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After collecting many beautiful npcs during the years and never able to express enough my thankfullness for your creators being so kind providing the exact animations and the exact shortness of armors - sometimes I love to walk around in skyrim just doing  butt watching.

 

And thanks to bodyslide you can create custom butts in different size and thanks to HDT with different bounciness and thanks to animations creators with different curvyness. 

 

Alltogether like a giant statement on the beauty of nature cought in pixels.  

 

Thank you, thank you, thank you!

 

But then sometimes when I walk hypnotized behind one of these adorable butts swinging in the rythm of mother earth I feel the need to say: hey, npc, stop, And approach him/her and give that bum a good slap. And to see animation do it's work on it.

 

Nothing else. Just a simple slap this butt mod.

 

Sir Nibbles already did the animation: Porn GIF by sirnibbles (redgifs.com)

 

Sadly I have no skills to create this on my own Therefore I even don't know if it's realistic to create a dialogue driven mod like this, you can walk around and slap butts.

 

Maybe you find it pointless. 

 

Okay. 

 

Butt then - why making npcs with such adorable butts and then a player who can't greet them properly on the streets?

 

Isn't it impolite at a certain point to ignore beauty?

 

 

 

 

 

 

Edited by GregorSamsa
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That animation has come up a ton in STA. 

 

The problem is that, to my knowledge, it's a sexlab animation. You know that delay at the start of sex scenes as Sexlab does all it's checks and preparation? Imagine that happening every time it's used... I don't know about you but for me it'd get really old, really quickly. 

 

Now if it was a vanilla paired animation, I could use that in some way, shape or form as paired animations are really quick and painless. (Check out 'Hug' in the SL Survival wheel menu for an example of a paired animation). 

 

Unfortunately I lack the skills to create/modify animations so that particular spank animation remains in limbo.

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Mh. I do not have anymore Havok tools and 3DS 2012. So I cannot convert it.

I will check around. But the animators knowing how to do paired animations were very limited.

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1 hour ago, CPU said:

Check this: 

 

 

Thank you for looking into it.

 

Too *professional* (or dedicated?) spanking. ?I have a more *friendly hello there* on the street in mind maybe folllowed by some outraged remark like:

 

 

"Sir/Lady , this is very inapproriate behavior!"

 

Or

 

"Where do you think, you are? In Sexlabed Skyrim?"

 

Or

 

"Oh, hello. The ass you were greeting belongs to me."

 

Dunno. No native english speaker.

 

To my imagination it should be something small and funny, no serious spanking.  

 

 

Edited by GregorSamsa
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Here are the Max anims made as Paired.

But we have problems in exporting them to hkx (I do not have anymore the right 3DS version and HavokTools.)

The bones are renamed for paired anims and anims are retargeted like other paired anims.

 

But we cannot really test them right now.

 

@SirNibbles can you try to convert them?

 

 

test.rar paired_animation_Slap-m12.max

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2 hours ago, CPU said:

Some instructions about how to export it are in the text file inside the archive.

I'm not really sure what the instructions mean with the "load the included Havok settings (*.HKO files)" but I guess this is a preset with settings? I didn't do anything with it for now though because I have no idea how to load it in.

 

I just loaded up the included paired skeleton files (did not change the animation track from 120>60 though) and exported it like usual.

 

Probably did it wrong but here they are.

Pairedbuttslap.hkx PairedButtslap.XML

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1 hour ago, CPU said:

Thanks @SirNibbles.

@Monoman1 can you try the files?

Unfortunately appears to CTD the game.

 

If I use:

PlayerRef.PlayIdleWithTarget(PairedButtSlap, akTarget) -> CTD

akTarget.PlayIdleWithTarget(PairedButtSlap, PlayerRef) -> CTD

 

Debug.SendAnimationEvent(PlayerRef, "PairedButtSlap") -> Player plays the receiving animation correctly. No crash. But obviously no NPC doing the slapping. 

 

Now I don't really know what I'm doing when it comes to FNIS files and there's a parameter that's not explained only shown in an example line so I've used the line: 

 

pa -D3.466667 PairedButtSlap PairedButtSlap.hkx

 

No idea what -Dx.xxxx means. 

 

Edited by Monoman1
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5 minutes ago, CPU said:

Have you tried the anim event

 

Debug.SendAnimationEvent(PlayerRef, "pa_PairedButtSlap") 

 

 

?

Yes. Read my last post :P

 

Edit: Oops you mean as a string. Yes. That's actually what I meant. Edited my previous post.

Edited by Monoman1
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1 minute ago, Monoman1 said:

Yes. Read my last post :P

 

I did.

 

To play the payred you have to call the animevent that is what you defined in the FNIS file prepended wiht "pa_".

 

Let me see if I still have the FNIS doc somewhere.

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39 minutes ago, CPU said:

 

That is the last FNIS docs I have. Probably it is old

Thanks that was helpful but I'm still getting the same results (CTD)

 

FNIS:

pa -D4.0 PairedButtSlap PairedButtSlap.hkx

 

Loose animation event using pa_PairedButtSlap AnimEvent

Untitled.jpg

 

 

Code snippet:

Function SlapAss()
	Actor akTarget = XhairTarget as Actor
	If akTarget && !akTarget.IsInCombat()
		;Debug.Messagebox("SPank: " + akTarget.GetDisplayName())
		PlayerRef.PlayIdleWithTarget(pa_PairedButtSlap, akTarget)
	Else
		Debug.Messagebox("ELSE: ")
		Debug.SendAnimationEvent(PlayerRef, "pa_PairedButtSlap")
	EndIf
EndFunction

 

XhairTarget is a Game.GetCurrentCrosshairRef()

 

Somehow I got the player to play the slap action themselves this time when using Debug.SendAnimationEvent(PlayerRef, "pa_PairedButtSlap") but something funky is going on with the right hand: 

20210721221455_1.jpg

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It is possible that there are errors in the name of the bones of the hand.

I think you can play paired anims only with PLayIdelWithTarget.

 

SendAnimEvent does not accept two actors.

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