Kristus Kringle Posted July 6, 2021 Posted July 6, 2021 Having a recurring problem, game is hunky-dory for 20-30 levels or more, then one day BAM!. The save starts to load and then CTD. I can't load any previous saves. Nothing changed since the game began. I've never had that problem on other profiles. It's happened at least 4x in a row. Playing a highly modded but stable game, MO2. What might be causing it? I might have thought it was an update causing a problem, except it's been recurring over months. Each time I remove mods, double check dependencies and load order, and start a new game, and it's fine for 20 or 30 levels then DOA. I get this error in Resaver: Reading from savegame file "C:\Users\vvv\Documents\My Games\Skyrim Special Edition\__MO_Saves\Save97_A2A9CD12_0_52696E656775617274_WhiterunBreezehome_001830_20210705060113_18_1.ess". Detected SKYRIM_SE with form version 78, LZ4 in Save97_A2A9CD12_0_52696E656775617274_WhiterunBreezehome_001830_20210705060113_18_1.ess. Error while reading file "Save97_A2A9CD12_0_52696E656775617274_WhiterunBreezehome_001830_20210705060113_18_1.ess". Failed to load C:\Users\vvv\Documents\My Games\Skyrim Special Edition\__MO_Saves\Save97_A2A9CD12_0_52696E656775617274_WhiterunBreezehome_001830_20210705060113_18_1.ess Error; read 3/14 GlobalData from table #2.
alaunus01 Posted July 6, 2021 Posted July 6, 2021 Can you load your savegames with the coc qasmoke workaround? (i.e. in mainmenu open gameconsole enter 'coc qasmoke' which teleports you into the testcell, load the game from there) If you can load your savegame that way that (in a nutshell) means your loadorder just ain't as stable as you thought it was. I wouldn't exactly recommend that as your standard operating procedure to start your savegames because weird stuff can happen if you do it all the time. I should know because my potato would only load saves that way in my to the gills modded oldrim. If your savegame fails to load that way too you are in very ugly territory. Not enough memory, exceeding various engine limits stuff.
Kristus Kringle Posted July 7, 2021 Author Posted July 7, 2021 qasmoke loaded but my regular save ctd'd a few moments after loading. What baffles me is that none of the saves will open in Resaver, but it doesn't say they are corrupted.
Tlam99 Posted July 7, 2021 Posted July 7, 2021 Just to check, remove on one save the papyrus part of the save. Like the old qick save.
alaunus01 Posted July 7, 2021 Posted July 7, 2021 How large are your corrupted saves? Typically a skyrim save should be something between 15 to 20 megs plus a couple megs of papyrus co-save. If it is significantly less (i,e, 5-7ish) it would point not to loading but saving crapping out on you.
anjenthedog Posted July 7, 2021 Posted July 7, 2021 8 hours ago, alaunus01 said: How large are your corrupted saves? Typically a skyrim save should be something between 15 to 20 megs plus a couple megs of papyrus co-save. If it is significantly less (i,e, 5-7ish) it would point not to loading but saving crapping out on you. FWIW, an average save early on is a few meg, say ~3-4M (my first saves are ~2.9M). As your level and installed mods list and other save 'clutter' increase, so does the save file size. My current ~level 67 player is using ~17.5M savefiles. When nothing will open? That for me points to a recently installed mod that's causing issues.
Tlam99 Posted July 7, 2021 Posted July 7, 2021 6 minutes ago, anjenthedog said: a recently installed mod that's causing issues or a Dyndolod run, or a new bashed.
alaunus01 Posted July 7, 2021 Posted July 7, 2021 Yes my abandoned prison gamestart save is only 5megs too. I conveniently left out the 'once you visited all ze locations your savegame size will normalize' ? One other thing duncan could try is to install NetScriptFramework and see if it produces a viable crashlog. Not sure if it catches crashes on load I only used it to find the reason for play CTDs so far.
