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Help removing a esp and esm as a master file from a standalone Follower Mod.


ther1pper

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Posted

I'm trying to finish creating a follower mod and found I can use the head parts on its own rather than using a custom Race mod as one of the masters along with race compatability. However I now don't know how to remove it as the master file, does anyone have any tips on how to do this? I appreciate any help.

Posted
8 minutes ago, ther1pper said:

I'm trying to finish creating a follower mod and found I can use the head parts on its own rather than using a custom Race mod as one of the masters along with race compatability. However I now don't know how to remove it as the master file, does anyone have any tips on how to do this? I appreciate any help.

Try looking at this.

Posted

In xedit set argument allow masteredit.

Then remove master in the esp.

You need to change the records pointing to the no more

Present master,

Posted
14 minutes ago, Heroine HoneyCrotch said:

Right click on mod in xedit and hit clean masters. If your mod is still using stuff from master mod xedit wont remove it and you would have to put whatever assists from master mod into your mod and then clean. 

 

1 hour ago, T-lam said:

In xedit set argument allow masteredit.

Then remove master in the esp.

You need to change the records pointing to the no more

Present master,

 

1 hour ago, Psalam said:

Try looking at this.

I got it to work, it wasn't heavily dependent on it to work.....though now I have a different issue involving my followers having.....two faces apparently.

Posted
1 minute ago, ther1pper said:

 

 

I got it to work, it wasn't heavily dependent on it to work.....though now I have a different issue involving my followers having.....two faces apparently.

It might help if you uploaded a picture(s) (preferably in a spoiler).

Posted
1 hour ago, Psalam said:

It might help if you uploaded a picture(s) (preferably in a spoiler).

My bad, I keep figuring it out like an hour after I post.

Posted
1 minute ago, ther1pper said:

My bad, I keep figuring it out like an hour after I post.

I'm glad to hear that you figured it out. Do you mind posting your solution so that someone who is looking through the threads with a similar problem might know how you fixed it?

Posted
15 minutes ago, Psalam said:

I'm glad to hear that you figured it out. Do you mind posting your solution so that someone who is looking through the threads with a similar problem might know how you fixed it?

So my solution ended up being checking for errors with tes5edit, then going into the ck and deleting everything that connected the mods together and that was dependent on the mod. In this case I was using the Lunari race to make a Lunari follower so I just stopped using everything using that and made my own copy of each. I made a dummy esp on wynebash, it didn't work on regular MO so I did it on MO2, used it to look for anything else important I forgot. Removed those living only minor errors that did not remotely affect the game such as tint masks missing that belonged to the Lunari race but had nothing to do with the follower. I then used the CK to delete the master files by going to the file, but not opening it, deleting the depenancies on the parent masters as I knew that there was nothing linking them together anymore, then loaded up the file, saved it. Checked again for errors in Tes5edit and found none.

 

Sorry if this explaination sucks, not the best at explaining.

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