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AAF Nuka Ride: A Porn Studio Mod


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Posted
On 3/21/2023 at 7:42 PM, JB. said:

SetStage _NukaRide_Heaven 239;    Back to Music

 

I got stuck at a point called "See if Music finished checking his tattoo equipment."

 

After Talking with Hank/Father, what in the ever living fuck do I do. It wants me to go to the Gym near the Old North Church. I get there and its a loop. You go in because of marker, then go out because the marker is back on the door to go out.

 

Then after that I try to teleport to Music with player.moveto 000908b9 which teleported me 10 feet away looking at father. 

 

I did everything again after loading a save right before starting Made in Heaven. Same results. 7 hours into this mod and I get stuck at a very dumb moment meeting Stockton's friend named Hunk/Father. 

 

This is bugged and I don't know what to do and if I can just skip this quest.

Posted
20 minutes ago, thydoublorr said:

 

I got stuck at a point called "See if Music finished checking his tattoo equipment."

 

After Talking with Hank/Father, what in the ever living fuck do I do. It wants me to go to the Gym near the Old North Church. I get there and its a loop. You go in because of marker, then go out because the marker is back on the door to go out.

 

Then after that I try to teleport to Music with player.moveto 000908b9 which teleported me 10 feet away looking at father. 

 

I did everything again after loading a save right before starting Made in Heaven. Same results. 7 hours into this mod and I get stuck at a very dumb moment meeting Stockton's friend named Hunk/Father. 

 

This is bugged and I don't know what to do and if I can just skip this quest.

 

setstage _NukaRide_Heaven 239 (put in twice) 

setstage _NukaRide_Heaven 240 (put in twice)

 

Finally after a good 3 hours before posting this I found a fix right after posting.

 

Funny story after fixing:

I teleported and since I was in survival, I forgot to eat and died malnourished to death after teleporting. Then dehydrated on the reclamation chair. After afterwards experienced a 34 minute fight, idk what they fought about but they looked at me said nothing and walked back. Seen sparks and hands throwing down. looked down to see a body hurled onto the floor at my view. I forgot both of there names.

 

Been loving this mod.

Posted

@thydoublorr  

It was a bug that made Music, instead of staying there in Bunker Hill, WALK from Bunker Hill to Nuka World.... Crazy. And the worst thing is that at that time she is not essential and could die. 

 

It's fixed in the last version I uploaded a couple of days ago. 

Posted

jb? can i pls get back the stable version 6.3?

 

with the new i got only problems...

 

no visible clothes, screen 3

then clothes are invisible (dunno why) on wearing but the HEELS make the body transparent :)

 

--> CTD on every action who was not started from ME (so from other npc TO me) <--

strats in line 83 crashlog

crash-2023-08-26-04-10-13.log - Pastebin.com

 

aaf works fine, screen one

 

earl on

 SetStage _NukaRide_Music 160;    Talk to the mecanics
 SetStage _NukaRide_Music 170;    A new tattoo! <- causes crash, screen 2

 

crash and aaf log down below

 

( i know that ss2 makes trouble too, but nothing what not worked :) 

 

 

aaf_solo.jpg

earl.jpg

Screenshot 2023-08-25 034951.jpg

Papyrus.0.log

Posted

So I got a quick question:

Is the newest version dependent on having the absolute latest version of AAF?

 

I ask because it seems that every update now is only posted to moddingham, and it requires it's own account creation just to get the updated version. Something I'd rather not create, because I have no prior experience with that site, and I don't blindly trust anything.

Posted
7 minutes ago, Wandering_Mania said:

So I got a quick question:

Is the newest version dependent on having the absolute latest version of AAF?

 

I ask because it seems that every update now is only posted to moddingham, and it requires it's own account creation just to get the updated version. Something I'd rather not create, because I have no prior experience with that site, and I don't blindly trust anything.

Was not sure about that way back then either, but gave it a try and I have no issues to report at all....but I only visit it to downoad AAF. 

Posted
5 minutes ago, cosworth said:

Was not sure about that way back then either, but gave it a try and I have no issues to report at all....but I only visit it to downoad AAF. 

Well that just means that you created an account, which I'd still rather not do, mostly because of data harvesting. And that's the real issue, because I either:

 

A: Can't get the required version of AAF because I chose not to give that site my data. And have to forget about getting the updates to this mod as well.

B: Can run this mod on the older version(s) of AAF. Which is what I was wondering if it would be capable of.

 

Still as I said; I trust nothing by default. And the fact that King moved AAF to moddingham, and locked it behind a registration. only further divides the community, that was in the first place divided by that other guy on the first site that King didn't agree with. So in my opinion it kinda makes King a bit of a hypocrite by doing that. And not helping his case for the promotion of a registration.

 

But yeah, anyway... Does it require the 171 version? Or will older versions still work?