Kristus Kringle Posted July 8, 2021 Author Posted July 8, 2021 22 hours ago, alaunus01 said: How large are your corrupted saves? Typically a skyrim save should be something between 15 to 20 megs plus a couple megs of papyrus co-save. If it is significantly less (i,e, 5-7ish) it would point not to loading but saving crapping out on you. I'm not getting a corruption error, they start loading then ctd. The file sizes are fairly small.
Kristus Kringle Posted July 8, 2021 Author Posted July 8, 2021 13 hours ago, anjenthedog said: FWIW, an average save early on is a few meg, say ~3-4M (my first saves are ~2.9M). As your level and installed mods list and other save 'clutter' increase, so does the save file size. My current ~level 67 player is using ~17.5M savefiles. When nothing will open? That for me points to a recently installed mod that's causing issues. There are no recently installed mods and it's been happening consistently for months so whatever is causing it is something that happens over time. And the save file is only 6.3MB compressed.
Kristus Kringle Posted July 8, 2021 Author Posted July 8, 2021 13 hours ago, T-lam said: or a Dyndolod run, or a new bashed. I quit using both a long time ago.
alaunus01 Posted July 8, 2021 Posted July 8, 2021 Really ain't giving us much to work with here Duncan. 6MB save looks kinda low for a highly modded game that has accumulated some playtime. Here is what I was going for: savegame size starts out small then increases as you visit the various locations, then mostly hovers around a certain size. IF the size would have decreased noticable from one save to the next it would point to the game engine crapping over your save and that being the reason your saves no longer work. I don't know if your corrupted saves are autosaves or manual saves, but skyrim is notorious for autosaving in exactly the wrong moment (to the point that it is the smart move to disable autosaves alltogether and let a mod handle that instead). Corrupted autosaves that suddenly became much smaller from one save to the other = relative easy fix to avoid in the future. Manual save = not so much. If that is not the reason you could try another brute force approach. Try loading the save with only the base game masters enabled. It should throw a truckload of mod missing messages at you but still load. If that crashes too verify your skyrim install through steam, After that you need to get cleaned masterfiles again. Then try again to load. If it loads with only the vanilla game you start enabling mods until it CTDs again. Not one at a time but more sequential. Imagine you have 200 mods. Enable half of them first. Crash => disable half of them again. No crash => enable half of the remaining mods instead. That way you should be able to hone down on whatever mod is corrupting your save slightly faster than having to check them one at a time.
Kristus Kringle Posted July 9, 2021 Author Posted July 9, 2021 21 hours ago, alaunus01 said: Really ain't giving us much to work with here Duncan. 6MB save looks kinda low for a highly modded game that has accumulated some playtime. Here is what I was going for: savegame size starts out small then increases as you visit the various locations, then mostly hovers around a certain size. IF the size would have decreased noticable from one save to the next it would point to the game engine crapping over your save and that being the reason your saves no longer work. I don't know if your corrupted saves are autosaves or manual saves, but skyrim is notorious for autosaving in exactly the wrong moment (to the point that it is the smart move to disable autosaves alltogether and let a mod handle that instead). Corrupted autosaves that suddenly became much smaller from one save to the other = relative easy fix to avoid in the future. Manual save = not so much. If that is not the reason you could try another brute force approach. Try loading the save with only the base game masters enabled. It should throw a truckload of mod missing messages at you but still load. If that crashes too verify your skyrim install through steam, After that you need to get cleaned masterfiles again. Then try again to load. If it loads with only the vanilla game you start enabling mods until it CTDs again. Not one at a time but more sequential. Imagine you have 200 mods. Enable half of them first. Crash => disable half of them again. No crash => enable half of the remaining mods instead. That way you should be able to hone down on whatever mod is corrupting your save slightly faster than having to check them one at a time. I don't have much to go on either. It worked, then it didn't. I tried those suggestions. I am troubleshooting but it takes 20+ levels to know if it works. Honestly I'm wondering if MO2 is the culprit here, it's been acting weird for a while. I reinstalled MO2 and made a new profile and now having weird issues I've never had before, (1) the game looks like ass, (2) nude female NPCs have some bodyshape other than what I built in bodyslide (they are correct with clothes on but wrong clothes off) (and I did build the bodies in bodyslide), I don't know what the fuck. I'm not always the sharpest pencil in the shed but I'm not a complete dummy. The game is playable, if I can figure out those 2 issues. Both are probably some fundamental thing I'm overlooking because I haven't needed to do it in a long time.
