GregorSamsa Posted July 21, 2021 Posted July 21, 2021 (edited) After collecting many beautiful npcs during the years and never able to express enough my thankfullness for your creators being so kind providing the exact animations and the exact shortness of armors - sometimes I love to walk around in skyrim just doing  butt watching.  And thanks to bodyslide you can create custom butts in different size and thanks to HDT with different bounciness and thanks to animations creators with different curvyness.  Alltogether like a giant statement on the beauty of nature cought in pixels.   Thank you, thank you, thank you!  But then sometimes when I walk hypnotized behind one of these adorable butts swinging in the rythm of mother earth I feel the need to say: hey, npc, stop, And approach him/her and give that bum a good slap. And to see animation do it's work on it.  Nothing else. Just a simple slap this butt mod.  Sir Nibbles already did the animation: Porn GIF by sirnibbles (redgifs.com)  Sadly I have no skills to create this on my own Therefore I even don't know if it's realistic to create a dialogue driven mod like this, you can walk around and slap butts.  Maybe you find it pointless.  Okay.  Butt then - why making npcs with such adorable butts and then a player who can't greet them properly on the streets?  Isn't it impolite at a certain point to ignore beauty?       Edited July 21, 2021 by GregorSamsa 5
Monoman1 Posted July 21, 2021 Posted July 21, 2021 That animation has come up a ton in STA.  The problem is that, to my knowledge, it's a sexlab animation. You know that delay at the start of sex scenes as Sexlab does all it's checks and preparation? Imagine that happening every time it's used... I don't know about you but for me it'd get really old, really quickly.  Now if it was a vanilla paired animation, I could use that in some way, shape or form as paired animations are really quick and painless. (Check out 'Hug' in the SL Survival wheel menu for an example of a paired animation).  Unfortunately I lack the skills to create/modify animations so that particular spank animation remains in limbo. 1
Guest Posted July 21, 2021 Posted July 21, 2021 Mh. I do not have anymore Havok tools and 3DS 2012. So I cannot convert it. I will check around. But the animators knowing how to do paired animations were very limited.
Guest Posted July 21, 2021 Posted July 21, 2021 Did SirNibbles gave also the source anims in 3DS? The HKX files cannot be combined on their own.
Monoman1 Posted July 21, 2021 Posted July 21, 2021 8 minutes ago, CPU said: Did SirNibbles gave also the source anims in 3DS? The HKX files cannot be combined on their own. I don't know tbh. I barely know anything about animations. I guess the only way to know would be to ping @SirNibbles 1
GregorSamsa Posted July 21, 2021 Author Posted July 21, 2021 (edited) 1 hour ago, CPU said: Check this:   Thank you for looking into it.  Too *professional* (or dedicated?) spanking. ?I have a more *friendly hello there* on the street in mind maybe folllowed by some outraged remark like:   "Sir/Lady , this is very inapproriate behavior!"  Or  "Where do you think, you are? In Sexlabed Skyrim?"  Or  "Oh, hello. The ass you were greeting belongs to me."  Dunno. No native english speaker.  To my imagination it should be something small and funny, no serious spanking.    Edited July 21, 2021 by GregorSamsa
SirNibbles Posted July 21, 2021 Posted July 21, 2021 I got summoned here. Â That being said I haven't really expanded my knowledge about combined actors personally. I do still have the source file though. ButtSlap.max 6
GregorSamsa Posted July 21, 2021 Author Posted July 21, 2021 Woah! I will have dreams tonight ... and when I wake up tomorrow my hand will hurt. Â Thank you.Â
Guest Posted July 21, 2021 Posted July 21, 2021 Here are the Max anims made as Paired. But we have problems in exporting them to hkx (I do not have anymore the right 3DS version and HavokTools.) The bones are renamed for paired anims and anims are retargeted like other paired anims.  But we cannot really test them right now.  @SirNibbles can you try to convert them?   test.rar paired_animation_Slap-m12.max
Guest Posted July 21, 2021 Posted July 21, 2021 Some instructions about how to export it are in the text file inside the archive.
