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Love this mod! I impregnated a whole faction and using a cheat mod I made it so the lords would never escape the prison I put them in.. so the ladies are fair game for me. ?

 

My offspring will be in the future generations of their faction. Muhuahuahuuahahauauh!!!

Edited by Drogu
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3 hours ago, Drogu said:

Love this mod! I impregnated a whole faction and using a cheat mod I made it so the lords would never escape the prison I put them in.. so the ladies are fair game for me. ?

 

My offspring will be in the future generations of their faction. Muhuahuahuuahahauauh!!!

That's evil! i love it.

 

  

16 hours ago, Nibbler2345 said:

Okay. Unfortunately there's way too many other mods in the save that the game won't actually load for me naturally (sometimes you can, but the smithing mods seem to have added a bunch of items which I don't have), so I'll have to try some other things.

 

Could be Open Source Armory/Saddlery or Exotic weaponry. OSA hasn't been updated since September but still plays well with vanilla. Gonna try starting a new save on my end and see what happens when i uninstall and try marrying my Sis.

Edited by jesterbrown
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So i uninstalled OSA, AE's exotic weaponry, and better smithing. problem is still there. Going to try uninstalling everything but Cheats, cultured start, grenade mod, and Character reloaded (instant come of age cheat).

 

EDIT: the crash is still there. going to try a new save with no other mods.

Edited by jesterbrown
updated
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19 hours ago, syafidi said:

 

I think I found out the problem. Turned out that PN probably not play well with Bandit Militia because Jeremos is actually a female and it's a spawned bandit leader and I'm guessing one of the lord defeated her party and claimed her. I think I'm going to turn off Bandit Militia for now.

How he claim her?All Party leader from Bandit Militia are set to die in the fight.I use Bandit Militia for long now but never see a Leader survive a fight to reach the Claim Window

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3 hours ago, jesterbrown said:

So i uninstalled OSA, AE's exotic weaponry, and better smithing. problem is still there. Going to try uninstalling everything but Cheats, cultured start, grenade mod, and Character reloaded (instant come of age cheat).

 

EDIT: the crash is still there. going to try a new save with no other mods.

Well if you can give me a save with only PN crashing then I can surely fix it. Feel free to use cheats to set it up faster.

Edited by Nibbler2345
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9 hours ago, jesterbrown said:

So i uninstalled OSA, AE's exotic weaponry, and better smithing. problem is still there. Going to try uninstalling everything but Cheats, cultured start, grenade mod, and Character reloaded (instant come of age cheat).

 

EDIT: the crash is still there. going to try a new save with no other mods.

"Cheats" mod is what I had problem with some time ago

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6 hours ago, Nibbler2345 said:

Well if you can give me a save with only PN crashing then I can surely fix it. Feel free to use cheats to set it up faster.

I suspect you mean in-game cheats, not cheat mod...
Debug tip I already wrote X months ago - Cheat Engine can cause "speedhack" on PN, good for faster battles or faster waiitng,

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Just noticed another bug:

 

When a noticebox appears that CharA passed by young CharB recently and decided to claim ...

 

There happens a string drops in relations with a lot of people. I noticed that "CharA" alters relationship status with himself, which must not be possible.

 

It is similar event like when You decide to kill a captive and there is a string of rel. changes as well.

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It seems to me that one particular childbirth event made a duplicate in a way that there are "twins" now with a same name and each of them have same mother shown twice.

 

What's interesting that doubles seem to exist in encyclopedia while in a Clan listing there is only one child shown.

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After I created my own kingdom by splitting away from Asearai I noticed that a whole bunch of event calims happening from both, from my former Aserai liege and also suitors former Vladian liege. Suitor was from a faction that I lured away to join my new kingdom, then I asked to create marriage. I did that with two Vladian factions. In the first case defector gave his daughter to my son and in the second case defector was willing to marry one of my daughters.

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Found interesting things in regards to my problem. first, i let my sis reach 18 without speeding anything up. I got the message asking if my wanted to claim her (i said no, since i'm going for marriage) but the vanilla notification never showed up and the clan page still shows her as "holding" instead of staying at my castle. Second interesting tidbit: i reinstalled all my mods and loaded up my original save from back when i 1st encountered my CTD. i cheated to age up a bunch of my kids to 18, and No Hearthlord marriage option was available for any of them, although i can still make them concubines.

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1 hour ago, xlvs said:

War OK.sav This save runs in to a crash within a second or two. V1.0.1, I am not testing 1.0.2.beta yet.

 

Something related to a caravan or trader, could not figure it out.

Another pregnancy problem (as most are). Apparently the problem is Iliset of Dey Aromanc was born to Unthery and Agatheuda the Tanner, and because of her mother she inherited the occupation of Merchant, and she has grown to 19 now and is getting escort caravan quests, but the game apparently isn't able to support questgivers who aren't in some kind of town, and Iliset is currently not in a town so it crashes whenever it tries to advance her quest. I'll have to come up with some fix for that.

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Minor buggery: Brother's wife died in battle while perganant.  Got a message later that she had given birth. (no baby appeared)  I guess she gave birth in hellheaven?

 

In regards to unholy acts with the MC's sister.

 

I didn't think it was possible because I didn't have the option, but I tried some random stuff I now I can offer her marriage.  Marrying her just kicks her out of the clan though and doesn't actually make her my wife.

 

Feature requesty things: It would be nice to be able to "wait with" characters in your party when in a town.

 

Edit: I meant to mention that I have the nepotism mod installed, just in case there could be some interaction there.