judge007 Posted July 9, 2021 Posted July 9, 2021 https://www.loverslab.com/files/file/3786-netimmerse-override-cleaner-skse-co-save-cleaner-utility/ https://www.reddit.com/r/skyrimmods/comments/9vdeca/solution_for_long_save_times_and_cosave_bloat/ https://www.nexusmods.com/skyrimspecialedition/mods/32580?tab=description Try the first link's utility first, on a 20+ level save Second link has tips to slow save bloat down for future use EDIT: I gave you the LE link, Use this instead: https://www.loverslab.com/files/file/13709-netimmerse-override-cleaner-se-skse64-co-save-cleaner-utility/ Sorry about that
Kristus Kringle Posted July 27, 2021 Author Posted July 27, 2021 (Edit, not all my saves, just those from the last couple days) Happened again. New profile, drastically reduced mod load, I've been checking the saves every day and no problems and then today my game was stuttering so I saved and quit to desktop --- all my saves are no good. And I'm getting an error where javaw.exe is not shutting down. So I think the problem is MO2, and this version has a bug. How else can you wreck saves that were good yesterday. SKSE save cleaners did nothing. The newest working save has this error in Resaver, never seen this one before. Stacks and frames?
aragonit Posted January 27, 2022 Posted January 27, 2022 Ah, but LOOK at those stacks and frames!!! That's what killing your game. You may want to disable SOS for a bit, and wait for 30 days in quasmoke. That should fix your runaway scripts.
Kristus Kringle Posted February 12, 2022 Author Posted February 12, 2022 It turned out to be a conflict between mods, had to delete one.
qalavix Posted February 13, 2022 Posted February 13, 2022 On 2/11/2022 at 10:39 PM, Duncan Idaho said: It turned out to be a conflict between mods, had to delete one. WHICH MODS?!?!? It helps the rest of us to know what the actual solution was!
Kristus Kringle Posted February 14, 2022 Author Posted February 14, 2022 8 hours ago, qalavix said: WHICH MODS?!?!? It helps the rest of us to know what the actual solution was! I usually come back and update, not sure why I didn't this time, but I had to find my notes. The mod I got rid of was ABBA, it was conflicting with CBBE 3BBB. I believe it's recommended not to run them together but I never had a problem in the past. I also switched over to HIMBO. I run a lot of mods, too many really, and it may have been more complicated than just those 2 mods but losing ABBA seems to have fixed it. I have had games that run smooth as butter, only to start a new game with the identical mods, nothing changed, and have problem after problem.
qalavix Posted February 18, 2022 Posted February 18, 2022 ABBA being Arousal Based Breast Adjuster for SE (ABBA) 5.4.2, I'm guessing. On the other hand, this thing on Nexus claims it combines them... though that may be one of those "I got it to work once" games, like you mentioned. Er, wait, no, ABBA itself says "Don't use on 3BBB or 3BA bodies". *sigh* Quote I run a lot of mods, too many really Well, of course we do. Sometimes I think installing mods all at once, rather than one/a few at a time during a game, is what screws things up.
Kristus Kringle Posted April 11, 2022 Author Posted April 11, 2022 I found another mod that was contributing to the stacks and frames problem and corrupting saves, pre-AE Nether's Follower Framework. Specifically, it is the settings for NPCs to only wear helmets or carry shields in combat. I also have weapon draw disabled. It 'might' only be affecting custom races.
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