SirNibbles Posted July 21, 2021 Posted July 21, 2021 2 hours ago, CPU said: Some instructions about how to export it are in the text file inside the archive. I'm not really sure what the instructions mean with the "load the included Havok settings (*.HKO files)" but I guess this is a preset with settings? I didn't do anything with it for now though because I have no idea how to load it in. Â I just loaded up the included paired skeleton files (did not change the animation track from 120>60 though) and exported it like usual. Â Probably did it wrong but here they are. Pairedbuttslap.hkx PairedButtslap.XML 1
Monoman1 Posted July 21, 2021 Posted July 21, 2021 (edited) 1 hour ago, CPU said: Thanks @SirNibbles. @Monoman1 can you try the files? Unfortunately appears to CTD the game.  If I use: PlayerRef.PlayIdleWithTarget(PairedButtSlap, akTarget) -> CTD akTarget.PlayIdleWithTarget(PairedButtSlap, PlayerRef) -> CTD  Debug.SendAnimationEvent(PlayerRef, "PairedButtSlap") -> Player plays the receiving animation correctly. No crash. But obviously no NPC doing the slapping.  Now I don't really know what I'm doing when it comes to FNIS files and there's a parameter that's not explained only shown in an example line so I've used the line:  pa -D3.466667 PairedButtSlap PairedButtSlap.hkx  No idea what -Dx.xxxx means.  Edited July 21, 2021 by Monoman1 1
Guest Posted July 21, 2021 Posted July 21, 2021 Have you tried the anim event  Debug.SendAnimationEvent(PlayerRef, "pa_PairedButtSlap")   ?
Monoman1 Posted July 21, 2021 Posted July 21, 2021 (edited) 5 minutes ago, CPU said: Have you tried the anim event  Debug.SendAnimationEvent(PlayerRef, "pa_PairedButtSlap")   ? Yes. Read my last post  Edit: Oops you mean as a string. Yes. That's actually what I meant. Edited my previous post. Edited July 21, 2021 by Monoman1 1
Guest Posted July 21, 2021 Posted July 21, 2021 1 minute ago, Monoman1 said: Yes. Read my last post  I did.  To play the payred you have to call the animevent that is what you defined in the FNIS file prepended wiht "pa_".  Let me see if I still have the FNIS doc somewhere.
Guest Posted July 21, 2021 Posted July 21, 2021 FNIS for Modders_V6.2.pdf   That is the last FNIS docs I have. Probably it is old.
Monoman1 Posted July 21, 2021 Posted July 21, 2021 39 minutes ago, CPU said:  That is the last FNIS docs I have. Probably it is old Thanks that was helpful but I'm still getting the same results (CTD)  FNIS: pa -D4.0 PairedButtSlap PairedButtSlap.hkx  Loose animation event using pa_PairedButtSlap AnimEvent   Code snippet: Function SlapAss() Actor akTarget = XhairTarget as Actor If akTarget && !akTarget.IsInCombat() ;Debug.Messagebox("SPank: " + akTarget.GetDisplayName()) PlayerRef.PlayIdleWithTarget(pa_PairedButtSlap, akTarget) Else Debug.Messagebox("ELSE: ") Debug.SendAnimationEvent(PlayerRef, "pa_PairedButtSlap") EndIf EndFunction  XhairTarget is a Game.GetCurrentCrosshairRef()  Somehow I got the player to play the slap action themselves this time when using Debug.SendAnimationEvent(PlayerRef, "pa_PairedButtSlap") but something funky is going on with the right hand: 2
Guest Posted July 21, 2021 Posted July 21, 2021 It is possible that there are errors in the name of the bones of the hand. I think you can play paired anims only with PLayIdelWithTarget. Â SendAnimEvent does not accept two actors.
Monoman1 Posted July 21, 2021 Posted July 21, 2021 9 minutes ago, CPU said: I think you can play paired anims only with PLayIdelWithTarget. Yep but CTD using PlayIdleWithTarget() 2
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