Posted
On 8/24/2023 at 11:04 PM, JB. said:

I will check and upload an update if necessary tonight. Do you have PRP or do you play without PRP? 

 

It's not an area that I edited, but the CK does weird things if, by coincidence, I got to load that sector of the map. 

I'm a somewhat meticulous person, so I ran around the whole area of the DLC where it seems to have mod edits, and here's what I found: Indeed Nuka Ride breaks a very small part of the precombines Galactic Zone, namely the area before the entrance to the Starlight Interstellar Theater, plus the sign has some strange shade (maybe not because of your mod, but it's not likely), screenshots attached for the squalor of finding the place.

ScreenShot5.png

ScreenShot6.png

ScreenShot7.png

ScreenShot8.png

ScreenShot9.png

Posted

There's also a couple of other problem spots, mostly it's right next to where the DLS hits the mod (next to the pickup truck). Screenshots also attached, although I think that these particular landscape changes are not so critical, maybe later fix it as time goes on. The first 3 screenshots near the pickup, the place of the fourth can be easily found if you go around the wall on the right outside, there will be another entrance to the territory of Nuka-World (Nuka-Town market).

ScreenShot1.png

ScreenShot2.png

ScreenShot3.png

ScreenShot4.png

Posted (edited)
5 hours ago, roflmaones said:

jb? can i pls get back the stable version 6.3?

 

with the new i got only problems...

 

no visible clothes, screen 3

then clothes are invisible (dunno why) on wearing but the HEELS make the body transparent :)

 

--> CTD on every action who was not started from ME (so from other npc TO me) <--

strats in line 83 crashlog

crash-2023-08-26-04-10-13.log - Pastebin.com

 

aaf works fine, screen one

 

earl on

 SetStage _NukaRide_Music 160;    Talk to the mecanics
 SetStage _NukaRide_Music 170;    A new tattoo! <- causes crash, screen 2

 

crash and aaf log down below

 

( i know that ss2 makes trouble too, but nothing what not worked :) 

 

 

aaf_solo.jpg

earl.jpg

Screenshot 2023-08-25 034951.jpg

Papyrus.0.log 1.91 MB · 0 downloads

 

 

It's going to be better to update the heel sounds patch, which is the cause of your problems. ?

 

Tonight I will upload everything to Mega. In the meantime, use this one. 

 

Nuka Ride High Heels Sound Patch.esp

 

Edited by JB.
Posted
5 hours ago, Wandering_Mania said:

So I got a quick question:

Is the newest version dependent on having the absolute latest version of AAF?

 

I ask because it seems that every update now is only posted to moddingham, and it requires it's own account creation just to get the updated version. Something I'd rather not create, because I have no prior experience with that site, and I don't blindly trust anything.

Yesterday I tested with version 166 which is in Nexus and it worked fine.  

Posted
5 hours ago, holp31pro said:

I'm a somewhat meticulous person, so I ran around the whole area of the DLC where it seems to have mod edits, and here's what I found: Indeed Nuka Ride breaks a very small part of the precombines Galactic Zone, namely the area before the entrance to the Starlight Interstellar Theater, plus the sign has some strange shade (maybe not because of your mod, but it's not likely), screenshots attached for the squalor of finding the place.

ScreenShot5.png

 

 

 

 

 

Thank you. It's probably the ENB in the case of that photo. 

 

I have managed to repair what you sent me, except for the previs in Nuka Galaxy. Once I have it I will upload the update. 

 

Photo329.png.aff86768c26025c87a7b7a3e4a8b3409.png

Posted (edited)
1 hour ago, JB. said:

Yesterday I tested with version 166 which is in Nexus and it worked fine.  

Hmm is that the 'AAF Beta 161.1b' version?

Because that's the latest one I see on the nexus, and that's the one I am currently using as well.

Edited by Wandering_Mania
Posted

ive been trying to play this mod for like a week but for some reason the mod isnt working i have downloaded it twice ,reinstalled it a bunch , installed the requirements 

for some reason it also dosent appear in my plugins in vortex but it does in my downloads 

im lookin for any way of getting it to work

Posted
20 minutes ago, Waltaer said:

ive been trying to play this mod for like a week but for some reason the mod isnt working i have downloaded it twice ,reinstalled it a bunch , installed the requirements 

for some reason it also dosent appear in my plugins in vortex but it does in my downloads 

im lookin for any way of getting it to work

I am 99% sure you are downloading and installing the entire Mega folder. You have to go in and individually download the files. 


The basics are: 


Nuka Ride


And the bodyslide file for the body type you use. 

Posted

@JB. NR 6.4.0, Vortex, Last Load, after "A New Ride" when on the X cross, Music says she removed the collar, It does not come off. When I remove it by throwing it on the ground the Bimbo Animation stays with the PC. How do I turn off Bimbo mode?

This happened on my last run during a Slut Walk, and PC was stuck in Bimbo mode for the rest of the game. It is fine for some parts of the playthrough, Not all.

