Myst42 Posted July 4, 2021 Posted July 4, 2021 This might be a dumb question but I see everyone, their grandmas and their dogs releasing new ENBs so I figured someone must know... I'm just asking for directions since I need to learn a new trick I guess. I downloaded this mod "Shard of Oblivion" cause I'm investigating how to build daedric realms... it might happen in some of my future content that I needed to build some of them. (BTW, that mod turns my game into one big CTD party, but the places are still awesome) Since a certain mod is probably never gonna get released, might as well give it a shot and see if I can craft my own peek at some of them. I'm particularily interested in Mephala's spider-themed realm and the Shivering Isles. But on this case, Shard of Oblivion comes with custom climate, and my current ENB is Kwanon. Kwanon is not recognizing the custom weather, and I can't even begin to understand why. If I want to use Shard of Oblivion or anything custom, for the matter, that works on custom weathers, I need to figure out how to make it work with my ENB I would hope weathers get added to ENBs via some text file like everything else, but which one?, what are the rules and can I just copy an existing weather setting and adjust it so it matches the custom thing? Any help is appreciated.
Grey Cloud Posted July 4, 2021 Posted July 4, 2021 You did remember to put enbhelper.dll in the enbseries folder didn't you? (I use Bixie) I seem to recall that enbhelper has something to do with weather. That exhausts my knowledge of the subject as I don't have weather in my game, just summer all the time.
Guest Posted July 4, 2021 Posted July 4, 2021 Trying to find that myself. To tweak Obsidian Weathers for a few lightning changes. Will remember to share if i figure this out. Maybe the S.T.E.P forums might have some information. Oh and Congratulations for Undeath - The Ascension, it was well done.
Myst42 Posted July 4, 2021 Author Posted July 4, 2021 8 minutes ago, Grey Cloud said: You did remember to put enbhelper.dll in the enbseries folder didn't you? (I use Bixie) I seem to recall that enbhelper has something to do with weather. That exhausts my knowledge of the subject as I don't have weather in my game, just summer all the time. Yes, this is not a malfunctioning file question, it's a modding one, My enb works just perfectly, it's just that it doesnt recognize custom weathers, in this case, stuff from Shard of Oblivion. I'm aiming for somthing more than just tht mod though. The hypothesis is if I manage to make that mod's weather work, I can move on and do the same to some other pocket dimensions of my own with custom weather. 7 minutes ago, AnOutcast said: Trying to find that myself. To tweak Obsidian Weathers for a few lightning changes. Will remember to share if i figure this out. Maybe the S.T.E.P forums might have some information. Oh and Congratulations for Undeath - The Ascension, it was well done. Thanks ? Glad you liked it. Been llooking like crazy for the past hour, and found this link. I'm trying do decypher its meanings and see if I can manage to tweak something. For the time being, the biggest confusion is how to deal with weather IDs It says one has to list new weathers in _weatherlist.ini, and I see some listed weathers, apparently containing directions to another ini file, and then a list of IDs Problem is those IDs have only 6 characters each, so how does the ENB know what mod do they belong to? IDs are usually xxAAAAAA, where xx is the mod index, and the rest is formlist inside the mod plugin, but different plugins can have the same form ID, and the only way the game usually knows the difference, is by the mod's index.
Guest Posted July 4, 2021 Posted July 4, 2021 There must be something we're missing... lol it's indeed confusing. Thank you for the link btw.
Myst42 Posted July 5, 2021 Author Posted July 5, 2021 Ok... Think I figured the basics out. At least for this ENB _weatherlist.ini has a list of many weather types, in which weathers are grouped. Apparently, some settings can work for multiple weathers, in this case I identified the new weathers from the mod with TES5Edit, specified new inis and added them to the main weather ini. LIke this Spoiler [WEATHER023] FileName=__Daedric.ini WeatherIDs=B745C,208990,FCEF65 [WEATHER024] FileName=__DaedricRed.ini WeatherIDs=149D2 [WEATHER025] FileName=__DaedricPale.ini WeatherIDs=F8A7 [WEATHER026] FileName=__DaedricDark.ini WeatherIDs=586F The already listed weathers only reach 022, so anything else was an empty slot. I didn't use the mod index, cause apparently that was the naming convention. Luckily, these weathers are still unique in the file. I've no clue what would happen if the IDs were duplicated on another mod. Each new target ini, I copied from a base one, which was used originally for the Soul Cairn weather. From there on, it's just a matter of customizing the ini directly in game and tweak things until it looks good. Unfortunately this part is no less tedious and no less easy. There's a lot of settings and only a few of them work, even fewer do what one wants to do, and some that one wish would work, do not work at all. In this case I wanted to add bloom to one of the weathers, but the settings wont let me, bloom just does nothing. Also one of the weathers has snowfall, but since it's daedric it should be red, yellow or ash, but it's still white snow even though I spent half an hour making the weather red. I dont know if snow particles can be affected by ENBs or they're just always white and I'd need a new texture for something else. Also these are just testings on one ENB, so I've no idea if this is an ENB thing, or a Kwanon gimmick. But anyway, that's all I got for now.
Seijin8 Posted July 5, 2021 Posted July 5, 2021 2 hours ago, Myst42 said: [snip] But anyway, that's all I got for now. Basic process for doing this: From in-game, go to where you want this weather to be. If it is a mod, use the weather it is providing, else you can create your own weather (usually by copying an existing in-game weather in xEdit or CK -- the weather's name doesn't matter, only the last 6 digits of its FormID) Open the ENB window and open the weather window. Get the "Current weather ID", you only need the last 6 digits. In the main ENB window, open the Statistics panel and get the "WorldSpaceID" and the "LocationID". (Pic 1) In the file "_locationweather.ini", create an entry under the proper WorldSpaceID that includes the LocationID and the Current Weather ID (Pic 2) Add the entry for weather ID to the "_weatherlist.ini" (Pic 3) Create a new file for the weather (in the example, "BeastessLairWR.ini"), probably just copying and renaming an existing one that is close to what you want.
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