Edited by vapidandugly
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3 hours ago, Nibbler2345 said:

Another pregnancy problem (as most are). Apparently the problem is Iliset of Dey Aromanc was born to Unthery and Agatheuda the Tanner, and because of her mother she inherited the occupation of Merchant, and she has grown to 19 now and is getting escort caravan quests, but the game apparently isn't able to support questgivers who aren't in some kind of town, and Iliset is currently not in a town so it crashes whenever it tries to advance her quest. I'll have to come up with some fix for that.

 

I love these stories that mod emulates and creates.

 

To me, a simple workaround (when birth conditions do not meet the game logic) would be to make her "die in a hunting accident" or something, then - depending on gamestate (do we need to create a character to run caravan quests?) create a new clean character from a template and add her in that town for that purpose.

 

There is another issue, not critical that I noticed - once I became a ruler, it have started to ask me to "claim" those women as if I were a male ruler.

 

I would love these things to be delegated automatically to my "spouse" if I am married as a queen. If I am not then there must be another "role in the clan" that I could choose a male companion to fulfill.

 

Actually that special "role in the clan"  could be used in every other instance where the D. is required while I am playing as female char.

Edited by xlvs
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Not sure what causing the crash but I suspected it has something to do with faction separatist because I'm playing with Diplomacy mod:

 

- Reasons
Source: PrimaeNoctisBLord
Object reference not set to an instance of an object.

 

- Inner exception
Source: No module
No inner exception was thrown

 

- Callstacks
Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. You can restart with dnSpy attached.

Inner exception callstack:
No inner exception was thrown
Outer exception callstack:
   at PrimaeNoctisBLord.PNCampaignBehaviors.OnKingdomCreated(Kingdom k)
   at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
   at TaleWorlds.CampaignSystem.CampaignEvents.OnKingdomCreated(Kingdom createdKingdom)
   at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnKingdomCreated(Kingdom createdKingdom)
   at TaleWorlds.CampaignSystem.KingdomManager.CreateKingdom(TextObject kingdomName, TextObject informalName, CultureObject culture, Clan founderClan, IReadOnlyList`1 initialPolicies, TextObject encyclopediaText, TextObject encyclopediaTitle, TextObject encyclopediaRulerTitle)
   at Diplomacy.CivilWar.Actions.StartRebellionAction.Apply(RebelFaction rebelFaction) in /home/runner/work/Bannerlord.Diplomacy/Bannerlord.Diplomacy/src/Bannerlord.Diplomacy/CivilWar/Actions/StartRebellionAction.cs:line 29
   at Diplomacy.CampaignBehaviors.CivilWarBehavior.DailyTickClan(Clan clan) in /home/runner/work/Bannerlord.Diplomacy/Bannerlord.Diplomacy/src/Bannerlord.Diplomacy/CampaignBehaviors/CivilWarBehavior.cs:line 156
   at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
   at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickClan(Clan clan)
   at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickClan(Clan clan)
   at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed)
   at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick()
   at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
   at TaleWorlds.CampaignSystem.Campaign.Tick()
   at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
   at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
   at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
   at TaleWorlds.Core.Game.OnTick(Single dt)
   at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
   at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)

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5 hours ago, syafidi said:

Not sure what causing the crash but I suspected it has something to do with faction separatist because I'm playing with Diplomacy mod:

 

- Reasons
Source: PrimaeNoctisBLord
Object reference not set to an instance of an object.

 

- Inner exception
Source: No module
No inner exception was thrown

 

- Callstacks
Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. You can restart with dnSpy attached.

Inner exception callstack:
No inner exception was thrown
Outer exception callstack:
   at PrimaeNoctisBLord.PNCampaignBehaviors.OnKingdomCreated(Kingdom k)
   at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
   at TaleWorlds.CampaignSystem.CampaignEvents.OnKingdomCreated(Kingdom createdKingdom)
   at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnKingdomCreated(Kingdom createdKingdom)
   at TaleWorlds.CampaignSystem.KingdomManager.CreateKingdom(TextObject kingdomName, TextObject informalName, CultureObject culture, Clan founderClan, IReadOnlyList`1 initialPolicies, TextObject encyclopediaText, TextObject encyclopediaTitle, TextObject encyclopediaRulerTitle)
   at Diplomacy.CivilWar.Actions.StartRebellionAction.Apply(RebelFaction rebelFaction) in /home/runner/work/Bannerlord.Diplomacy/Bannerlord.Diplomacy/src/Bannerlord.Diplomacy/CivilWar/Actions/StartRebellionAction.cs:line 29
   at Diplomacy.CampaignBehaviors.CivilWarBehavior.DailyTickClan(Clan clan) in /home/runner/work/Bannerlord.Diplomacy/Bannerlord.Diplomacy/src/Bannerlord.Diplomacy/CampaignBehaviors/CivilWarBehavior.cs:line 156
   at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
   at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickClan(Clan clan)
   at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickClan(Clan clan)
   at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed)
   at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick()
   at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
   at TaleWorlds.CampaignSystem.Campaign.Tick()
   at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
   at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
   at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
   at TaleWorlds.Core.Game.OnTick(Single dt)
   at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
   at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)

Yeah, I turned off factions in Diplomacy to avoid this.

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What is the purpose of "..." event?

 

It feels completely out of context for the rest of the features of this mod.

 

Basically, You go stright to the HB scene, no effort involved, but after that, that character treats like nothing happened before and now You have to work his relationships up like in the rest of the cases.

 

At first I thought it was a feature of HB, but once I removed it, it keeps appearing with random women - just without a HB animation.

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