Personal preference kind of thing.

Thanks.

Posted
3 minutes ago, Sir Bron said:

@JB. NR 6.4.0, Vortex, Last Load, after "A New Ride" when on the X cross, Music says she removed the collar, It does not come off. When I remove it by throwing it on the ground the Bimbo Animation stays with the PC. How do I turn off Bimbo mode?

This happened on my last run during a Slut Walk, and PC was stuck in Bimbo mode for the rest of the game. It is fine for some parts of the playthrough, Not all.

Personal preference kind of thing.

Thanks.

That animation should auto-update when you open pibpoy. It is not immediate because of a limitation of the Fallout engine. 

Posted (edited)

I went into and out of several times, no effect.

I opened the pip boy and threw the collar on the ground, the only way to get it off as pip boy said I cannot unequip this item, and after I exited the pip boy Bimbo was still active. 

 

Spoiler

image.png.d5cb1f79c9a6f1532bdec4df6ffd00cc.png

 

image.png.df8262fce300ee61a2012df7cf5cc295.png

image.png.c970bc39423cff8f68dc72c6be388c63.png

 

 

 

Edited by Sir Bron
Posted
11 hours ago, Wandering_Mania said:

Well that just means that you created an account, which I'd still rather not do, mostly because of data harvesting. And that's the real issue, because I either:

 

A: Can't get the required version of AAF because I chose not to give that site my data. And have to forget about getting the updates to this mod as well.

B: Can run this mod on the older version(s) of AAF. Which is what I was wondering if it would be capable of.

 

Still as I said; I trust nothing by default. And the fact that King moved AAF to moddingham, and locked it behind a registration. only further divides the community, that was in the first place divided by that other guy on the first site that King didn't agree with. So in my opinion it kinda makes King a bit of a hypocrite by doing that. And not helping his case for the promotion of a registration.

 

But yeah, anyway... Does it require the 171 version? Or will older versions still work?

Hm, at the end of the day...you created an account here on LL...how did you then handle the issue of data harvesting? Just wondering.

Btt: before updating AAF I used the previous version (the one you use and is still available on nexus), worked well for me, no AAF issues at all. How well it will work with later upates, nobody can tell for sure at this point of time. 

Posted (edited)
24 minutes ago, Sir Bron said:

I went into and out of several times, no effect.

I opened the pip boy and threw the collar on the ground, the only way to get it off as pip boy said I cannot unequip this item, and after I exited the pip boy Bimbo was still active. 

 

  Reveal hidden contents

image.png.d5cb1f79c9a6f1532bdec4df6ffd00cc.png

 

image.png.df8262fce300ee61a2012df7cf5cc295.png

image.png.c970bc39423cff8f68dc72c6be388c63.png

 

 

 

Ok do this. If you have the collar on, throw it. Now pick up the collar you threw away. Put it on. Take it off (you can take it off now). Did it work out for you?

 

I will take this into account in today's update. 

Edited by JB.
Posted
3 minutes ago, JB. said:

Ok do this. If you have the necklace on, throw it. Now pick up the necklace you threw away. Put it on. Take it off (you can take it off now). Did it work out for you?

 

I will take this into account in today's update. 

That worked, Thank You!

Posted
21 hours ago, JB. said:

Even if the scene fails, it should end after 30 seconds. 

 

Likewise, if nothing has happened, write this down and I'll look at it tonight. 

 

SetStage _NukaRide_Mule 69

Waited a while, but all Ann did was turn to walk closer to Clarence, then get teleported back to in front of the horse. Ann just says "a slave shouldn't look people in the eye" and Clarence has vanilla dialogue. I think it might be something with the furniture, as I noticed the ottoman is located right next to Clarence and not where the earlier sex animation was called.

 

The command did work so I can continue being a Mule.

Posted

I uploaded to Mega a selection of 4 menus for Nuka Ride, you need random Main Menu. Each time you enter the Main Menu a random Menu will be set. 

 

 

I have them in 1080 so if more people ask for it I will pack it to upload it. 

 

 

Don't expect professional work here. There's no smooth transitions or anything like that.

 

 

I will include it on the main page when I upload tonight's update. 

 

 

 

 

Posted
2 hours ago, cosworth said:

Hm, at the end of the day...you created an account here on LL...how did you then handle the issue of data harvesting? Just wondering.

Btt: before updating AAF I used the previous version (the one you use and is still available on nexus), worked well for me, no AAF issues at all. How well it will work with later upates, nobody can tell for sure at this point of time. 

Because this site had more of a reputation back when I joined in 2014, even more so now. But that's the point; If a site has a good rep, it's easier to trust. And I've never heard a single thing about modingham before I had to look into it myself. Which sets off more than one alarm in my head. But I am also one who sees 'trust' as more of a currency itself, and to freely give it away, only causes long term problems.

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