorry.

Thanks, I'm not trying to rush you, just giving feedback that the COR version is appreciated.

  • 9 months later...

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